READINGLORE(BOOK/PAPER)*TUTORIALCOUNTSHICCUPGAMEOVER(HAS TOSAY ONSCREEN)EVILCASTLEGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)SCREENSHOTOFPASSWORDGAMEHAS NOMAPBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)MELSINGSMELTAKENOTESCHARACTERCANT JUMPYOU CANNAMECHARACTERSMELGETSLOSTDADJOKEMELGETSCAREDGAMESMAKESME POGOUT OFAMMO (ALLWEAPONS)MELEATSWEIRDNOISECHARACTERHAS NOFAMILYYELLS ATSOMEONEIN THEGAMEOUT OFCONTEXTLEWDJOKEGAMEHAS APRINCESSMELUSES AGUIDEREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSHICCUPGAMEOVER(HAS TOSAY ONSCREEN)EVILCASTLEGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)SCREENSHOTOFPASSWORDGAMEHAS NOMAPBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)MELSINGSMELTAKENOTESCHARACTERCANT JUMPYOU CANNAMECHARACTERSMELGETSLOSTDADJOKEMELGETSCAREDGAMESMAKESME POGOUT OFAMMO (ALLWEAPONS)MELEATSWEIRDNOISECHARACTERHAS NOFAMILYYELLS ATSOMEONEIN THEGAMEOUT OFCONTEXTLEWDJOKEGAMEHAS APRINCESSMELUSES AGUIDE

MEL PLAYS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. READING LORE (BOOK/PAPER) *TUTORIAL COUNTS
  2. HICCUP
  3. GAME OVER (HAS TO SAY ON SCREEN)
  4. EVIL CASTLE
  5. GAME AS AN EVIL MAIN VILLAIN (HAS TO TELL US ABOUT IT)
  6. SCREENSHOT OF PASSWORD
  7. GAME HAS NO MAP
  8. BETRAYED! (WE GOT BETRAYED BY SOMEONE IN THE GAME)
  9. MEL SINGS
  10. MEL TAKE NOTES
  11. CHARACTER CANT JUMP
  12. YOU CAN NAME CHARACTERS
  13. MEL GETS LOST
  14. DAD JOKE
  15. MEL GET SCARED
  16. GAMES MAKES ME POG
  17. OUT OF AMMO (ALL WEAPONS)
  18. MEL EATS
  19. WEIRD NOISE
  20. CHARACTER HAS NO FAMILY
  21. YELLS AT SOMEONE IN THE GAME
  22. OUT OF CONTEXT LEWD JOKE
  23. GAME HAS A PRINCESS
  24. MEL USES A GUIDE