MELGETSCAREDYELLS ATSOMEONEIN THEGAMEREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSCHARACTERCANT JUMPMELUSES AGUIDEGAMEHAS APRINCESSBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)EVILCASTLEYOU CANNAMECHARACTERSHICCUPMELEATSDADJOKEGAMESMAKESME POGGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)GAMEOVER(HAS TOSAY ONSCREEN)MELGETSLOSTCHARACTERHAS NOFAMILYOUT OFAMMO (ALLWEAPONS)WEIRDNOISESCREENSHOTOFPASSWORDMELTAKENOTESGAMEHAS NOMAPOUT OFCONTEXTLEWDJOKEMELSINGSMELGETSCAREDYELLS ATSOMEONEIN THEGAMEREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSCHARACTERCANT JUMPMELUSES AGUIDEGAMEHAS APRINCESSBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)EVILCASTLEYOU CANNAMECHARACTERSHICCUPMELEATSDADJOKEGAMESMAKESME POGGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)GAMEOVER(HAS TOSAY ONSCREEN)MELGETSLOSTCHARACTERHAS NOFAMILYOUT OFAMMO (ALLWEAPONS)WEIRDNOISESCREENSHOTOFPASSWORDMELTAKENOTESGAMEHAS NOMAPOUT OFCONTEXTLEWDJOKEMELSINGS

MEL PLAYS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MEL GET SCARED
  2. YELLS AT SOMEONE IN THE GAME
  3. READING LORE (BOOK/PAPER) *TUTORIAL COUNTS
  4. CHARACTER CANT JUMP
  5. MEL USES A GUIDE
  6. GAME HAS A PRINCESS
  7. BETRAYED! (WE GOT BETRAYED BY SOMEONE IN THE GAME)
  8. EVIL CASTLE
  9. YOU CAN NAME CHARACTERS
  10. HICCUP
  11. MEL EATS
  12. DAD JOKE
  13. GAMES MAKES ME POG
  14. GAME AS AN EVIL MAIN VILLAIN (HAS TO TELL US ABOUT IT)
  15. GAME OVER (HAS TO SAY ON SCREEN)
  16. MEL GETS LOST
  17. CHARACTER HAS NO FAMILY
  18. OUT OF AMMO (ALL WEAPONS)
  19. WEIRD NOISE
  20. SCREENSHOT OF PASSWORD
  21. MEL TAKE NOTES
  22. GAME HAS NO MAP
  23. OUT OF CONTEXT LEWD JOKE
  24. MEL SINGS