CHARACTERCANT JUMPYELLS ATSOMEONEIN THEGAMEGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)MELUSES AGUIDEGAMEHAS NOMAPBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)EVILCASTLEOUT OFCONTEXTLEWDJOKEWEIRDNOISECHARACTERHAS NOFAMILYHICCUPGAMEOVER(HAS TOSAY ONSCREEN)YOU CANNAMECHARACTERSGAMESMAKESME POGMELGETSCAREDMELGETSLOSTMELEATSDADJOKEMELTAKENOTESGAMEHAS APRINCESSREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSOUT OFAMMO (ALLWEAPONS)SCREENSHOTOFPASSWORDMELSINGSCHARACTERCANT JUMPYELLS ATSOMEONEIN THEGAMEGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)MELUSES AGUIDEGAMEHAS NOMAPBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)EVILCASTLEOUT OFCONTEXTLEWDJOKEWEIRDNOISECHARACTERHAS NOFAMILYHICCUPGAMEOVER(HAS TOSAY ONSCREEN)YOU CANNAMECHARACTERSGAMESMAKESME POGMELGETSCAREDMELGETSLOSTMELEATSDADJOKEMELTAKENOTESGAMEHAS APRINCESSREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSOUT OFAMMO (ALLWEAPONS)SCREENSHOTOFPASSWORDMELSINGS

MEL PLAYS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CHARACTER CANT JUMP
  2. YELLS AT SOMEONE IN THE GAME
  3. GAME AS AN EVIL MAIN VILLAIN (HAS TO TELL US ABOUT IT)
  4. MEL USES A GUIDE
  5. GAME HAS NO MAP
  6. BETRAYED! (WE GOT BETRAYED BY SOMEONE IN THE GAME)
  7. EVIL CASTLE
  8. OUT OF CONTEXT LEWD JOKE
  9. WEIRD NOISE
  10. CHARACTER HAS NO FAMILY
  11. HICCUP
  12. GAME OVER (HAS TO SAY ON SCREEN)
  13. YOU CAN NAME CHARACTERS
  14. GAMES MAKES ME POG
  15. MEL GET SCARED
  16. MEL GETS LOST
  17. MEL EATS
  18. DAD JOKE
  19. MEL TAKE NOTES
  20. GAME HAS A PRINCESS
  21. READING LORE (BOOK/PAPER) *TUTORIAL COUNTS
  22. OUT OF AMMO (ALL WEAPONS)
  23. SCREENSHOT OF PASSWORD
  24. MEL SINGS