CHARACTERCANT JUMPEVILCASTLEYELLS ATSOMEONEIN THEGAMEHICCUPMELGETSLOSTGAMEOVER(HAS TOSAY ONSCREEN)MELTAKENOTESSCREENSHOTOFPASSWORDMELEATSMELUSES AGUIDEBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)OUT OFAMMO (ALLWEAPONS)GAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)GAMEHAS NOMAPREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSGAMESMAKESME POGDADJOKEMELSINGSYOU CANNAMECHARACTERSGAMEHAS APRINCESSWEIRDNOISEOUT OFCONTEXTLEWDJOKEMELGETSCAREDCHARACTERHAS NOFAMILYCHARACTERCANT JUMPEVILCASTLEYELLS ATSOMEONEIN THEGAMEHICCUPMELGETSLOSTGAMEOVER(HAS TOSAY ONSCREEN)MELTAKENOTESSCREENSHOTOFPASSWORDMELEATSMELUSES AGUIDEBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)OUT OFAMMO (ALLWEAPONS)GAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)GAMEHAS NOMAPREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSGAMESMAKESME POGDADJOKEMELSINGSYOU CANNAMECHARACTERSGAMEHAS APRINCESSWEIRDNOISEOUT OFCONTEXTLEWDJOKEMELGETSCAREDCHARACTERHAS NOFAMILY

MEL PLAYS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CHARACTER CANT JUMP
  2. EVIL CASTLE
  3. YELLS AT SOMEONE IN THE GAME
  4. HICCUP
  5. MEL GETS LOST
  6. GAME OVER (HAS TO SAY ON SCREEN)
  7. MEL TAKE NOTES
  8. SCREENSHOT OF PASSWORD
  9. MEL EATS
  10. MEL USES A GUIDE
  11. BETRAYED! (WE GOT BETRAYED BY SOMEONE IN THE GAME)
  12. OUT OF AMMO (ALL WEAPONS)
  13. GAME AS AN EVIL MAIN VILLAIN (HAS TO TELL US ABOUT IT)
  14. GAME HAS NO MAP
  15. READING LORE (BOOK/PAPER) *TUTORIAL COUNTS
  16. GAMES MAKES ME POG
  17. DAD JOKE
  18. MEL SINGS
  19. YOU CAN NAME CHARACTERS
  20. GAME HAS A PRINCESS
  21. WEIRD NOISE
  22. OUT OF CONTEXT LEWD JOKE
  23. MEL GET SCARED
  24. CHARACTER HAS NO FAMILY