SCREENSHOTOFPASSWORDMELUSES AGUIDEGAMEHAS NOMAPWEIRDNOISEEVILCASTLEMELEATSREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)DADJOKEMELGETSCAREDMELGETSLOSTBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)GAMESMAKESME POGCHARACTERHAS NOFAMILYGAMEHAS APRINCESSOUT OFAMMO (ALLWEAPONS)CHARACTERCANT JUMPMELSINGSYOU CANNAMECHARACTERSHICCUPGAMEOVER(HAS TOSAY ONSCREEN)OUT OFCONTEXTLEWDJOKEMELTAKENOTESYELLS ATSOMEONEIN THEGAMESCREENSHOTOFPASSWORDMELUSES AGUIDEGAMEHAS NOMAPWEIRDNOISEEVILCASTLEMELEATSREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)DADJOKEMELGETSCAREDMELGETSLOSTBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)GAMESMAKESME POGCHARACTERHAS NOFAMILYGAMEHAS APRINCESSOUT OFAMMO (ALLWEAPONS)CHARACTERCANT JUMPMELSINGSYOU CANNAMECHARACTERSHICCUPGAMEOVER(HAS TOSAY ONSCREEN)OUT OFCONTEXTLEWDJOKEMELTAKENOTESYELLS ATSOMEONEIN THEGAME

MEL PLAYS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SCREENSHOT OF PASSWORD
  2. MEL USES A GUIDE
  3. GAME HAS NO MAP
  4. WEIRD NOISE
  5. EVIL CASTLE
  6. MEL EATS
  7. READING LORE (BOOK/PAPER) *TUTORIAL COUNTS
  8. GAME AS AN EVIL MAIN VILLAIN (HAS TO TELL US ABOUT IT)
  9. DAD JOKE
  10. MEL GET SCARED
  11. MEL GETS LOST
  12. BETRAYED! (WE GOT BETRAYED BY SOMEONE IN THE GAME)
  13. GAMES MAKES ME POG
  14. CHARACTER HAS NO FAMILY
  15. GAME HAS A PRINCESS
  16. OUT OF AMMO (ALL WEAPONS)
  17. CHARACTER CANT JUMP
  18. MEL SINGS
  19. YOU CAN NAME CHARACTERS
  20. HICCUP
  21. GAME OVER (HAS TO SAY ON SCREEN)
  22. OUT OF CONTEXT LEWD JOKE
  23. MEL TAKE NOTES
  24. YELLS AT SOMEONE IN THE GAME