GAMEHAS APRINCESSOUT OFAMMO (ALLWEAPONS)EVILCASTLEBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)SCREENSHOTOFPASSWORDMELUSES AGUIDECHARACTERHAS NOFAMILYWEIRDNOISEMELSINGSMELTAKENOTESMELEATSGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)GAMESMAKESME POGMELGETSLOSTOUT OFCONTEXTLEWDJOKEYELLS ATSOMEONEIN THEGAMEMELGETSCAREDREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSCHARACTERCANT JUMPHICCUPYOU CANNAMECHARACTERSGAMEOVER(HAS TOSAY ONSCREEN)GAMEHAS NOMAPDADJOKEGAMEHAS APRINCESSOUT OFAMMO (ALLWEAPONS)EVILCASTLEBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)SCREENSHOTOFPASSWORDMELUSES AGUIDECHARACTERHAS NOFAMILYWEIRDNOISEMELSINGSMELTAKENOTESMELEATSGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)GAMESMAKESME POGMELGETSLOSTOUT OFCONTEXTLEWDJOKEYELLS ATSOMEONEIN THEGAMEMELGETSCAREDREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSCHARACTERCANT JUMPHICCUPYOU CANNAMECHARACTERSGAMEOVER(HAS TOSAY ONSCREEN)GAMEHAS NOMAPDADJOKE

MEL PLAYS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. GAME HAS A PRINCESS
  2. OUT OF AMMO (ALL WEAPONS)
  3. EVIL CASTLE
  4. BETRAYED! (WE GOT BETRAYED BY SOMEONE IN THE GAME)
  5. SCREENSHOT OF PASSWORD
  6. MEL USES A GUIDE
  7. CHARACTER HAS NO FAMILY
  8. WEIRD NOISE
  9. MEL SINGS
  10. MEL TAKE NOTES
  11. MEL EATS
  12. GAME AS AN EVIL MAIN VILLAIN (HAS TO TELL US ABOUT IT)
  13. GAMES MAKES ME POG
  14. MEL GETS LOST
  15. OUT OF CONTEXT LEWD JOKE
  16. YELLS AT SOMEONE IN THE GAME
  17. MEL GET SCARED
  18. READING LORE (BOOK/PAPER) *TUTORIAL COUNTS
  19. CHARACTER CANT JUMP
  20. HICCUP
  21. YOU CAN NAME CHARACTERS
  22. GAME OVER (HAS TO SAY ON SCREEN)
  23. GAME HAS NO MAP
  24. DAD JOKE