CHARACTERHAS NOFAMILYOUT OFAMMO (ALLWEAPONS)GAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)YELLS ATSOMEONEIN THEGAMEMELGETSCAREDMELTAKENOTESGAMEOVER(HAS TOSAY ONSCREEN)DADJOKEGAMEHAS APRINCESSCHARACTERCANT JUMPBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)MELUSES AGUIDEOUT OFCONTEXTLEWDJOKEMELSINGSGAMESMAKESME POGGAMEHAS NOMAPWEIRDNOISESCREENSHOTOFPASSWORDREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSYOU CANNAMECHARACTERSMELEATSEVILCASTLEHICCUPMELGETSLOSTCHARACTERHAS NOFAMILYOUT OFAMMO (ALLWEAPONS)GAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)YELLS ATSOMEONEIN THEGAMEMELGETSCAREDMELTAKENOTESGAMEOVER(HAS TOSAY ONSCREEN)DADJOKEGAMEHAS APRINCESSCHARACTERCANT JUMPBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)MELUSES AGUIDEOUT OFCONTEXTLEWDJOKEMELSINGSGAMESMAKESME POGGAMEHAS NOMAPWEIRDNOISESCREENSHOTOFPASSWORDREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSYOU CANNAMECHARACTERSMELEATSEVILCASTLEHICCUPMELGETSLOST

MEL PLAYS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CHARACTER HAS NO FAMILY
  2. OUT OF AMMO (ALL WEAPONS)
  3. GAME AS AN EVIL MAIN VILLAIN (HAS TO TELL US ABOUT IT)
  4. YELLS AT SOMEONE IN THE GAME
  5. MEL GET SCARED
  6. MEL TAKE NOTES
  7. GAME OVER (HAS TO SAY ON SCREEN)
  8. DAD JOKE
  9. GAME HAS A PRINCESS
  10. CHARACTER CANT JUMP
  11. BETRAYED! (WE GOT BETRAYED BY SOMEONE IN THE GAME)
  12. MEL USES A GUIDE
  13. OUT OF CONTEXT LEWD JOKE
  14. MEL SINGS
  15. GAMES MAKES ME POG
  16. GAME HAS NO MAP
  17. WEIRD NOISE
  18. SCREENSHOT OF PASSWORD
  19. READING LORE (BOOK/PAPER) *TUTORIAL COUNTS
  20. YOU CAN NAME CHARACTERS
  21. MEL EATS
  22. EVIL CASTLE
  23. HICCUP
  24. MEL GETS LOST