BETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)GAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)EVILCASTLEOUT OFCONTEXTLEWDJOKEMELGETSLOSTMELEATSMELUSES AGUIDEREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSSCREENSHOTOFPASSWORDMELTAKENOTESWEIRDNOISEOUT OFAMMO (ALLWEAPONS)GAMESMAKESME POGGAMEHAS NOMAPMELGETSCAREDMELSINGSDADJOKEYOU CANNAMECHARACTERSCHARACTERHAS NOFAMILYCHARACTERCANT JUMPGAMEOVER(HAS TOSAY ONSCREEN)YELLS ATSOMEONEIN THEGAMEGAMEHAS APRINCESSHICCUPBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)GAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)EVILCASTLEOUT OFCONTEXTLEWDJOKEMELGETSLOSTMELEATSMELUSES AGUIDEREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSSCREENSHOTOFPASSWORDMELTAKENOTESWEIRDNOISEOUT OFAMMO (ALLWEAPONS)GAMESMAKESME POGGAMEHAS NOMAPMELGETSCAREDMELSINGSDADJOKEYOU CANNAMECHARACTERSCHARACTERHAS NOFAMILYCHARACTERCANT JUMPGAMEOVER(HAS TOSAY ONSCREEN)YELLS ATSOMEONEIN THEGAMEGAMEHAS APRINCESSHICCUP

MEL PLAYS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BETRAYED! (WE GOT BETRAYED BY SOMEONE IN THE GAME)
  2. GAME AS AN EVIL MAIN VILLAIN (HAS TO TELL US ABOUT IT)
  3. EVIL CASTLE
  4. OUT OF CONTEXT LEWD JOKE
  5. MEL GETS LOST
  6. MEL EATS
  7. MEL USES A GUIDE
  8. READING LORE (BOOK/PAPER) *TUTORIAL COUNTS
  9. SCREENSHOT OF PASSWORD
  10. MEL TAKE NOTES
  11. WEIRD NOISE
  12. OUT OF AMMO (ALL WEAPONS)
  13. GAMES MAKES ME POG
  14. GAME HAS NO MAP
  15. MEL GET SCARED
  16. MEL SINGS
  17. DAD JOKE
  18. YOU CAN NAME CHARACTERS
  19. CHARACTER HAS NO FAMILY
  20. CHARACTER CANT JUMP
  21. GAME OVER (HAS TO SAY ON SCREEN)
  22. YELLS AT SOMEONE IN THE GAME
  23. GAME HAS A PRINCESS
  24. HICCUP