CHARACTERCANT JUMPSCREENSHOTOFPASSWORDOUT OFCONTEXTLEWDJOKEBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)GAMESMAKESME POGOUT OFAMMO (ALLWEAPONS)MELGETSCAREDCHARACTERHAS NOFAMILYREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSHICCUPMELUSES AGUIDEWEIRDNOISEMELEATSGAMEHAS NOMAPMELSINGSEVILCASTLEGAMEHAS APRINCESSGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)GAMEOVER(HAS TOSAY ONSCREEN)YOU CANNAMECHARACTERSDADJOKEMELTAKENOTESMELGETSLOSTYELLS ATSOMEONEIN THEGAMECHARACTERCANT JUMPSCREENSHOTOFPASSWORDOUT OFCONTEXTLEWDJOKEBETRAYED! (WE GOTBETRAYED BYSOMEONE INTHE GAME)GAMESMAKESME POGOUT OFAMMO (ALLWEAPONS)MELGETSCAREDCHARACTERHAS NOFAMILYREADINGLORE(BOOK/PAPER)*TUTORIALCOUNTSHICCUPMELUSES AGUIDEWEIRDNOISEMELEATSGAMEHAS NOMAPMELSINGSEVILCASTLEGAMEHAS APRINCESSGAME AS ANEVIL MAINVILLAIN(HAS TO TELLUS ABOUT IT)GAMEOVER(HAS TOSAY ONSCREEN)YOU CANNAMECHARACTERSDADJOKEMELTAKENOTESMELGETSLOSTYELLS ATSOMEONEIN THEGAME

MEL PLAYS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CHARACTER CANT JUMP
  2. SCREENSHOT OF PASSWORD
  3. OUT OF CONTEXT LEWD JOKE
  4. BETRAYED! (WE GOT BETRAYED BY SOMEONE IN THE GAME)
  5. GAMES MAKES ME POG
  6. OUT OF AMMO (ALL WEAPONS)
  7. MEL GET SCARED
  8. CHARACTER HAS NO FAMILY
  9. READING LORE (BOOK/PAPER) *TUTORIAL COUNTS
  10. HICCUP
  11. MEL USES A GUIDE
  12. WEIRD NOISE
  13. MEL EATS
  14. GAME HAS NO MAP
  15. MEL SINGS
  16. EVIL CASTLE
  17. GAME HAS A PRINCESS
  18. GAME AS AN EVIL MAIN VILLAIN (HAS TO TELL US ABOUT IT)
  19. GAME OVER (HAS TO SAY ON SCREEN)
  20. YOU CAN NAME CHARACTERS
  21. DAD JOKE
  22. MEL TAKE NOTES
  23. MEL GETS LOST
  24. YELLS AT SOMEONE IN THE GAME