Defuse the Spike while the Enemy Team is Alive Match MVP Run & Gun Kill Clutch Plant Spike Team Ace*** Collateral Kill Sheriff Headshot Kill Knife Kill Operator Kill Ace Vandal Headshot with 1 Bullet Remaining Have >=100 Econ Rating Have Max Creds in a Round Wall Bang Kill Get at least 10 Assists in a Game Get the Most Plants in the Match Team MVP Marshal Headshot Kill No Scope Kill Classic Right Click Kill Get a 360 Kill Shorty Kill Defuse Spike First Blood Win an Eco Round*** Get the Most First Bloods in the Match Get a Kill during Flank Defuse Spike with <1 Second Remaining Defuse the Spike while the Enemy Team is Alive Match MVP Run & Gun Kill Clutch Plant Spike Team Ace*** Collateral Kill Sheriff Headshot Kill Knife Kill Operator Kill Ace Vandal Headshot with 1 Bullet Remaining Have >=100 Econ Rating Have Max Creds in a Round Wall Bang Kill Get at least 10 Assists in a Game Get the Most Plants in the Match Team MVP Marshal Headshot Kill No Scope Kill Classic Right Click Kill Get a 360 Kill Shorty Kill Defuse Spike First Blood Win an Eco Round*** Get the Most First Bloods in the Match Get a Kill during Flank Defuse Spike with <1 Second Remaining
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Defuse the Spike while the Enemy Team is Alive
Match MVP
Run & Gun Kill
Clutch
Plant Spike
Team Ace***
Collateral Kill
Sheriff Headshot Kill
Knife Kill
Operator Kill
Ace
Vandal Headshot with 1 Bullet Remaining
Have >=100 Econ Rating
Have Max Creds in a Round
Wall Bang Kill
Get at least 10 Assists in a Game
Get the Most Plants in the Match
Team MVP
Marshal Headshot Kill
No Scope Kill
Classic Right Click Kill
Get a 360 Kill
Shorty Kill
Defuse Spike
First Blood
Win an Eco Round***
Get the Most First Bloods in the Match
Get a Kill during Flank
Defuse Spike with <1 Second Remaining