ClockAssignmentTurn InDailyLearningTargetsBroomPencilsBathroomPassStaplerSanitizerRewardsLabBenchSinkHallPassStudentDesksWhatTeamare we?FireExtinguisherMs.Parker'sspaceTrashCansDateMs.Parker'sEmailWhileyou wereoutSharpenerTextBooksNotebooksHolePunchClockAssignmentTurn InDailyLearningTargetsBroomPencilsBathroomPassStaplerSanitizerRewardsLabBenchSinkHallPassStudentDesksWhatTeamare we?FireExtinguisherMs.Parker'sspaceTrashCansDateMs.Parker'sEmailWhileyou wereoutSharpenerTextBooksNotebooksHolePunch

Classroom Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clock
  2. Assignment Turn In
  3. Daily Learning Targets
  4. Broom
  5. Pencils
  6. Bathroom Pass
  7. Stapler
  8. Sanitizer
  9. Rewards
  10. Lab Bench
  11. Sink
  12. Hall Pass
  13. Student Desks
  14. What Team are we?
  15. Fire Extinguisher
  16. Ms.Parker's space
  17. Trash Cans
  18. Date
  19. Ms. Parker's Email
  20. While you were out
  21. Sharpener
  22. Text Books
  23. Notebooks
  24. Hole Punch