GenerativityVSStagnationIntegrityVSDespairNegativeReinforcementNaturalisticSafetyNeedsVerbal/LinguisticIdentityVSIdentityConfusionMusical/RhythmicPiagetMaslowLove/BelongingNeedsReinforcersLincoln&EinsteinIntrapersonalAutonomyVS Doubt& ShameSelf-ActualizationLogical/MathematicalSuper-egoErikson2%Visual/SpacialIdPhysio-logicalNeedsInterpersonalSkinnerNegativePunishmentPositivePunishmentEsteemNeedsInitiativeVS GuiltSensorimotorPeriodIntimacyVSIsolationFreudPositiveReinforcementPre-operationalPeriodIndustryVSInferiorityPunishersBodily/KinestheticConcreteOperationalStageTrustVSMistrustMontessoriFormalOperationalStageGardnerEgoGenerativityVSStagnationIntegrityVSDespairNegativeReinforcementNaturalisticSafetyNeedsVerbal/LinguisticIdentityVSIdentityConfusionMusical/RhythmicPiagetMaslowLove/BelongingNeedsReinforcersLincoln&EinsteinIntrapersonalAutonomyVS Doubt& ShameSelf-ActualizationLogical/MathematicalSuper-egoErikson2%Visual/SpacialIdPhysio-logicalNeedsInterpersonalSkinnerNegativePunishmentPositivePunishmentEsteemNeedsInitiativeVS GuiltSensorimotorPeriodIntimacyVSIsolationFreudPositiveReinforcementPre-operationalPeriodIndustryVSInferiorityPunishersBodily/KinestheticConcreteOperationalStageTrustVSMistrustMontessoriFormalOperationalStageGardnerEgo

Theorists - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
  1. Generativity VS Stagnation
  2. Integrity VS Despair
  3. Negative Reinforcement
  4. Naturalistic
  5. Safety Needs
  6. Verbal/Linguistic
  7. Identity VS Identity Confusion
  8. Musical/Rhythmic
  9. Piaget
  10. Maslow
  11. Love/ Belonging Needs
  12. Reinforcers
  13. Lincoln & Einstein
  14. Intrapersonal
  15. Autonomy VS Doubt & Shame
  16. Self- Actualization
  17. Logical/Mathematical
  18. Super-ego
  19. Erikson
  20. 2%
  21. Visual/Spacial
  22. Id
  23. Physio-logical Needs
  24. Interpersonal
  25. Skinner
  26. Negative Punishment
  27. Positive Punishment
  28. Esteem Needs
  29. Initiative VS Guilt
  30. Sensorimotor Period
  31. Intimacy VS Isolation
  32. Freud
  33. Positive Reinforcement
  34. Pre-operational Period
  35. Industry VS Inferiority
  36. Punishers
  37. Bodily/Kinesthetic
  38. Concrete Operational Stage
  39. Trust VS Mistrust
  40. Montessori
  41. Formal Operational Stage
  42. Gardner
  43. Ego