TλNME=KE+ΣPEa(avg)=Changein v/Change in tNewton'sFirst LawC^2=A^2+B^2v(j)=v(i)+aChangein tChangein x=x(f)-x(i)WLGMNewton'sThirdLawCFcHzF(g)=ma(gP=W/Changein t=FvPEθJV=changeinx/changein tTλNME=KE+ΣPEa(avg)=Changein v/Change in tNewton'sFirst LawC^2=A^2+B^2v(j)=v(i)+aChangein tChangein x=x(f)-x(i)WLGMNewton'sThirdLawCFcHzF(g)=ma(gP=W/Changein t=FvPEθJV=changeinx/changein t

Physics 4 Phun - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. T
  2. λ
  3. N
  4. ME=KE+ΣPE
  5. a(avg)=Change in v/Change in t
  6. Newton's First Law
  7. C^2=A^2+B^2
  8. v(j)=v(i)+a Change in t
  9. Change in x=x(f)-x(i)
  10. W
  11. L
  12. G
  13. M
  14. Newton's Third Law
  15. C
  16. F
  17. c
  18. Hz
  19. F(g)=ma(g
  20. P=W/ Change in t=Fv
  21. PE
  22. θ
  23. J
  24. V=change in x/change in t