CNGHzLWC^2=A^2+B^2a(avg)=Changein v/Change in tChangein x=x(f)-x(i)P=W/Changein t=FvFTME=KE+ΣPEJcNewton'sThirdLawNewton'sFirst Lawv(j)=v(i)+aChangein tθF(g)=ma(gλMPEV=changeinx/changein tCNGHzLWC^2=A^2+B^2a(avg)=Changein v/Change in tChangein x=x(f)-x(i)P=W/Changein t=FvFTME=KE+ΣPEJcNewton'sThirdLawNewton'sFirst Lawv(j)=v(i)+aChangein tθF(g)=ma(gλMPEV=changeinx/changein t

Physics 4 Phun - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. C
  2. N
  3. G
  4. Hz
  5. L
  6. W
  7. C^2=A^2+B^2
  8. a(avg)=Change in v/Change in t
  9. Change in x=x(f)-x(i)
  10. P=W/ Change in t=Fv
  11. F
  12. T
  13. ME=KE+ΣPE
  14. J
  15. c
  16. Newton's Third Law
  17. Newton's First Law
  18. v(j)=v(i)+a Change in t
  19. θ
  20. F(g)=ma(g
  21. λ
  22. M
  23. PE
  24. V=change in x/change in t