V=changeinx/changein tTMHzv(j)=v(i)+aChangein tGWLME=KE+ΣPEa(avg)=Changein v/Change in tNewton'sThirdLawλθCFC^2=A^2+B^2NNewton'sFirst LawF(g)=ma(gPEChangein x=x(f)-x(i)P=W/Changein t=FvcJV=changeinx/changein tTMHzv(j)=v(i)+aChangein tGWLME=KE+ΣPEa(avg)=Changein v/Change in tNewton'sThirdLawλθCFC^2=A^2+B^2NNewton'sFirst LawF(g)=ma(gPEChangein x=x(f)-x(i)P=W/Changein t=FvcJ

Physics 4 Phun - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. V=change in x/change in t
  2. T
  3. M
  4. Hz
  5. v(j)=v(i)+a Change in t
  6. G
  7. W
  8. L
  9. ME=KE+ΣPE
  10. a(avg)=Change in v/Change in t
  11. Newton's Third Law
  12. λ
  13. θ
  14. C
  15. F
  16. C^2=A^2+B^2
  17. N
  18. Newton's First Law
  19. F(g)=ma(g
  20. PE
  21. Change in x=x(f)-x(i)
  22. P=W/ Change in t=Fv
  23. c
  24. J