Alliteration Foreshadowing Internal Conflict Static Character Exposition Protagonist Indirect characterization Theme Dynamic Character Symbols Imagery 3rd person limited p.o.v Rising action Direct characterization Personification Falling Action Metaphor Tone Third person omniscient p.o.v Antagonist 3rd person p.o.v Resolution Mood Climax Rising Action 2nd person p.o.v Irony 1st person p.o.v External Conflict Alliteration Foreshadowing Internal Conflict Static Character Exposition Protagonist Indirect characterization Theme Dynamic Character Symbols Imagery 3rd person limited p.o.v Rising action Direct characterization Personification Falling Action Metaphor Tone Third person omniscient p.o.v Antagonist 3rd person p.o.v Resolution Mood Climax Rising Action 2nd person p.o.v Irony 1st person p.o.v External Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Alliteration
Foreshadowing
Internal Conflict
Static Character
Exposition
Protagonist
Indirect characterization
Theme
Dynamic Character
Symbols
Imagery
3rd person limited p.o.v
Rising action
Direct characterization
Personification
Falling Action
Metaphor
Tone
Third person omniscient p.o.v
Antagonist
3rd person p.o.v
Resolution
Mood
Climax
Rising Action
2nd person p.o.v
Irony
1st person p.o.v
External Conflict