Theme 1st person p.o.v 3rd person p.o.v Symbols Direct characterization Metaphor Climax Tone Protagonist Mood Alliteration Resolution Dynamic Character 3rd person limited p.o.v Personification Falling Action Third person omniscient p.o.v Static Character Antagonist Rising action Indirect characterization Exposition Rising Action Foreshadowing External Conflict Internal Conflict Imagery 2nd person p.o.v Irony Theme 1st person p.o.v 3rd person p.o.v Symbols Direct characterization Metaphor Climax Tone Protagonist Mood Alliteration Resolution Dynamic Character 3rd person limited p.o.v Personification Falling Action Third person omniscient p.o.v Static Character Antagonist Rising action Indirect characterization Exposition Rising Action Foreshadowing External Conflict Internal Conflict Imagery 2nd person p.o.v Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
1st person p.o.v
3rd person p.o.v
Symbols
Direct characterization
Metaphor
Climax
Tone
Protagonist
Mood
Alliteration
Resolution
Dynamic Character
3rd person limited p.o.v
Personification
Falling Action
Third person omniscient p.o.v
Static Character
Antagonist
Rising action
Indirect characterization
Exposition
Rising Action
Foreshadowing
External Conflict
Internal Conflict
Imagery
2nd person p.o.v
Irony