Alliteration External Conflict Indirect characterization Mood Tone Theme Metaphor Third person omniscient p.o.v Antagonist Foreshadowing 2nd person p.o.v Static Character Climax Dynamic Character Rising action Symbols 3rd person limited p.o.v 3rd person p.o.v Resolution Direct characterization Irony 1st person p.o.v Rising Action Imagery Personification Internal Conflict Falling Action Protagonist Exposition Alliteration External Conflict Indirect characterization Mood Tone Theme Metaphor Third person omniscient p.o.v Antagonist Foreshadowing 2nd person p.o.v Static Character Climax Dynamic Character Rising action Symbols 3rd person limited p.o.v 3rd person p.o.v Resolution Direct characterization Irony 1st person p.o.v Rising Action Imagery Personification Internal Conflict Falling Action Protagonist Exposition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Alliteration
External Conflict
Indirect characterization
Mood
Tone
Theme
Metaphor
Third person omniscient p.o.v
Antagonist
Foreshadowing
2nd person p.o.v
Static Character
Climax
Dynamic Character
Rising action
Symbols
3rd person limited p.o.v
3rd person p.o.v
Resolution
Direct characterization
Irony
1st person p.o.v
Rising Action
Imagery
Personification
Internal Conflict
Falling Action
Protagonist
Exposition