Tone Falling Action 3rd person limited p.o.v Internal Conflict Imagery Personification 3rd person p.o.v Mood 1st person p.o.v Metaphor Static Character Indirect characterization Alliteration External Conflict Third person omniscient p.o.v Foreshadowing Symbols Antagonist 2nd person p.o.v Rising Action Irony Exposition Resolution Theme Direct characterization Climax Rising action Dynamic Character Protagonist Tone Falling Action 3rd person limited p.o.v Internal Conflict Imagery Personification 3rd person p.o.v Mood 1st person p.o.v Metaphor Static Character Indirect characterization Alliteration External Conflict Third person omniscient p.o.v Foreshadowing Symbols Antagonist 2nd person p.o.v Rising Action Irony Exposition Resolution Theme Direct characterization Climax Rising action Dynamic Character Protagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Falling Action
3rd person limited p.o.v
Internal Conflict
Imagery
Personification
3rd person p.o.v
Mood
1st person p.o.v
Metaphor
Static Character
Indirect characterization
Alliteration
External Conflict
Third person omniscient p.o.v
Foreshadowing
Symbols
Antagonist
2nd person p.o.v
Rising Action
Irony
Exposition
Resolution
Theme
Direct characterization
Climax
Rising action
Dynamic Character
Protagonist