Irony Antagonist 3rd person limited p.o.v Mood 3rd person p.o.v Static Character External Conflict Dynamic Character Falling Action Exposition Rising action Rising Action Symbols Protagonist Imagery Resolution 2nd person p.o.v Climax Third person omniscient p.o.v Theme Internal Conflict Indirect characterization Direct characterization Alliteration Personification Metaphor Tone Foreshadowing 1st person p.o.v Irony Antagonist 3rd person limited p.o.v Mood 3rd person p.o.v Static Character External Conflict Dynamic Character Falling Action Exposition Rising action Rising Action Symbols Protagonist Imagery Resolution 2nd person p.o.v Climax Third person omniscient p.o.v Theme Internal Conflict Indirect characterization Direct characterization Alliteration Personification Metaphor Tone Foreshadowing 1st person p.o.v
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Irony
Antagonist
3rd person limited p.o.v
Mood
3rd person p.o.v
Static Character
External Conflict
Dynamic Character
Falling Action
Exposition
Rising action
Rising Action
Symbols
Protagonist
Imagery
Resolution
2nd person p.o.v
Climax
Third person omniscient p.o.v
Theme
Internal Conflict
Indirect characterization
Direct characterization
Alliteration
Personification
Metaphor
Tone
Foreshadowing
1st person p.o.v