Rising Action Direct characterization Foreshadowing Tone Personification Exposition Theme Irony Rising action Indirect characterization Protagonist Symbols Climax Third person omniscient p.o.v Internal Conflict External Conflict Resolution 2nd person p.o.v Metaphor Alliteration Falling Action Antagonist Static Character Dynamic Character 3rd person p.o.v 1st person p.o.v 3rd person limited p.o.v Mood Imagery Rising Action Direct characterization Foreshadowing Tone Personification Exposition Theme Irony Rising action Indirect characterization Protagonist Symbols Climax Third person omniscient p.o.v Internal Conflict External Conflict Resolution 2nd person p.o.v Metaphor Alliteration Falling Action Antagonist Static Character Dynamic Character 3rd person p.o.v 1st person p.o.v 3rd person limited p.o.v Mood Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rising Action
Direct characterization
Foreshadowing
Tone
Personification
Exposition
Theme
Irony
Rising action
Indirect characterization
Protagonist
Symbols
Climax
Third person omniscient p.o.v
Internal Conflict
External Conflict
Resolution
2nd person p.o.v
Metaphor
Alliteration
Falling Action
Antagonist
Static Character
Dynamic Character
3rd person p.o.v
1st person p.o.v
3rd person limited p.o.v
Mood
Imagery