Rising action Metaphor Falling Action 2nd person p.o.v Dynamic Character Mood Protagonist Direct characterization Tone Climax Alliteration 3rd person limited p.o.v Antagonist Resolution Exposition External Conflict Theme Indirect characterization Foreshadowing Irony Third person omniscient p.o.v Symbols Static Character Rising Action Personification Imagery Internal Conflict 3rd person p.o.v 1st person p.o.v Rising action Metaphor Falling Action 2nd person p.o.v Dynamic Character Mood Protagonist Direct characterization Tone Climax Alliteration 3rd person limited p.o.v Antagonist Resolution Exposition External Conflict Theme Indirect characterization Foreshadowing Irony Third person omniscient p.o.v Symbols Static Character Rising Action Personification Imagery Internal Conflict 3rd person p.o.v 1st person p.o.v
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rising action
Metaphor
Falling Action
2nd person p.o.v
Dynamic Character
Mood
Protagonist
Direct characterization
Tone
Climax
Alliteration
3rd person limited p.o.v
Antagonist
Resolution
Exposition
External Conflict
Theme
Indirect characterization
Foreshadowing
Irony
Third person omniscient p.o.v
Symbols
Static Character
Rising Action
Personification
Imagery
Internal Conflict
3rd person p.o.v
1st person p.o.v