Irony Protagonist External Conflict Rising action Mood Tone Internal Conflict Foreshadowing Static Character Theme Resolution Personification Imagery Climax Alliteration 1st person p.o.v Symbols Indirect characterization Rising Action Antagonist Falling Action Third person omniscient p.o.v Dynamic Character Metaphor 3rd person p.o.v 3rd person limited p.o.v Exposition Direct characterization 2nd person p.o.v Irony Protagonist External Conflict Rising action Mood Tone Internal Conflict Foreshadowing Static Character Theme Resolution Personification Imagery Climax Alliteration 1st person p.o.v Symbols Indirect characterization Rising Action Antagonist Falling Action Third person omniscient p.o.v Dynamic Character Metaphor 3rd person p.o.v 3rd person limited p.o.v Exposition Direct characterization 2nd person p.o.v
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Irony
Protagonist
External Conflict
Rising action
Mood
Tone
Internal Conflict
Foreshadowing
Static Character
Theme
Resolution
Personification
Imagery
Climax
Alliteration
1st person p.o.v
Symbols
Indirect characterization
Rising Action
Antagonist
Falling Action
Third person omniscient p.o.v
Dynamic Character
Metaphor
3rd person p.o.v
3rd person limited p.o.v
Exposition
Direct characterization
2nd person p.o.v