Tone Rising Action Mood Internal Conflict Alliteration Direct characterization Metaphor Irony Symbols Third person omniscient p.o.v Personification 3rd person limited p.o.v Resolution Theme 2nd person p.o.v Climax Dynamic Character Antagonist Imagery 3rd person p.o.v Static Character Exposition Falling Action Protagonist Foreshadowing Indirect characterization External Conflict 1st person p.o.v Rising action Tone Rising Action Mood Internal Conflict Alliteration Direct characterization Metaphor Irony Symbols Third person omniscient p.o.v Personification 3rd person limited p.o.v Resolution Theme 2nd person p.o.v Climax Dynamic Character Antagonist Imagery 3rd person p.o.v Static Character Exposition Falling Action Protagonist Foreshadowing Indirect characterization External Conflict 1st person p.o.v Rising action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Rising Action
Mood
Internal Conflict
Alliteration
Direct characterization
Metaphor
Irony
Symbols
Third person omniscient p.o.v
Personification
3rd person limited p.o.v
Resolution
Theme
2nd person p.o.v
Climax
Dynamic Character
Antagonist
Imagery
3rd person p.o.v
Static Character
Exposition
Falling Action
Protagonist
Foreshadowing
Indirect characterization
External Conflict
1st person p.o.v
Rising action