Mood 1st person p.o.v Protagonist Theme Rising action Alliteration Direct characterization External Conflict Internal Conflict Metaphor Antagonist Symbols Imagery Climax Irony Third person omniscient p.o.v Rising Action Exposition Foreshadowing Dynamic Character Static Character Indirect characterization 3rd person p.o.v Personification Resolution 2nd person p.o.v Tone 3rd person limited p.o.v Falling Action Mood 1st person p.o.v Protagonist Theme Rising action Alliteration Direct characterization External Conflict Internal Conflict Metaphor Antagonist Symbols Imagery Climax Irony Third person omniscient p.o.v Rising Action Exposition Foreshadowing Dynamic Character Static Character Indirect characterization 3rd person p.o.v Personification Resolution 2nd person p.o.v Tone 3rd person limited p.o.v Falling Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
1st person p.o.v
Protagonist
Theme
Rising action
Alliteration
Direct characterization
External Conflict
Internal Conflict
Metaphor
Antagonist
Symbols
Imagery
Climax
Irony
Third person omniscient p.o.v
Rising Action
Exposition
Foreshadowing
Dynamic Character
Static Character
Indirect characterization
3rd person p.o.v
Personification
Resolution
2nd person p.o.v
Tone
3rd person limited p.o.v
Falling Action