Mood Falling Action Static Character 1st person p.o.v Dynamic Character External Conflict Internal Conflict Climax Imagery Exposition Protagonist Resolution Rising Action Direct characterization Third person omniscient p.o.v 3rd person p.o.v 2nd person p.o.v Theme Metaphor Antagonist Rising action Symbols Foreshadowing Tone Alliteration 3rd person limited p.o.v Irony Personification Indirect characterization Mood Falling Action Static Character 1st person p.o.v Dynamic Character External Conflict Internal Conflict Climax Imagery Exposition Protagonist Resolution Rising Action Direct characterization Third person omniscient p.o.v 3rd person p.o.v 2nd person p.o.v Theme Metaphor Antagonist Rising action Symbols Foreshadowing Tone Alliteration 3rd person limited p.o.v Irony Personification Indirect characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Falling Action
Static Character
1st person p.o.v
Dynamic Character
External Conflict
Internal Conflict
Climax
Imagery
Exposition
Protagonist
Resolution
Rising Action
Direct characterization
Third person omniscient p.o.v
3rd person p.o.v
2nd person p.o.v
Theme
Metaphor
Antagonist
Rising action
Symbols
Foreshadowing
Tone
Alliteration
3rd person limited p.o.v
Irony
Personification
Indirect characterization