External Conflict Tone Mood Third person omniscient p.o.v Static Character Alliteration Dynamic Character Rising action Exposition 3rd person p.o.v 3rd person limited p.o.v Rising Action Imagery Personification Falling Action Climax Protagonist Irony 2nd person p.o.v 1st person p.o.v Symbols Indirect characterization Internal Conflict Antagonist Resolution Foreshadowing Metaphor Direct characterization Theme External Conflict Tone Mood Third person omniscient p.o.v Static Character Alliteration Dynamic Character Rising action Exposition 3rd person p.o.v 3rd person limited p.o.v Rising Action Imagery Personification Falling Action Climax Protagonist Irony 2nd person p.o.v 1st person p.o.v Symbols Indirect characterization Internal Conflict Antagonist Resolution Foreshadowing Metaphor Direct characterization Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
External Conflict
Tone
Mood
Third person omniscient p.o.v
Static Character
Alliteration
Dynamic Character
Rising action
Exposition
3rd person p.o.v
3rd person limited p.o.v
Rising Action
Imagery
Personification
Falling Action
Climax
Protagonist
Irony
2nd person p.o.v
1st person p.o.v
Symbols
Indirect characterization
Internal Conflict
Antagonist
Resolution
Foreshadowing
Metaphor
Direct characterization
Theme