Third person omniscient p.o.v Imagery 2nd person p.o.v 3rd person p.o.v Static Character Climax Theme Rising action Rising Action Direct characterization Foreshadowing Protagonist Irony 1st person p.o.v Personification Tone Metaphor Indirect characterization Antagonist External Conflict Resolution Exposition Alliteration Dynamic Character Internal Conflict 3rd person limited p.o.v Mood Falling Action Symbols Third person omniscient p.o.v Imagery 2nd person p.o.v 3rd person p.o.v Static Character Climax Theme Rising action Rising Action Direct characterization Foreshadowing Protagonist Irony 1st person p.o.v Personification Tone Metaphor Indirect characterization Antagonist External Conflict Resolution Exposition Alliteration Dynamic Character Internal Conflict 3rd person limited p.o.v Mood Falling Action Symbols
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Third person omniscient p.o.v
Imagery
2nd person p.o.v
3rd person p.o.v
Static Character
Climax
Theme
Rising action
Rising Action
Direct characterization
Foreshadowing
Protagonist
Irony
1st person p.o.v
Personification
Tone
Metaphor
Indirect characterization
Antagonist
External Conflict
Resolution
Exposition
Alliteration
Dynamic Character
Internal Conflict
3rd person limited p.o.v
Mood
Falling Action
Symbols