silly situations,createslaughter,positive endingauthortrying toconvincethe readerauthor tryingtoteach/provideinformationPOVuses "I"and "me"personvs. selfwhathappensbecause ofthe climaxtruestorieseverydayconflicts,cycle of life,either goodor bad endingfinaloutcomeof a storymade-upstoriesPOV uses "he"and "she", onlyknows onecharacter'sfeelingspersonvs.naturepersonvs. fatesuspensefulevents,sometimessupernatural,either good orbad endingpersonvs.machineconflicts,conflicts,conflictsauthor trying tohold reader'sattentionthroughenjoymentsetting,characters,andsituationpersonvs.personmostemotionalpart of astoryPOVuses"you"POV uses"he" and"she", knowsall characterfeelingspersonvs.societyPOV uses"he" and"she", knowsno characterfeelingssilly situations,createslaughter,positive endingauthortrying toconvincethe readerauthor tryingtoteach/provideinformationPOVuses "I"and "me"personvs. selfwhathappensbecause ofthe climaxtruestorieseverydayconflicts,cycle of life,either goodor bad endingfinaloutcomeof a storymade-upstoriesPOV uses "he"and "she", onlyknows onecharacter'sfeelingspersonvs.naturepersonvs. fatesuspensefulevents,sometimessupernatural,either good orbad endingpersonvs.machineconflicts,conflicts,conflictsauthor trying tohold reader'sattentionthroughenjoymentsetting,characters,andsituationpersonvs.personmostemotionalpart of astoryPOVuses"you"POV uses"he" and"she", knowsall characterfeelingspersonvs.societyPOV uses"he" and"she", knowsno characterfeelings

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. silly situations, creates laughter, positive ending
  2. author trying to convince the reader
  3. author trying to teach/provide information
  4. POV uses "I" and "me"
  5. person vs. self
  6. what happens because of the climax
  7. true stories
  8. everyday conflicts, cycle of life, either good or bad ending
  9. final outcome of a story
  10. made-up stories
  11. POV uses "he" and "she", only knows one character's feelings
  12. person vs. nature
  13. person vs. fate
  14. suspenseful events, sometimes supernatural, either good or bad ending
  15. person vs. machine
  16. conflicts, conflicts, conflicts
  17. author trying to hold reader's attention through enjoyment
  18. setting, characters, and situation
  19. person vs. person
  20. most emotional part of a story
  21. POV uses "you"
  22. POV uses "he" and "she", knows all character feelings
  23. person vs. society
  24. POV uses "he" and "she", knows no character feelings