setting,characters,andsituationsilly situations,createslaughter,positive endingauthortrying toconvincethe readerpersonvs.persontruestoriesPOVuses"you"personvs.machinePOVuses "I"and "me"author trying tohold reader'sattentionthroughenjoymentconflicts,conflicts,conflictspersonvs. fatemostemotionalpart of astorypersonvs.societypersonvs.naturePOV uses "he"and "she", onlyknows onecharacter'sfeelingsauthor tryingtoteach/provideinformationfinaloutcomeof a storyPOV uses"he" and"she", knowsall characterfeelingssuspensefulevents,sometimessupernatural,either good orbad endingwhathappensbecause ofthe climaxmade-upstoriesPOV uses"he" and"she", knowsno characterfeelingseverydayconflicts,cycle of life,either goodor bad endingpersonvs. selfsetting,characters,andsituationsilly situations,createslaughter,positive endingauthortrying toconvincethe readerpersonvs.persontruestoriesPOVuses"you"personvs.machinePOVuses "I"and "me"author trying tohold reader'sattentionthroughenjoymentconflicts,conflicts,conflictspersonvs. fatemostemotionalpart of astorypersonvs.societypersonvs.naturePOV uses "he"and "she", onlyknows onecharacter'sfeelingsauthor tryingtoteach/provideinformationfinaloutcomeof a storyPOV uses"he" and"she", knowsall characterfeelingssuspensefulevents,sometimessupernatural,either good orbad endingwhathappensbecause ofthe climaxmade-upstoriesPOV uses"he" and"she", knowsno characterfeelingseverydayconflicts,cycle of life,either goodor bad endingpersonvs. self

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. setting, characters, and situation
  2. silly situations, creates laughter, positive ending
  3. author trying to convince the reader
  4. person vs. person
  5. true stories
  6. POV uses "you"
  7. person vs. machine
  8. POV uses "I" and "me"
  9. author trying to hold reader's attention through enjoyment
  10. conflicts, conflicts, conflicts
  11. person vs. fate
  12. most emotional part of a story
  13. person vs. society
  14. person vs. nature
  15. POV uses "he" and "she", only knows one character's feelings
  16. author trying to teach/provide information
  17. final outcome of a story
  18. POV uses "he" and "she", knows all character feelings
  19. suspenseful events, sometimes supernatural, either good or bad ending
  20. what happens because of the climax
  21. made-up stories
  22. POV uses "he" and "she", knows no character feelings
  23. everyday conflicts, cycle of life, either good or bad ending
  24. person vs. self