personvs. fatefinaloutcomeof a storywhathappensbecause ofthe climaxauthor trying tohold reader'sattentionthroughenjoymentpersonvs.naturemostemotionalpart of astoryPOVuses"you"POV uses "he"and "she", onlyknows onecharacter'sfeelingsPOV uses"he" and"she", knowsall characterfeelingsauthor tryingtoteach/provideinformationeverydayconflicts,cycle of life,either goodor bad endingsetting,characters,andsituationauthortrying toconvincethe readersilly situations,createslaughter,positive endingsuspensefulevents,sometimessupernatural,either good orbad endingconflicts,conflicts,conflictsPOVuses "I"and "me"made-upstoriesPOV uses"he" and"she", knowsno characterfeelingspersonvs.machinepersonvs.societytruestoriespersonvs. selfpersonvs.personpersonvs. fatefinaloutcomeof a storywhathappensbecause ofthe climaxauthor trying tohold reader'sattentionthroughenjoymentpersonvs.naturemostemotionalpart of astoryPOVuses"you"POV uses "he"and "she", onlyknows onecharacter'sfeelingsPOV uses"he" and"she", knowsall characterfeelingsauthor tryingtoteach/provideinformationeverydayconflicts,cycle of life,either goodor bad endingsetting,characters,andsituationauthortrying toconvincethe readersilly situations,createslaughter,positive endingsuspensefulevents,sometimessupernatural,either good orbad endingconflicts,conflicts,conflictsPOVuses "I"and "me"made-upstoriesPOV uses"he" and"she", knowsno characterfeelingspersonvs.machinepersonvs.societytruestoriespersonvs. selfpersonvs.person

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. person vs. fate
  2. final outcome of a story
  3. what happens because of the climax
  4. author trying to hold reader's attention through enjoyment
  5. person vs. nature
  6. most emotional part of a story
  7. POV uses "you"
  8. POV uses "he" and "she", only knows one character's feelings
  9. POV uses "he" and "she", knows all character feelings
  10. author trying to teach/provide information
  11. everyday conflicts, cycle of life, either good or bad ending
  12. setting, characters, and situation
  13. author trying to convince the reader
  14. silly situations, creates laughter, positive ending
  15. suspenseful events, sometimes supernatural, either good or bad ending
  16. conflicts, conflicts, conflicts
  17. POV uses "I" and "me"
  18. made-up stories
  19. POV uses "he" and "she", knows no character feelings
  20. person vs. machine
  21. person vs. society
  22. true stories
  23. person vs. self
  24. person vs. person