finaloutcomeof a storypersonvs. selfPOV uses "he"and "she", onlyknows onecharacter'sfeelingsPOVuses "I"and "me"POVuses"you"author trying tohold reader'sattentionthroughenjoymentpersonvs.personpersonvs.machinewhathappensbecause ofthe climaxauthortrying toconvincethe readertruestoriesPOV uses"he" and"she", knowsall characterfeelingssilly situations,createslaughter,positive endingPOV uses"he" and"she", knowsno characterfeelingspersonvs.societypersonvs. fateeverydayconflicts,cycle of life,either goodor bad endingpersonvs.naturemostemotionalpart of astoryauthor tryingtoteach/provideinformationsetting,characters,andsituationsuspensefulevents,sometimessupernatural,either good orbad endingmade-upstoriesconflicts,conflicts,conflictsfinaloutcomeof a storypersonvs. selfPOV uses "he"and "she", onlyknows onecharacter'sfeelingsPOVuses "I"and "me"POVuses"you"author trying tohold reader'sattentionthroughenjoymentpersonvs.personpersonvs.machinewhathappensbecause ofthe climaxauthortrying toconvincethe readertruestoriesPOV uses"he" and"she", knowsall characterfeelingssilly situations,createslaughter,positive endingPOV uses"he" and"she", knowsno characterfeelingspersonvs.societypersonvs. fateeverydayconflicts,cycle of life,either goodor bad endingpersonvs.naturemostemotionalpart of astoryauthor tryingtoteach/provideinformationsetting,characters,andsituationsuspensefulevents,sometimessupernatural,either good orbad endingmade-upstoriesconflicts,conflicts,conflicts

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. final outcome of a story
  2. person vs. self
  3. POV uses "he" and "she", only knows one character's feelings
  4. POV uses "I" and "me"
  5. POV uses "you"
  6. author trying to hold reader's attention through enjoyment
  7. person vs. person
  8. person vs. machine
  9. what happens because of the climax
  10. author trying to convince the reader
  11. true stories
  12. POV uses "he" and "she", knows all character feelings
  13. silly situations, creates laughter, positive ending
  14. POV uses "he" and "she", knows no character feelings
  15. person vs. society
  16. person vs. fate
  17. everyday conflicts, cycle of life, either good or bad ending
  18. person vs. nature
  19. most emotional part of a story
  20. author trying to teach/provide information
  21. setting, characters, and situation
  22. suspenseful events, sometimes supernatural, either good or bad ending
  23. made-up stories
  24. conflicts, conflicts, conflicts