personvs. selfauthor tryingtoteach/provideinformationfinaloutcomeof a storyauthortrying toconvincethe readerPOVuses "I"and "me"personvs. fatetruestoriespersonvs.personmostemotionalpart of astorywhathappensbecause ofthe climaxsilly situations,createslaughter,positive endingauthor trying tohold reader'sattentionthroughenjoymentPOV uses "he"and "she", onlyknows onecharacter'sfeelingsPOV uses"he" and"she", knowsno characterfeelingspersonvs.naturemade-upstoriesconflicts,conflicts,conflictssuspensefulevents,sometimessupernatural,either good orbad endingpersonvs.machinesetting,characters,andsituationpersonvs.societyeverydayconflicts,cycle of life,either goodor bad endingPOVuses"you"POV uses"he" and"she", knowsall characterfeelingspersonvs. selfauthor tryingtoteach/provideinformationfinaloutcomeof a storyauthortrying toconvincethe readerPOVuses "I"and "me"personvs. fatetruestoriespersonvs.personmostemotionalpart of astorywhathappensbecause ofthe climaxsilly situations,createslaughter,positive endingauthor trying tohold reader'sattentionthroughenjoymentPOV uses "he"and "she", onlyknows onecharacter'sfeelingsPOV uses"he" and"she", knowsno characterfeelingspersonvs.naturemade-upstoriesconflicts,conflicts,conflictssuspensefulevents,sometimessupernatural,either good orbad endingpersonvs.machinesetting,characters,andsituationpersonvs.societyeverydayconflicts,cycle of life,either goodor bad endingPOVuses"you"POV uses"he" and"she", knowsall characterfeelings

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. person vs. self
  2. author trying to teach/provide information
  3. final outcome of a story
  4. author trying to convince the reader
  5. POV uses "I" and "me"
  6. person vs. fate
  7. true stories
  8. person vs. person
  9. most emotional part of a story
  10. what happens because of the climax
  11. silly situations, creates laughter, positive ending
  12. author trying to hold reader's attention through enjoyment
  13. POV uses "he" and "she", only knows one character's feelings
  14. POV uses "he" and "she", knows no character feelings
  15. person vs. nature
  16. made-up stories
  17. conflicts, conflicts, conflicts
  18. suspenseful events, sometimes supernatural, either good or bad ending
  19. person vs. machine
  20. setting, characters, and situation
  21. person vs. society
  22. everyday conflicts, cycle of life, either good or bad ending
  23. POV uses "you"
  24. POV uses "he" and "she", knows all character feelings