AcuteAngleStraightAngleRightAnglePerpendicularLinesParallelLinesIntersectinglinesFree!ObtuseAngleSkewLinesAcuteAngleStraightAngleRightAnglePerpendicularLinesParallelLinesIntersectinglinesFree!ObtuseAngleSkewLines

Identifying Geometry - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
N
4
G
5
G
6
B
7
G
8
B
9
N
10
N
11
I
12
I
13
B
14
I
15
N
16
I
  1. G-Acute Angle
  2. B-
  3. N-Straight Angle
  4. G-Right Angle
  5. G-
  6. B-Perpendicular Lines
  7. G-
  8. B-Parallel Lines
  9. N-
  10. N-Intersecting lines
  11. I-
  12. I-Free!
  13. B-Obtuse Angle
  14. I-Skew Lines
  15. N-
  16. I-