RightAngleIntersectinglinesPerpendicularLinesFree!StraightAngleObtuseAngleAcuteAngleSkewLinesParallelLinesRightAngleIntersectinglinesPerpendicularLinesFree!StraightAngleObtuseAngleAcuteAngleSkewLinesParallelLines

Identifying Geometry - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
N
4
G
5
B
6
I
7
I
8
N
9
B
10
G
11
I
12
I
13
N
14
G
15
B
16
B
  1. N-
  2. G-Right Angle
  3. N-Intersecting lines
  4. G-
  5. B-Perpendicular Lines
  6. I-Free!
  7. I-
  8. N-Straight Angle
  9. B-Obtuse Angle
  10. G-Acute Angle
  11. I-Skew Lines
  12. I-
  13. N-
  14. G-
  15. B-
  16. B-Parallel Lines