RightAngleSkewLinesAcuteAngleFree!IntersectinglinesObtuseAngleParallelLinesStraightAnglePerpendicularLinesRightAngleSkewLinesAcuteAngleFree!IntersectinglinesObtuseAngleParallelLinesStraightAnglePerpendicularLines

Identifying Geometry - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
G
4
I
5
I
6
G
7
G
8
N
9
I
10
N
11
B
12
B
13
I
14
N
15
N
16
B
  1. B-
  2. G-
  3. G-Right Angle
  4. I-
  5. I-Skew Lines
  6. G-Acute Angle
  7. G-
  8. N-
  9. I-Free!
  10. N-Intersecting lines
  11. B-Obtuse Angle
  12. B-Parallel Lines
  13. I-
  14. N-Straight Angle
  15. N-
  16. B-Perpendicular Lines