A darkalleyJazzmusicUncomfortablesexualityEarsNo plotresolutionAquaticcreaturesExistentialdreadChildhoodmemoryUrbanenvironmentFlashbacksThe maincharacterreadsPassiveandsolitarymanBodilyfluidsAbstractideas whichmanifestphysicallyUnusualjobsSeacreaturesWhiskeyDreamsOminousomenImpeccabledresserSuddendepartureof wifeSomethingvanishingCatsEccentricfemalecompanionAllusionsto westernpopcultureSupernaturalpowerHotelroomAdriftprotagonistTeenagersRecognizablebrands /westernismUnprocessedtraumaDreamsaffectingrealityLiteraryallusionAdulteryA darkalleyJazzmusicUncomfortablesexualityEarsNo plotresolutionAquaticcreaturesExistentialdreadChildhoodmemoryUrbanenvironmentFlashbacksThe maincharacterreadsPassiveandsolitarymanBodilyfluidsAbstractideas whichmanifestphysicallyUnusualjobsSeacreaturesWhiskeyDreamsOminousomenImpeccabledresserSuddendepartureof wifeSomethingvanishingCatsEccentricfemalecompanionAllusionsto westernpopcultureSupernaturalpowerHotelroomAdriftprotagonistTeenagersRecognizablebrands /westernismUnprocessedtraumaDreamsaffectingrealityLiteraryallusionAdultery

Murakami Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A dark alley
  2. Jazz music
  3. Uncomfortable sexuality
  4. Ears
  5. No plot resolution
  6. Aquatic creatures
  7. Existential dread
  8. Childhood memory
  9. Urban environment
  10. Flashbacks
  11. The main character reads
  12. Passive and solitary man
  13. Bodily fluids
  14. Abstract ideas which manifest physically
  15. Unusual jobs
  16. Sea creatures
  17. Whiskey
  18. Dreams
  19. Ominous omen
  20. Impeccable dresser
  21. Sudden departure of wife
  22. Something vanishing
  23. Cats
  24. Eccentric female companion
  25. Allusions to western pop culture
  26. Supernatural power
  27. Hotel room
  28. Adrift protagonist
  29. Teenagers
  30. Recognizable brands / westernism
  31. Unprocessed trauma
  32. Dreams affecting reality
  33. Literary allusion
  34. Adultery