phonemake asnowmanmarryno, hewon'tgo toEBYprincessprincefinditwearhermittenswalkherdogtreasurerunawayyes,she willgo toschoolphonemake asnowmanmarryno, hewon'tgo toEBYprincessprincefinditwearhermittenswalkherdogtreasurerunawayyes,she willgo toschool

Adventurer 3 - Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. phone
  2. make a snowman
  3. marry
  4. no, he won't
  5. go to EBY
  6. princess
  7. prince
  8. find it
  9. wear her mittens
  10. walk her dog
  11. treasure
  12. run away
  13. yes, she will
  14. go to school