walkherdogrunawayfindityes,she willgo toschooltreasurephoneprincessno, hewon'tprincemarrymake asnowmango toEBYwearhermittenswalkherdogrunawayfindityes,she willgo toschooltreasurephoneprincessno, hewon'tprincemarrymake asnowmango toEBYwearhermittens

Adventurer 3 - Unit 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. walk her dog
  2. run away
  3. find it
  4. yes, she will
  5. go to school
  6. treasure
  7. phone
  8. princess
  9. no, he won't
  10. prince
  11. marry
  12. make a snowman
  13. go to EBY
  14. wear her mittens