Resolution Internal Conflict Free! Symbolism Indirect Characterization External Conflict Simile Exposition Connotation Hyperbole Foreshadowing Direct Characterization Genre Denotation 3rd Person Limited Point of View Diction Setting Verbal Irony 2nd Person Point of View Inciting Incident Metaphor 3rd Person Omniscient Point of View Rising Action Antagonist Figurative Language Personification Characterization Flashback 1st Person Point of View Protagonist Mood Theme Dramatic Irony Allusion Situational Irony Climax Plot Imagery Tone Resolution Internal Conflict Free! Symbolism Indirect Characterization External Conflict Simile Exposition Connotation Hyperbole Foreshadowing Direct Characterization Genre Denotation 3rd Person Limited Point of View Diction Setting Verbal Irony 2nd Person Point of View Inciting Incident Metaphor 3rd Person Omniscient Point of View Rising Action Antagonist Figurative Language Personification Characterization Flashback 1st Person Point of View Protagonist Mood Theme Dramatic Irony Allusion Situational Irony Climax Plot Imagery Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Resolution
Internal Conflict
Free!
Symbolism
Indirect Characterization
External Conflict
Simile
Exposition
Connotation
Hyperbole
Foreshadowing
Direct Characterization
Genre
Denotation
3rd Person Limited Point of View
Diction
Setting
Verbal Irony
2nd Person Point of View
Inciting Incident
Metaphor
3rd Person Omniscient Point of View
Rising Action
Antagonist
Figurative Language
Personification
Characterization
Flashback
1st Person Point of View
Protagonist
Mood
Theme
Dramatic Irony
Allusion
Situational Irony
Climax
Plot
Imagery
Tone