VerbalIronyPersonificationAntagonistProtagonistToneClimaxSituationalIronyHyperbole1stPersonPoint ofViewMetaphor3rd PersonOmniscientPoint ofViewInternalConflictPlotResolutionIndirectCharacterizationFigurativeLanguageForeshadowingDenotationThemeImageryDramaticIronyFlashbackRisingActionAllusionSymbolismConnotation3rd PersonLimitedPoint ofViewDictionCharacterizationSimileGenreFree!MoodIncitingIncidentExternalConflictExpositionSetting2ndPersonPoint ofViewDirectCharacterizationVerbalIronyPersonificationAntagonistProtagonistToneClimaxSituationalIronyHyperbole1stPersonPoint ofViewMetaphor3rd PersonOmniscientPoint ofViewInternalConflictPlotResolutionIndirectCharacterizationFigurativeLanguageForeshadowingDenotationThemeImageryDramaticIronyFlashbackRisingActionAllusionSymbolismConnotation3rd PersonLimitedPoint ofViewDictionCharacterizationSimileGenreFree!MoodIncitingIncidentExternalConflictExpositionSetting2ndPersonPoint ofViewDirectCharacterization

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Verbal Irony
  2. Personification
  3. Antagonist
  4. Protagonist
  5. Tone
  6. Climax
  7. Situational Irony
  8. Hyperbole
  9. 1st Person Point of View
  10. Metaphor
  11. 3rd Person Omniscient Point of View
  12. Internal Conflict
  13. Plot
  14. Resolution
  15. Indirect Characterization
  16. Figurative Language
  17. Foreshadowing
  18. Denotation
  19. Theme
  20. Imagery
  21. Dramatic Irony
  22. Flashback
  23. Rising Action
  24. Allusion
  25. Symbolism
  26. Connotation
  27. 3rd Person Limited Point of View
  28. Diction
  29. Characterization
  30. Simile
  31. Genre
  32. Free!
  33. Mood
  34. Inciting Incident
  35. External Conflict
  36. Exposition
  37. Setting
  38. 2nd Person Point of View
  39. Direct Characterization