External Conflict Verbal Irony Inciting Incident 1st Person Point of View Protagonist Hyperbole Personification Tone Indirect Characterization 3rd Person Omniscient Point of View Genre Flashback 3rd Person Limited Point of View Connotation Allusion Climax Exposition Internal Conflict Foreshadowing Simile Rising Action 2nd Person Point of View Diction Symbolism Imagery Free! Direct Characterization Mood Situational Irony Figurative Language Setting Plot Denotation Dramatic Irony Resolution Characterization Theme Antagonist Metaphor External Conflict Verbal Irony Inciting Incident 1st Person Point of View Protagonist Hyperbole Personification Tone Indirect Characterization 3rd Person Omniscient Point of View Genre Flashback 3rd Person Limited Point of View Connotation Allusion Climax Exposition Internal Conflict Foreshadowing Simile Rising Action 2nd Person Point of View Diction Symbolism Imagery Free! Direct Characterization Mood Situational Irony Figurative Language Setting Plot Denotation Dramatic Irony Resolution Characterization Theme Antagonist Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
External Conflict
Verbal Irony
Inciting Incident
1st Person Point of View
Protagonist
Hyperbole
Personification
Tone
Indirect Characterization
3rd Person Omniscient Point of View
Genre
Flashback
3rd Person Limited Point of View
Connotation
Allusion
Climax
Exposition
Internal Conflict
Foreshadowing
Simile
Rising Action
2nd Person Point of View
Diction
Symbolism
Imagery
Free!
Direct Characterization
Mood
Situational Irony
Figurative Language
Setting
Plot
Denotation
Dramatic Irony
Resolution
Characterization
Theme
Antagonist
Metaphor