Antagonist Internal Conflict Indirect Characterization 2nd Person Point of View Rising Action Imagery Symbolism 1st Person Point of View Personification External Conflict Genre Characterization Situational Irony 3rd Person Limited Point of View Setting Tone Simile Metaphor Dramatic Irony Climax Protagonist Connotation Verbal Irony Free! Denotation Mood Inciting Incident Figurative Language Theme Resolution Exposition Foreshadowing Allusion Diction 3rd Person Omniscient Point of View Direct Characterization Flashback Hyperbole Plot Antagonist Internal Conflict Indirect Characterization 2nd Person Point of View Rising Action Imagery Symbolism 1st Person Point of View Personification External Conflict Genre Characterization Situational Irony 3rd Person Limited Point of View Setting Tone Simile Metaphor Dramatic Irony Climax Protagonist Connotation Verbal Irony Free! Denotation Mood Inciting Incident Figurative Language Theme Resolution Exposition Foreshadowing Allusion Diction 3rd Person Omniscient Point of View Direct Characterization Flashback Hyperbole Plot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Antagonist
Internal Conflict
Indirect Characterization
2nd Person Point of View
Rising Action
Imagery
Symbolism
1st Person Point of View
Personification
External Conflict
Genre
Characterization
Situational Irony
3rd Person Limited Point of View
Setting
Tone
Simile
Metaphor
Dramatic Irony
Climax
Protagonist
Connotation
Verbal Irony
Free!
Denotation
Mood
Inciting Incident
Figurative Language
Theme
Resolution
Exposition
Foreshadowing
Allusion
Diction
3rd Person Omniscient Point of View
Direct Characterization
Flashback
Hyperbole
Plot