InformedConsentIllusoryCorrelationExperimentalGroupExternalValidityInternalValidityZeroPositiveDemandCharacteristicsNegativeNaturalisticObservationDependentVariableScatterplotIntuitiveThinkingCaseStudyAnalyticalThinkingControlGroupIndependentVariableExperimenterExpectancyEffectPlaceboEffectHeuristicHaloEffectExperimentCorrelationalDesignEasy andcheap toadministerInformedConsentIllusoryCorrelationExperimentalGroupExternalValidityInternalValidityZeroPositiveDemandCharacteristicsNegativeNaturalisticObservationDependentVariableScatterplotIntuitiveThinkingCaseStudyAnalyticalThinkingControlGroupIndependentVariableExperimenterExpectancyEffectPlaceboEffectHeuristicHaloEffectExperimentCorrelationalDesignEasy andcheap toadminister

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Informed Consent
  2. Illusory Correlation
  3. Experimental Group
  4. External Validity
  5. Internal Validity
  6. Zero
  7. Positive
  8. Demand Characteristics
  9. Negative
  10. Naturalistic Observation
  11. Dependent Variable
  12. Scatterplot
  13. Intuitive Thinking
  14. Case Study
  15. Analytical Thinking
  16. Control Group
  17. Independent Variable
  18. Experimenter Expectancy Effect
  19. Placebo Effect
  20. Heuristic
  21. Halo Effect
  22. Experiment
  23. Correlational Design
  24. Easy and cheap to administer