ExperimentIntuitiveThinkingExternalValidityPositiveHaloEffectZeroDemandCharacteristicsAnalyticalThinkingInformedConsentHeuristicEasy andcheap toadministerIllusoryCorrelationPlaceboEffectNaturalisticObservationScatterplotCorrelationalDesignNegativeExperimenterExpectancyEffectIndependentVariableInternalValidityDependentVariableControlGroupCaseStudyExperimentalGroupExperimentIntuitiveThinkingExternalValidityPositiveHaloEffectZeroDemandCharacteristicsAnalyticalThinkingInformedConsentHeuristicEasy andcheap toadministerIllusoryCorrelationPlaceboEffectNaturalisticObservationScatterplotCorrelationalDesignNegativeExperimenterExpectancyEffectIndependentVariableInternalValidityDependentVariableControlGroupCaseStudyExperimentalGroup

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Experiment
  2. Intuitive Thinking
  3. External Validity
  4. Positive
  5. Halo Effect
  6. Zero
  7. Demand Characteristics
  8. Analytical Thinking
  9. Informed Consent
  10. Heuristic
  11. Easy and cheap to administer
  12. Illusory Correlation
  13. Placebo Effect
  14. Naturalistic Observation
  15. Scatterplot
  16. Correlational Design
  17. Negative
  18. Experimenter Expectancy Effect
  19. Independent Variable
  20. Internal Validity
  21. Dependent Variable
  22. Control Group
  23. Case Study
  24. Experimental Group