CorrelationalDesignNegativePlaceboEffectNaturalisticObservationExternalValidityPositiveIntuitiveThinkingExperimenterExpectancyEffectEasy andcheap toadministerDependentVariableExperimentalGroupScatterplotZeroIllusoryCorrelationDemandCharacteristicsHaloEffectCaseStudyExperimentIndependentVariableInformedConsentHeuristicAnalyticalThinkingControlGroupInternalValidityCorrelationalDesignNegativePlaceboEffectNaturalisticObservationExternalValidityPositiveIntuitiveThinkingExperimenterExpectancyEffectEasy andcheap toadministerDependentVariableExperimentalGroupScatterplotZeroIllusoryCorrelationDemandCharacteristicsHaloEffectCaseStudyExperimentIndependentVariableInformedConsentHeuristicAnalyticalThinkingControlGroupInternalValidity

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Correlational Design
  2. Negative
  3. Placebo Effect
  4. Naturalistic Observation
  5. External Validity
  6. Positive
  7. Intuitive Thinking
  8. Experimenter Expectancy Effect
  9. Easy and cheap to administer
  10. Dependent Variable
  11. Experimental Group
  12. Scatterplot
  13. Zero
  14. Illusory Correlation
  15. Demand Characteristics
  16. Halo Effect
  17. Case Study
  18. Experiment
  19. Independent Variable
  20. Informed Consent
  21. Heuristic
  22. Analytical Thinking
  23. Control Group
  24. Internal Validity