ExperimenterExpectancyEffectExternalValidityEasy andcheap toadministerNaturalisticObservationScatterplotExperimentalGroupPositiveIndependentVariablePlaceboEffectCaseStudyExperimentCorrelationalDesignHaloEffectZeroInternalValidityDemandCharacteristicsControlGroupDependentVariableInformedConsentIllusoryCorrelationHeuristicNegativeIntuitiveThinkingAnalyticalThinkingExperimenterExpectancyEffectExternalValidityEasy andcheap toadministerNaturalisticObservationScatterplotExperimentalGroupPositiveIndependentVariablePlaceboEffectCaseStudyExperimentCorrelationalDesignHaloEffectZeroInternalValidityDemandCharacteristicsControlGroupDependentVariableInformedConsentIllusoryCorrelationHeuristicNegativeIntuitiveThinkingAnalyticalThinking

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Experimenter Expectancy Effect
  2. External Validity
  3. Easy and cheap to administer
  4. Naturalistic Observation
  5. Scatterplot
  6. Experimental Group
  7. Positive
  8. Independent Variable
  9. Placebo Effect
  10. Case Study
  11. Experiment
  12. Correlational Design
  13. Halo Effect
  14. Zero
  15. Internal Validity
  16. Demand Characteristics
  17. Control Group
  18. Dependent Variable
  19. Informed Consent
  20. Illusory Correlation
  21. Heuristic
  22. Negative
  23. Intuitive Thinking
  24. Analytical Thinking