PlaceboEffectDependentVariableInternalValidityExperimentHeuristicPositiveExternalValidityExperimentalGroupEasy andcheap toadministerDemandCharacteristicsHaloEffectNaturalisticObservationNegativeCorrelationalDesignControlGroupInformedConsentIndependentVariableIntuitiveThinkingScatterplotAnalyticalThinkingIllusoryCorrelationZeroExperimenterExpectancyEffectCaseStudyPlaceboEffectDependentVariableInternalValidityExperimentHeuristicPositiveExternalValidityExperimentalGroupEasy andcheap toadministerDemandCharacteristicsHaloEffectNaturalisticObservationNegativeCorrelationalDesignControlGroupInformedConsentIndependentVariableIntuitiveThinkingScatterplotAnalyticalThinkingIllusoryCorrelationZeroExperimenterExpectancyEffectCaseStudy

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Placebo Effect
  2. Dependent Variable
  3. Internal Validity
  4. Experiment
  5. Heuristic
  6. Positive
  7. External Validity
  8. Experimental Group
  9. Easy and cheap to administer
  10. Demand Characteristics
  11. Halo Effect
  12. Naturalistic Observation
  13. Negative
  14. Correlational Design
  15. Control Group
  16. Informed Consent
  17. Independent Variable
  18. Intuitive Thinking
  19. Scatterplot
  20. Analytical Thinking
  21. Illusory Correlation
  22. Zero
  23. Experimenter Expectancy Effect
  24. Case Study