ExternalValidityHeuristicExperimenterExpectancyEffectEasy andcheap toadministerPlaceboEffectNegativeExperimentZeroCorrelationalDesignAnalyticalThinkingIndependentVariablePositiveInternalValidityDemandCharacteristicsCaseStudyHaloEffectIntuitiveThinkingScatterplotControlGroupNaturalisticObservationIllusoryCorrelationInformedConsentExperimentalGroupDependentVariableExternalValidityHeuristicExperimenterExpectancyEffectEasy andcheap toadministerPlaceboEffectNegativeExperimentZeroCorrelationalDesignAnalyticalThinkingIndependentVariablePositiveInternalValidityDemandCharacteristicsCaseStudyHaloEffectIntuitiveThinkingScatterplotControlGroupNaturalisticObservationIllusoryCorrelationInformedConsentExperimentalGroupDependentVariable

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Validity
  2. Heuristic
  3. Experimenter Expectancy Effect
  4. Easy and cheap to administer
  5. Placebo Effect
  6. Negative
  7. Experiment
  8. Zero
  9. Correlational Design
  10. Analytical Thinking
  11. Independent Variable
  12. Positive
  13. Internal Validity
  14. Demand Characteristics
  15. Case Study
  16. Halo Effect
  17. Intuitive Thinking
  18. Scatterplot
  19. Control Group
  20. Naturalistic Observation
  21. Illusory Correlation
  22. Informed Consent
  23. Experimental Group
  24. Dependent Variable