InternalValidityPositiveIndependentVariableControlGroupInformedConsentIllusoryCorrelationNaturalisticObservationHaloEffectZeroEasy andcheap toadministerAnalyticalThinkingExperimenterExpectancyEffectDependentVariableScatterplotPlaceboEffectIntuitiveThinkingCorrelationalDesignDemandCharacteristicsExperimentalGroupCaseStudyNegativeExperimentHeuristicExternalValidityInternalValidityPositiveIndependentVariableControlGroupInformedConsentIllusoryCorrelationNaturalisticObservationHaloEffectZeroEasy andcheap toadministerAnalyticalThinkingExperimenterExpectancyEffectDependentVariableScatterplotPlaceboEffectIntuitiveThinkingCorrelationalDesignDemandCharacteristicsExperimentalGroupCaseStudyNegativeExperimentHeuristicExternalValidity

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Validity
  2. Positive
  3. Independent Variable
  4. Control Group
  5. Informed Consent
  6. Illusory Correlation
  7. Naturalistic Observation
  8. Halo Effect
  9. Zero
  10. Easy and cheap to administer
  11. Analytical Thinking
  12. Experimenter Expectancy Effect
  13. Dependent Variable
  14. Scatterplot
  15. Placebo Effect
  16. Intuitive Thinking
  17. Correlational Design
  18. Demand Characteristics
  19. Experimental Group
  20. Case Study
  21. Negative
  22. Experiment
  23. Heuristic
  24. External Validity