CaseStudyNaturalisticObservationExternalValidityInformedConsentCorrelationalDesignZeroHeuristicExperimentalGroupPlaceboEffectDemandCharacteristicsDependentVariableNegativeHaloEffectIllusoryCorrelationExperimentEasy andcheap toadministerInternalValidityExperimenterExpectancyEffectIndependentVariableScatterplotIntuitiveThinkingPositiveControlGroupAnalyticalThinkingCaseStudyNaturalisticObservationExternalValidityInformedConsentCorrelationalDesignZeroHeuristicExperimentalGroupPlaceboEffectDemandCharacteristicsDependentVariableNegativeHaloEffectIllusoryCorrelationExperimentEasy andcheap toadministerInternalValidityExperimenterExpectancyEffectIndependentVariableScatterplotIntuitiveThinkingPositiveControlGroupAnalyticalThinking

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Case Study
  2. Naturalistic Observation
  3. External Validity
  4. Informed Consent
  5. Correlational Design
  6. Zero
  7. Heuristic
  8. Experimental Group
  9. Placebo Effect
  10. Demand Characteristics
  11. Dependent Variable
  12. Negative
  13. Halo Effect
  14. Illusory Correlation
  15. Experiment
  16. Easy and cheap to administer
  17. Internal Validity
  18. Experimenter Expectancy Effect
  19. Independent Variable
  20. Scatterplot
  21. Intuitive Thinking
  22. Positive
  23. Control Group
  24. Analytical Thinking