PositiveExperimenterExpectancyEffectEasy andcheap toadministerIllusoryCorrelationCorrelationalDesignNaturalisticObservationAnalyticalThinkingExperimentalGroupHaloEffectNegativeInternalValidityScatterplotInformedConsentCaseStudyExternalValidityExperimentHeuristicPlaceboEffectZeroDemandCharacteristicsControlGroupIntuitiveThinkingDependentVariableIndependentVariablePositiveExperimenterExpectancyEffectEasy andcheap toadministerIllusoryCorrelationCorrelationalDesignNaturalisticObservationAnalyticalThinkingExperimentalGroupHaloEffectNegativeInternalValidityScatterplotInformedConsentCaseStudyExternalValidityExperimentHeuristicPlaceboEffectZeroDemandCharacteristicsControlGroupIntuitiveThinkingDependentVariableIndependentVariable

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive
  2. Experimenter Expectancy Effect
  3. Easy and cheap to administer
  4. Illusory Correlation
  5. Correlational Design
  6. Naturalistic Observation
  7. Analytical Thinking
  8. Experimental Group
  9. Halo Effect
  10. Negative
  11. Internal Validity
  12. Scatterplot
  13. Informed Consent
  14. Case Study
  15. External Validity
  16. Experiment
  17. Heuristic
  18. Placebo Effect
  19. Zero
  20. Demand Characteristics
  21. Control Group
  22. Intuitive Thinking
  23. Dependent Variable
  24. Independent Variable