ZeroExperimentExternalValidityInternalValidityHaloEffectIllusoryCorrelationIndependentVariableControlGroupPlaceboEffectPositiveDependentVariableScatterplotAnalyticalThinkingEasy andcheap toadministerInformedConsentCorrelationalDesignHeuristicExperimenterExpectancyEffectExperimentalGroupNaturalisticObservationIntuitiveThinkingCaseStudyDemandCharacteristicsNegativeZeroExperimentExternalValidityInternalValidityHaloEffectIllusoryCorrelationIndependentVariableControlGroupPlaceboEffectPositiveDependentVariableScatterplotAnalyticalThinkingEasy andcheap toadministerInformedConsentCorrelationalDesignHeuristicExperimenterExpectancyEffectExperimentalGroupNaturalisticObservationIntuitiveThinkingCaseStudyDemandCharacteristicsNegative

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zero
  2. Experiment
  3. External Validity
  4. Internal Validity
  5. Halo Effect
  6. Illusory Correlation
  7. Independent Variable
  8. Control Group
  9. Placebo Effect
  10. Positive
  11. Dependent Variable
  12. Scatterplot
  13. Analytical Thinking
  14. Easy and cheap to administer
  15. Informed Consent
  16. Correlational Design
  17. Heuristic
  18. Experimenter Expectancy Effect
  19. Experimental Group
  20. Naturalistic Observation
  21. Intuitive Thinking
  22. Case Study
  23. Demand Characteristics
  24. Negative