CorrelationalDesignAnalyticalThinkingNegativeExperimentalGroupInternalValidityDependentVariableIndependentVariableIllusoryCorrelationDemandCharacteristicsInformedConsentExperimentHeuristicExperimenterExpectancyEffectEasy andcheap toadministerPlaceboEffectPositiveHaloEffectControlGroupZeroCaseStudyExternalValidityIntuitiveThinkingNaturalisticObservationScatterplotCorrelationalDesignAnalyticalThinkingNegativeExperimentalGroupInternalValidityDependentVariableIndependentVariableIllusoryCorrelationDemandCharacteristicsInformedConsentExperimentHeuristicExperimenterExpectancyEffectEasy andcheap toadministerPlaceboEffectPositiveHaloEffectControlGroupZeroCaseStudyExternalValidityIntuitiveThinkingNaturalisticObservationScatterplot

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Correlational Design
  2. Analytical Thinking
  3. Negative
  4. Experimental Group
  5. Internal Validity
  6. Dependent Variable
  7. Independent Variable
  8. Illusory Correlation
  9. Demand Characteristics
  10. Informed Consent
  11. Experiment
  12. Heuristic
  13. Experimenter Expectancy Effect
  14. Easy and cheap to administer
  15. Placebo Effect
  16. Positive
  17. Halo Effect
  18. Control Group
  19. Zero
  20. Case Study
  21. External Validity
  22. Intuitive Thinking
  23. Naturalistic Observation
  24. Scatterplot