ControlGroupCorrelationalDesignZeroScatterplotIndependentVariableAnalyticalThinkingIntuitiveThinkingPositiveExperimenterExpectancyEffectNaturalisticObservationHaloEffectInformedConsentExternalValidityDemandCharacteristicsExperimentalGroupNegativeIllusoryCorrelationEasy andcheap toadministerInternalValidityPlaceboEffectExperimentDependentVariableCaseStudyHeuristicControlGroupCorrelationalDesignZeroScatterplotIndependentVariableAnalyticalThinkingIntuitiveThinkingPositiveExperimenterExpectancyEffectNaturalisticObservationHaloEffectInformedConsentExternalValidityDemandCharacteristicsExperimentalGroupNegativeIllusoryCorrelationEasy andcheap toadministerInternalValidityPlaceboEffectExperimentDependentVariableCaseStudyHeuristic

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Control Group
  2. Correlational Design
  3. Zero
  4. Scatterplot
  5. Independent Variable
  6. Analytical Thinking
  7. Intuitive Thinking
  8. Positive
  9. Experimenter Expectancy Effect
  10. Naturalistic Observation
  11. Halo Effect
  12. Informed Consent
  13. External Validity
  14. Demand Characteristics
  15. Experimental Group
  16. Negative
  17. Illusory Correlation
  18. Easy and cheap to administer
  19. Internal Validity
  20. Placebo Effect
  21. Experiment
  22. Dependent Variable
  23. Case Study
  24. Heuristic