PlaceboEffectExperimentalGroupAnalyticalThinkingIndependentVariableExperimenterExpectancyEffectCaseStudyNaturalisticObservationHeuristicEasy andcheap toadministerIntuitiveThinkingScatterplotDemandCharacteristicsExternalValidityExperimentInternalValidityControlGroupCorrelationalDesignDependentVariablePositiveHaloEffectZeroNegativeIllusoryCorrelationInformedConsentPlaceboEffectExperimentalGroupAnalyticalThinkingIndependentVariableExperimenterExpectancyEffectCaseStudyNaturalisticObservationHeuristicEasy andcheap toadministerIntuitiveThinkingScatterplotDemandCharacteristicsExternalValidityExperimentInternalValidityControlGroupCorrelationalDesignDependentVariablePositiveHaloEffectZeroNegativeIllusoryCorrelationInformedConsent

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Placebo Effect
  2. Experimental Group
  3. Analytical Thinking
  4. Independent Variable
  5. Experimenter Expectancy Effect
  6. Case Study
  7. Naturalistic Observation
  8. Heuristic
  9. Easy and cheap to administer
  10. Intuitive Thinking
  11. Scatterplot
  12. Demand Characteristics
  13. External Validity
  14. Experiment
  15. Internal Validity
  16. Control Group
  17. Correlational Design
  18. Dependent Variable
  19. Positive
  20. Halo Effect
  21. Zero
  22. Negative
  23. Illusory Correlation
  24. Informed Consent