HaloEffectExternalValidityCorrelationalDesignNegativePlaceboEffectCaseStudyExperimentPositiveDemandCharacteristicsExperimenterExpectancyEffectDependentVariableScatterplotHeuristicZeroAnalyticalThinkingIntuitiveThinkingExperimentalGroupIndependentVariableInternalValidityNaturalisticObservationIllusoryCorrelationControlGroupEasy andcheap toadministerInformedConsentHaloEffectExternalValidityCorrelationalDesignNegativePlaceboEffectCaseStudyExperimentPositiveDemandCharacteristicsExperimenterExpectancyEffectDependentVariableScatterplotHeuristicZeroAnalyticalThinkingIntuitiveThinkingExperimentalGroupIndependentVariableInternalValidityNaturalisticObservationIllusoryCorrelationControlGroupEasy andcheap toadministerInformedConsent

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Halo Effect
  2. External Validity
  3. Correlational Design
  4. Negative
  5. Placebo Effect
  6. Case Study
  7. Experiment
  8. Positive
  9. Demand Characteristics
  10. Experimenter Expectancy Effect
  11. Dependent Variable
  12. Scatterplot
  13. Heuristic
  14. Zero
  15. Analytical Thinking
  16. Intuitive Thinking
  17. Experimental Group
  18. Independent Variable
  19. Internal Validity
  20. Naturalistic Observation
  21. Illusory Correlation
  22. Control Group
  23. Easy and cheap to administer
  24. Informed Consent