IntuitiveThinkingControlGroupEasy andcheap toadministerCaseStudyNaturalisticObservationDemandCharacteristicsExperimentScatterplotIllusoryCorrelationExperimenterExpectancyEffectPlaceboEffectInternalValidityPositiveNegativeInformedConsentIndependentVariableExternalValidityHeuristicExperimentalGroupCorrelationalDesignDependentVariableZeroHaloEffectAnalyticalThinkingIntuitiveThinkingControlGroupEasy andcheap toadministerCaseStudyNaturalisticObservationDemandCharacteristicsExperimentScatterplotIllusoryCorrelationExperimenterExpectancyEffectPlaceboEffectInternalValidityPositiveNegativeInformedConsentIndependentVariableExternalValidityHeuristicExperimentalGroupCorrelationalDesignDependentVariableZeroHaloEffectAnalyticalThinking

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Intuitive Thinking
  2. Control Group
  3. Easy and cheap to administer
  4. Case Study
  5. Naturalistic Observation
  6. Demand Characteristics
  7. Experiment
  8. Scatterplot
  9. Illusory Correlation
  10. Experimenter Expectancy Effect
  11. Placebo Effect
  12. Internal Validity
  13. Positive
  14. Negative
  15. Informed Consent
  16. Independent Variable
  17. External Validity
  18. Heuristic
  19. Experimental Group
  20. Correlational Design
  21. Dependent Variable
  22. Zero
  23. Halo Effect
  24. Analytical Thinking