PositiveCorrelationalDesignEasy andcheap toadministerExperimenterExpectancyEffectAnalyticalThinkingIndependentVariableIntuitiveThinkingDependentVariablePlaceboEffectNegativeInformedConsentScatterplotHeuristicZeroCaseStudyExperimentalGroupExternalValidityControlGroupHaloEffectExperimentNaturalisticObservationDemandCharacteristicsIllusoryCorrelationInternalValidityPositiveCorrelationalDesignEasy andcheap toadministerExperimenterExpectancyEffectAnalyticalThinkingIndependentVariableIntuitiveThinkingDependentVariablePlaceboEffectNegativeInformedConsentScatterplotHeuristicZeroCaseStudyExperimentalGroupExternalValidityControlGroupHaloEffectExperimentNaturalisticObservationDemandCharacteristicsIllusoryCorrelationInternalValidity

Chapter 2 Part 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive
  2. Correlational Design
  3. Easy and cheap to administer
  4. Experimenter Expectancy Effect
  5. Analytical Thinking
  6. Independent Variable
  7. Intuitive Thinking
  8. Dependent Variable
  9. Placebo Effect
  10. Negative
  11. Informed Consent
  12. Scatterplot
  13. Heuristic
  14. Zero
  15. Case Study
  16. Experimental Group
  17. External Validity
  18. Control Group
  19. Halo Effect
  20. Experiment
  21. Naturalistic Observation
  22. Demand Characteristics
  23. Illusory Correlation
  24. Internal Validity