Fail achargethat lessthan 6”Use atriumphOpponentsays “Youcan’t dothat”Opponentsaves allhis woundrolls.Win a gamewith morethan halfyour armydead.FightTeclisKill amonsterwith amonsterEnd thegame withonly oneunit.Kill a herowith abattlelineLose a gamewith morepieces thanyouropponent.Destroy anopponentsfactionterrainFightArchaonMiss withall attackswith aunit.Lose a unitbeforeyour firstturn.Roll a 6onredeployWipe anarmy offthe board.Successfullycast a spellwith boxcars.Make a12”charge.Fight thesamearmyWin thetournamentFriendlyunit diesto spellsFight afriendLose to thetournamentwinnerUnbind aspell withbox carsFail achargethat lessthan 6”Use atriumphOpponentsays “Youcan’t dothat”Opponentsaves allhis woundrolls.Win a gamewith morethan halfyour armydead.FightTeclisKill amonsterwith amonsterEnd thegame withonly oneunit.Kill a herowith abattlelineLose a gamewith morepieces thanyouropponent.Destroy anopponentsfactionterrainFightArchaonMiss withall attackswith aunit.Lose a unitbeforeyour firstturn.Roll a 6onredeployWipe anarmy offthe board.Successfullycast a spellwith boxcars.Make a12”charge.Fight thesamearmyWin thetournamentFriendlyunit diesto spellsFight afriendLose to thetournamentwinnerUnbind aspell withbox cars

Tournament Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fail a charge that less than 6”
  2. Use a triumph
  3. Opponent says “You can’t do that”
  4. Opponent saves all his wound rolls.
  5. Win a game with more than half your army dead.
  6. Fight Teclis
  7. Kill a monster with a monster
  8. End the game with only one unit.
  9. Kill a hero with a battleline
  10. Lose a game with more pieces than your opponent.
  11. Destroy an opponents faction terrain
  12. Fight Archaon
  13. Miss with all attacks with a unit.
  14. Lose a unit before your first turn.
  15. Roll a 6 on redeploy
  16. Wipe an army off the board.
  17. Successfully cast a spell with box cars.
  18. Make a 12” charge.
  19. Fight the same army
  20. Win the tournament
  21. Friendly unit dies to spells
  22. Fight a friend
  23. Lose to the tournament winner
  24. Unbind a spell with box cars