CyanoacrylateFumingIodineFumingCentralPocketLoopShortRidgeNon-PorusDoubleLoopWhorlPlainWhorlAFISIslandRidgeCentralPocketWhorlBifurcationIslandRadialLoopLatentMinutiaeFluorescentPowderRidgeEndingPlainArchUlnarLoopIAFISAccidentalWhorlDeltaDotTentedArchMagneticPowderRidgeCrossingNinhydrinPatentLake(enclosure)BridgePlasticPorusHookTrifurcationCyanoacrylateFumingIodineFumingCentralPocketLoopShortRidgeNon-PorusDoubleLoopWhorlPlainWhorlAFISIslandRidgeCentralPocketWhorlBifurcationIslandRadialLoopLatentMinutiaeFluorescentPowderRidgeEndingPlainArchUlnarLoopIAFISAccidentalWhorlDeltaDotTentedArchMagneticPowderRidgeCrossingNinhydrinPatentLake(enclosure)BridgePlasticPorusHookTrifurcation

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cyanoacrylate Fuming
  2. Iodine Fuming
  3. Central Pocket Loop
  4. Short Ridge
  5. Non-Porus
  6. Double Loop Whorl
  7. Plain Whorl
  8. AFIS
  9. Island
  10. Ridge
  11. Central Pocket Whorl
  12. Bifurcation
  13. Island
  14. Radial Loop
  15. Latent
  16. Minutiae
  17. Fluorescent Powder
  18. Ridge Ending
  19. Plain Arch
  20. Ulnar Loop
  21. IAFIS
  22. Accidental Whorl
  23. Delta
  24. Dot
  25. Tented Arch
  26. Magnetic Powder
  27. Ridge Crossing
  28. Ninhydrin
  29. Patent
  30. Lake (enclosure)
  31. Bridge
  32. Plastic
  33. Porus
  34. Hook
  35. Trifurcation