DotAccidentalWhorlBifurcationIAFISPorusMagneticPowderNinhydrinTrifurcationPlasticPlainArchLake(enclosure)TentedArchRidgeEndingCentralPocketLoopMinutiaeRidgeCrossingHookUlnarLoopRidgeFluorescentPowderDeltaCyanoacrylateFumingIslandIodineFumingLatentIslandShortRidgeAFISDoubleLoopWhorlPatentNon-PorusRadialLoopBridgeCentralPocketWhorlPlainWhorlDotAccidentalWhorlBifurcationIAFISPorusMagneticPowderNinhydrinTrifurcationPlasticPlainArchLake(enclosure)TentedArchRidgeEndingCentralPocketLoopMinutiaeRidgeCrossingHookUlnarLoopRidgeFluorescentPowderDeltaCyanoacrylateFumingIslandIodineFumingLatentIslandShortRidgeAFISDoubleLoopWhorlPatentNon-PorusRadialLoopBridgeCentralPocketWhorlPlainWhorl

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dot
  2. Accidental Whorl
  3. Bifurcation
  4. IAFIS
  5. Porus
  6. Magnetic Powder
  7. Ninhydrin
  8. Trifurcation
  9. Plastic
  10. Plain Arch
  11. Lake (enclosure)
  12. Tented Arch
  13. Ridge Ending
  14. Central Pocket Loop
  15. Minutiae
  16. Ridge Crossing
  17. Hook
  18. Ulnar Loop
  19. Ridge
  20. Fluorescent Powder
  21. Delta
  22. Cyanoacrylate Fuming
  23. Island
  24. Iodine Fuming
  25. Latent
  26. Island
  27. Short Ridge
  28. AFIS
  29. Double Loop Whorl
  30. Patent
  31. Non-Porus
  32. Radial Loop
  33. Bridge
  34. Central Pocket Whorl
  35. Plain Whorl