CentralPocketWhorlUlnarLoopIslandRidgeIAFISDeltaShortRidgeNon-PorusLake(enclosure)AFISMinutiaePlainArchPlasticRidgeEndingBifurcationPatentDoubleLoopWhorlNinhydrinAccidentalWhorlRadialLoopIslandPorusCentralPocketLoopFluorescentPowderCyanoacrylateFumingHookTentedArchLatentRidgeCrossingMagneticPowderBridgePlainWhorlDotIodineFumingTrifurcationCentralPocketWhorlUlnarLoopIslandRidgeIAFISDeltaShortRidgeNon-PorusLake(enclosure)AFISMinutiaePlainArchPlasticRidgeEndingBifurcationPatentDoubleLoopWhorlNinhydrinAccidentalWhorlRadialLoopIslandPorusCentralPocketLoopFluorescentPowderCyanoacrylateFumingHookTentedArchLatentRidgeCrossingMagneticPowderBridgePlainWhorlDotIodineFumingTrifurcation

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Central Pocket Whorl
  2. Ulnar Loop
  3. Island
  4. Ridge
  5. IAFIS
  6. Delta
  7. Short Ridge
  8. Non-Porus
  9. Lake (enclosure)
  10. AFIS
  11. Minutiae
  12. Plain Arch
  13. Plastic
  14. Ridge Ending
  15. Bifurcation
  16. Patent
  17. Double Loop Whorl
  18. Ninhydrin
  19. Accidental Whorl
  20. Radial Loop
  21. Island
  22. Porus
  23. Central Pocket Loop
  24. Fluorescent Powder
  25. Cyanoacrylate Fuming
  26. Hook
  27. Tented Arch
  28. Latent
  29. Ridge Crossing
  30. Magnetic Powder
  31. Bridge
  32. Plain Whorl
  33. Dot
  34. Iodine Fuming
  35. Trifurcation