AFISPlainArchIodineFumingCyanoacrylateFumingPlasticBridgeRidgeCrossingLatentPatentDotIslandRidgeEndingMinutiaeCentralPocketWhorlRidgeDoubleLoopWhorlBifurcationLake(enclosure)ShortRidgeTrifurcationMagneticPowderNinhydrinIAFISAccidentalWhorlRadialLoopUlnarLoopCentralPocketLoopIslandPlainWhorlTentedArchFluorescentPowderPorusHookNon-PorusDeltaAFISPlainArchIodineFumingCyanoacrylateFumingPlasticBridgeRidgeCrossingLatentPatentDotIslandRidgeEndingMinutiaeCentralPocketWhorlRidgeDoubleLoopWhorlBifurcationLake(enclosure)ShortRidgeTrifurcationMagneticPowderNinhydrinIAFISAccidentalWhorlRadialLoopUlnarLoopCentralPocketLoopIslandPlainWhorlTentedArchFluorescentPowderPorusHookNon-PorusDelta

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AFIS
  2. Plain Arch
  3. Iodine Fuming
  4. Cyanoacrylate Fuming
  5. Plastic
  6. Bridge
  7. Ridge Crossing
  8. Latent
  9. Patent
  10. Dot
  11. Island
  12. Ridge Ending
  13. Minutiae
  14. Central Pocket Whorl
  15. Ridge
  16. Double Loop Whorl
  17. Bifurcation
  18. Lake (enclosure)
  19. Short Ridge
  20. Trifurcation
  21. Magnetic Powder
  22. Ninhydrin
  23. IAFIS
  24. Accidental Whorl
  25. Radial Loop
  26. Ulnar Loop
  27. Central Pocket Loop
  28. Island
  29. Plain Whorl
  30. Tented Arch
  31. Fluorescent Powder
  32. Porus
  33. Hook
  34. Non-Porus
  35. Delta