MagneticPowderPatentCentralPocketWhorlFluorescentPowderAFISBifurcationBridgeMinutiaeRidgeEndingHookIodineFumingLake(enclosure)PlainArchShortRidgeTentedArchIslandCyanoacrylateFumingTrifurcationNinhydrinLatentAccidentalWhorlIslandDoubleLoopWhorlCentralPocketLoopRidgeRadialLoopUlnarLoopRidgeCrossingNon-PorusPorusPlainWhorlDeltaPlasticDotIAFISMagneticPowderPatentCentralPocketWhorlFluorescentPowderAFISBifurcationBridgeMinutiaeRidgeEndingHookIodineFumingLake(enclosure)PlainArchShortRidgeTentedArchIslandCyanoacrylateFumingTrifurcationNinhydrinLatentAccidentalWhorlIslandDoubleLoopWhorlCentralPocketLoopRidgeRadialLoopUlnarLoopRidgeCrossingNon-PorusPorusPlainWhorlDeltaPlasticDotIAFIS

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magnetic Powder
  2. Patent
  3. Central Pocket Whorl
  4. Fluorescent Powder
  5. AFIS
  6. Bifurcation
  7. Bridge
  8. Minutiae
  9. Ridge Ending
  10. Hook
  11. Iodine Fuming
  12. Lake (enclosure)
  13. Plain Arch
  14. Short Ridge
  15. Tented Arch
  16. Island
  17. Cyanoacrylate Fuming
  18. Trifurcation
  19. Ninhydrin
  20. Latent
  21. Accidental Whorl
  22. Island
  23. Double Loop Whorl
  24. Central Pocket Loop
  25. Ridge
  26. Radial Loop
  27. Ulnar Loop
  28. Ridge Crossing
  29. Non-Porus
  30. Porus
  31. Plain Whorl
  32. Delta
  33. Plastic
  34. Dot
  35. IAFIS