PorusPlasticShortRidgeIAFISFluorescentPowderNinhydrinIslandPlainWhorlPatentRidgeCrossingCyanoacrylateFumingBridgeRidgeEndingRidgeLatentTrifurcationDoubleLoopWhorlHookDotCentralPocketLoopBifurcationIslandRadialLoopTentedArchDeltaAFISCentralPocketWhorlLake(enclosure)IodineFumingAccidentalWhorlNon-PorusPlainArchMagneticPowderUlnarLoopMinutiaePorusPlasticShortRidgeIAFISFluorescentPowderNinhydrinIslandPlainWhorlPatentRidgeCrossingCyanoacrylateFumingBridgeRidgeEndingRidgeLatentTrifurcationDoubleLoopWhorlHookDotCentralPocketLoopBifurcationIslandRadialLoopTentedArchDeltaAFISCentralPocketWhorlLake(enclosure)IodineFumingAccidentalWhorlNon-PorusPlainArchMagneticPowderUlnarLoopMinutiae

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Porus
  2. Plastic
  3. Short Ridge
  4. IAFIS
  5. Fluorescent Powder
  6. Ninhydrin
  7. Island
  8. Plain Whorl
  9. Patent
  10. Ridge Crossing
  11. Cyanoacrylate Fuming
  12. Bridge
  13. Ridge Ending
  14. Ridge
  15. Latent
  16. Trifurcation
  17. Double Loop Whorl
  18. Hook
  19. Dot
  20. Central Pocket Loop
  21. Bifurcation
  22. Island
  23. Radial Loop
  24. Tented Arch
  25. Delta
  26. AFIS
  27. Central Pocket Whorl
  28. Lake (enclosure)
  29. Iodine Fuming
  30. Accidental Whorl
  31. Non-Porus
  32. Plain Arch
  33. Magnetic Powder
  34. Ulnar Loop
  35. Minutiae