MinutiaeUlnarLoopPorusPlasticTentedArchFluorescentPowderShortRidgePlainArchDeltaCentralPocketWhorlRidgeCrossingNinhydrinAFISPlainWhorlIAFISDoubleLoopWhorlDotTrifurcationNon-PorusMagneticPowderHookPatentCyanoacrylateFumingBridgeBifurcationRidgeEndingRadialLoopAccidentalWhorlRidgeIslandLake(enclosure)IodineFumingIslandCentralPocketLoopLatentMinutiaeUlnarLoopPorusPlasticTentedArchFluorescentPowderShortRidgePlainArchDeltaCentralPocketWhorlRidgeCrossingNinhydrinAFISPlainWhorlIAFISDoubleLoopWhorlDotTrifurcationNon-PorusMagneticPowderHookPatentCyanoacrylateFumingBridgeBifurcationRidgeEndingRadialLoopAccidentalWhorlRidgeIslandLake(enclosure)IodineFumingIslandCentralPocketLoopLatent

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Minutiae
  2. Ulnar Loop
  3. Porus
  4. Plastic
  5. Tented Arch
  6. Fluorescent Powder
  7. Short Ridge
  8. Plain Arch
  9. Delta
  10. Central Pocket Whorl
  11. Ridge Crossing
  12. Ninhydrin
  13. AFIS
  14. Plain Whorl
  15. IAFIS
  16. Double Loop Whorl
  17. Dot
  18. Trifurcation
  19. Non-Porus
  20. Magnetic Powder
  21. Hook
  22. Patent
  23. Cyanoacrylate Fuming
  24. Bridge
  25. Bifurcation
  26. Ridge Ending
  27. Radial Loop
  28. Accidental Whorl
  29. Ridge
  30. Island
  31. Lake (enclosure)
  32. Iodine Fuming
  33. Island
  34. Central Pocket Loop
  35. Latent