UlnarLoopAccidentalWhorlRadialLoopMinutiaeLake(enclosure)CentralPocketWhorlDotRidgeEndingIodineFumingDoubleLoopWhorlNon-PorusIAFISLatentCentralPocketLoopNinhydrinPlasticMagneticPowderTrifurcationIslandTentedArchRidgeCrossingRidgeIslandShortRidgePatentAFISPlainArchCyanoacrylateFumingFluorescentPowderPlainWhorlHookBridgeDeltaBifurcationPorusUlnarLoopAccidentalWhorlRadialLoopMinutiaeLake(enclosure)CentralPocketWhorlDotRidgeEndingIodineFumingDoubleLoopWhorlNon-PorusIAFISLatentCentralPocketLoopNinhydrinPlasticMagneticPowderTrifurcationIslandTentedArchRidgeCrossingRidgeIslandShortRidgePatentAFISPlainArchCyanoacrylateFumingFluorescentPowderPlainWhorlHookBridgeDeltaBifurcationPorus

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ulnar Loop
  2. Accidental Whorl
  3. Radial Loop
  4. Minutiae
  5. Lake (enclosure)
  6. Central Pocket Whorl
  7. Dot
  8. Ridge Ending
  9. Iodine Fuming
  10. Double Loop Whorl
  11. Non-Porus
  12. IAFIS
  13. Latent
  14. Central Pocket Loop
  15. Ninhydrin
  16. Plastic
  17. Magnetic Powder
  18. Trifurcation
  19. Island
  20. Tented Arch
  21. Ridge Crossing
  22. Ridge
  23. Island
  24. Short Ridge
  25. Patent
  26. AFIS
  27. Plain Arch
  28. Cyanoacrylate Fuming
  29. Fluorescent Powder
  30. Plain Whorl
  31. Hook
  32. Bridge
  33. Delta
  34. Bifurcation
  35. Porus