IodineFumingIAFISMinutiaeRidgeCrossingRadialLoopNinhydrinAccidentalWhorlDeltaTentedArchLatentCentralPocketWhorlPorusBifurcationTrifurcationLake(enclosure)FluorescentPowderDoubleLoopWhorlCyanoacrylateFumingPlainWhorlAFISUlnarLoopDotPatentPlasticIslandCentralPocketLoopBridgeMagneticPowderPlainArchRidgeEndingHookIslandRidgeShortRidgeNon-PorusIodineFumingIAFISMinutiaeRidgeCrossingRadialLoopNinhydrinAccidentalWhorlDeltaTentedArchLatentCentralPocketWhorlPorusBifurcationTrifurcationLake(enclosure)FluorescentPowderDoubleLoopWhorlCyanoacrylateFumingPlainWhorlAFISUlnarLoopDotPatentPlasticIslandCentralPocketLoopBridgeMagneticPowderPlainArchRidgeEndingHookIslandRidgeShortRidgeNon-Porus

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iodine Fuming
  2. IAFIS
  3. Minutiae
  4. Ridge Crossing
  5. Radial Loop
  6. Ninhydrin
  7. Accidental Whorl
  8. Delta
  9. Tented Arch
  10. Latent
  11. Central Pocket Whorl
  12. Porus
  13. Bifurcation
  14. Trifurcation
  15. Lake (enclosure)
  16. Fluorescent Powder
  17. Double Loop Whorl
  18. Cyanoacrylate Fuming
  19. Plain Whorl
  20. AFIS
  21. Ulnar Loop
  22. Dot
  23. Patent
  24. Plastic
  25. Island
  26. Central Pocket Loop
  27. Bridge
  28. Magnetic Powder
  29. Plain Arch
  30. Ridge Ending
  31. Hook
  32. Island
  33. Ridge
  34. Short Ridge
  35. Non-Porus