BridgeUlnarLoopPlainArchPlainWhorlMagneticPowderShortRidgeCentralPocketWhorlNinhydrinAccidentalWhorlRidgePorusMinutiaeRadialLoopFluorescentPowderBifurcationCyanoacrylateFumingTentedArchDotPlasticIAFISTrifurcationDeltaRidgeEndingCentralPocketLoopPatentDoubleLoopWhorlIslandIslandHookRidgeCrossingAFISLake(enclosure)LatentNon-PorusIodineFumingBridgeUlnarLoopPlainArchPlainWhorlMagneticPowderShortRidgeCentralPocketWhorlNinhydrinAccidentalWhorlRidgePorusMinutiaeRadialLoopFluorescentPowderBifurcationCyanoacrylateFumingTentedArchDotPlasticIAFISTrifurcationDeltaRidgeEndingCentralPocketLoopPatentDoubleLoopWhorlIslandIslandHookRidgeCrossingAFISLake(enclosure)LatentNon-PorusIodineFuming

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bridge
  2. Ulnar Loop
  3. Plain Arch
  4. Plain Whorl
  5. Magnetic Powder
  6. Short Ridge
  7. Central Pocket Whorl
  8. Ninhydrin
  9. Accidental Whorl
  10. Ridge
  11. Porus
  12. Minutiae
  13. Radial Loop
  14. Fluorescent Powder
  15. Bifurcation
  16. Cyanoacrylate Fuming
  17. Tented Arch
  18. Dot
  19. Plastic
  20. IAFIS
  21. Trifurcation
  22. Delta
  23. Ridge Ending
  24. Central Pocket Loop
  25. Patent
  26. Double Loop Whorl
  27. Island
  28. Island
  29. Hook
  30. Ridge Crossing
  31. AFIS
  32. Lake (enclosure)
  33. Latent
  34. Non-Porus
  35. Iodine Fuming