NinhydrinHookMagneticPowderLatentRidgeRidgeEndingPatentFluorescentPowderShortRidgePorusTentedArchDeltaAccidentalWhorlPlainWhorlBifurcationCentralPocketWhorlNon-PorusIodineFumingTrifurcationIslandCyanoacrylateFumingRadialLoopAFISPlainArchLake(enclosure)BridgeDoubleLoopWhorlRidgeCrossingDotMinutiaeIAFISPlasticCentralPocketLoopIslandUlnarLoopNinhydrinHookMagneticPowderLatentRidgeRidgeEndingPatentFluorescentPowderShortRidgePorusTentedArchDeltaAccidentalWhorlPlainWhorlBifurcationCentralPocketWhorlNon-PorusIodineFumingTrifurcationIslandCyanoacrylateFumingRadialLoopAFISPlainArchLake(enclosure)BridgeDoubleLoopWhorlRidgeCrossingDotMinutiaeIAFISPlasticCentralPocketLoopIslandUlnarLoop

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Ninhydrin
  2. Hook
  3. Magnetic Powder
  4. Latent
  5. Ridge
  6. Ridge Ending
  7. Patent
  8. Fluorescent Powder
  9. Short Ridge
  10. Porus
  11. Tented Arch
  12. Delta
  13. Accidental Whorl
  14. Plain Whorl
  15. Bifurcation
  16. Central Pocket Whorl
  17. Non-Porus
  18. Iodine Fuming
  19. Trifurcation
  20. Island
  21. Cyanoacrylate Fuming
  22. Radial Loop
  23. AFIS
  24. Plain Arch
  25. Lake (enclosure)
  26. Bridge
  27. Double Loop Whorl
  28. Ridge Crossing
  29. Dot
  30. Minutiae
  31. IAFIS
  32. Plastic
  33. Central Pocket Loop
  34. Island
  35. Ulnar Loop