MagneticPowderNon-PorusIslandDotShortRidgePatentDeltaIodineFumingRadialLoopBridgeRidgeCrossingTrifurcationNinhydrinPorusMinutiaeIslandRidgeAFISCyanoacrylateFumingCentralPocketLoopLatentTentedArchPlainWhorlHookIAFISAccidentalWhorlDoubleLoopWhorlLake(enclosure)PlainArchFluorescentPowderRidgeEndingCentralPocketWhorlUlnarLoopBifurcationPlasticMagneticPowderNon-PorusIslandDotShortRidgePatentDeltaIodineFumingRadialLoopBridgeRidgeCrossingTrifurcationNinhydrinPorusMinutiaeIslandRidgeAFISCyanoacrylateFumingCentralPocketLoopLatentTentedArchPlainWhorlHookIAFISAccidentalWhorlDoubleLoopWhorlLake(enclosure)PlainArchFluorescentPowderRidgeEndingCentralPocketWhorlUlnarLoopBifurcationPlastic

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magnetic Powder
  2. Non-Porus
  3. Island
  4. Dot
  5. Short Ridge
  6. Patent
  7. Delta
  8. Iodine Fuming
  9. Radial Loop
  10. Bridge
  11. Ridge Crossing
  12. Trifurcation
  13. Ninhydrin
  14. Porus
  15. Minutiae
  16. Island
  17. Ridge
  18. AFIS
  19. Cyanoacrylate Fuming
  20. Central Pocket Loop
  21. Latent
  22. Tented Arch
  23. Plain Whorl
  24. Hook
  25. IAFIS
  26. Accidental Whorl
  27. Double Loop Whorl
  28. Lake (enclosure)
  29. Plain Arch
  30. Fluorescent Powder
  31. Ridge Ending
  32. Central Pocket Whorl
  33. Ulnar Loop
  34. Bifurcation
  35. Plastic