RidgeIodineFumingHookMinutiaeIslandRidgeEndingAFISPlainArchTrifurcationPlasticDoubleLoopWhorlIAFISPatentTentedArchIslandUlnarLoopCentralPocketLoopRidgeCrossingDotPlainWhorlShortRidgeBifurcationLatentCyanoacrylateFumingDeltaMagneticPowderRadialLoopLake(enclosure)Non-PorusFluorescentPowderPorusAccidentalWhorlNinhydrinBridgeCentralPocketWhorlRidgeIodineFumingHookMinutiaeIslandRidgeEndingAFISPlainArchTrifurcationPlasticDoubleLoopWhorlIAFISPatentTentedArchIslandUlnarLoopCentralPocketLoopRidgeCrossingDotPlainWhorlShortRidgeBifurcationLatentCyanoacrylateFumingDeltaMagneticPowderRadialLoopLake(enclosure)Non-PorusFluorescentPowderPorusAccidentalWhorlNinhydrinBridgeCentralPocketWhorl

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Ridge
  2. Iodine Fuming
  3. Hook
  4. Minutiae
  5. Island
  6. Ridge Ending
  7. AFIS
  8. Plain Arch
  9. Trifurcation
  10. Plastic
  11. Double Loop Whorl
  12. IAFIS
  13. Patent
  14. Tented Arch
  15. Island
  16. Ulnar Loop
  17. Central Pocket Loop
  18. Ridge Crossing
  19. Dot
  20. Plain Whorl
  21. Short Ridge
  22. Bifurcation
  23. Latent
  24. Cyanoacrylate Fuming
  25. Delta
  26. Magnetic Powder
  27. Radial Loop
  28. Lake (enclosure)
  29. Non-Porus
  30. Fluorescent Powder
  31. Porus
  32. Accidental Whorl
  33. Ninhydrin
  34. Bridge
  35. Central Pocket Whorl