LatentPlainWhorlMinutiaeAFISDotPlainArchPorusIslandTentedArchNinhydrinPatentNon-PorusCentralPocketWhorlCentralPocketLoopHookBridgeRidgeCrossingDeltaIslandCyanoacrylateFumingMagneticPowderFluorescentPowderRadialLoopRidgeShortRidgeIodineFumingUlnarLoopTrifurcationLake(enclosure)AccidentalWhorlRidgeEndingBifurcationIAFISDoubleLoopWhorlPlasticLatentPlainWhorlMinutiaeAFISDotPlainArchPorusIslandTentedArchNinhydrinPatentNon-PorusCentralPocketWhorlCentralPocketLoopHookBridgeRidgeCrossingDeltaIslandCyanoacrylateFumingMagneticPowderFluorescentPowderRadialLoopRidgeShortRidgeIodineFumingUlnarLoopTrifurcationLake(enclosure)AccidentalWhorlRidgeEndingBifurcationIAFISDoubleLoopWhorlPlastic

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Latent
  2. Plain Whorl
  3. Minutiae
  4. AFIS
  5. Dot
  6. Plain Arch
  7. Porus
  8. Island
  9. Tented Arch
  10. Ninhydrin
  11. Patent
  12. Non-Porus
  13. Central Pocket Whorl
  14. Central Pocket Loop
  15. Hook
  16. Bridge
  17. Ridge Crossing
  18. Delta
  19. Island
  20. Cyanoacrylate Fuming
  21. Magnetic Powder
  22. Fluorescent Powder
  23. Radial Loop
  24. Ridge
  25. Short Ridge
  26. Iodine Fuming
  27. Ulnar Loop
  28. Trifurcation
  29. Lake (enclosure)
  30. Accidental Whorl
  31. Ridge Ending
  32. Bifurcation
  33. IAFIS
  34. Double Loop Whorl
  35. Plastic