Non-PorusIodineFumingDoubleLoopWhorlLake(enclosure)RidgeEndingTrifurcationPlainWhorlDeltaBifurcationRadialLoopUlnarLoopMinutiaeCentralPocketLoopPatentPlainArchTentedArchIslandFluorescentPowderRidgeCrossingPlasticIAFISNinhydrinPorusCentralPocketWhorlBridgeAFISRidgeDotMagneticPowderCyanoacrylateFumingShortRidgeHookIslandAccidentalWhorlLatentNon-PorusIodineFumingDoubleLoopWhorlLake(enclosure)RidgeEndingTrifurcationPlainWhorlDeltaBifurcationRadialLoopUlnarLoopMinutiaeCentralPocketLoopPatentPlainArchTentedArchIslandFluorescentPowderRidgeCrossingPlasticIAFISNinhydrinPorusCentralPocketWhorlBridgeAFISRidgeDotMagneticPowderCyanoacrylateFumingShortRidgeHookIslandAccidentalWhorlLatent

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Non-Porus
  2. Iodine Fuming
  3. Double Loop Whorl
  4. Lake (enclosure)
  5. Ridge Ending
  6. Trifurcation
  7. Plain Whorl
  8. Delta
  9. Bifurcation
  10. Radial Loop
  11. Ulnar Loop
  12. Minutiae
  13. Central Pocket Loop
  14. Patent
  15. Plain Arch
  16. Tented Arch
  17. Island
  18. Fluorescent Powder
  19. Ridge Crossing
  20. Plastic
  21. IAFIS
  22. Ninhydrin
  23. Porus
  24. Central Pocket Whorl
  25. Bridge
  26. AFIS
  27. Ridge
  28. Dot
  29. Magnetic Powder
  30. Cyanoacrylate Fuming
  31. Short Ridge
  32. Hook
  33. Island
  34. Accidental Whorl
  35. Latent