BridgeDoubleLoopWhorlNinhydrinRidgePlasticHookDeltaIodineFumingCyanoacrylateFumingLatentPorusAccidentalWhorlIslandDotLake(enclosure)PlainWhorlIAFISMagneticPowderNon-PorusMinutiaeBifurcationRadialLoopAFISFluorescentPowderUlnarLoopRidgeEndingCentralPocketLoopRidgeCrossingCentralPocketWhorlPatentTentedArchShortRidgeIslandPlainArchTrifurcationBridgeDoubleLoopWhorlNinhydrinRidgePlasticHookDeltaIodineFumingCyanoacrylateFumingLatentPorusAccidentalWhorlIslandDotLake(enclosure)PlainWhorlIAFISMagneticPowderNon-PorusMinutiaeBifurcationRadialLoopAFISFluorescentPowderUlnarLoopRidgeEndingCentralPocketLoopRidgeCrossingCentralPocketWhorlPatentTentedArchShortRidgeIslandPlainArchTrifurcation

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bridge
  2. Double Loop Whorl
  3. Ninhydrin
  4. Ridge
  5. Plastic
  6. Hook
  7. Delta
  8. Iodine Fuming
  9. Cyanoacrylate Fuming
  10. Latent
  11. Porus
  12. Accidental Whorl
  13. Island
  14. Dot
  15. Lake (enclosure)
  16. Plain Whorl
  17. IAFIS
  18. Magnetic Powder
  19. Non-Porus
  20. Minutiae
  21. Bifurcation
  22. Radial Loop
  23. AFIS
  24. Fluorescent Powder
  25. Ulnar Loop
  26. Ridge Ending
  27. Central Pocket Loop
  28. Ridge Crossing
  29. Central Pocket Whorl
  30. Patent
  31. Tented Arch
  32. Short Ridge
  33. Island
  34. Plain Arch
  35. Trifurcation