RidgeCrossingUlnarLoopCyanoacrylateFumingNon-PorusPorusRadialLoopRidgeFluorescentPowderPlainWhorlBridgeDeltaMinutiaeBifurcationLake(enclosure)PlasticNinhydrinLatentShortRidgeIodineFumingTentedArchDoubleLoopWhorlAFISIslandAccidentalWhorlIAFISMagneticPowderCentralPocketLoopIslandRidgeEndingHookPatentDotCentralPocketWhorlTrifurcationPlainArchRidgeCrossingUlnarLoopCyanoacrylateFumingNon-PorusPorusRadialLoopRidgeFluorescentPowderPlainWhorlBridgeDeltaMinutiaeBifurcationLake(enclosure)PlasticNinhydrinLatentShortRidgeIodineFumingTentedArchDoubleLoopWhorlAFISIslandAccidentalWhorlIAFISMagneticPowderCentralPocketLoopIslandRidgeEndingHookPatentDotCentralPocketWhorlTrifurcationPlainArch

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ridge Crossing
  2. Ulnar Loop
  3. Cyanoacrylate Fuming
  4. Non-Porus
  5. Porus
  6. Radial Loop
  7. Ridge
  8. Fluorescent Powder
  9. Plain Whorl
  10. Bridge
  11. Delta
  12. Minutiae
  13. Bifurcation
  14. Lake (enclosure)
  15. Plastic
  16. Ninhydrin
  17. Latent
  18. Short Ridge
  19. Iodine Fuming
  20. Tented Arch
  21. Double Loop Whorl
  22. AFIS
  23. Island
  24. Accidental Whorl
  25. IAFIS
  26. Magnetic Powder
  27. Central Pocket Loop
  28. Island
  29. Ridge Ending
  30. Hook
  31. Patent
  32. Dot
  33. Central Pocket Whorl
  34. Trifurcation
  35. Plain Arch