LatentIslandMagneticPowderIAFISRidgeCrossingAFISPlainWhorlFluorescentPowderUlnarLoopTentedArchPlasticPorusAccidentalWhorlDeltaHookIodineFumingCentralPocketWhorlIslandBridgeBifurcationTrifurcationDoubleLoopWhorlNon-PorusRidgeCyanoacrylateFumingShortRidgeLake(enclosure)PatentRadialLoopNinhydrinPlainArchCentralPocketLoopDotMinutiaeRidgeEndingLatentIslandMagneticPowderIAFISRidgeCrossingAFISPlainWhorlFluorescentPowderUlnarLoopTentedArchPlasticPorusAccidentalWhorlDeltaHookIodineFumingCentralPocketWhorlIslandBridgeBifurcationTrifurcationDoubleLoopWhorlNon-PorusRidgeCyanoacrylateFumingShortRidgeLake(enclosure)PatentRadialLoopNinhydrinPlainArchCentralPocketLoopDotMinutiaeRidgeEnding

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Latent
  2. Island
  3. Magnetic Powder
  4. IAFIS
  5. Ridge Crossing
  6. AFIS
  7. Plain Whorl
  8. Fluorescent Powder
  9. Ulnar Loop
  10. Tented Arch
  11. Plastic
  12. Porus
  13. Accidental Whorl
  14. Delta
  15. Hook
  16. Iodine Fuming
  17. Central Pocket Whorl
  18. Island
  19. Bridge
  20. Bifurcation
  21. Trifurcation
  22. Double Loop Whorl
  23. Non-Porus
  24. Ridge
  25. Cyanoacrylate Fuming
  26. Short Ridge
  27. Lake (enclosure)
  28. Patent
  29. Radial Loop
  30. Ninhydrin
  31. Plain Arch
  32. Central Pocket Loop
  33. Dot
  34. Minutiae
  35. Ridge Ending