CyanoacrylateFumingNon-PorusNinhydrinPorusDoubleLoopWhorlDotDeltaMagneticPowderRidgeTrifurcationIodineFumingBridgePlasticIslandRidgeEndingBifurcationFluorescentPowderRidgeCrossingPlainArchCentralPocketWhorlMinutiaeAFISAccidentalWhorlLatentCentralPocketLoopShortRidgeLake(enclosure)RadialLoopIslandPlainWhorlUlnarLoopHookIAFISTentedArchPatentCyanoacrylateFumingNon-PorusNinhydrinPorusDoubleLoopWhorlDotDeltaMagneticPowderRidgeTrifurcationIodineFumingBridgePlasticIslandRidgeEndingBifurcationFluorescentPowderRidgeCrossingPlainArchCentralPocketWhorlMinutiaeAFISAccidentalWhorlLatentCentralPocketLoopShortRidgeLake(enclosure)RadialLoopIslandPlainWhorlUlnarLoopHookIAFISTentedArchPatent

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cyanoacrylate Fuming
  2. Non-Porus
  3. Ninhydrin
  4. Porus
  5. Double Loop Whorl
  6. Dot
  7. Delta
  8. Magnetic Powder
  9. Ridge
  10. Trifurcation
  11. Iodine Fuming
  12. Bridge
  13. Plastic
  14. Island
  15. Ridge Ending
  16. Bifurcation
  17. Fluorescent Powder
  18. Ridge Crossing
  19. Plain Arch
  20. Central Pocket Whorl
  21. Minutiae
  22. AFIS
  23. Accidental Whorl
  24. Latent
  25. Central Pocket Loop
  26. Short Ridge
  27. Lake (enclosure)
  28. Radial Loop
  29. Island
  30. Plain Whorl
  31. Ulnar Loop
  32. Hook
  33. IAFIS
  34. Tented Arch
  35. Patent