HookCentralPocketLoopMagneticPowderFluorescentPowderIslandAccidentalWhorlCentralPocketWhorlRidgeRidgeEndingTentedArchIAFISLatentUlnarLoopRadialLoopPlasticDotCyanoacrylateFumingAFISNinhydrinPlainWhorlShortRidgeDoubleLoopWhorlPlainArchPorusLake(enclosure)BifurcationIodineFumingPatentBridgeTrifurcationRidgeCrossingDeltaIslandMinutiaeNon-PorusHookCentralPocketLoopMagneticPowderFluorescentPowderIslandAccidentalWhorlCentralPocketWhorlRidgeRidgeEndingTentedArchIAFISLatentUlnarLoopRadialLoopPlasticDotCyanoacrylateFumingAFISNinhydrinPlainWhorlShortRidgeDoubleLoopWhorlPlainArchPorusLake(enclosure)BifurcationIodineFumingPatentBridgeTrifurcationRidgeCrossingDeltaIslandMinutiaeNon-Porus

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hook
  2. Central Pocket Loop
  3. Magnetic Powder
  4. Fluorescent Powder
  5. Island
  6. Accidental Whorl
  7. Central Pocket Whorl
  8. Ridge
  9. Ridge Ending
  10. Tented Arch
  11. IAFIS
  12. Latent
  13. Ulnar Loop
  14. Radial Loop
  15. Plastic
  16. Dot
  17. Cyanoacrylate Fuming
  18. AFIS
  19. Ninhydrin
  20. Plain Whorl
  21. Short Ridge
  22. Double Loop Whorl
  23. Plain Arch
  24. Porus
  25. Lake (enclosure)
  26. Bifurcation
  27. Iodine Fuming
  28. Patent
  29. Bridge
  30. Trifurcation
  31. Ridge Crossing
  32. Delta
  33. Island
  34. Minutiae
  35. Non-Porus