LatentAFISAccidentalWhorlNinhydrinDeltaMinutiaeRidgeCrossingHookMagneticPowderIslandFluorescentPowderPatentPlainWhorlIAFISDotDoubleLoopWhorlRadialLoopRidgeTrifurcationCentralPocketLoopPorusIslandShortRidgeLake(enclosure)RidgeEndingBridgeCentralPocketWhorlIodineFumingUlnarLoopCyanoacrylateFumingPlasticTentedArchNon-PorusPlainArchBifurcationLatentAFISAccidentalWhorlNinhydrinDeltaMinutiaeRidgeCrossingHookMagneticPowderIslandFluorescentPowderPatentPlainWhorlIAFISDotDoubleLoopWhorlRadialLoopRidgeTrifurcationCentralPocketLoopPorusIslandShortRidgeLake(enclosure)RidgeEndingBridgeCentralPocketWhorlIodineFumingUlnarLoopCyanoacrylateFumingPlasticTentedArchNon-PorusPlainArchBifurcation

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Latent
  2. AFIS
  3. Accidental Whorl
  4. Ninhydrin
  5. Delta
  6. Minutiae
  7. Ridge Crossing
  8. Hook
  9. Magnetic Powder
  10. Island
  11. Fluorescent Powder
  12. Patent
  13. Plain Whorl
  14. IAFIS
  15. Dot
  16. Double Loop Whorl
  17. Radial Loop
  18. Ridge
  19. Trifurcation
  20. Central Pocket Loop
  21. Porus
  22. Island
  23. Short Ridge
  24. Lake (enclosure)
  25. Ridge Ending
  26. Bridge
  27. Central Pocket Whorl
  28. Iodine Fuming
  29. Ulnar Loop
  30. Cyanoacrylate Fuming
  31. Plastic
  32. Tented Arch
  33. Non-Porus
  34. Plain Arch
  35. Bifurcation