IAFISCyanoacrylateFumingIslandAFISAccidentalWhorlNinhydrinLake(enclosure)BifurcationCentralPocketLoopRidgeEndingFluorescentPowderRidgeCrossingShortRidgeLatentPlasticIodineFumingTentedArchBridgePorusPlainWhorlRidgeDotMinutiaeDeltaPatentMagneticPowderTrifurcationDoubleLoopWhorlUlnarLoopRadialLoopIslandNon-PorusHookCentralPocketWhorlPlainArchIAFISCyanoacrylateFumingIslandAFISAccidentalWhorlNinhydrinLake(enclosure)BifurcationCentralPocketLoopRidgeEndingFluorescentPowderRidgeCrossingShortRidgeLatentPlasticIodineFumingTentedArchBridgePorusPlainWhorlRidgeDotMinutiaeDeltaPatentMagneticPowderTrifurcationDoubleLoopWhorlUlnarLoopRadialLoopIslandNon-PorusHookCentralPocketWhorlPlainArch

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. IAFIS
  2. Cyanoacrylate Fuming
  3. Island
  4. AFIS
  5. Accidental Whorl
  6. Ninhydrin
  7. Lake (enclosure)
  8. Bifurcation
  9. Central Pocket Loop
  10. Ridge Ending
  11. Fluorescent Powder
  12. Ridge Crossing
  13. Short Ridge
  14. Latent
  15. Plastic
  16. Iodine Fuming
  17. Tented Arch
  18. Bridge
  19. Porus
  20. Plain Whorl
  21. Ridge
  22. Dot
  23. Minutiae
  24. Delta
  25. Patent
  26. Magnetic Powder
  27. Trifurcation
  28. Double Loop Whorl
  29. Ulnar Loop
  30. Radial Loop
  31. Island
  32. Non-Porus
  33. Hook
  34. Central Pocket Whorl
  35. Plain Arch