RadialLoopIAFISDeltaShortRidgeLake(enclosure)MagneticPowderMinutiaeTrifurcationUlnarLoopCyanoacrylateFumingLatentTentedArchIslandHookAccidentalWhorlIslandIodineFumingNon-PorusPlainArchFluorescentPowderBifurcationNinhydrinDotAFISPatentDoubleLoopWhorlRidgeCrossingCentralPocketLoopRidgePlainWhorlPorusCentralPocketWhorlRidgeEndingBridgePlasticRadialLoopIAFISDeltaShortRidgeLake(enclosure)MagneticPowderMinutiaeTrifurcationUlnarLoopCyanoacrylateFumingLatentTentedArchIslandHookAccidentalWhorlIslandIodineFumingNon-PorusPlainArchFluorescentPowderBifurcationNinhydrinDotAFISPatentDoubleLoopWhorlRidgeCrossingCentralPocketLoopRidgePlainWhorlPorusCentralPocketWhorlRidgeEndingBridgePlastic

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Radial Loop
  2. IAFIS
  3. Delta
  4. Short Ridge
  5. Lake (enclosure)
  6. Magnetic Powder
  7. Minutiae
  8. Trifurcation
  9. Ulnar Loop
  10. Cyanoacrylate Fuming
  11. Latent
  12. Tented Arch
  13. Island
  14. Hook
  15. Accidental Whorl
  16. Island
  17. Iodine Fuming
  18. Non-Porus
  19. Plain Arch
  20. Fluorescent Powder
  21. Bifurcation
  22. Ninhydrin
  23. Dot
  24. AFIS
  25. Patent
  26. Double Loop Whorl
  27. Ridge Crossing
  28. Central Pocket Loop
  29. Ridge
  30. Plain Whorl
  31. Porus
  32. Central Pocket Whorl
  33. Ridge Ending
  34. Bridge
  35. Plastic