DotPlasticBridgeIslandPlainWhorlIAFISNinhydrinHookRadialLoopTrifurcationRidgePatentIodineFumingBifurcationAFISCentralPocketLoopPlainArchCyanoacrylateFumingLake(enclosure)LatentCentralPocketWhorlMinutiaeShortRidgeMagneticPowderNon-PorusAccidentalWhorlDeltaDoubleLoopWhorlRidgeCrossingPorusFluorescentPowderTentedArchIslandUlnarLoopRidgeEndingDotPlasticBridgeIslandPlainWhorlIAFISNinhydrinHookRadialLoopTrifurcationRidgePatentIodineFumingBifurcationAFISCentralPocketLoopPlainArchCyanoacrylateFumingLake(enclosure)LatentCentralPocketWhorlMinutiaeShortRidgeMagneticPowderNon-PorusAccidentalWhorlDeltaDoubleLoopWhorlRidgeCrossingPorusFluorescentPowderTentedArchIslandUlnarLoopRidgeEnding

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dot
  2. Plastic
  3. Bridge
  4. Island
  5. Plain Whorl
  6. IAFIS
  7. Ninhydrin
  8. Hook
  9. Radial Loop
  10. Trifurcation
  11. Ridge
  12. Patent
  13. Iodine Fuming
  14. Bifurcation
  15. AFIS
  16. Central Pocket Loop
  17. Plain Arch
  18. Cyanoacrylate Fuming
  19. Lake (enclosure)
  20. Latent
  21. Central Pocket Whorl
  22. Minutiae
  23. Short Ridge
  24. Magnetic Powder
  25. Non-Porus
  26. Accidental Whorl
  27. Delta
  28. Double Loop Whorl
  29. Ridge Crossing
  30. Porus
  31. Fluorescent Powder
  32. Tented Arch
  33. Island
  34. Ulnar Loop
  35. Ridge Ending