LatentShortRidgeIAFISPlainWhorlAFISRidgeCrossingTrifurcationBifurcationMinutiaePatentUlnarLoopIodineFumingDoubleLoopWhorlIslandHookPlasticDotDeltaNinhydrinCentralPocketWhorlRadialLoopPlainArchNon-PorusLake(enclosure)IslandMagneticPowderFluorescentPowderBridgeTentedArchCyanoacrylateFumingPorusRidgeAccidentalWhorlRidgeEndingCentralPocketLoopLatentShortRidgeIAFISPlainWhorlAFISRidgeCrossingTrifurcationBifurcationMinutiaePatentUlnarLoopIodineFumingDoubleLoopWhorlIslandHookPlasticDotDeltaNinhydrinCentralPocketWhorlRadialLoopPlainArchNon-PorusLake(enclosure)IslandMagneticPowderFluorescentPowderBridgeTentedArchCyanoacrylateFumingPorusRidgeAccidentalWhorlRidgeEndingCentralPocketLoop

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Latent
  2. Short Ridge
  3. IAFIS
  4. Plain Whorl
  5. AFIS
  6. Ridge Crossing
  7. Trifurcation
  8. Bifurcation
  9. Minutiae
  10. Patent
  11. Ulnar Loop
  12. Iodine Fuming
  13. Double Loop Whorl
  14. Island
  15. Hook
  16. Plastic
  17. Dot
  18. Delta
  19. Ninhydrin
  20. Central Pocket Whorl
  21. Radial Loop
  22. Plain Arch
  23. Non-Porus
  24. Lake (enclosure)
  25. Island
  26. Magnetic Powder
  27. Fluorescent Powder
  28. Bridge
  29. Tented Arch
  30. Cyanoacrylate Fuming
  31. Porus
  32. Ridge
  33. Accidental Whorl
  34. Ridge Ending
  35. Central Pocket Loop