DeltaAccidentalWhorlLatentAFISMinutiaeCentralPocketLoopLake(enclosure)BifurcationIAFISPlasticRidgeEndingRidgePlainArchUlnarLoopTrifurcationPatentCentralPocketWhorlRidgeCrossingFluorescentPowderMagneticPowderIslandIodineFumingPlainWhorlIslandDoubleLoopWhorlDotShortRidgeNon-PorusTentedArchHookPorusCyanoacrylateFumingNinhydrinBridgeRadialLoopDeltaAccidentalWhorlLatentAFISMinutiaeCentralPocketLoopLake(enclosure)BifurcationIAFISPlasticRidgeEndingRidgePlainArchUlnarLoopTrifurcationPatentCentralPocketWhorlRidgeCrossingFluorescentPowderMagneticPowderIslandIodineFumingPlainWhorlIslandDoubleLoopWhorlDotShortRidgeNon-PorusTentedArchHookPorusCyanoacrylateFumingNinhydrinBridgeRadialLoop

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Delta
  2. Accidental Whorl
  3. Latent
  4. AFIS
  5. Minutiae
  6. Central Pocket Loop
  7. Lake (enclosure)
  8. Bifurcation
  9. IAFIS
  10. Plastic
  11. Ridge Ending
  12. Ridge
  13. Plain Arch
  14. Ulnar Loop
  15. Trifurcation
  16. Patent
  17. Central Pocket Whorl
  18. Ridge Crossing
  19. Fluorescent Powder
  20. Magnetic Powder
  21. Island
  22. Iodine Fuming
  23. Plain Whorl
  24. Island
  25. Double Loop Whorl
  26. Dot
  27. Short Ridge
  28. Non-Porus
  29. Tented Arch
  30. Hook
  31. Porus
  32. Cyanoacrylate Fuming
  33. Ninhydrin
  34. Bridge
  35. Radial Loop