RidgePorusCentralPocketWhorlIslandMagneticPowderIAFISDotHookLake(enclosure)DeltaDoubleLoopWhorlUlnarLoopCyanoacrylateFumingPlainArchPlasticLatentBridgePatentMinutiaeCentralPocketLoopRadialLoopRidgeCrossingRidgeEndingIodineFumingIslandPlainWhorlShortRidgeTrifurcationFluorescentPowderAccidentalWhorlBifurcationNon-PorusNinhydrinAFISTentedArchRidgePorusCentralPocketWhorlIslandMagneticPowderIAFISDotHookLake(enclosure)DeltaDoubleLoopWhorlUlnarLoopCyanoacrylateFumingPlainArchPlasticLatentBridgePatentMinutiaeCentralPocketLoopRadialLoopRidgeCrossingRidgeEndingIodineFumingIslandPlainWhorlShortRidgeTrifurcationFluorescentPowderAccidentalWhorlBifurcationNon-PorusNinhydrinAFISTentedArch

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ridge
  2. Porus
  3. Central Pocket Whorl
  4. Island
  5. Magnetic Powder
  6. IAFIS
  7. Dot
  8. Hook
  9. Lake (enclosure)
  10. Delta
  11. Double Loop Whorl
  12. Ulnar Loop
  13. Cyanoacrylate Fuming
  14. Plain Arch
  15. Plastic
  16. Latent
  17. Bridge
  18. Patent
  19. Minutiae
  20. Central Pocket Loop
  21. Radial Loop
  22. Ridge Crossing
  23. Ridge Ending
  24. Iodine Fuming
  25. Island
  26. Plain Whorl
  27. Short Ridge
  28. Trifurcation
  29. Fluorescent Powder
  30. Accidental Whorl
  31. Bifurcation
  32. Non-Porus
  33. Ninhydrin
  34. AFIS
  35. Tented Arch