PorusShortRidgeIAFISIslandBridgeNon-PorusLatentPlasticDeltaPlainArchPatentFluorescentPowderAccidentalWhorlRidgeCrossingDoubleLoopWhorlUlnarLoopTrifurcationIslandNinhydrinPlainWhorlCentralPocketWhorlAFISMagneticPowderCyanoacrylateFumingRidgeRadialLoopBifurcationDotCentralPocketLoopIodineFumingTentedArchHookMinutiaeRidgeEndingLake(enclosure)PorusShortRidgeIAFISIslandBridgeNon-PorusLatentPlasticDeltaPlainArchPatentFluorescentPowderAccidentalWhorlRidgeCrossingDoubleLoopWhorlUlnarLoopTrifurcationIslandNinhydrinPlainWhorlCentralPocketWhorlAFISMagneticPowderCyanoacrylateFumingRidgeRadialLoopBifurcationDotCentralPocketLoopIodineFumingTentedArchHookMinutiaeRidgeEndingLake(enclosure)

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Porus
  2. Short Ridge
  3. IAFIS
  4. Island
  5. Bridge
  6. Non-Porus
  7. Latent
  8. Plastic
  9. Delta
  10. Plain Arch
  11. Patent
  12. Fluorescent Powder
  13. Accidental Whorl
  14. Ridge Crossing
  15. Double Loop Whorl
  16. Ulnar Loop
  17. Trifurcation
  18. Island
  19. Ninhydrin
  20. Plain Whorl
  21. Central Pocket Whorl
  22. AFIS
  23. Magnetic Powder
  24. Cyanoacrylate Fuming
  25. Ridge
  26. Radial Loop
  27. Bifurcation
  28. Dot
  29. Central Pocket Loop
  30. Iodine Fuming
  31. Tented Arch
  32. Hook
  33. Minutiae
  34. Ridge Ending
  35. Lake (enclosure)