RadialLoopIodineFumingPlainWhorlTentedArchDeltaCyanoacrylateFumingLake(enclosure)MinutiaeBifurcationPatentTrifurcationAccidentalWhorlNon-PorusCentralPocketLoopAFISMagneticPowderIslandPorusShortRidgeDotPlasticBridgeLatentDoubleLoopWhorlPlainArchIslandNinhydrinRidgeEndingRidgeHookCentralPocketWhorlFluorescentPowderRidgeCrossingIAFISUlnarLoopRadialLoopIodineFumingPlainWhorlTentedArchDeltaCyanoacrylateFumingLake(enclosure)MinutiaeBifurcationPatentTrifurcationAccidentalWhorlNon-PorusCentralPocketLoopAFISMagneticPowderIslandPorusShortRidgeDotPlasticBridgeLatentDoubleLoopWhorlPlainArchIslandNinhydrinRidgeEndingRidgeHookCentralPocketWhorlFluorescentPowderRidgeCrossingIAFISUlnarLoop

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Radial Loop
  2. Iodine Fuming
  3. Plain Whorl
  4. Tented Arch
  5. Delta
  6. Cyanoacrylate Fuming
  7. Lake (enclosure)
  8. Minutiae
  9. Bifurcation
  10. Patent
  11. Trifurcation
  12. Accidental Whorl
  13. Non-Porus
  14. Central Pocket Loop
  15. AFIS
  16. Magnetic Powder
  17. Island
  18. Porus
  19. Short Ridge
  20. Dot
  21. Plastic
  22. Bridge
  23. Latent
  24. Double Loop Whorl
  25. Plain Arch
  26. Island
  27. Ninhydrin
  28. Ridge Ending
  29. Ridge
  30. Hook
  31. Central Pocket Whorl
  32. Fluorescent Powder
  33. Ridge Crossing
  34. IAFIS
  35. Ulnar Loop