CentralPocketLoopAccidentalWhorlRidgeEndingDotIAFISShortRidgePatentCyanoacrylateFumingMinutiaeAFISIodineFumingIslandTrifurcationPlasticIslandFluorescentPowderHookRidgePlainWhorlCentralPocketWhorlDeltaPorusRidgeCrossingRadialLoopDoubleLoopWhorlBifurcationUlnarLoopMagneticPowderPlainArchNinhydrinTentedArchNon-PorusLatentLake(enclosure)BridgeCentralPocketLoopAccidentalWhorlRidgeEndingDotIAFISShortRidgePatentCyanoacrylateFumingMinutiaeAFISIodineFumingIslandTrifurcationPlasticIslandFluorescentPowderHookRidgePlainWhorlCentralPocketWhorlDeltaPorusRidgeCrossingRadialLoopDoubleLoopWhorlBifurcationUlnarLoopMagneticPowderPlainArchNinhydrinTentedArchNon-PorusLatentLake(enclosure)Bridge

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Central Pocket Loop
  2. Accidental Whorl
  3. Ridge Ending
  4. Dot
  5. IAFIS
  6. Short Ridge
  7. Patent
  8. Cyanoacrylate Fuming
  9. Minutiae
  10. AFIS
  11. Iodine Fuming
  12. Island
  13. Trifurcation
  14. Plastic
  15. Island
  16. Fluorescent Powder
  17. Hook
  18. Ridge
  19. Plain Whorl
  20. Central Pocket Whorl
  21. Delta
  22. Porus
  23. Ridge Crossing
  24. Radial Loop
  25. Double Loop Whorl
  26. Bifurcation
  27. Ulnar Loop
  28. Magnetic Powder
  29. Plain Arch
  30. Ninhydrin
  31. Tented Arch
  32. Non-Porus
  33. Latent
  34. Lake (enclosure)
  35. Bridge