BifurcationRidgeEndingTentedArchRidgePorusMagneticPowderAccidentalWhorlPlainArchShortRidgeDoubleLoopWhorlIslandCentralPocketLoopLake(enclosure)PatentPlainWhorlNinhydrinBridgeIAFISFluorescentPowderRidgeCrossingPlasticUlnarLoopLatentTrifurcationHookIslandAFISRadialLoopDeltaDotCyanoacrylateFumingMinutiaeNon-PorusIodineFumingCentralPocketWhorlBifurcationRidgeEndingTentedArchRidgePorusMagneticPowderAccidentalWhorlPlainArchShortRidgeDoubleLoopWhorlIslandCentralPocketLoopLake(enclosure)PatentPlainWhorlNinhydrinBridgeIAFISFluorescentPowderRidgeCrossingPlasticUlnarLoopLatentTrifurcationHookIslandAFISRadialLoopDeltaDotCyanoacrylateFumingMinutiaeNon-PorusIodineFumingCentralPocketWhorl

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bifurcation
  2. Ridge Ending
  3. Tented Arch
  4. Ridge
  5. Porus
  6. Magnetic Powder
  7. Accidental Whorl
  8. Plain Arch
  9. Short Ridge
  10. Double Loop Whorl
  11. Island
  12. Central Pocket Loop
  13. Lake (enclosure)
  14. Patent
  15. Plain Whorl
  16. Ninhydrin
  17. Bridge
  18. IAFIS
  19. Fluorescent Powder
  20. Ridge Crossing
  21. Plastic
  22. Ulnar Loop
  23. Latent
  24. Trifurcation
  25. Hook
  26. Island
  27. AFIS
  28. Radial Loop
  29. Delta
  30. Dot
  31. Cyanoacrylate Fuming
  32. Minutiae
  33. Non-Porus
  34. Iodine Fuming
  35. Central Pocket Whorl