RidgeEndingFluorescentPowderDotShortRidgeIodineFumingTentedArchPlasticDoubleLoopWhorlAFISIslandMagneticPowderPorusCentralPocketWhorlPlainWhorlMinutiaeAccidentalWhorlRidgeCentralPocketLoopPatentRidgeCrossingTrifurcationIAFISRadialLoopBridgeDeltaPlainArchNon-PorusIslandUlnarLoopCyanoacrylateFumingLatentNinhydrinBifurcationHookLake(enclosure)RidgeEndingFluorescentPowderDotShortRidgeIodineFumingTentedArchPlasticDoubleLoopWhorlAFISIslandMagneticPowderPorusCentralPocketWhorlPlainWhorlMinutiaeAccidentalWhorlRidgeCentralPocketLoopPatentRidgeCrossingTrifurcationIAFISRadialLoopBridgeDeltaPlainArchNon-PorusIslandUlnarLoopCyanoacrylateFumingLatentNinhydrinBifurcationHookLake(enclosure)

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ridge Ending
  2. Fluorescent Powder
  3. Dot
  4. Short Ridge
  5. Iodine Fuming
  6. Tented Arch
  7. Plastic
  8. Double Loop Whorl
  9. AFIS
  10. Island
  11. Magnetic Powder
  12. Porus
  13. Central Pocket Whorl
  14. Plain Whorl
  15. Minutiae
  16. Accidental Whorl
  17. Ridge
  18. Central Pocket Loop
  19. Patent
  20. Ridge Crossing
  21. Trifurcation
  22. IAFIS
  23. Radial Loop
  24. Bridge
  25. Delta
  26. Plain Arch
  27. Non-Porus
  28. Island
  29. Ulnar Loop
  30. Cyanoacrylate Fuming
  31. Latent
  32. Ninhydrin
  33. Bifurcation
  34. Hook
  35. Lake (enclosure)