RidgeEndingFluorescentPowderMinutiaeTrifurcationDoubleLoopWhorlIslandBifurcationTentedArchPlasticIslandNinhydrinPlainWhorlDeltaBridgeUlnarLoopLatentIAFISHookNon-PorusRadialLoopAFISPorusRidgeMagneticPowderDotPatentIodineFumingShortRidgeCentralPocketLoopCyanoacrylateFumingCentralPocketWhorlLake(enclosure)RidgeCrossingPlainArchAccidentalWhorlRidgeEndingFluorescentPowderMinutiaeTrifurcationDoubleLoopWhorlIslandBifurcationTentedArchPlasticIslandNinhydrinPlainWhorlDeltaBridgeUlnarLoopLatentIAFISHookNon-PorusRadialLoopAFISPorusRidgeMagneticPowderDotPatentIodineFumingShortRidgeCentralPocketLoopCyanoacrylateFumingCentralPocketWhorlLake(enclosure)RidgeCrossingPlainArchAccidentalWhorl

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ridge Ending
  2. Fluorescent Powder
  3. Minutiae
  4. Trifurcation
  5. Double Loop Whorl
  6. Island
  7. Bifurcation
  8. Tented Arch
  9. Plastic
  10. Island
  11. Ninhydrin
  12. Plain Whorl
  13. Delta
  14. Bridge
  15. Ulnar Loop
  16. Latent
  17. IAFIS
  18. Hook
  19. Non-Porus
  20. Radial Loop
  21. AFIS
  22. Porus
  23. Ridge
  24. Magnetic Powder
  25. Dot
  26. Patent
  27. Iodine Fuming
  28. Short Ridge
  29. Central Pocket Loop
  30. Cyanoacrylate Fuming
  31. Central Pocket Whorl
  32. Lake (enclosure)
  33. Ridge Crossing
  34. Plain Arch
  35. Accidental Whorl