BifurcationRidgeNinhydrinUlnarLoopIslandDoubleLoopWhorlCentralPocketWhorlMinutiaeCyanoacrylateFumingDeltaTentedArchCentralPocketLoopPlasticPlainArchRidgeCrossingIodineFumingNon-PorusFluorescentPowderPorusBridgeRadialLoopAFISRidgeEndingDotIslandTrifurcationShortRidgeIAFISAccidentalWhorlHookMagneticPowderLake(enclosure)PatentLatentPlainWhorlBifurcationRidgeNinhydrinUlnarLoopIslandDoubleLoopWhorlCentralPocketWhorlMinutiaeCyanoacrylateFumingDeltaTentedArchCentralPocketLoopPlasticPlainArchRidgeCrossingIodineFumingNon-PorusFluorescentPowderPorusBridgeRadialLoopAFISRidgeEndingDotIslandTrifurcationShortRidgeIAFISAccidentalWhorlHookMagneticPowderLake(enclosure)PatentLatentPlainWhorl

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bifurcation
  2. Ridge
  3. Ninhydrin
  4. Ulnar Loop
  5. Island
  6. Double Loop Whorl
  7. Central Pocket Whorl
  8. Minutiae
  9. Cyanoacrylate Fuming
  10. Delta
  11. Tented Arch
  12. Central Pocket Loop
  13. Plastic
  14. Plain Arch
  15. Ridge Crossing
  16. Iodine Fuming
  17. Non-Porus
  18. Fluorescent Powder
  19. Porus
  20. Bridge
  21. Radial Loop
  22. AFIS
  23. Ridge Ending
  24. Dot
  25. Island
  26. Trifurcation
  27. Short Ridge
  28. IAFIS
  29. Accidental Whorl
  30. Hook
  31. Magnetic Powder
  32. Lake (enclosure)
  33. Patent
  34. Latent
  35. Plain Whorl