IslandFluorescentPowderAFISRidgeCrossingAccidentalWhorlMagneticPowderHookTentedArchPlainArchCentralPocketLoopRidgePatentRadialLoopMinutiaeDoubleLoopWhorlPlasticPlainWhorlDotNinhydrinLatentCentralPocketWhorlBridgeLake(enclosure)IodineFumingDeltaTrifurcationShortRidgeNon-PorusUlnarLoopBifurcationRidgeEndingIslandIAFISPorusCyanoacrylateFumingIslandFluorescentPowderAFISRidgeCrossingAccidentalWhorlMagneticPowderHookTentedArchPlainArchCentralPocketLoopRidgePatentRadialLoopMinutiaeDoubleLoopWhorlPlasticPlainWhorlDotNinhydrinLatentCentralPocketWhorlBridgeLake(enclosure)IodineFumingDeltaTrifurcationShortRidgeNon-PorusUlnarLoopBifurcationRidgeEndingIslandIAFISPorusCyanoacrylateFuming

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Island
  2. Fluorescent Powder
  3. AFIS
  4. Ridge Crossing
  5. Accidental Whorl
  6. Magnetic Powder
  7. Hook
  8. Tented Arch
  9. Plain Arch
  10. Central Pocket Loop
  11. Ridge
  12. Patent
  13. Radial Loop
  14. Minutiae
  15. Double Loop Whorl
  16. Plastic
  17. Plain Whorl
  18. Dot
  19. Ninhydrin
  20. Latent
  21. Central Pocket Whorl
  22. Bridge
  23. Lake (enclosure)
  24. Iodine Fuming
  25. Delta
  26. Trifurcation
  27. Short Ridge
  28. Non-Porus
  29. Ulnar Loop
  30. Bifurcation
  31. Ridge Ending
  32. Island
  33. IAFIS
  34. Porus
  35. Cyanoacrylate Fuming