CentralPocketLoopCyanoacrylateFumingDotRidgeCrossingFluorescentPowderIAFISRidgeEndingCentralPocketWhorlIodineFumingBridgeNon-PorusAFISLake(enclosure)LatentMagneticPowderRidgeMinutiaeDeltaDoubleLoopWhorlPatentBifurcationRadialLoopNinhydrinPorusTrifurcationShortRidgeIslandHookIslandPlasticUlnarLoopTentedArchPlainWhorlAccidentalWhorlPlainArchCentralPocketLoopCyanoacrylateFumingDotRidgeCrossingFluorescentPowderIAFISRidgeEndingCentralPocketWhorlIodineFumingBridgeNon-PorusAFISLake(enclosure)LatentMagneticPowderRidgeMinutiaeDeltaDoubleLoopWhorlPatentBifurcationRadialLoopNinhydrinPorusTrifurcationShortRidgeIslandHookIslandPlasticUlnarLoopTentedArchPlainWhorlAccidentalWhorlPlainArch

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Central Pocket Loop
  2. Cyanoacrylate Fuming
  3. Dot
  4. Ridge Crossing
  5. Fluorescent Powder
  6. IAFIS
  7. Ridge Ending
  8. Central Pocket Whorl
  9. Iodine Fuming
  10. Bridge
  11. Non-Porus
  12. AFIS
  13. Lake (enclosure)
  14. Latent
  15. Magnetic Powder
  16. Ridge
  17. Minutiae
  18. Delta
  19. Double Loop Whorl
  20. Patent
  21. Bifurcation
  22. Radial Loop
  23. Ninhydrin
  24. Porus
  25. Trifurcation
  26. Short Ridge
  27. Island
  28. Hook
  29. Island
  30. Plastic
  31. Ulnar Loop
  32. Tented Arch
  33. Plain Whorl
  34. Accidental Whorl
  35. Plain Arch