HookPatentMinutiaeAccidentalWhorlLatentBridgePorusIslandBifurcationAFISPlainWhorlTrifurcationPlasticIAFISLake(enclosure)RidgeDeltaTentedArchRadialLoopDotRidgeEndingPlainArchNon-PorusIodineFumingUlnarLoopCentralPocketWhorlFluorescentPowderShortRidgeCentralPocketLoopCyanoacrylateFumingDoubleLoopWhorlRidgeCrossingNinhydrinIslandMagneticPowderHookPatentMinutiaeAccidentalWhorlLatentBridgePorusIslandBifurcationAFISPlainWhorlTrifurcationPlasticIAFISLake(enclosure)RidgeDeltaTentedArchRadialLoopDotRidgeEndingPlainArchNon-PorusIodineFumingUlnarLoopCentralPocketWhorlFluorescentPowderShortRidgeCentralPocketLoopCyanoacrylateFumingDoubleLoopWhorlRidgeCrossingNinhydrinIslandMagneticPowder

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hook
  2. Patent
  3. Minutiae
  4. Accidental Whorl
  5. Latent
  6. Bridge
  7. Porus
  8. Island
  9. Bifurcation
  10. AFIS
  11. Plain Whorl
  12. Trifurcation
  13. Plastic
  14. IAFIS
  15. Lake (enclosure)
  16. Ridge
  17. Delta
  18. Tented Arch
  19. Radial Loop
  20. Dot
  21. Ridge Ending
  22. Plain Arch
  23. Non-Porus
  24. Iodine Fuming
  25. Ulnar Loop
  26. Central Pocket Whorl
  27. Fluorescent Powder
  28. Short Ridge
  29. Central Pocket Loop
  30. Cyanoacrylate Fuming
  31. Double Loop Whorl
  32. Ridge Crossing
  33. Ninhydrin
  34. Island
  35. Magnetic Powder