FluorescentPowderAccidentalWhorlMinutiaeIslandPatentHookPorusCentralPocketWhorlRadialLoopPlasticTentedArchDeltaRidgeEndingCentralPocketLoopBridgeAFISRidgeLake(enclosure)NinhydrinDoubleLoopWhorlUlnarLoopMagneticPowderPlainWhorlCyanoacrylateFumingDotLatentRidgeCrossingPlainArchNon-PorusIslandTrifurcationShortRidgeIodineFumingIAFISBifurcationFluorescentPowderAccidentalWhorlMinutiaeIslandPatentHookPorusCentralPocketWhorlRadialLoopPlasticTentedArchDeltaRidgeEndingCentralPocketLoopBridgeAFISRidgeLake(enclosure)NinhydrinDoubleLoopWhorlUlnarLoopMagneticPowderPlainWhorlCyanoacrylateFumingDotLatentRidgeCrossingPlainArchNon-PorusIslandTrifurcationShortRidgeIodineFumingIAFISBifurcation

Forensics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fluorescent Powder
  2. Accidental Whorl
  3. Minutiae
  4. Island
  5. Patent
  6. Hook
  7. Porus
  8. Central Pocket Whorl
  9. Radial Loop
  10. Plastic
  11. Tented Arch
  12. Delta
  13. Ridge Ending
  14. Central Pocket Loop
  15. Bridge
  16. AFIS
  17. Ridge
  18. Lake (enclosure)
  19. Ninhydrin
  20. Double Loop Whorl
  21. Ulnar Loop
  22. Magnetic Powder
  23. Plain Whorl
  24. Cyanoacrylate Fuming
  25. Dot
  26. Latent
  27. Ridge Crossing
  28. Plain Arch
  29. Non-Porus
  30. Island
  31. Trifurcation
  32. Short Ridge
  33. Iodine Fuming
  34. IAFIS
  35. Bifurcation