SMN gets WoL phase Ranged mitigation stacks Glare 1.5s cast GNB just skill upgrades no more IN DA GRAVE No Reaper/Sage Ultimate weapons Monk gets oGCD positionals Monk still no disengage BRD glossed over briefly DRG aoe extends disembowel Reaper has a battle res Sage can weave after cast Two dance partners even bigger BLM explosions Astro brain smoothening TRIPLE MIDARE Mudra Tsubame PLD heals in GCD combo Pet rework = glorified dots Inner Release and Delirium now stack based Magic- only cooldowns reworked Melee gets useful raidwide mitigation DRG gets iconic dragon themed oGCD Hypercharge becomes stack based SMN gets WoL phase Ranged mitigation stacks Glare 1.5s cast GNB just skill upgrades no more IN DA GRAVE No Reaper/Sage Ultimate weapons Monk gets oGCD positionals Monk still no disengage BRD glossed over briefly DRG aoe extends disembowel Reaper has a battle res Sage can weave after cast Two dance partners even bigger BLM explosions Astro brain smoothening TRIPLE MIDARE Mudra Tsubame PLD heals in GCD combo Pet rework = glorified dots Inner Release and Delirium now stack based Magic- only cooldowns reworked Melee gets useful raidwide mitigation DRG gets iconic dragon themed oGCD Hypercharge becomes stack based
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SMN gets WoL phase
Ranged mitigation stacks
Glare 1.5s cast
GNB just skill upgrades
no more
IN DA GRAVE
No Reaper/Sage
Ultimate weapons
Monk gets oGCD positionals
Monk still no disengage
BRD glossed over briefly
DRG aoe extends disembowel
Reaper has a battle res
Sage can weave after cast
Two dance partners
even bigger BLM explosions
Astro brain smoothening
TRIPLE MIDARE
Mudra Tsubame
PLD heals in GCD combo
Pet rework = glorified dots
Inner Release
and Delirium
now stack based
Magic-only cooldowns reworked
Melee gets useful raidwide mitigation
DRG gets iconic dragon themed oGCD
Hypercharge
becomes
stack based