DNC gets a new dance for buffing the party Feint rework pepelaugh No changes to Addle AST changes are meh RDM becomes fun Ninja gains new oGCDs on a short cooldown BRD gets cool skills unlike Apex Arrow Provoke/shirk/tank stance function the same PLD gets a giga raid wide clemency BLM barely changes SAM becomes even more complex DRG animation locks reworked SMN gains a golden bahamut phase in its rotation DRK regains Dark Arts MNK has reduced positional reqs All casters can rez MCH has a new combo WAR gets oGCD fillers similar to DRK P. ranged have amplified RNG elements SCH becomes fun WHM has more movement abilities P. ranged see substantial changes Sage has intricate abilities GNB gets a new cartridge spender DNC gets a new dance for buffing the party Feint rework pepelaugh No changes to Addle AST changes are meh RDM becomes fun Ninja gains new oGCDs on a short cooldown BRD gets cool skills unlike Apex Arrow Provoke/shirk/tank stance function the same PLD gets a giga raid wide clemency BLM barely changes SAM becomes even more complex DRG animation locks reworked SMN gains a golden bahamut phase in its rotation DRK regains Dark Arts MNK has reduced positional reqs All casters can rez MCH has a new combo WAR gets oGCD fillers similar to DRK P. ranged have amplified RNG elements SCH becomes fun WHM has more movement abilities P. ranged see substantial changes Sage has intricate abilities GNB gets a new cartridge spender
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DNC gets a new dance for buffing the party
Feint rework pepelaugh
No changes to Addle
AST changes are meh
RDM becomes fun
Ninja gains new oGCDs on a short cooldown
BRD gets cool skills unlike Apex Arrow
Provoke/shirk/tank stance function the same
PLD gets a giga raid wide clemency
BLM barely changes
SAM becomes even more complex
DRG animation locks reworked
SMN gains a golden bahamut phase in its rotation
DRK regains Dark Arts
MNK has reduced positional reqs
All casters can rez
MCH has a new combo
WAR gets oGCD fillers similar to DRK
P. ranged have amplified RNG elements
SCH becomes fun
WHM has more movement abilities
P. ranged see substantial changes
Sage has intricate abilities
GNB gets a new cartridge spender