Feint rework pepelaugh DRK regains Dark Arts All casters can rez MCH has a new combo BLM barely changes P. ranged have amplified RNG elements DNC gets a new dance for buffing the party PLD gets a giga raid wide clemency P. ranged see substantial changes Provoke/shirk/tank stance function the same SMN gains a golden bahamut phase in its rotation AST changes are meh MNK has reduced positional reqs SCH becomes fun WAR gets oGCD fillers similar to DRK DRG animation locks reworked Sage has intricate abilities RDM becomes fun GNB gets a new cartridge spender Ninja gains new oGCDs on a short cooldown BRD gets cool skills unlike Apex Arrow No changes to Addle SAM becomes even more complex WHM has more movement abilities Feint rework pepelaugh DRK regains Dark Arts All casters can rez MCH has a new combo BLM barely changes P. ranged have amplified RNG elements DNC gets a new dance for buffing the party PLD gets a giga raid wide clemency P. ranged see substantial changes Provoke/shirk/tank stance function the same SMN gains a golden bahamut phase in its rotation AST changes are meh MNK has reduced positional reqs SCH becomes fun WAR gets oGCD fillers similar to DRK DRG animation locks reworked Sage has intricate abilities RDM becomes fun GNB gets a new cartridge spender Ninja gains new oGCDs on a short cooldown BRD gets cool skills unlike Apex Arrow No changes to Addle SAM becomes even more complex WHM has more movement abilities
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Feint rework pepelaugh
DRK regains Dark Arts
All casters can rez
MCH has a new combo
BLM barely changes
P. ranged have amplified RNG elements
DNC gets a new dance for buffing the party
PLD gets a giga raid wide clemency
P. ranged see substantial changes
Provoke/shirk/tank stance function the same
SMN gains a golden bahamut phase in its rotation
AST changes are meh
MNK has reduced positional reqs
SCH becomes fun
WAR gets oGCD fillers similar to DRK
DRG animation locks reworked
Sage has intricate abilities
RDM becomes fun
GNB gets a new cartridge spender
Ninja gains new oGCDs on a short cooldown
BRD gets cool skills unlike Apex Arrow
No changes to Addle
SAM becomes even more complex
WHM has more movement abilities