RDM becomes fun MNK has reduced positional reqs BRD gets cool skills unlike Apex Arrow P. ranged see substantial changes Ninja gains new oGCDs on a short cooldown DRK regains Dark Arts PLD gets a giga raid wide clemency GNB gets a new cartridge spender SCH becomes fun Feint rework pepelaugh No changes to Addle WAR gets oGCD fillers similar to DRK SMN gains a golden bahamut phase in its rotation AST changes are meh WHM has more movement abilities P. ranged have amplified RNG elements SAM becomes even more complex DNC gets a new dance for buffing the party DRG animation locks reworked Provoke/shirk/tank stance function the same BLM barely changes All casters can rez Sage has intricate abilities MCH has a new combo RDM becomes fun MNK has reduced positional reqs BRD gets cool skills unlike Apex Arrow P. ranged see substantial changes Ninja gains new oGCDs on a short cooldown DRK regains Dark Arts PLD gets a giga raid wide clemency GNB gets a new cartridge spender SCH becomes fun Feint rework pepelaugh No changes to Addle WAR gets oGCD fillers similar to DRK SMN gains a golden bahamut phase in its rotation AST changes are meh WHM has more movement abilities P. ranged have amplified RNG elements SAM becomes even more complex DNC gets a new dance for buffing the party DRG animation locks reworked Provoke/shirk/tank stance function the same BLM barely changes All casters can rez Sage has intricate abilities MCH has a new combo
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
RDM becomes fun
MNK has reduced positional reqs
BRD gets cool skills unlike Apex Arrow
P. ranged see substantial changes
Ninja gains new oGCDs on a short cooldown
DRK regains Dark Arts
PLD gets a giga raid wide clemency
GNB gets a new cartridge spender
SCH becomes fun
Feint rework pepelaugh
No changes to Addle
WAR gets oGCD fillers similar to DRK
SMN gains a golden bahamut phase in its rotation
AST changes are meh
WHM has more movement abilities
P. ranged have amplified RNG elements
SAM becomes even more complex
DNC gets a new dance for buffing the party
DRG animation locks reworked
Provoke/shirk/tank stance function the same
BLM barely changes
All casters can rez
Sage has intricate abilities
MCH has a new combo