PLD gets a giga raid wide clemency DNC gets a new dance for buffing the party Ninja gains new oGCDs on a short cooldown MCH has a new combo DRK regains Dark Arts AST changes are meh P. ranged have amplified RNG elements Provoke/shirk/tank stance function the same Sage has intricate abilities SCH becomes fun P. ranged see substantial changes No changes to Addle WAR gets oGCD fillers similar to DRK Feint rework pepelaugh BLM barely changes All casters can rez RDM becomes fun GNB gets a new cartridge spender SMN gains a golden bahamut phase in its rotation WHM has more movement abilities MNK has reduced positional reqs DRG animation locks reworked SAM becomes even more complex BRD gets cool skills unlike Apex Arrow PLD gets a giga raid wide clemency DNC gets a new dance for buffing the party Ninja gains new oGCDs on a short cooldown MCH has a new combo DRK regains Dark Arts AST changes are meh P. ranged have amplified RNG elements Provoke/shirk/tank stance function the same Sage has intricate abilities SCH becomes fun P. ranged see substantial changes No changes to Addle WAR gets oGCD fillers similar to DRK Feint rework pepelaugh BLM barely changes All casters can rez RDM becomes fun GNB gets a new cartridge spender SMN gains a golden bahamut phase in its rotation WHM has more movement abilities MNK has reduced positional reqs DRG animation locks reworked SAM becomes even more complex BRD gets cool skills unlike Apex Arrow
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PLD gets a giga raid wide clemency
DNC gets a new dance for buffing the party
Ninja gains new oGCDs on a short cooldown
MCH has a new combo
DRK regains Dark Arts
AST changes are meh
P. ranged have amplified RNG elements
Provoke/shirk/tank stance function the same
Sage has intricate abilities
SCH becomes fun
P. ranged see substantial changes
No changes to Addle
WAR gets oGCD fillers similar to DRK
Feint rework pepelaugh
BLM barely changes
All casters can rez
RDM becomes fun
GNB gets a new cartridge spender
SMN gains a golden bahamut phase in its rotation
WHM has more movement abilities
MNK has reduced positional reqs
DRG animation locks reworked
SAM becomes even more complex
BRD gets cool skills unlike Apex Arrow