WHM has more movement abilities BRD gets cool skills unlike Apex Arrow DNC gets a new dance for buffing the party All casters can rez RDM becomes fun PLD gets a giga raid wide clemency P. ranged see substantial changes SMN gains a golden bahamut phase in its rotation AST changes are meh Feint rework pepelaugh GNB gets a new cartridge spender DRG animation locks reworked Ninja gains new oGCDs on a short cooldown MCH has a new combo No changes to Addle Provoke/shirk/tank stance function the same DRK regains Dark Arts MNK has reduced positional reqs SCH becomes fun BLM barely changes SAM becomes even more complex Sage has intricate abilities WAR gets oGCD fillers similar to DRK P. ranged have amplified RNG elements WHM has more movement abilities BRD gets cool skills unlike Apex Arrow DNC gets a new dance for buffing the party All casters can rez RDM becomes fun PLD gets a giga raid wide clemency P. ranged see substantial changes SMN gains a golden bahamut phase in its rotation AST changes are meh Feint rework pepelaugh GNB gets a new cartridge spender DRG animation locks reworked Ninja gains new oGCDs on a short cooldown MCH has a new combo No changes to Addle Provoke/shirk/tank stance function the same DRK regains Dark Arts MNK has reduced positional reqs SCH becomes fun BLM barely changes SAM becomes even more complex Sage has intricate abilities WAR gets oGCD fillers similar to DRK P. ranged have amplified RNG elements
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
WHM has more movement abilities
BRD gets cool skills unlike Apex Arrow
DNC gets a new dance for buffing the party
All casters can rez
RDM becomes fun
PLD gets a giga raid wide clemency
P. ranged see substantial changes
SMN gains a golden bahamut phase in its rotation
AST changes are meh
Feint rework pepelaugh
GNB gets a new cartridge spender
DRG animation locks reworked
Ninja gains new oGCDs on a short cooldown
MCH has a new combo
No changes to Addle
Provoke/shirk/tank stance function the same
DRK regains Dark Arts
MNK has reduced positional reqs
SCH becomes fun
BLM barely changes
SAM becomes even more complex
Sage has intricate abilities
WAR gets oGCD fillers similar to DRK
P. ranged have amplified RNG elements