DRK regains Dark Arts WHM has more movement abilities PLD gets a giga raid wide clemency SCH becomes fun GNB gets a new cartridge spender SMN gains a golden bahamut phase in its rotation DNC gets a new dance for buffing the party RDM becomes fun P. ranged have amplified RNG elements Provoke/shirk/tank stance function the same No changes to Addle AST changes are meh Ninja gains new oGCDs on a short cooldown MNK has reduced positional reqs Sage has intricate abilities WAR gets oGCD fillers similar to DRK BLM barely changes BRD gets cool skills unlike Apex Arrow All casters can rez Feint rework pepelaugh MCH has a new combo SAM becomes even more complex DRG animation locks reworked P. ranged see substantial changes DRK regains Dark Arts WHM has more movement abilities PLD gets a giga raid wide clemency SCH becomes fun GNB gets a new cartridge spender SMN gains a golden bahamut phase in its rotation DNC gets a new dance for buffing the party RDM becomes fun P. ranged have amplified RNG elements Provoke/shirk/tank stance function the same No changes to Addle AST changes are meh Ninja gains new oGCDs on a short cooldown MNK has reduced positional reqs Sage has intricate abilities WAR gets oGCD fillers similar to DRK BLM barely changes BRD gets cool skills unlike Apex Arrow All casters can rez Feint rework pepelaugh MCH has a new combo SAM becomes even more complex DRG animation locks reworked P. ranged see substantial changes
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DRK regains Dark Arts
WHM has more movement abilities
PLD gets a giga raid wide clemency
SCH becomes fun
GNB gets a new cartridge spender
SMN gains a golden bahamut phase in its rotation
DNC gets a new dance for buffing the party
RDM becomes fun
P. ranged have amplified RNG elements
Provoke/shirk/tank stance function the same
No changes to Addle
AST changes are meh
Ninja gains new oGCDs on a short cooldown
MNK has reduced positional reqs
Sage has intricate abilities
WAR gets oGCD fillers similar to DRK
BLM barely changes
BRD gets cool skills unlike Apex Arrow
All casters can rez
Feint rework pepelaugh
MCH has a new combo
SAM becomes even more complex
DRG animation locks reworked
P. ranged see substantial changes