P. ranged have amplified RNG elements AST changes are meh RDM becomes fun No changes to Addle BRD gets cool skills unlike Apex Arrow Provoke/shirk/tank stance function the same SCH becomes fun PLD gets a giga raid wide clemency Ninja gains new oGCDs on a short cooldown WAR gets oGCD fillers similar to DRK MCH has a new combo Feint rework pepelaugh DRK regains Dark Arts WHM has more movement abilities BLM barely changes DRG animation locks reworked GNB gets a new cartridge spender P. ranged see substantial changes All casters can rez DNC gets a new dance for buffing the party Sage has intricate abilities SMN gains a golden bahamut phase in its rotation MNK has reduced positional reqs SAM becomes even more complex P. ranged have amplified RNG elements AST changes are meh RDM becomes fun No changes to Addle BRD gets cool skills unlike Apex Arrow Provoke/shirk/tank stance function the same SCH becomes fun PLD gets a giga raid wide clemency Ninja gains new oGCDs on a short cooldown WAR gets oGCD fillers similar to DRK MCH has a new combo Feint rework pepelaugh DRK regains Dark Arts WHM has more movement abilities BLM barely changes DRG animation locks reworked GNB gets a new cartridge spender P. ranged see substantial changes All casters can rez DNC gets a new dance for buffing the party Sage has intricate abilities SMN gains a golden bahamut phase in its rotation MNK has reduced positional reqs SAM becomes even more complex
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
P. ranged have amplified RNG elements
AST changes are meh
RDM becomes fun
No changes to Addle
BRD gets cool skills unlike Apex Arrow
Provoke/shirk/tank stance function the same
SCH becomes fun
PLD gets a giga raid wide clemency
Ninja gains new oGCDs on a short cooldown
WAR gets oGCD fillers similar to DRK
MCH has a new combo
Feint rework pepelaugh
DRK regains Dark Arts
WHM has more movement abilities
BLM barely changes
DRG animation locks reworked
GNB gets a new cartridge spender
P. ranged see substantial changes
All casters can rez
DNC gets a new dance for buffing the party
Sage has intricate abilities
SMN gains a golden bahamut phase in its rotation
MNK has reduced positional reqs
SAM becomes even more complex