ANIMATIONIMAGINARYOBJECTSEXPLOSIVESECONDARYACTIONDRAWNPASSAGEHOLESINWALLSSILHOUETTESQUASHANDSTRETCHTIMINGLAWFree!APPEALSWALLOWEDOBJECTSEXAGGERATIONSTRONGDETERMINATIONSLOWIN ANDOUTSTAGINGSUPERPOWERGRAVITYSTRIGHTAHEADACTIONINVINCIBILITYANTICIPATIONARCSQUASHINGSOLIDDRAWINGANIMATIONIMAGINARYOBJECTSEXPLOSIVESECONDARYACTIONDRAWNPASSAGEHOLESINWALLSSILHOUETTESQUASHANDSTRETCHTIMINGLAWFree!APPEALSWALLOWEDOBJECTSEXAGGERATIONSTRONGDETERMINATIONSLOWIN ANDOUTSTAGINGSUPERPOWERGRAVITYSTRIGHTAHEADACTIONINVINCIBILITYANTICIPATIONARCSQUASHINGSOLIDDRAWING

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ANIMATION
  2. IMAGINARY OBJECTS
  3. EXPLOSIVE
  4. SECONDARY ACTION
  5. DRAWN PASSAGE
  6. HOLES IN WALLS
  7. SILHOUETTE
  8. SQUASH AND STRETCH
  9. TIMING
  10. LAW
  11. Free!
  12. APPEAL
  13. SWALLOWED OBJECTS
  14. EXAGGERATION
  15. STRONG DETERMINATION
  16. SLOW IN AND OUT
  17. STAGING
  18. SUPERPOWER
  19. GRAVITY
  20. STRIGHT AHEAD ACTION
  21. INVINCIBILITY
  22. ANTICIPATION
  23. ARC
  24. SQUASHING
  25. SOLID DRAWING