DRAWNPASSAGETIMINGINVINCIBILITYARCSWALLOWEDOBJECTSSLOWIN ANDOUTFree!STAGINGSTRIGHTAHEADACTIONSTRONGDETERMINATIONEXPLOSIVESOLIDDRAWINGSQUASHINGEXAGGERATIONHOLESINWALLSSQUASHANDSTRETCHANTICIPATIONSECONDARYACTIONSUPERPOWERSILHOUETTEGRAVITYIMAGINARYOBJECTSAPPEALLAWANIMATIONDRAWNPASSAGETIMINGINVINCIBILITYARCSWALLOWEDOBJECTSSLOWIN ANDOUTFree!STAGINGSTRIGHTAHEADACTIONSTRONGDETERMINATIONEXPLOSIVESOLIDDRAWINGSQUASHINGEXAGGERATIONHOLESINWALLSSQUASHANDSTRETCHANTICIPATIONSECONDARYACTIONSUPERPOWERSILHOUETTEGRAVITYIMAGINARYOBJECTSAPPEALLAWANIMATION

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DRAWN PASSAGE
  2. TIMING
  3. INVINCIBILITY
  4. ARC
  5. SWALLOWED OBJECTS
  6. SLOW IN AND OUT
  7. Free!
  8. STAGING
  9. STRIGHT AHEAD ACTION
  10. STRONG DETERMINATION
  11. EXPLOSIVE
  12. SOLID DRAWING
  13. SQUASHING
  14. EXAGGERATION
  15. HOLES IN WALLS
  16. SQUASH AND STRETCH
  17. ANTICIPATION
  18. SECONDARY ACTION
  19. SUPERPOWER
  20. SILHOUETTE
  21. GRAVITY
  22. IMAGINARY OBJECTS
  23. APPEAL
  24. LAW
  25. ANIMATION