ANTICIPATIONIMAGINARYOBJECTSLAWHOLESINWALLSEXAGGERATIONAPPEALDRAWNPASSAGESQUASHANDSTRETCHSILHOUETTESTRIGHTAHEADACTIONSQUASHINGARCSTRONGDETERMINATIONEXPLOSIVESTAGINGSLOWIN ANDOUTSWALLOWEDOBJECTSFree!INVINCIBILITYSECONDARYACTIONSUPERPOWERANIMATIONGRAVITYTIMINGSOLIDDRAWINGANTICIPATIONIMAGINARYOBJECTSLAWHOLESINWALLSEXAGGERATIONAPPEALDRAWNPASSAGESQUASHANDSTRETCHSILHOUETTESTRIGHTAHEADACTIONSQUASHINGARCSTRONGDETERMINATIONEXPLOSIVESTAGINGSLOWIN ANDOUTSWALLOWEDOBJECTSFree!INVINCIBILITYSECONDARYACTIONSUPERPOWERANIMATIONGRAVITYTIMINGSOLIDDRAWING

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ANTICIPATION
  2. IMAGINARY OBJECTS
  3. LAW
  4. HOLES IN WALLS
  5. EXAGGERATION
  6. APPEAL
  7. DRAWN PASSAGE
  8. SQUASH AND STRETCH
  9. SILHOUETTE
  10. STRIGHT AHEAD ACTION
  11. SQUASHING
  12. ARC
  13. STRONG DETERMINATION
  14. EXPLOSIVE
  15. STAGING
  16. SLOW IN AND OUT
  17. SWALLOWED OBJECTS
  18. Free!
  19. INVINCIBILITY
  20. SECONDARY ACTION
  21. SUPERPOWER
  22. ANIMATION
  23. GRAVITY
  24. TIMING
  25. SOLID DRAWING