LAWEXPLOSIVEAPPEALANTICIPATIONSECONDARYACTIONSWALLOWEDOBJECTSEXAGGERATIONGRAVITYHOLESINWALLSANIMATIONSOLIDDRAWINGSTRONGDETERMINATIONSTRIGHTAHEADACTIONSILHOUETTEFree!STAGINGIMAGINARYOBJECTSDRAWNPASSAGESQUASHINGSUPERPOWERSLOWIN ANDOUTTIMINGINVINCIBILITYARCSQUASHANDSTRETCHLAWEXPLOSIVEAPPEALANTICIPATIONSECONDARYACTIONSWALLOWEDOBJECTSEXAGGERATIONGRAVITYHOLESINWALLSANIMATIONSOLIDDRAWINGSTRONGDETERMINATIONSTRIGHTAHEADACTIONSILHOUETTEFree!STAGINGIMAGINARYOBJECTSDRAWNPASSAGESQUASHINGSUPERPOWERSLOWIN ANDOUTTIMINGINVINCIBILITYARCSQUASHANDSTRETCH

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LAW
  2. EXPLOSIVE
  3. APPEAL
  4. ANTICIPATION
  5. SECONDARY ACTION
  6. SWALLOWED OBJECTS
  7. EXAGGERATION
  8. GRAVITY
  9. HOLES IN WALLS
  10. ANIMATION
  11. SOLID DRAWING
  12. STRONG DETERMINATION
  13. STRIGHT AHEAD ACTION
  14. SILHOUETTE
  15. Free!
  16. STAGING
  17. IMAGINARY OBJECTS
  18. DRAWN PASSAGE
  19. SQUASHING
  20. SUPERPOWER
  21. SLOW IN AND OUT
  22. TIMING
  23. INVINCIBILITY
  24. ARC
  25. SQUASH AND STRETCH