EXPLOSIVELAWSTRIGHTAHEADACTIONSECONDARYACTIONINVINCIBILITYFree!ANIMATIONARCSLOWIN ANDOUTSWALLOWEDOBJECTSSQUASHANDSTRETCHSQUASHINGEXAGGERATIONHOLESINWALLSANTICIPATIONSUPERPOWERDRAWNPASSAGETIMINGSILHOUETTESTRONGDETERMINATIONGRAVITYSTAGINGIMAGINARYOBJECTSAPPEALSOLIDDRAWINGEXPLOSIVELAWSTRIGHTAHEADACTIONSECONDARYACTIONINVINCIBILITYFree!ANIMATIONARCSLOWIN ANDOUTSWALLOWEDOBJECTSSQUASHANDSTRETCHSQUASHINGEXAGGERATIONHOLESINWALLSANTICIPATIONSUPERPOWERDRAWNPASSAGETIMINGSILHOUETTESTRONGDETERMINATIONGRAVITYSTAGINGIMAGINARYOBJECTSAPPEALSOLIDDRAWING

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. EXPLOSIVE
  2. LAW
  3. STRIGHT AHEAD ACTION
  4. SECONDARY ACTION
  5. INVINCIBILITY
  6. Free!
  7. ANIMATION
  8. ARC
  9. SLOW IN AND OUT
  10. SWALLOWED OBJECTS
  11. SQUASH AND STRETCH
  12. SQUASHING
  13. EXAGGERATION
  14. HOLES IN WALLS
  15. ANTICIPATION
  16. SUPERPOWER
  17. DRAWN PASSAGE
  18. TIMING
  19. SILHOUETTE
  20. STRONG DETERMINATION
  21. GRAVITY
  22. STAGING
  23. IMAGINARY OBJECTS
  24. APPEAL
  25. SOLID DRAWING