STRIGHTAHEADACTIONSWALLOWEDOBJECTSAPPEALSTRONGDETERMINATIONARCEXAGGERATIONLAWSILHOUETTEFree!INVINCIBILITYDRAWNPASSAGEANTICIPATIONSECONDARYACTIONSQUASHANDSTRETCHEXPLOSIVESUPERPOWERSOLIDDRAWINGGRAVITYSTAGINGSLOWIN ANDOUTTIMINGHOLESINWALLSANIMATIONSQUASHINGIMAGINARYOBJECTSSTRIGHTAHEADACTIONSWALLOWEDOBJECTSAPPEALSTRONGDETERMINATIONARCEXAGGERATIONLAWSILHOUETTEFree!INVINCIBILITYDRAWNPASSAGEANTICIPATIONSECONDARYACTIONSQUASHANDSTRETCHEXPLOSIVESUPERPOWERSOLIDDRAWINGGRAVITYSTAGINGSLOWIN ANDOUTTIMINGHOLESINWALLSANIMATIONSQUASHINGIMAGINARYOBJECTS

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. STRIGHT AHEAD ACTION
  2. SWALLOWED OBJECTS
  3. APPEAL
  4. STRONG DETERMINATION
  5. ARC
  6. EXAGGERATION
  7. LAW
  8. SILHOUETTE
  9. Free!
  10. INVINCIBILITY
  11. DRAWN PASSAGE
  12. ANTICIPATION
  13. SECONDARY ACTION
  14. SQUASH AND STRETCH
  15. EXPLOSIVE
  16. SUPERPOWER
  17. SOLID DRAWING
  18. GRAVITY
  19. STAGING
  20. SLOW IN AND OUT
  21. TIMING
  22. HOLES IN WALLS
  23. ANIMATION
  24. SQUASHING
  25. IMAGINARY OBJECTS