LAWDRAWNPASSAGEANTICIPATIONSILHOUETTEARCAPPEALSQUASHANDSTRETCHIMAGINARYOBJECTSEXPLOSIVEGRAVITYSTRONGDETERMINATIONSLOWIN ANDOUTSOLIDDRAWINGSTRIGHTAHEADACTIONHOLESINWALLSFree!ANIMATIONSQUASHINGSECONDARYACTIONSTAGINGSUPERPOWERINVINCIBILITYTIMINGEXAGGERATIONSWALLOWEDOBJECTSLAWDRAWNPASSAGEANTICIPATIONSILHOUETTEARCAPPEALSQUASHANDSTRETCHIMAGINARYOBJECTSEXPLOSIVEGRAVITYSTRONGDETERMINATIONSLOWIN ANDOUTSOLIDDRAWINGSTRIGHTAHEADACTIONHOLESINWALLSFree!ANIMATIONSQUASHINGSECONDARYACTIONSTAGINGSUPERPOWERINVINCIBILITYTIMINGEXAGGERATIONSWALLOWEDOBJECTS

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LAW
  2. DRAWN PASSAGE
  3. ANTICIPATION
  4. SILHOUETTE
  5. ARC
  6. APPEAL
  7. SQUASH AND STRETCH
  8. IMAGINARY OBJECTS
  9. EXPLOSIVE
  10. GRAVITY
  11. STRONG DETERMINATION
  12. SLOW IN AND OUT
  13. SOLID DRAWING
  14. STRIGHT AHEAD ACTION
  15. HOLES IN WALLS
  16. Free!
  17. ANIMATION
  18. SQUASHING
  19. SECONDARY ACTION
  20. STAGING
  21. SUPERPOWER
  22. INVINCIBILITY
  23. TIMING
  24. EXAGGERATION
  25. SWALLOWED OBJECTS