IMAGINARYOBJECTSARCSUPERPOWERSLOWIN ANDOUTANIMATIONEXAGGERATIONSTAGINGEXPLOSIVESILHOUETTESTRIGHTAHEADACTIONLAWGRAVITYSECONDARYACTIONFree!SOLIDDRAWINGAPPEALSWALLOWEDOBJECTSHOLESINWALLSINVINCIBILITYDRAWNPASSAGEANTICIPATIONSQUASHINGTIMINGSQUASHANDSTRETCHSTRONGDETERMINATIONIMAGINARYOBJECTSARCSUPERPOWERSLOWIN ANDOUTANIMATIONEXAGGERATIONSTAGINGEXPLOSIVESILHOUETTESTRIGHTAHEADACTIONLAWGRAVITYSECONDARYACTIONFree!SOLIDDRAWINGAPPEALSWALLOWEDOBJECTSHOLESINWALLSINVINCIBILITYDRAWNPASSAGEANTICIPATIONSQUASHINGTIMINGSQUASHANDSTRETCHSTRONGDETERMINATION

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. IMAGINARY OBJECTS
  2. ARC
  3. SUPERPOWER
  4. SLOW IN AND OUT
  5. ANIMATION
  6. EXAGGERATION
  7. STAGING
  8. EXPLOSIVE
  9. SILHOUETTE
  10. STRIGHT AHEAD ACTION
  11. LAW
  12. GRAVITY
  13. SECONDARY ACTION
  14. Free!
  15. SOLID DRAWING
  16. APPEAL
  17. SWALLOWED OBJECTS
  18. HOLES IN WALLS
  19. INVINCIBILITY
  20. DRAWN PASSAGE
  21. ANTICIPATION
  22. SQUASHING
  23. TIMING
  24. SQUASH AND STRETCH
  25. STRONG DETERMINATION