SQUASHINGSQUASHANDSTRETCHTIMINGSTAGINGINVINCIBILITYDRAWNPASSAGEEXAGGERATIONSTRIGHTAHEADACTIONSILHOUETTEHOLESINWALLSANTICIPATIONSWALLOWEDOBJECTSEXPLOSIVEGRAVITYIMAGINARYOBJECTSSECONDARYACTIONSTRONGDETERMINATIONSUPERPOWERAPPEALSLOWIN ANDOUTANIMATIONARCSOLIDDRAWINGLAWFree!SQUASHINGSQUASHANDSTRETCHTIMINGSTAGINGINVINCIBILITYDRAWNPASSAGEEXAGGERATIONSTRIGHTAHEADACTIONSILHOUETTEHOLESINWALLSANTICIPATIONSWALLOWEDOBJECTSEXPLOSIVEGRAVITYIMAGINARYOBJECTSSECONDARYACTIONSTRONGDETERMINATIONSUPERPOWERAPPEALSLOWIN ANDOUTANIMATIONARCSOLIDDRAWINGLAWFree!

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SQUASHING
  2. SQUASH AND STRETCH
  3. TIMING
  4. STAGING
  5. INVINCIBILITY
  6. DRAWN PASSAGE
  7. EXAGGERATION
  8. STRIGHT AHEAD ACTION
  9. SILHOUETTE
  10. HOLES IN WALLS
  11. ANTICIPATION
  12. SWALLOWED OBJECTS
  13. EXPLOSIVE
  14. GRAVITY
  15. IMAGINARY OBJECTS
  16. SECONDARY ACTION
  17. STRONG DETERMINATION
  18. SUPERPOWER
  19. APPEAL
  20. SLOW IN AND OUT
  21. ANIMATION
  22. ARC
  23. SOLID DRAWING
  24. LAW
  25. Free!