SUPERPOWERSTAGINGFree!APPEALARCEXPLOSIVESWALLOWEDOBJECTSSTRIGHTAHEADACTIONIMAGINARYOBJECTSHOLESINWALLSSQUASHINGSECONDARYACTIONGRAVITYTIMINGLAWSQUASHANDSTRETCHSILHOUETTEEXAGGERATIONANIMATIONDRAWNPASSAGESTRONGDETERMINATIONSLOWIN ANDOUTINVINCIBILITYANTICIPATIONSOLIDDRAWINGSUPERPOWERSTAGINGFree!APPEALARCEXPLOSIVESWALLOWEDOBJECTSSTRIGHTAHEADACTIONIMAGINARYOBJECTSHOLESINWALLSSQUASHINGSECONDARYACTIONGRAVITYTIMINGLAWSQUASHANDSTRETCHSILHOUETTEEXAGGERATIONANIMATIONDRAWNPASSAGESTRONGDETERMINATIONSLOWIN ANDOUTINVINCIBILITYANTICIPATIONSOLIDDRAWING

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SUPERPOWER
  2. STAGING
  3. Free!
  4. APPEAL
  5. ARC
  6. EXPLOSIVE
  7. SWALLOWED OBJECTS
  8. STRIGHT AHEAD ACTION
  9. IMAGINARY OBJECTS
  10. HOLES IN WALLS
  11. SQUASHING
  12. SECONDARY ACTION
  13. GRAVITY
  14. TIMING
  15. LAW
  16. SQUASH AND STRETCH
  17. SILHOUETTE
  18. EXAGGERATION
  19. ANIMATION
  20. DRAWN PASSAGE
  21. STRONG DETERMINATION
  22. SLOW IN AND OUT
  23. INVINCIBILITY
  24. ANTICIPATION
  25. SOLID DRAWING