Free!SWALLOWEDOBJECTSSILHOUETTEDRAWNPASSAGEGRAVITYSUPERPOWEREXPLOSIVETIMINGINVINCIBILITYSQUASHINGANTICIPATIONSTAGINGHOLESINWALLSSTRIGHTAHEADACTIONLAWANIMATIONIMAGINARYOBJECTSSOLIDDRAWINGEXAGGERATIONSTRONGDETERMINATIONSECONDARYACTIONAPPEALARCSLOWIN ANDOUTSQUASHANDSTRETCHFree!SWALLOWEDOBJECTSSILHOUETTEDRAWNPASSAGEGRAVITYSUPERPOWEREXPLOSIVETIMINGINVINCIBILITYSQUASHINGANTICIPATIONSTAGINGHOLESINWALLSSTRIGHTAHEADACTIONLAWANIMATIONIMAGINARYOBJECTSSOLIDDRAWINGEXAGGERATIONSTRONGDETERMINATIONSECONDARYACTIONAPPEALARCSLOWIN ANDOUTSQUASHANDSTRETCH

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. SWALLOWED OBJECTS
  3. SILHOUETTE
  4. DRAWN PASSAGE
  5. GRAVITY
  6. SUPERPOWER
  7. EXPLOSIVE
  8. TIMING
  9. INVINCIBILITY
  10. SQUASHING
  11. ANTICIPATION
  12. STAGING
  13. HOLES IN WALLS
  14. STRIGHT AHEAD ACTION
  15. LAW
  16. ANIMATION
  17. IMAGINARY OBJECTS
  18. SOLID DRAWING
  19. EXAGGERATION
  20. STRONG DETERMINATION
  21. SECONDARY ACTION
  22. APPEAL
  23. ARC
  24. SLOW IN AND OUT
  25. SQUASH AND STRETCH