APPEALSTRONGDETERMINATIONSTAGINGHOLESINWALLSSQUASHINGANIMATIONSOLIDDRAWINGINVINCIBILITYSUPERPOWERSTRIGHTAHEADACTIONLAWSECONDARYACTIONSLOWIN ANDOUTEXPLOSIVEEXAGGERATIONARCSWALLOWEDOBJECTSDRAWNPASSAGEGRAVITYIMAGINARYOBJECTSTIMINGFree!ANTICIPATIONSILHOUETTESQUASHANDSTRETCHAPPEALSTRONGDETERMINATIONSTAGINGHOLESINWALLSSQUASHINGANIMATIONSOLIDDRAWINGINVINCIBILITYSUPERPOWERSTRIGHTAHEADACTIONLAWSECONDARYACTIONSLOWIN ANDOUTEXPLOSIVEEXAGGERATIONARCSWALLOWEDOBJECTSDRAWNPASSAGEGRAVITYIMAGINARYOBJECTSTIMINGFree!ANTICIPATIONSILHOUETTESQUASHANDSTRETCH

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. APPEAL
  2. STRONG DETERMINATION
  3. STAGING
  4. HOLES IN WALLS
  5. SQUASHING
  6. ANIMATION
  7. SOLID DRAWING
  8. INVINCIBILITY
  9. SUPERPOWER
  10. STRIGHT AHEAD ACTION
  11. LAW
  12. SECONDARY ACTION
  13. SLOW IN AND OUT
  14. EXPLOSIVE
  15. EXAGGERATION
  16. ARC
  17. SWALLOWED OBJECTS
  18. DRAWN PASSAGE
  19. GRAVITY
  20. IMAGINARY OBJECTS
  21. TIMING
  22. Free!
  23. ANTICIPATION
  24. SILHOUETTE
  25. SQUASH AND STRETCH