SECONDARYACTIONAPPEALINVINCIBILITYARCEXAGGERATIONSTRONGDETERMINATIONSILHOUETTESWALLOWEDOBJECTSGRAVITYSQUASHINGANIMATIONDRAWNPASSAGESTRIGHTAHEADACTIONFree!STAGINGEXPLOSIVESQUASHANDSTRETCHLAWSLOWIN ANDOUTHOLESINWALLSIMAGINARYOBJECTSSOLIDDRAWINGTIMINGSUPERPOWERANTICIPATIONSECONDARYACTIONAPPEALINVINCIBILITYARCEXAGGERATIONSTRONGDETERMINATIONSILHOUETTESWALLOWEDOBJECTSGRAVITYSQUASHINGANIMATIONDRAWNPASSAGESTRIGHTAHEADACTIONFree!STAGINGEXPLOSIVESQUASHANDSTRETCHLAWSLOWIN ANDOUTHOLESINWALLSIMAGINARYOBJECTSSOLIDDRAWINGTIMINGSUPERPOWERANTICIPATION

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SECONDARY ACTION
  2. APPEAL
  3. INVINCIBILITY
  4. ARC
  5. EXAGGERATION
  6. STRONG DETERMINATION
  7. SILHOUETTE
  8. SWALLOWED OBJECTS
  9. GRAVITY
  10. SQUASHING
  11. ANIMATION
  12. DRAWN PASSAGE
  13. STRIGHT AHEAD ACTION
  14. Free!
  15. STAGING
  16. EXPLOSIVE
  17. SQUASH AND STRETCH
  18. LAW
  19. SLOW IN AND OUT
  20. HOLES IN WALLS
  21. IMAGINARY OBJECTS
  22. SOLID DRAWING
  23. TIMING
  24. SUPERPOWER
  25. ANTICIPATION