TIMINGSQUASHINGSUPERPOWERANTICIPATIONANIMATIONHOLESINWALLSIMAGINARYOBJECTSGRAVITYSQUASHANDSTRETCHSTRIGHTAHEADACTIONLAWARCSTAGINGDRAWNPASSAGEEXAGGERATIONEXPLOSIVESTRONGDETERMINATIONFree!SILHOUETTESLOWIN ANDOUTSWALLOWEDOBJECTSAPPEALINVINCIBILITYSOLIDDRAWINGSECONDARYACTIONTIMINGSQUASHINGSUPERPOWERANTICIPATIONANIMATIONHOLESINWALLSIMAGINARYOBJECTSGRAVITYSQUASHANDSTRETCHSTRIGHTAHEADACTIONLAWARCSTAGINGDRAWNPASSAGEEXAGGERATIONEXPLOSIVESTRONGDETERMINATIONFree!SILHOUETTESLOWIN ANDOUTSWALLOWEDOBJECTSAPPEALINVINCIBILITYSOLIDDRAWINGSECONDARYACTION

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TIMING
  2. SQUASHING
  3. SUPERPOWER
  4. ANTICIPATION
  5. ANIMATION
  6. HOLES IN WALLS
  7. IMAGINARY OBJECTS
  8. GRAVITY
  9. SQUASH AND STRETCH
  10. STRIGHT AHEAD ACTION
  11. LAW
  12. ARC
  13. STAGING
  14. DRAWN PASSAGE
  15. EXAGGERATION
  16. EXPLOSIVE
  17. STRONG DETERMINATION
  18. Free!
  19. SILHOUETTE
  20. SLOW IN AND OUT
  21. SWALLOWED OBJECTS
  22. APPEAL
  23. INVINCIBILITY
  24. SOLID DRAWING
  25. SECONDARY ACTION