ANTICIPATIONFree!ARCAPPEALEXPLOSIVESOLIDDRAWINGSQUASHINGSTAGINGLAWSTRONGDETERMINATIONGRAVITYEXAGGERATIONSUPERPOWERSECONDARYACTIONSLOWIN ANDOUTSQUASHANDSTRETCHTIMINGANIMATIONSWALLOWEDOBJECTSHOLESINWALLSSTRIGHTAHEADACTIONINVINCIBILITYSILHOUETTEIMAGINARYOBJECTSDRAWNPASSAGEANTICIPATIONFree!ARCAPPEALEXPLOSIVESOLIDDRAWINGSQUASHINGSTAGINGLAWSTRONGDETERMINATIONGRAVITYEXAGGERATIONSUPERPOWERSECONDARYACTIONSLOWIN ANDOUTSQUASHANDSTRETCHTIMINGANIMATIONSWALLOWEDOBJECTSHOLESINWALLSSTRIGHTAHEADACTIONINVINCIBILITYSILHOUETTEIMAGINARYOBJECTSDRAWNPASSAGE

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ANTICIPATION
  2. Free!
  3. ARC
  4. APPEAL
  5. EXPLOSIVE
  6. SOLID DRAWING
  7. SQUASHING
  8. STAGING
  9. LAW
  10. STRONG DETERMINATION
  11. GRAVITY
  12. EXAGGERATION
  13. SUPERPOWER
  14. SECONDARY ACTION
  15. SLOW IN AND OUT
  16. SQUASH AND STRETCH
  17. TIMING
  18. ANIMATION
  19. SWALLOWED OBJECTS
  20. HOLES IN WALLS
  21. STRIGHT AHEAD ACTION
  22. INVINCIBILITY
  23. SILHOUETTE
  24. IMAGINARY OBJECTS
  25. DRAWN PASSAGE