SWALLOWEDOBJECTSINVINCIBILITYSUPERPOWERSTRONGDETERMINATIONHOLESINWALLSLAWSLOWIN ANDOUTEXAGGERATIONEXPLOSIVESTRIGHTAHEADACTIONSECONDARYACTIONSQUASHANDSTRETCHSILHOUETTEIMAGINARYOBJECTSAPPEALARCSQUASHINGGRAVITYSOLIDDRAWINGANIMATIONFree!DRAWNPASSAGETIMINGSTAGINGANTICIPATIONSWALLOWEDOBJECTSINVINCIBILITYSUPERPOWERSTRONGDETERMINATIONHOLESINWALLSLAWSLOWIN ANDOUTEXAGGERATIONEXPLOSIVESTRIGHTAHEADACTIONSECONDARYACTIONSQUASHANDSTRETCHSILHOUETTEIMAGINARYOBJECTSAPPEALARCSQUASHINGGRAVITYSOLIDDRAWINGANIMATIONFree!DRAWNPASSAGETIMINGSTAGINGANTICIPATION

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SWALLOWED OBJECTS
  2. INVINCIBILITY
  3. SUPERPOWER
  4. STRONG DETERMINATION
  5. HOLES IN WALLS
  6. LAW
  7. SLOW IN AND OUT
  8. EXAGGERATION
  9. EXPLOSIVE
  10. STRIGHT AHEAD ACTION
  11. SECONDARY ACTION
  12. SQUASH AND STRETCH
  13. SILHOUETTE
  14. IMAGINARY OBJECTS
  15. APPEAL
  16. ARC
  17. SQUASHING
  18. GRAVITY
  19. SOLID DRAWING
  20. ANIMATION
  21. Free!
  22. DRAWN PASSAGE
  23. TIMING
  24. STAGING
  25. ANTICIPATION