SWALLOWEDOBJECTSSTRIGHTAHEADACTIONSOLIDDRAWINGFree!EXAGGERATIONSUPERPOWERSQUASHINGDRAWNPASSAGEANIMATIONANTICIPATIONSECONDARYACTIONSQUASHANDSTRETCHTIMINGGRAVITYLAWARCHOLESINWALLSSLOWIN ANDOUTAPPEALSILHOUETTEIMAGINARYOBJECTSEXPLOSIVESTRONGDETERMINATIONSTAGINGINVINCIBILITYSWALLOWEDOBJECTSSTRIGHTAHEADACTIONSOLIDDRAWINGFree!EXAGGERATIONSUPERPOWERSQUASHINGDRAWNPASSAGEANIMATIONANTICIPATIONSECONDARYACTIONSQUASHANDSTRETCHTIMINGGRAVITYLAWARCHOLESINWALLSSLOWIN ANDOUTAPPEALSILHOUETTEIMAGINARYOBJECTSEXPLOSIVESTRONGDETERMINATIONSTAGINGINVINCIBILITY

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SWALLOWED OBJECTS
  2. STRIGHT AHEAD ACTION
  3. SOLID DRAWING
  4. Free!
  5. EXAGGERATION
  6. SUPERPOWER
  7. SQUASHING
  8. DRAWN PASSAGE
  9. ANIMATION
  10. ANTICIPATION
  11. SECONDARY ACTION
  12. SQUASH AND STRETCH
  13. TIMING
  14. GRAVITY
  15. LAW
  16. ARC
  17. HOLES IN WALLS
  18. SLOW IN AND OUT
  19. APPEAL
  20. SILHOUETTE
  21. IMAGINARY OBJECTS
  22. EXPLOSIVE
  23. STRONG DETERMINATION
  24. STAGING
  25. INVINCIBILITY