HOLESINWALLSDRAWNPASSAGELAWSQUASHINGSTRIGHTAHEADACTIONGRAVITYSTAGINGSTRONGDETERMINATIONSILHOUETTESLOWIN ANDOUTAPPEALINVINCIBILITYANTICIPATIONSECONDARYACTIONSWALLOWEDOBJECTSARCSUPERPOWERANIMATIONIMAGINARYOBJECTSEXAGGERATIONEXPLOSIVEFree!SOLIDDRAWINGTIMINGSQUASHANDSTRETCHHOLESINWALLSDRAWNPASSAGELAWSQUASHINGSTRIGHTAHEADACTIONGRAVITYSTAGINGSTRONGDETERMINATIONSILHOUETTESLOWIN ANDOUTAPPEALINVINCIBILITYANTICIPATIONSECONDARYACTIONSWALLOWEDOBJECTSARCSUPERPOWERANIMATIONIMAGINARYOBJECTSEXAGGERATIONEXPLOSIVEFree!SOLIDDRAWINGTIMINGSQUASHANDSTRETCH

PRINCIPLE & LAW OF ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HOLES IN WALLS
  2. DRAWN PASSAGE
  3. LAW
  4. SQUASHING
  5. STRIGHT AHEAD ACTION
  6. GRAVITY
  7. STAGING
  8. STRONG DETERMINATION
  9. SILHOUETTE
  10. SLOW IN AND OUT
  11. APPEAL
  12. INVINCIBILITY
  13. ANTICIPATION
  14. SECONDARY ACTION
  15. SWALLOWED OBJECTS
  16. ARC
  17. SUPERPOWER
  18. ANIMATION
  19. IMAGINARY OBJECTS
  20. EXAGGERATION
  21. EXPLOSIVE
  22. Free!
  23. SOLID DRAWING
  24. TIMING
  25. SQUASH AND STRETCH