OUTLINESQ4RFILL INTHEBLANKREFLECTOFFICEHOURSMINDMAPRELEVENTEXAMPLESCOLORCODINGCOMPARENOTESESSAYKEYPOINTSDIAGRAMSTRUEORFALSEFree!WRITINGCENTERRECITESHORTANSWEROFFICE OFDISABILITYSERVICESCORNELLNOTESSLEEPSTUDYGUIDEMNEUMONICSREVIEWCHUNKREDUCEDISTRACTIONSRECORDSHORTHANDMATHCENTERASPIRESKIMTAKEBREAKSREWARDYOURSELFSIGNALSSQ3RSTUDYENVIRONMENTSCHEDULEOUTLINESQ4RFILL INTHEBLANKREFLECTOFFICEHOURSMINDMAPRELEVENTEXAMPLESCOLORCODINGCOMPARENOTESESSAYKEYPOINTSDIAGRAMSTRUEORFALSEFree!WRITINGCENTERRECITESHORTANSWEROFFICE OFDISABILITYSERVICESCORNELLNOTESSLEEPSTUDYGUIDEMNEUMONICSREVIEWCHUNKREDUCEDISTRACTIONSRECORDSHORTHANDMATHCENTERASPIRESKIMTAKEBREAKSREWARDYOURSELFSIGNALSSQ3RSTUDYENVIRONMENTSCHEDULE

ACADEMIC SUCCESS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OUTLINE
  2. SQ4R
  3. FILL IN THE BLANK
  4. REFLECT
  5. OFFICE HOURS
  6. MINDMAP
  7. RELEVENT EXAMPLES
  8. COLOR CODING
  9. COMPARE NOTES
  10. ESSAY
  11. KEY POINTS
  12. DIAGRAMS
  13. TRUE OR FALSE
  14. Free!
  15. WRITING CENTER
  16. RECITE
  17. SHORT ANSWER
  18. OFFICE OF DISABILITY SERVICES
  19. CORNELL NOTES
  20. SLEEP
  21. STUDY GUIDE
  22. MNEUMONICS
  23. REVIEW
  24. CHUNK
  25. REDUCE
  26. DISTRACTIONS
  27. RECORD
  28. SHORTHAND
  29. MATH CENTER
  30. ASPIRE
  31. SKIM
  32. TAKE BREAKS
  33. REWARD YOURSELF
  34. SIGNALS
  35. SQ3R
  36. STUDY ENVIRONMENT
  37. SCHEDULE