has a figurepertaining togeneticalgorithmsays welearned itin math53/54says"geneticalgorithm"repeatssomethinghe saidcommentson othercourses thatwe couldtakesquigglesrefersto thenotesmentionsmachinelearningadjuststheblindsmentionsnumericalsolutiondrawsa ballcomments onhow he reallywants tomake sure weunderstandsays"rascal"commentson thepacedrawsa planeemphasizesthatsomethingis a vectorsomeonefallsasleepmentionsanalyticalsolutionmentionssomethingfancy thatwe will notdodrawsanarrowrepeatsadiagramshadessomethinginasks forquestionsthat one spielhe alwaysgives aboutgeneticalgorithmhas a figurepertaining togeneticalgorithmsays welearned itin math53/54says"geneticalgorithm"repeatssomethinghe saidcommentson othercourses thatwe couldtakesquigglesrefersto thenotesmentionsmachinelearningadjuststheblindsmentionsnumericalsolutiondrawsa ballcomments onhow he reallywants tomake sure weunderstandsays"rascal"commentson thepacedrawsa planeemphasizesthatsomethingis a vectorsomeonefallsasleepmentionsanalyticalsolutionmentionssomethingfancy thatwe will notdodrawsanarrowrepeatsadiagramshadessomethinginasks forquestionsthat one spielhe alwaysgives aboutgeneticalgorithm

e - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. has a figure pertaining to genetic algorithm
  2. says we learned it in math 53/54
  3. says "genetic algorithm"
  4. repeats something he said
  5. comments on other courses that we could take
  6. squiggles
  7. refers to the notes
  8. mentions machine learning
  9. adjusts the blinds
  10. mentions numerical solution
  11. draws a ball
  12. comments on how he really wants to make sure we understand
  13. says "rascal"
  14. comments on the pace
  15. draws a plane
  16. emphasizes that something is a vector
  17. someone falls asleep
  18. mentions analytical solution
  19. mentions something fancy that we will not do
  20. draws an arrow
  21. repeats a diagram
  22. shades something in
  23. asks for questions
  24. that one spiel he always gives about genetic algorithm