repeatssomethinghe saiddrawsa planeshadessomethingincommentson thepacethat one spielhe alwaysgives aboutgeneticalgorithmemphasizesthatsomethingis a vectorrefersto thenotesadjuststheblindscomments onhow he reallywants tomake sure weunderstandhas a figurepertaining togeneticalgorithmsays welearned itin math53/54mentionssomethingfancy thatwe will notdomentionsmachinelearningsays"rascal"mentionsanalyticalsolutionasks forquestionsrepeatsadiagramsomeonefallsasleepsays"geneticalgorithm"mentionsnumericalsolutiondrawsa balldrawsanarrowsquigglescommentson othercourses thatwe couldtakerepeatssomethinghe saiddrawsa planeshadessomethingincommentson thepacethat one spielhe alwaysgives aboutgeneticalgorithmemphasizesthatsomethingis a vectorrefersto thenotesadjuststheblindscomments onhow he reallywants tomake sure weunderstandhas a figurepertaining togeneticalgorithmsays welearned itin math53/54mentionssomethingfancy thatwe will notdomentionsmachinelearningsays"rascal"mentionsanalyticalsolutionasks forquestionsrepeatsadiagramsomeonefallsasleepsays"geneticalgorithm"mentionsnumericalsolutiondrawsa balldrawsanarrowsquigglescommentson othercourses thatwe couldtake

e - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. repeats something he said
  2. draws a plane
  3. shades something in
  4. comments on the pace
  5. that one spiel he always gives about genetic algorithm
  6. emphasizes that something is a vector
  7. refers to the notes
  8. adjusts the blinds
  9. comments on how he really wants to make sure we understand
  10. has a figure pertaining to genetic algorithm
  11. says we learned it in math 53/54
  12. mentions something fancy that we will not do
  13. mentions machine learning
  14. says "rascal"
  15. mentions analytical solution
  16. asks for questions
  17. repeats a diagram
  18. someone falls asleep
  19. says "genetic algorithm"
  20. mentions numerical solution
  21. draws a ball
  22. draws an arrow
  23. squiggles
  24. comments on other courses that we could take