DirectCharacterizationMotiveVerbalIronyManVs.ManToneStaticCharacterDramaticIronyCentralCharacterResolutionThematicConceptExternalConflictInternalConflictManVs.SocietyThemeDynamicCharacterManVs.SelfProtagonistExpositionArchetypeClimaxIndirectCharacterizationMinorCharacterAntagonistSituationalIronySettingManVs.NatureRisingActionThematicStatementFallingActionConflictDirectCharacterizationMotiveVerbalIronyManVs.ManToneStaticCharacterDramaticIronyCentralCharacterResolutionThematicConceptExternalConflictInternalConflictManVs.SocietyThemeDynamicCharacterManVs.SelfProtagonistExpositionArchetypeClimaxIndirectCharacterizationMinorCharacterAntagonistSituationalIronySettingManVs.NatureRisingActionThematicStatementFallingActionConflict

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Direct Characterization
  2. Motive
  3. Verbal Irony
  4. Man Vs. Man
  5. Tone
  6. Static Character
  7. Dramatic Irony
  8. Central Character
  9. Resolution
  10. Thematic Concept
  11. External Conflict
  12. Internal Conflict
  13. Man Vs. Society
  14. Theme
  15. Dynamic Character
  16. Man Vs. Self
  17. Protagonist
  18. Exposition
  19. Archetype
  20. Climax
  21. Indirect Characterization
  22. Minor Character
  23. Antagonist
  24. Situational Irony
  25. Setting
  26. Man Vs. Nature
  27. Rising Action
  28. Thematic Statement
  29. Falling Action
  30. Conflict