SettingSituationalIronyToneInternalConflictThematicConceptConflictResolutionThemeManVs.NatureThematicStatementExpositionDynamicCharacterStaticCharacterProtagonistClimaxFallingActionCentralCharacterMinorCharacterAntagonistManVs.SocietyManVs.SelfManVs.ManArchetypeVerbalIronyDirectCharacterizationMotiveDramaticIronyExternalConflictRisingActionIndirectCharacterizationSettingSituationalIronyToneInternalConflictThematicConceptConflictResolutionThemeManVs.NatureThematicStatementExpositionDynamicCharacterStaticCharacterProtagonistClimaxFallingActionCentralCharacterMinorCharacterAntagonistManVs.SocietyManVs.SelfManVs.ManArchetypeVerbalIronyDirectCharacterizationMotiveDramaticIronyExternalConflictRisingActionIndirectCharacterization

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Situational Irony
  3. Tone
  4. Internal Conflict
  5. Thematic Concept
  6. Conflict
  7. Resolution
  8. Theme
  9. Man Vs. Nature
  10. Thematic Statement
  11. Exposition
  12. Dynamic Character
  13. Static Character
  14. Protagonist
  15. Climax
  16. Falling Action
  17. Central Character
  18. Minor Character
  19. Antagonist
  20. Man Vs. Society
  21. Man Vs. Self
  22. Man Vs. Man
  23. Archetype
  24. Verbal Irony
  25. Direct Characterization
  26. Motive
  27. Dramatic Irony
  28. External Conflict
  29. Rising Action
  30. Indirect Characterization