ExternalConflictMinorCharacterInternalConflictSettingManVs.SelfSituationalIronyExpositionArchetypeMotiveStaticCharacterDynamicCharacterAntagonistVerbalIronyProtagonistManVs.NatureDramaticIronyManVs.ManThematicConceptResolutionClimaxDirectCharacterizationToneCentralCharacterManVs.SocietyConflictRisingActionThemeThematicStatementIndirectCharacterizationFallingActionExternalConflictMinorCharacterInternalConflictSettingManVs.SelfSituationalIronyExpositionArchetypeMotiveStaticCharacterDynamicCharacterAntagonistVerbalIronyProtagonistManVs.NatureDramaticIronyManVs.ManThematicConceptResolutionClimaxDirectCharacterizationToneCentralCharacterManVs.SocietyConflictRisingActionThemeThematicStatementIndirectCharacterizationFallingAction

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Conflict
  2. Minor Character
  3. Internal Conflict
  4. Setting
  5. Man Vs. Self
  6. Situational Irony
  7. Exposition
  8. Archetype
  9. Motive
  10. Static Character
  11. Dynamic Character
  12. Antagonist
  13. Verbal Irony
  14. Protagonist
  15. Man Vs. Nature
  16. Dramatic Irony
  17. Man Vs. Man
  18. Thematic Concept
  19. Resolution
  20. Climax
  21. Direct Characterization
  22. Tone
  23. Central Character
  24. Man Vs. Society
  25. Conflict
  26. Rising Action
  27. Theme
  28. Thematic Statement
  29. Indirect Characterization
  30. Falling Action