Exposition Motive Minor Character Direct Characterization Setting Man Vs. Self Climax Dramatic Irony Tone Situational Irony Man Vs. Nature Man Vs. Man Falling Action Protagonist Man Vs. Society Indirect Characterization Thematic Statement Rising Action External Conflict Resolution Thematic Concept Central Character Static Character Conflict Verbal Irony Dynamic Character Antagonist Internal Conflict Archetype Theme Exposition Motive Minor Character Direct Characterization Setting Man Vs. Self Climax Dramatic Irony Tone Situational Irony Man Vs. Nature Man Vs. Man Falling Action Protagonist Man Vs. Society Indirect Characterization Thematic Statement Rising Action External Conflict Resolution Thematic Concept Central Character Static Character Conflict Verbal Irony Dynamic Character Antagonist Internal Conflict Archetype Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Exposition
Motive
Minor Character
Direct Characterization
Setting
Man Vs. Self
Climax
Dramatic Irony
Tone
Situational Irony
Man Vs. Nature
Man Vs. Man
Falling Action
Protagonist
Man Vs. Society
Indirect Characterization
Thematic Statement
Rising Action
External Conflict
Resolution
Thematic Concept
Central Character
Static Character
Conflict
Verbal Irony
Dynamic Character
Antagonist
Internal Conflict
Archetype
Theme