ExpositionExternalConflictThemeProtagonistClimaxManVs.SelfMotiveManVs.ManToneSettingThematicConceptCentralCharacterDramaticIronyFallingActionAntagonistManVs.SocietySituationalIronyMinorCharacterThematicStatementConflictRisingActionStaticCharacterInternalConflictIndirectCharacterizationArchetypeDirectCharacterizationManVs.NatureDynamicCharacterResolutionVerbalIronyExpositionExternalConflictThemeProtagonistClimaxManVs.SelfMotiveManVs.ManToneSettingThematicConceptCentralCharacterDramaticIronyFallingActionAntagonistManVs.SocietySituationalIronyMinorCharacterThematicStatementConflictRisingActionStaticCharacterInternalConflictIndirectCharacterizationArchetypeDirectCharacterizationManVs.NatureDynamicCharacterResolutionVerbalIrony

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. Exposition
  2. External Conflict
  3. Theme
  4. Protagonist
  5. Climax
  6. Man Vs. Self
  7. Motive
  8. Man Vs. Man
  9. Tone
  10. Setting
  11. Thematic Concept
  12. Central Character
  13. Dramatic Irony
  14. Falling Action
  15. Antagonist
  16. Man Vs. Society
  17. Situational Irony
  18. Minor Character
  19. Thematic Statement
  20. Conflict
  21. Rising Action
  22. Static Character
  23. Internal Conflict
  24. Indirect Characterization
  25. Archetype
  26. Direct Characterization
  27. Man Vs. Nature
  28. Dynamic Character
  29. Resolution
  30. Verbal Irony