Rising Action Theme Man Vs. Nature Verbal Irony Minor Character Central Character Man Vs. Self Conflict Dynamic Character Dramatic Irony Man Vs. Man Tone External Conflict Man Vs. Society Resolution Internal Conflict Direct Characterization Thematic Concept Thematic Statement Static Character Exposition Setting Protagonist Archetype Climax Indirect Characterization Falling Action Motive Antagonist Situational Irony Rising Action Theme Man Vs. Nature Verbal Irony Minor Character Central Character Man Vs. Self Conflict Dynamic Character Dramatic Irony Man Vs. Man Tone External Conflict Man Vs. Society Resolution Internal Conflict Direct Characterization Thematic Concept Thematic Statement Static Character Exposition Setting Protagonist Archetype Climax Indirect Characterization Falling Action Motive Antagonist Situational Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rising Action
Theme
Man Vs. Nature
Verbal Irony
Minor Character
Central Character
Man Vs. Self
Conflict
Dynamic Character
Dramatic Irony
Man Vs. Man
Tone
External Conflict
Man Vs. Society
Resolution
Internal Conflict
Direct Characterization
Thematic Concept
Thematic Statement
Static Character
Exposition
Setting
Protagonist
Archetype
Climax
Indirect Characterization
Falling Action
Motive
Antagonist
Situational Irony