AntagonistMotiveFallingActionVerbalIronyExternalConflictManVs.SelfIndirectCharacterizationExpositionConflictSituationalIronyStaticCharacterResolutionManVs.SocietyArchetypeToneClimaxProtagonistDramaticIronyDynamicCharacterDirectCharacterizationCentralCharacterManVs.ManManVs.NatureThematicStatementRisingActionInternalConflictThemeThematicConceptSettingMinorCharacterAntagonistMotiveFallingActionVerbalIronyExternalConflictManVs.SelfIndirectCharacterizationExpositionConflictSituationalIronyStaticCharacterResolutionManVs.SocietyArchetypeToneClimaxProtagonistDramaticIronyDynamicCharacterDirectCharacterizationCentralCharacterManVs.ManManVs.NatureThematicStatementRisingActionInternalConflictThemeThematicConceptSettingMinorCharacter

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Motive
  3. Falling Action
  4. Verbal Irony
  5. External Conflict
  6. Man Vs. Self
  7. Indirect Characterization
  8. Exposition
  9. Conflict
  10. Situational Irony
  11. Static Character
  12. Resolution
  13. Man Vs. Society
  14. Archetype
  15. Tone
  16. Climax
  17. Protagonist
  18. Dramatic Irony
  19. Dynamic Character
  20. Direct Characterization
  21. Central Character
  22. Man Vs. Man
  23. Man Vs. Nature
  24. Thematic Statement
  25. Rising Action
  26. Internal Conflict
  27. Theme
  28. Thematic Concept
  29. Setting
  30. Minor Character