AntagonistStaticCharacterManVs.ManDynamicCharacterVerbalIronyClimaxSituationalIronyInternalConflictExpositionSettingExternalConflictManVs.SelfToneProtagonistThematicConceptConflictArchetypeManVs.NatureDirectCharacterizationResolutionMinorCharacterDramaticIronyCentralCharacterIndirectCharacterizationThematicStatementMotiveFallingActionThemeRisingActionManVs.SocietyAntagonistStaticCharacterManVs.ManDynamicCharacterVerbalIronyClimaxSituationalIronyInternalConflictExpositionSettingExternalConflictManVs.SelfToneProtagonistThematicConceptConflictArchetypeManVs.NatureDirectCharacterizationResolutionMinorCharacterDramaticIronyCentralCharacterIndirectCharacterizationThematicStatementMotiveFallingActionThemeRisingActionManVs.Society

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Static Character
  3. Man Vs. Man
  4. Dynamic Character
  5. Verbal Irony
  6. Climax
  7. Situational Irony
  8. Internal Conflict
  9. Exposition
  10. Setting
  11. External Conflict
  12. Man Vs. Self
  13. Tone
  14. Protagonist
  15. Thematic Concept
  16. Conflict
  17. Archetype
  18. Man Vs. Nature
  19. Direct Characterization
  20. Resolution
  21. Minor Character
  22. Dramatic Irony
  23. Central Character
  24. Indirect Characterization
  25. Thematic Statement
  26. Motive
  27. Falling Action
  28. Theme
  29. Rising Action
  30. Man Vs. Society