ExpositionMotiveMinorCharacterDirectCharacterizationSettingManVs.SelfClimaxDramaticIronyToneSituationalIronyManVs.NatureManVs.ManFallingActionProtagonistManVs.SocietyIndirectCharacterizationThematicStatementRisingActionExternalConflictResolutionThematicConceptCentralCharacterStaticCharacterConflictVerbalIronyDynamicCharacterAntagonistInternalConflictArchetypeThemeExpositionMotiveMinorCharacterDirectCharacterizationSettingManVs.SelfClimaxDramaticIronyToneSituationalIronyManVs.NatureManVs.ManFallingActionProtagonistManVs.SocietyIndirectCharacterizationThematicStatementRisingActionExternalConflictResolutionThematicConceptCentralCharacterStaticCharacterConflictVerbalIronyDynamicCharacterAntagonistInternalConflictArchetypeTheme

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exposition
  2. Motive
  3. Minor Character
  4. Direct Characterization
  5. Setting
  6. Man Vs. Self
  7. Climax
  8. Dramatic Irony
  9. Tone
  10. Situational Irony
  11. Man Vs. Nature
  12. Man Vs. Man
  13. Falling Action
  14. Protagonist
  15. Man Vs. Society
  16. Indirect Characterization
  17. Thematic Statement
  18. Rising Action
  19. External Conflict
  20. Resolution
  21. Thematic Concept
  22. Central Character
  23. Static Character
  24. Conflict
  25. Verbal Irony
  26. Dynamic Character
  27. Antagonist
  28. Internal Conflict
  29. Archetype
  30. Theme