External Conflict Minor Character Internal Conflict Setting Man Vs. Self Situational Irony Exposition Archetype Motive Static Character Dynamic Character Antagonist Verbal Irony Protagonist Man Vs. Nature Dramatic Irony Man Vs. Man Thematic Concept Resolution Climax Direct Characterization Tone Central Character Man Vs. Society Conflict Rising Action Theme Thematic Statement Indirect Characterization Falling Action External Conflict Minor Character Internal Conflict Setting Man Vs. Self Situational Irony Exposition Archetype Motive Static Character Dynamic Character Antagonist Verbal Irony Protagonist Man Vs. Nature Dramatic Irony Man Vs. Man Thematic Concept Resolution Climax Direct Characterization Tone Central Character Man Vs. Society Conflict Rising Action Theme Thematic Statement Indirect Characterization Falling Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
External Conflict
Minor Character
Internal Conflict
Setting
Man Vs. Self
Situational Irony
Exposition
Archetype
Motive
Static Character
Dynamic Character
Antagonist
Verbal Irony
Protagonist
Man Vs. Nature
Dramatic Irony
Man Vs. Man
Thematic Concept
Resolution
Climax
Direct Characterization
Tone
Central Character
Man Vs. Society
Conflict
Rising Action
Theme
Thematic Statement
Indirect Characterization
Falling Action