Setting Situational Irony Tone Internal Conflict Thematic Concept Conflict Resolution Theme Man Vs. Nature Thematic Statement Exposition Dynamic Character Static Character Protagonist Climax Falling Action Central Character Minor Character Antagonist Man Vs. Society Man Vs. Self Man Vs. Man Archetype Verbal Irony Direct Characterization Motive Dramatic Irony External Conflict Rising Action Indirect Characterization Setting Situational Irony Tone Internal Conflict Thematic Concept Conflict Resolution Theme Man Vs. Nature Thematic Statement Exposition Dynamic Character Static Character Protagonist Climax Falling Action Central Character Minor Character Antagonist Man Vs. Society Man Vs. Self Man Vs. Man Archetype Verbal Irony Direct Characterization Motive Dramatic Irony External Conflict Rising Action Indirect Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting
Situational Irony
Tone
Internal Conflict
Thematic Concept
Conflict
Resolution
Theme
Man Vs. Nature
Thematic Statement
Exposition
Dynamic Character
Static Character
Protagonist
Climax
Falling Action
Central Character
Minor Character
Antagonist
Man Vs. Society
Man Vs. Self
Man Vs. Man
Archetype
Verbal Irony
Direct Characterization
Motive
Dramatic Irony
External Conflict
Rising Action
Indirect Characterization