Rising Action Conflict Falling Action Situational Irony Tone Verbal Irony External Conflict Indirect Characterization Motive Man Vs. Nature Dramatic Irony Exposition Protagonist Setting Static Character Direct Characterization Thematic Concept Archetype Internal Conflict Thematic Statement Central Character Climax Antagonist Man Vs. Self Resolution Minor Character Man Vs. Society Man Vs. Man Theme Dynamic Character Rising Action Conflict Falling Action Situational Irony Tone Verbal Irony External Conflict Indirect Characterization Motive Man Vs. Nature Dramatic Irony Exposition Protagonist Setting Static Character Direct Characterization Thematic Concept Archetype Internal Conflict Thematic Statement Central Character Climax Antagonist Man Vs. Self Resolution Minor Character Man Vs. Society Man Vs. Man Theme Dynamic Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rising Action
Conflict
Falling Action
Situational Irony
Tone
Verbal Irony
External Conflict
Indirect Characterization
Motive
Man Vs. Nature
Dramatic Irony
Exposition
Protagonist
Setting
Static Character
Direct Characterization
Thematic Concept
Archetype
Internal Conflict
Thematic Statement
Central Character
Climax
Antagonist
Man Vs. Self
Resolution
Minor Character
Man Vs. Society
Man Vs. Man
Theme
Dynamic Character