StaticCharacterAntagonistSituationalIronyThemeThematicConceptConflictFallingActionIndirectCharacterizationCentralCharacterVerbalIronyManVs.ManDirectCharacterizationProtagonistManVs.NatureSettingResolutionManVs.SelfDramaticIronyExternalConflictThematicStatementMinorCharacterClimaxToneManVs.SocietyMotiveRisingActionDynamicCharacterInternalConflictExpositionArchetypeStaticCharacterAntagonistSituationalIronyThemeThematicConceptConflictFallingActionIndirectCharacterizationCentralCharacterVerbalIronyManVs.ManDirectCharacterizationProtagonistManVs.NatureSettingResolutionManVs.SelfDramaticIronyExternalConflictThematicStatementMinorCharacterClimaxToneManVs.SocietyMotiveRisingActionDynamicCharacterInternalConflictExpositionArchetype

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Static Character
  2. Antagonist
  3. Situational Irony
  4. Theme
  5. Thematic Concept
  6. Conflict
  7. Falling Action
  8. Indirect Characterization
  9. Central Character
  10. Verbal Irony
  11. Man Vs. Man
  12. Direct Characterization
  13. Protagonist
  14. Man Vs. Nature
  15. Setting
  16. Resolution
  17. Man Vs. Self
  18. Dramatic Irony
  19. External Conflict
  20. Thematic Statement
  21. Minor Character
  22. Climax
  23. Tone
  24. Man Vs. Society
  25. Motive
  26. Rising Action
  27. Dynamic Character
  28. Internal Conflict
  29. Exposition
  30. Archetype