ConflictResolutionProtagonistDynamicCharacterAntagonistThematicConceptMotiveIndirectCharacterizationManVs.SocietyExternalConflictManVs.ManSettingDirectCharacterizationExpositionVerbalIronyDramaticIronyRisingActionThematicStatementClimaxArchetypeManVs.SelfFallingActionSituationalIronyThemeToneStaticCharacterManVs.NatureCentralCharacterInternalConflictMinorCharacterConflictResolutionProtagonistDynamicCharacterAntagonistThematicConceptMotiveIndirectCharacterizationManVs.SocietyExternalConflictManVs.ManSettingDirectCharacterizationExpositionVerbalIronyDramaticIronyRisingActionThematicStatementClimaxArchetypeManVs.SelfFallingActionSituationalIronyThemeToneStaticCharacterManVs.NatureCentralCharacterInternalConflictMinorCharacter

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
  1. Conflict
  2. Resolution
  3. Protagonist
  4. Dynamic Character
  5. Antagonist
  6. Thematic Concept
  7. Motive
  8. Indirect Characterization
  9. Man Vs. Society
  10. External Conflict
  11. Man Vs. Man
  12. Setting
  13. Direct Characterization
  14. Exposition
  15. Verbal Irony
  16. Dramatic Irony
  17. Rising Action
  18. Thematic Statement
  19. Climax
  20. Archetype
  21. Man Vs. Self
  22. Falling Action
  23. Situational Irony
  24. Theme
  25. Tone
  26. Static Character
  27. Man Vs. Nature
  28. Central Character
  29. Internal Conflict
  30. Minor Character