RisingActionConflictFallingActionSituationalIronyToneVerbalIronyExternalConflictIndirectCharacterizationMotiveManVs.NatureDramaticIronyExpositionProtagonistSettingStaticCharacterDirectCharacterizationThematicConceptArchetypeInternalConflictThematicStatementCentralCharacterClimaxAntagonistManVs.SelfResolutionMinorCharacterManVs.SocietyManVs.ManThemeDynamicCharacterRisingActionConflictFallingActionSituationalIronyToneVerbalIronyExternalConflictIndirectCharacterizationMotiveManVs.NatureDramaticIronyExpositionProtagonistSettingStaticCharacterDirectCharacterizationThematicConceptArchetypeInternalConflictThematicStatementCentralCharacterClimaxAntagonistManVs.SelfResolutionMinorCharacterManVs.SocietyManVs.ManThemeDynamicCharacter

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Conflict
  3. Falling Action
  4. Situational Irony
  5. Tone
  6. Verbal Irony
  7. External Conflict
  8. Indirect Characterization
  9. Motive
  10. Man Vs. Nature
  11. Dramatic Irony
  12. Exposition
  13. Protagonist
  14. Setting
  15. Static Character
  16. Direct Characterization
  17. Thematic Concept
  18. Archetype
  19. Internal Conflict
  20. Thematic Statement
  21. Central Character
  22. Climax
  23. Antagonist
  24. Man Vs. Self
  25. Resolution
  26. Minor Character
  27. Man Vs. Society
  28. Man Vs. Man
  29. Theme
  30. Dynamic Character