MinorCharacterClimaxManVs.SelfToneDramaticIronyDynamicCharacterIndirectCharacterizationThematicStatementThemeProtagonistManVs.ManAntagonistThematicConceptConflictArchetypeRisingActionCentralCharacterManVs.NatureSettingMotiveResolutionDirectCharacterizationSituationalIronyExternalConflictFallingActionManVs.SocietyVerbalIronyStaticCharacterExpositionInternalConflictMinorCharacterClimaxManVs.SelfToneDramaticIronyDynamicCharacterIndirectCharacterizationThematicStatementThemeProtagonistManVs.ManAntagonistThematicConceptConflictArchetypeRisingActionCentralCharacterManVs.NatureSettingMotiveResolutionDirectCharacterizationSituationalIronyExternalConflictFallingActionManVs.SocietyVerbalIronyStaticCharacterExpositionInternalConflict

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Minor Character
  2. Climax
  3. Man Vs. Self
  4. Tone
  5. Dramatic Irony
  6. Dynamic Character
  7. Indirect Characterization
  8. Thematic Statement
  9. Theme
  10. Protagonist
  11. Man Vs. Man
  12. Antagonist
  13. Thematic Concept
  14. Conflict
  15. Archetype
  16. Rising Action
  17. Central Character
  18. Man Vs. Nature
  19. Setting
  20. Motive
  21. Resolution
  22. Direct Characterization
  23. Situational Irony
  24. External Conflict
  25. Falling Action
  26. Man Vs. Society
  27. Verbal Irony
  28. Static Character
  29. Exposition
  30. Internal Conflict