RisingActionThemeManVs.NatureVerbalIronyMinorCharacterCentralCharacterManVs.SelfConflictDynamicCharacterDramaticIronyManVs.ManToneExternalConflictManVs.SocietyResolutionInternalConflictDirectCharacterizationThematicConceptThematicStatementStaticCharacterExpositionSettingProtagonistArchetypeClimaxIndirectCharacterizationFallingActionMotiveAntagonistSituationalIronyRisingActionThemeManVs.NatureVerbalIronyMinorCharacterCentralCharacterManVs.SelfConflictDynamicCharacterDramaticIronyManVs.ManToneExternalConflictManVs.SocietyResolutionInternalConflictDirectCharacterizationThematicConceptThematicStatementStaticCharacterExpositionSettingProtagonistArchetypeClimaxIndirectCharacterizationFallingActionMotiveAntagonistSituationalIrony

Unit 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Theme
  3. Man Vs. Nature
  4. Verbal Irony
  5. Minor Character
  6. Central Character
  7. Man Vs. Self
  8. Conflict
  9. Dynamic Character
  10. Dramatic Irony
  11. Man Vs. Man
  12. Tone
  13. External Conflict
  14. Man Vs. Society
  15. Resolution
  16. Internal Conflict
  17. Direct Characterization
  18. Thematic Concept
  19. Thematic Statement
  20. Static Character
  21. Exposition
  22. Setting
  23. Protagonist
  24. Archetype
  25. Climax
  26. Indirect Characterization
  27. Falling Action
  28. Motive
  29. Antagonist
  30. Situational Irony