Fall downa trapdoor (PtN)Knock down2+ playerswith aTTM/KTMactionRemove ownplayer byrolling 1 forTTM/KTMScore atouchdownwith a playerwho has arandom skillHave thewindScatterthe ballSucceed Pro,reroll one diefrom pool of2+ dice - thenfailUse 2+rerolls ina turnBreakarmour witha Stiletto(PtN)Fail to breakarmourbecause youcan’t useMighty BlowPerform asuperbThrow Team-Mate actionThrow awildlyinaccuratepassJumpoverproneTurnoveraftersuccessfulArgue theCallFail to spenda BrilliantCoachingReroll byend of driveSucceedArgue theCall on a5+Playersent offat kick-offFall downa trapdoor (PtN)Knock down2+ playerswith aTTM/KTMactionRemove ownplayer byrolling 1 forTTM/KTMScore atouchdownwith a playerwho has arandom skillHave thewindScatterthe ballSucceed Pro,reroll one diefrom pool of2+ dice - thenfailUse 2+rerolls ina turnBreakarmour witha Stiletto(PtN)Fail to breakarmourbecause youcan’t useMighty BlowPerform asuperbThrow Team-Mate actionThrow awildlyinaccuratepassJumpoverproneTurnoveraftersuccessfulArgue theCallFail to spenda BrilliantCoachingReroll byend of driveSucceedArgue theCall on a5+Playersent offat kick-off

Joråbowl 2021 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fall down a trap door (PtN)
  2. Knock down 2+ players with a TTM/KTM action
  3. Remove own player by rolling 1 for TTM/KTM
  4. Score a touchdown with a player who has a random skill
  5. Have the wind Scatter the ball
  6. Succeed Pro, reroll one die from pool of 2+ dice - then fail
  7. Use 2+ rerolls in a turn
  8. Break armour with a Stiletto (PtN)
  9. Fail to break armour because you can’t use Mighty Blow
  10. Perform a superb Throw Team-Mate action
  11. Throw a wildly inaccurate pass
  12. Jump over prone
  13. Turnover after successful Argue the Call
  14. Fail to spend a Brilliant Coaching Reroll by end of drive
  15. Succeed Argue the Call on a 5+
  16. Player sent off at kick-off