Breakarmour witha Stiletto(PtN)Score atouchdownwith a playerwho has arandom skillFall downa trapdoor (PtN)Use 2+rerolls ina turnFail to spenda BrilliantCoachingReroll byend of driveJumpoverproneTurnoveraftersuccessfulArgue theCallSucceedArgue theCall on a5+Fail to breakarmourbecause youcan’t useMighty BlowPerform asuperbThrow Team-Mate actionHave thewindScatterthe ballPlayersent offat kick-offRemove ownplayer byrolling 1 forTTM/KTMSucceed Pro,reroll one diefrom pool of2+ dice - thenfailThrow awildlyinaccuratepassKnock down2+ playerswith aTTM/KTMactionBreakarmour witha Stiletto(PtN)Score atouchdownwith a playerwho has arandom skillFall downa trapdoor (PtN)Use 2+rerolls ina turnFail to spenda BrilliantCoachingReroll byend of driveJumpoverproneTurnoveraftersuccessfulArgue theCallSucceedArgue theCall on a5+Fail to breakarmourbecause youcan’t useMighty BlowPerform asuperbThrow Team-Mate actionHave thewindScatterthe ballPlayersent offat kick-offRemove ownplayer byrolling 1 forTTM/KTMSucceed Pro,reroll one diefrom pool of2+ dice - thenfailThrow awildlyinaccuratepassKnock down2+ playerswith aTTM/KTMaction

Joråbowl 2021 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Break armour with a Stiletto (PtN)
  2. Score a touchdown with a player who has a random skill
  3. Fall down a trap door (PtN)
  4. Use 2+ rerolls in a turn
  5. Fail to spend a Brilliant Coaching Reroll by end of drive
  6. Jump over prone
  7. Turnover after successful Argue the Call
  8. Succeed Argue the Call on a 5+
  9. Fail to break armour because you can’t use Mighty Blow
  10. Perform a superb Throw Team-Mate action
  11. Have the wind Scatter the ball
  12. Player sent off at kick-off
  13. Remove own player by rolling 1 for TTM/KTM
  14. Succeed Pro, reroll one die from pool of 2+ dice - then fail
  15. Throw a wildly inaccurate pass
  16. Knock down 2+ players with a TTM/KTM action