Use 2+rerolls ina turnJumpoverproneScore atouchdownwith a playerwho has arandom skillThrow awildlyinaccuratepassHave thewindScatterthe ballSucceed Pro,reroll one diefrom pool of2+ dice - thenfailPerform asuperbThrow Team-Mate actionFail to spenda BrilliantCoachingReroll byend of drivePlayersent offat kick-offTurnoveraftersuccessfulArgue theCallSucceedArgue theCall on a5+Breakarmour witha Stiletto(PtN)Fall downa trapdoor (PtN)Remove ownplayer byrolling 1 forTTM/KTMFail to breakarmourbecause youcan’t useMighty BlowKnock down2+ playerswith aTTM/KTMactionUse 2+rerolls ina turnJumpoverproneScore atouchdownwith a playerwho has arandom skillThrow awildlyinaccuratepassHave thewindScatterthe ballSucceed Pro,reroll one diefrom pool of2+ dice - thenfailPerform asuperbThrow Team-Mate actionFail to spenda BrilliantCoachingReroll byend of drivePlayersent offat kick-offTurnoveraftersuccessfulArgue theCallSucceedArgue theCall on a5+Breakarmour witha Stiletto(PtN)Fall downa trapdoor (PtN)Remove ownplayer byrolling 1 forTTM/KTMFail to breakarmourbecause youcan’t useMighty BlowKnock down2+ playerswith aTTM/KTMaction

Joråbowl 2021 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use 2+ rerolls in a turn
  2. Jump over prone
  3. Score a touchdown with a player who has a random skill
  4. Throw a wildly inaccurate pass
  5. Have the wind Scatter the ball
  6. Succeed Pro, reroll one die from pool of 2+ dice - then fail
  7. Perform a superb Throw Team-Mate action
  8. Fail to spend a Brilliant Coaching Reroll by end of drive
  9. Player sent off at kick-off
  10. Turnover after successful Argue the Call
  11. Succeed Argue the Call on a 5+
  12. Break armour with a Stiletto (PtN)
  13. Fall down a trap door (PtN)
  14. Remove own player by rolling 1 for TTM/KTM
  15. Fail to break armour because you can’t use Mighty Blow
  16. Knock down 2+ players with a TTM/KTM action