Breakarmour witha Stiletto(PtN)Use 2+rerolls ina turnJumpoverproneTurnoveraftersuccessfulArgue theCallHave thewindScatterthe ballPerform asuperbThrow Team-Mate actionThrow awildlyinaccuratepassPlayersent offat kick-offSucceed Pro,reroll one diefrom pool of2+ dice - thenfailScore atouchdownwith a playerwho has arandom skillRemove ownplayer byrolling 1 forTTM/KTMKnock down2+ playerswith aTTM/KTMactionFail to spenda BrilliantCoachingReroll byend of driveFail to breakarmourbecause youcan’t useMighty BlowSucceedArgue theCall on a5+Fall downa trapdoor (PtN)Breakarmour witha Stiletto(PtN)Use 2+rerolls ina turnJumpoverproneTurnoveraftersuccessfulArgue theCallHave thewindScatterthe ballPerform asuperbThrow Team-Mate actionThrow awildlyinaccuratepassPlayersent offat kick-offSucceed Pro,reroll one diefrom pool of2+ dice - thenfailScore atouchdownwith a playerwho has arandom skillRemove ownplayer byrolling 1 forTTM/KTMKnock down2+ playerswith aTTM/KTMactionFail to spenda BrilliantCoachingReroll byend of driveFail to breakarmourbecause youcan’t useMighty BlowSucceedArgue theCall on a5+Fall downa trapdoor (PtN)

Joråbowl 2021 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Break armour with a Stiletto (PtN)
  2. Use 2+ rerolls in a turn
  3. Jump over prone
  4. Turnover after successful Argue the Call
  5. Have the wind Scatter the ball
  6. Perform a superb Throw Team-Mate action
  7. Throw a wildly inaccurate pass
  8. Player sent off at kick-off
  9. Succeed Pro, reroll one die from pool of 2+ dice - then fail
  10. Score a touchdown with a player who has a random skill
  11. Remove own player by rolling 1 for TTM/KTM
  12. Knock down 2+ players with a TTM/KTM action
  13. Fail to spend a Brilliant Coaching Reroll by end of drive
  14. Fail to break armour because you can’t use Mighty Blow
  15. Succeed Argue the Call on a 5+
  16. Fall down a trap door (PtN)