Fail to spenda BrilliantCoachingReroll byend of driveJumpoverproneScore atouchdownwith a playerwho has arandom skillSucceed Pro,reroll one diefrom pool of2+ dice - thenfailRemove ownplayer byrolling 1 forTTM/KTMHave thewindScatterthe ballFall downa trapdoor (PtN)Breakarmour witha Stiletto(PtN)SucceedArgue theCall on a5+Playersent offat kick-offTurnoveraftersuccessfulArgue theCallPerform asuperbThrow Team-Mate actionThrow awildlyinaccuratepassUse 2+rerolls ina turnKnock down2+ playerswith aTTM/KTMactionFail to breakarmourbecause youcan’t useMighty BlowFail to spenda BrilliantCoachingReroll byend of driveJumpoverproneScore atouchdownwith a playerwho has arandom skillSucceed Pro,reroll one diefrom pool of2+ dice - thenfailRemove ownplayer byrolling 1 forTTM/KTMHave thewindScatterthe ballFall downa trapdoor (PtN)Breakarmour witha Stiletto(PtN)SucceedArgue theCall on a5+Playersent offat kick-offTurnoveraftersuccessfulArgue theCallPerform asuperbThrow Team-Mate actionThrow awildlyinaccuratepassUse 2+rerolls ina turnKnock down2+ playerswith aTTM/KTMactionFail to breakarmourbecause youcan’t useMighty Blow

Joråbowl 2021 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fail to spend a Brilliant Coaching Reroll by end of drive
  2. Jump over prone
  3. Score a touchdown with a player who has a random skill
  4. Succeed Pro, reroll one die from pool of 2+ dice - then fail
  5. Remove own player by rolling 1 for TTM/KTM
  6. Have the wind Scatter the ball
  7. Fall down a trap door (PtN)
  8. Break armour with a Stiletto (PtN)
  9. Succeed Argue the Call on a 5+
  10. Player sent off at kick-off
  11. Turnover after successful Argue the Call
  12. Perform a superb Throw Team-Mate action
  13. Throw a wildly inaccurate pass
  14. Use 2+ rerolls in a turn
  15. Knock down 2+ players with a TTM/KTM action
  16. Fail to break armour because you can’t use Mighty Blow