Have thewindScatterthe ballThrow awildlyinaccuratepassKnock down2+ playerswith aTTM/KTMactionJumpoverproneBreakarmour witha Stiletto(PtN)Perform asuperbThrow Team-Mate actionSucceed Pro,reroll one diefrom pool of2+ dice - thenfailSucceedArgue theCall on a5+Fall downa trapdoor (PtN)Fail to breakarmourbecause youcan’t useMighty BlowRemove ownplayer byrolling 1 forTTM/KTMScore atouchdownwith a playerwho has arandom skillTurnoveraftersuccessfulArgue theCallUse 2+rerolls ina turnFail to spenda BrilliantCoachingReroll byend of drivePlayersent offat kick-offHave thewindScatterthe ballThrow awildlyinaccuratepassKnock down2+ playerswith aTTM/KTMactionJumpoverproneBreakarmour witha Stiletto(PtN)Perform asuperbThrow Team-Mate actionSucceed Pro,reroll one diefrom pool of2+ dice - thenfailSucceedArgue theCall on a5+Fall downa trapdoor (PtN)Fail to breakarmourbecause youcan’t useMighty BlowRemove ownplayer byrolling 1 forTTM/KTMScore atouchdownwith a playerwho has arandom skillTurnoveraftersuccessfulArgue theCallUse 2+rerolls ina turnFail to spenda BrilliantCoachingReroll byend of drivePlayersent offat kick-off

Joråbowl 2021 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have the wind Scatter the ball
  2. Throw a wildly inaccurate pass
  3. Knock down 2+ players with a TTM/KTM action
  4. Jump over prone
  5. Break armour with a Stiletto (PtN)
  6. Perform a superb Throw Team-Mate action
  7. Succeed Pro, reroll one die from pool of 2+ dice - then fail
  8. Succeed Argue the Call on a 5+
  9. Fall down a trap door (PtN)
  10. Fail to break armour because you can’t use Mighty Blow
  11. Remove own player by rolling 1 for TTM/KTM
  12. Score a touchdown with a player who has a random skill
  13. Turnover after successful Argue the Call
  14. Use 2+ rerolls in a turn
  15. Fail to spend a Brilliant Coaching Reroll by end of drive
  16. Player sent off at kick-off