physicaltheatretransformationof characterTitanicKaraokesolosong"GayLumberjack"Referenceto thebibleNewsreporterNarrationmomentofconflictsomeonekisses afishwholeensemblesingingsingingin acanonuse oflighting tochangescenedirectaddressbandmemberson stageuse ofaccents tochangecharacterAssumptionsbased onracea momentofsadnessBreakingthe fourthwalltransformationof set by chairuse ofcomedyduetsmanipulationof tensionlanguageother thanEnglishuse ofcostumeto changecharactermanipulationof moodmusicused tounderscoredialoguephysicaltheatretransformationof characterTitanicKaraokesolosong"GayLumberjack"Referenceto thebibleNewsreporterNarrationmomentofconflictsomeonekisses afishwholeensemblesingingsingingin acanonuse oflighting tochangescenedirectaddressbandmemberson stageuse ofaccents tochangecharacterAssumptionsbased onracea momentofsadnessBreakingthe fourthwalltransformationof set by chairuse ofcomedyduetsmanipulationof tensionlanguageother thanEnglishuse ofcostumeto changecharactermanipulationof moodmusicused tounderscoredialogue

Come From Away - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. physical theatre
  2. transformation of character
  3. Titanic Karaoke
  4. solo song
  5. "Gay Lumberjack"
  6. Reference to the bible
  7. Newsreporter Narration
  8. moment of conflict
  9. someone kisses a fish
  10. whole ensemble singing
  11. singing in a canon
  12. use of lighting to change scene
  13. direct address
  14. band members on stage
  15. use of accents to change character
  16. Assumptions based on race
  17. a moment of sadness
  18. Breaking the fourth wall
  19. transformation of set by chair
  20. use of comedy
  21. duets
  22. manipulation of tension
  23. language other than English
  24. use of costume to change character
  25. manipulation of mood
  26. music used to underscore dialogue