ROLE CONFLICT/STRAIN NESTED SELVES DRAMATURGY/ MASKS ROLES SOCIAL CONSTRUCTION ROLE TAKING/ROLE MAKING CODE SWITCHING IMPRESSION MANAGEMENT SYMBOLS / LANGUAGE SELF, SOCIETY & STRUCTURE MEANING, GENERALIZED OTHER THOUGHT / INTERACTION IDENTITY SALIENCE LOOKING GLASS SELF EMOTION WORK ROLE HIERARCHY FRONT AND BACK STAGE BEHAVIOR DEFINITION OF THE SITUATION IDENTITY HUMAN AGENCY PLAY VS GAME STAGE SOCIAL ACTORS SURFACE, DEEP & GENUINE ACTING ROLE CONFLICT/STRAIN NESTED SELVES DRAMATURGY/ MASKS ROLES SOCIAL CONSTRUCTION ROLE TAKING/ROLE MAKING CODE SWITCHING IMPRESSION MANAGEMENT SYMBOLS / LANGUAGE SELF, SOCIETY & STRUCTURE MEANING, GENERALIZED OTHER THOUGHT / INTERACTION IDENTITY SALIENCE LOOKING GLASS SELF EMOTION WORK ROLE HIERARCHY FRONT AND BACK STAGE BEHAVIOR DEFINITION OF THE SITUATION IDENTITY HUMAN AGENCY PLAY VS GAME STAGE SOCIAL ACTORS SURFACE, DEEP & GENUINE ACTING
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ROLE CONFLICT/STRAIN
NESTED SELVES
DRAMATURGY/ MASKS
ROLES
SOCIAL CONSTRUCTION
ROLE TAKING/ROLE MAKING
CODE SWITCHING
IMPRESSION MANAGEMENT
SYMBOLS / LANGUAGE
SELF, SOCIETY & STRUCTURE
MEANING,
GENERALIZED OTHER
THOUGHT / INTERACTION
IDENTITY SALIENCE
LOOKING GLASS SELF
EMOTION WORK
ROLE HIERARCHY
FRONT AND BACK STAGE BEHAVIOR
DEFINITION OF THE SITUATION
IDENTITY
HUMAN AGENCY
PLAY VS GAME STAGE
SOCIAL ACTORS
SURFACE, DEEP & GENUINE ACTING