ROLE HIERARCHY THOUGHT / INTERACTION SOCIAL CONSTRUCTION FRONT AND BACK STAGE BEHAVIOR MEANING, SELF, SOCIETY & STRUCTURE IDENTITY SALIENCE DEFINITION OF THE SITUATION ROLE TAKING/ROLE MAKING CODE SWITCHING PLAY VS GAME STAGE HUMAN AGENCY IMPRESSION MANAGEMENT ROLES IDENTITY SURFACE, DEEP & GENUINE ACTING SYMBOLS / LANGUAGE EMOTION WORK ROLE CONFLICT/STRAIN DRAMATURGY/ MASKS NESTED SELVES GENERALIZED OTHER LOOKING GLASS SELF SOCIAL ACTORS ROLE HIERARCHY THOUGHT / INTERACTION SOCIAL CONSTRUCTION FRONT AND BACK STAGE BEHAVIOR MEANING, SELF, SOCIETY & STRUCTURE IDENTITY SALIENCE DEFINITION OF THE SITUATION ROLE TAKING/ROLE MAKING CODE SWITCHING PLAY VS GAME STAGE HUMAN AGENCY IMPRESSION MANAGEMENT ROLES IDENTITY SURFACE, DEEP & GENUINE ACTING SYMBOLS / LANGUAGE EMOTION WORK ROLE CONFLICT/STRAIN DRAMATURGY/ MASKS NESTED SELVES GENERALIZED OTHER LOOKING GLASS SELF SOCIAL ACTORS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ROLE HIERARCHY
THOUGHT / INTERACTION
SOCIAL CONSTRUCTION
FRONT AND BACK STAGE BEHAVIOR
MEANING,
SELF, SOCIETY & STRUCTURE
IDENTITY SALIENCE
DEFINITION OF THE SITUATION
ROLE TAKING/ROLE MAKING
CODE SWITCHING
PLAY VS GAME STAGE
HUMAN AGENCY
IMPRESSION MANAGEMENT
ROLES
IDENTITY
SURFACE, DEEP & GENUINE ACTING
SYMBOLS / LANGUAGE
EMOTION WORK
ROLE CONFLICT/STRAIN
DRAMATURGY/ MASKS
NESTED SELVES
GENERALIZED OTHER
LOOKING GLASS SELF
SOCIAL ACTORS