HUMANAGENCYDRAMATURGY/MASKSLOOKINGGLASSSELFROLEHIERARCHYTHOUGHT /INTERACTIONSYMBOLS /LANGUAGESOCIALACTORS PLAY VSGAMESTAGEIMPRESSIONMANAGEMENTSURFACE,DEEP &GENUINEACTINGGENERALIZEDOTHERMEANING,EMOTIONWORKROLESNESTEDSELVESROLECONFLICT/STRAINIDENTITYSALIENCECODESWITCHINGSOCIALCONSTRUCTIONFRONT ANDBACKSTAGEBEHAVIORDEFINITIONOF THESITUATIONIDENTITYROLETAKING/ROLEMAKINGSELF,SOCIETY &STRUCTUREHUMANAGENCYDRAMATURGY/MASKSLOOKINGGLASSSELFROLEHIERARCHYTHOUGHT /INTERACTIONSYMBOLS /LANGUAGESOCIALACTORS PLAY VSGAMESTAGEIMPRESSIONMANAGEMENTSURFACE,DEEP &GENUINEACTINGGENERALIZEDOTHERMEANING,EMOTIONWORKROLESNESTEDSELVESROLECONFLICT/STRAINIDENTITYSALIENCECODESWITCHINGSOCIALCONSTRUCTIONFRONT ANDBACKSTAGEBEHAVIORDEFINITIONOF THESITUATIONIDENTITYROLETAKING/ROLEMAKINGSELF,SOCIETY &STRUCTURE

Symbolic Interactionism Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. HUMAN AGENCY
  2. DRAMATURGY/ MASKS
  3. LOOKING GLASS SELF
  4. ROLE HIERARCHY
  5. THOUGHT / INTERACTION
  6. SYMBOLS / LANGUAGE
  7. SOCIAL ACTORS
  8. PLAY VS GAME STAGE
  9. IMPRESSION MANAGEMENT
  10. SURFACE, DEEP & GENUINE ACTING
  11. GENERALIZED OTHER
  12. MEANING,
  13. EMOTION WORK
  14. ROLES
  15. NESTED SELVES
  16. ROLE CONFLICT/STRAIN
  17. IDENTITY SALIENCE
  18. CODE SWITCHING
  19. SOCIAL CONSTRUCTION
  20. FRONT AND BACK STAGE BEHAVIOR
  21. DEFINITION OF THE SITUATION
  22. IDENTITY
  23. ROLE TAKING/ROLE MAKING
  24. SELF, SOCIETY & STRUCTURE