DRAMATURGY/ MASKS ROLES THOUGHT / INTERACTION SELF, SOCIETY & STRUCTURE IDENTITY SALIENCE PLAY VS GAME STAGE SOCIAL CONSTRUCTION CODE SWITCHING ROLE CONFLICT/STRAIN NESTED SELVES MEANING, SURFACE, DEEP & GENUINE ACTING FRONT AND BACK STAGE BEHAVIOR IMPRESSION MANAGEMENT LOOKING GLASS SELF SYMBOLS / LANGUAGE ROLE HIERARCHY IDENTITY HUMAN AGENCY GENERALIZED OTHER EMOTION WORK DEFINITION OF THE SITUATION ROLE TAKING/ROLE MAKING SOCIAL ACTORS DRAMATURGY/ MASKS ROLES THOUGHT / INTERACTION SELF, SOCIETY & STRUCTURE IDENTITY SALIENCE PLAY VS GAME STAGE SOCIAL CONSTRUCTION CODE SWITCHING ROLE CONFLICT/STRAIN NESTED SELVES MEANING, SURFACE, DEEP & GENUINE ACTING FRONT AND BACK STAGE BEHAVIOR IMPRESSION MANAGEMENT LOOKING GLASS SELF SYMBOLS / LANGUAGE ROLE HIERARCHY IDENTITY HUMAN AGENCY GENERALIZED OTHER EMOTION WORK DEFINITION OF THE SITUATION ROLE TAKING/ROLE MAKING SOCIAL ACTORS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DRAMATURGY/ MASKS
ROLES
THOUGHT / INTERACTION
SELF, SOCIETY & STRUCTURE
IDENTITY SALIENCE
PLAY VS GAME STAGE
SOCIAL CONSTRUCTION
CODE SWITCHING
ROLE CONFLICT/STRAIN
NESTED SELVES
MEANING,
SURFACE, DEEP & GENUINE ACTING
FRONT AND BACK STAGE BEHAVIOR
IMPRESSION MANAGEMENT
LOOKING GLASS SELF
SYMBOLS / LANGUAGE
ROLE HIERARCHY
IDENTITY
HUMAN AGENCY
GENERALIZED OTHER
EMOTION WORK
DEFINITION OF THE SITUATION
ROLE TAKING/ROLE MAKING
SOCIAL ACTORS