PLAY VS GAME STAGE IDENTITY CODE SWITCHING EMOTION WORK DEFINITION OF THE SITUATION NESTED SELVES ROLE TAKING/ROLE MAKING SELF, SOCIETY & STRUCTURE THOUGHT / INTERACTION SOCIAL CONSTRUCTION DRAMATURGY/ MASKS SOCIAL ACTORS ROLE CONFLICT/STRAIN LOOKING GLASS SELF IDENTITY SALIENCE SURFACE, DEEP & GENUINE ACTING ROLES GENERALIZED OTHER ROLE HIERARCHY FRONT AND BACK STAGE BEHAVIOR SYMBOLS / LANGUAGE HUMAN AGENCY MEANING, IMPRESSION MANAGEMENT PLAY VS GAME STAGE IDENTITY CODE SWITCHING EMOTION WORK DEFINITION OF THE SITUATION NESTED SELVES ROLE TAKING/ROLE MAKING SELF, SOCIETY & STRUCTURE THOUGHT / INTERACTION SOCIAL CONSTRUCTION DRAMATURGY/ MASKS SOCIAL ACTORS ROLE CONFLICT/STRAIN LOOKING GLASS SELF IDENTITY SALIENCE SURFACE, DEEP & GENUINE ACTING ROLES GENERALIZED OTHER ROLE HIERARCHY FRONT AND BACK STAGE BEHAVIOR SYMBOLS / LANGUAGE HUMAN AGENCY MEANING, IMPRESSION MANAGEMENT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PLAY VS GAME STAGE
IDENTITY
CODE SWITCHING
EMOTION WORK
DEFINITION OF THE SITUATION
NESTED SELVES
ROLE TAKING/ROLE MAKING
SELF, SOCIETY & STRUCTURE
THOUGHT / INTERACTION
SOCIAL CONSTRUCTION
DRAMATURGY/ MASKS
SOCIAL ACTORS
ROLE CONFLICT/STRAIN
LOOKING GLASS SELF
IDENTITY SALIENCE
SURFACE, DEEP & GENUINE ACTING
ROLES
GENERALIZED OTHER
ROLE HIERARCHY
FRONT AND BACK STAGE BEHAVIOR
SYMBOLS / LANGUAGE
HUMAN AGENCY
MEANING,
IMPRESSION MANAGEMENT