ROLE HIERARCHY SURFACE, DEEP & GENUINE ACTING IMPRESSION MANAGEMENT DEFINITION OF THE SITUATION PLAY VS GAME STAGE FRONT AND BACK STAGE BEHAVIOR SOCIAL ACTORS ROLE CONFLICT/STRAIN MEANING, EMOTION WORK THOUGHT / INTERACTION GENERALIZED OTHER SELF, SOCIETY & STRUCTURE SYMBOLS / LANGUAGE SOCIAL CONSTRUCTION ROLES LOOKING GLASS SELF HUMAN AGENCY IDENTITY SALIENCE DRAMATURGY/ MASKS CODE SWITCHING IDENTITY ROLE TAKING/ROLE MAKING NESTED SELVES ROLE HIERARCHY SURFACE, DEEP & GENUINE ACTING IMPRESSION MANAGEMENT DEFINITION OF THE SITUATION PLAY VS GAME STAGE FRONT AND BACK STAGE BEHAVIOR SOCIAL ACTORS ROLE CONFLICT/STRAIN MEANING, EMOTION WORK THOUGHT / INTERACTION GENERALIZED OTHER SELF, SOCIETY & STRUCTURE SYMBOLS / LANGUAGE SOCIAL CONSTRUCTION ROLES LOOKING GLASS SELF HUMAN AGENCY IDENTITY SALIENCE DRAMATURGY/ MASKS CODE SWITCHING IDENTITY ROLE TAKING/ROLE MAKING NESTED SELVES
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ROLE HIERARCHY
SURFACE, DEEP & GENUINE ACTING
IMPRESSION MANAGEMENT
DEFINITION OF THE SITUATION
PLAY VS GAME STAGE
FRONT AND BACK STAGE BEHAVIOR
SOCIAL ACTORS
ROLE CONFLICT/STRAIN
MEANING,
EMOTION WORK
THOUGHT / INTERACTION
GENERALIZED OTHER
SELF, SOCIETY & STRUCTURE
SYMBOLS / LANGUAGE
SOCIAL CONSTRUCTION
ROLES
LOOKING GLASS SELF
HUMAN AGENCY
IDENTITY SALIENCE
DRAMATURGY/ MASKS
CODE SWITCHING
IDENTITY
ROLE TAKING/ROLE MAKING
NESTED SELVES