EMOTION WORK HUMAN AGENCY ROLES IDENTITY SALIENCE ROLE CONFLICT/STRAIN SURFACE, DEEP & GENUINE ACTING ROLE HIERARCHY DEFINITION OF THE SITUATION THOUGHT / INTERACTION SYMBOLS / LANGUAGE IMPRESSION MANAGEMENT CODE SWITCHING SELF, SOCIETY & STRUCTURE FRONT AND BACK STAGE BEHAVIOR IDENTITY MEANING, SOCIAL CONSTRUCTION ROLE TAKING/ROLE MAKING NESTED SELVES GENERALIZED OTHER DRAMATURGY/ MASKS PLAY VS GAME STAGE LOOKING GLASS SELF SOCIAL ACTORS EMOTION WORK HUMAN AGENCY ROLES IDENTITY SALIENCE ROLE CONFLICT/STRAIN SURFACE, DEEP & GENUINE ACTING ROLE HIERARCHY DEFINITION OF THE SITUATION THOUGHT / INTERACTION SYMBOLS / LANGUAGE IMPRESSION MANAGEMENT CODE SWITCHING SELF, SOCIETY & STRUCTURE FRONT AND BACK STAGE BEHAVIOR IDENTITY MEANING, SOCIAL CONSTRUCTION ROLE TAKING/ROLE MAKING NESTED SELVES GENERALIZED OTHER DRAMATURGY/ MASKS PLAY VS GAME STAGE LOOKING GLASS SELF SOCIAL ACTORS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
EMOTION WORK
HUMAN AGENCY
ROLES
IDENTITY SALIENCE
ROLE CONFLICT/STRAIN
SURFACE, DEEP & GENUINE ACTING
ROLE HIERARCHY
DEFINITION OF THE SITUATION
THOUGHT / INTERACTION
SYMBOLS / LANGUAGE
IMPRESSION MANAGEMENT
CODE SWITCHING
SELF, SOCIETY & STRUCTURE
FRONT AND BACK STAGE BEHAVIOR
IDENTITY
MEANING,
SOCIAL CONSTRUCTION
ROLE TAKING/ROLE MAKING
NESTED SELVES
GENERALIZED OTHER
DRAMATURGY/ MASKS
PLAY VS GAME STAGE
LOOKING GLASS SELF
SOCIAL ACTORS