ROLES LOOKING GLASS SELF SOCIAL CONSTRUCTION MEANING, SURFACE, DEEP & GENUINE ACTING SOCIAL ACTORS PLAY VS GAME STAGE CODE SWITCHING DEFINITION OF THE SITUATION HUMAN AGENCY SELF, SOCIETY & STRUCTURE ROLE TAKING/ROLE MAKING IMPRESSION MANAGEMENT IDENTITY SALIENCE GENERALIZED OTHER EMOTION WORK NESTED SELVES FRONT AND BACK STAGE BEHAVIOR IDENTITY SYMBOLS / LANGUAGE ROLE CONFLICT/STRAIN THOUGHT / INTERACTION DRAMATURGY/ MASKS ROLE HIERARCHY ROLES LOOKING GLASS SELF SOCIAL CONSTRUCTION MEANING, SURFACE, DEEP & GENUINE ACTING SOCIAL ACTORS PLAY VS GAME STAGE CODE SWITCHING DEFINITION OF THE SITUATION HUMAN AGENCY SELF, SOCIETY & STRUCTURE ROLE TAKING/ROLE MAKING IMPRESSION MANAGEMENT IDENTITY SALIENCE GENERALIZED OTHER EMOTION WORK NESTED SELVES FRONT AND BACK STAGE BEHAVIOR IDENTITY SYMBOLS / LANGUAGE ROLE CONFLICT/STRAIN THOUGHT / INTERACTION DRAMATURGY/ MASKS ROLE HIERARCHY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ROLES
LOOKING GLASS SELF
SOCIAL CONSTRUCTION
MEANING,
SURFACE, DEEP & GENUINE ACTING
SOCIAL ACTORS
PLAY VS GAME STAGE
CODE SWITCHING
DEFINITION OF THE SITUATION
HUMAN AGENCY
SELF, SOCIETY & STRUCTURE
ROLE TAKING/ROLE MAKING
IMPRESSION MANAGEMENT
IDENTITY SALIENCE
GENERALIZED OTHER
EMOTION WORK
NESTED SELVES
FRONT AND BACK STAGE BEHAVIOR
IDENTITY
SYMBOLS / LANGUAGE
ROLE CONFLICT/STRAIN
THOUGHT / INTERACTION
DRAMATURGY/ MASKS
ROLE HIERARCHY