ROLE CONFLICT/STRAIN CODE SWITCHING IDENTITY SALIENCE ROLE TAKING/ROLE MAKING LOOKING GLASS SELF SURFACE, DEEP & GENUINE ACTING PLAY VS GAME STAGE DRAMATURGY/ MASKS SOCIAL CONSTRUCTION EMOTION WORK IMPRESSION MANAGEMENT DEFINITION OF THE SITUATION NESTED SELVES SYMBOLS / LANGUAGE MEANING, GENERALIZED OTHER IDENTITY HUMAN AGENCY THOUGHT / INTERACTION SELF, SOCIETY & STRUCTURE ROLE HIERARCHY FRONT AND BACK STAGE BEHAVIOR ROLES SOCIAL ACTORS ROLE CONFLICT/STRAIN CODE SWITCHING IDENTITY SALIENCE ROLE TAKING/ROLE MAKING LOOKING GLASS SELF SURFACE, DEEP & GENUINE ACTING PLAY VS GAME STAGE DRAMATURGY/ MASKS SOCIAL CONSTRUCTION EMOTION WORK IMPRESSION MANAGEMENT DEFINITION OF THE SITUATION NESTED SELVES SYMBOLS / LANGUAGE MEANING, GENERALIZED OTHER IDENTITY HUMAN AGENCY THOUGHT / INTERACTION SELF, SOCIETY & STRUCTURE ROLE HIERARCHY FRONT AND BACK STAGE BEHAVIOR ROLES SOCIAL ACTORS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ROLE CONFLICT/STRAIN
CODE SWITCHING
IDENTITY SALIENCE
ROLE TAKING/ROLE MAKING
LOOKING GLASS SELF
SURFACE, DEEP & GENUINE ACTING
PLAY VS GAME STAGE
DRAMATURGY/ MASKS
SOCIAL CONSTRUCTION
EMOTION WORK
IMPRESSION MANAGEMENT
DEFINITION OF THE SITUATION
NESTED SELVES
SYMBOLS / LANGUAGE
MEANING,
GENERALIZED OTHER
IDENTITY
HUMAN AGENCY
THOUGHT / INTERACTION
SELF, SOCIETY & STRUCTURE
ROLE HIERARCHY
FRONT AND BACK STAGE BEHAVIOR
ROLES
SOCIAL ACTORS