HUMAN AGENCY DRAMATURGY/ MASKS LOOKING GLASS SELF ROLE HIERARCHY THOUGHT / INTERACTION SYMBOLS / LANGUAGE SOCIAL ACTORS PLAY VS GAME STAGE IMPRESSION MANAGEMENT SURFACE, DEEP & GENUINE ACTING GENERALIZED OTHER MEANING, EMOTION WORK ROLES NESTED SELVES ROLE CONFLICT/STRAIN IDENTITY SALIENCE CODE SWITCHING SOCIAL CONSTRUCTION FRONT AND BACK STAGE BEHAVIOR DEFINITION OF THE SITUATION IDENTITY ROLE TAKING/ROLE MAKING SELF, SOCIETY & STRUCTURE HUMAN AGENCY DRAMATURGY/ MASKS LOOKING GLASS SELF ROLE HIERARCHY THOUGHT / INTERACTION SYMBOLS / LANGUAGE SOCIAL ACTORS PLAY VS GAME STAGE IMPRESSION MANAGEMENT SURFACE, DEEP & GENUINE ACTING GENERALIZED OTHER MEANING, EMOTION WORK ROLES NESTED SELVES ROLE CONFLICT/STRAIN IDENTITY SALIENCE CODE SWITCHING SOCIAL CONSTRUCTION FRONT AND BACK STAGE BEHAVIOR DEFINITION OF THE SITUATION IDENTITY ROLE TAKING/ROLE MAKING SELF, SOCIETY & STRUCTURE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
HUMAN AGENCY
DRAMATURGY/ MASKS
LOOKING GLASS SELF
ROLE HIERARCHY
THOUGHT / INTERACTION
SYMBOLS / LANGUAGE
SOCIAL ACTORS
PLAY VS GAME STAGE
IMPRESSION MANAGEMENT
SURFACE, DEEP & GENUINE ACTING
GENERALIZED OTHER
MEANING,
EMOTION WORK
ROLES
NESTED SELVES
ROLE CONFLICT/STRAIN
IDENTITY SALIENCE
CODE SWITCHING
SOCIAL CONSTRUCTION
FRONT AND BACK STAGE BEHAVIOR
DEFINITION OF THE SITUATION
IDENTITY
ROLE TAKING/ROLE MAKING
SELF, SOCIETY & STRUCTURE