PLAY VS GAME STAGE IDENTITY SALIENCE ROLES EMOTION WORK ROLE HIERARCHY NESTED SELVES GENERALIZED OTHER THOUGHT / INTERACTION ROLE TAKING/ROLE MAKING DRAMATURGY/ MASKS MEANING, SOCIAL ACTORS SYMBOLS / LANGUAGE SELF, SOCIETY & STRUCTURE SOCIAL CONSTRUCTION FRONT AND BACK STAGE BEHAVIOR SURFACE, DEEP & GENUINE ACTING CODE SWITCHING IDENTITY LOOKING GLASS SELF DEFINITION OF THE SITUATION ROLE CONFLICT/STRAIN IMPRESSION MANAGEMENT HUMAN AGENCY PLAY VS GAME STAGE IDENTITY SALIENCE ROLES EMOTION WORK ROLE HIERARCHY NESTED SELVES GENERALIZED OTHER THOUGHT / INTERACTION ROLE TAKING/ROLE MAKING DRAMATURGY/ MASKS MEANING, SOCIAL ACTORS SYMBOLS / LANGUAGE SELF, SOCIETY & STRUCTURE SOCIAL CONSTRUCTION FRONT AND BACK STAGE BEHAVIOR SURFACE, DEEP & GENUINE ACTING CODE SWITCHING IDENTITY LOOKING GLASS SELF DEFINITION OF THE SITUATION ROLE CONFLICT/STRAIN IMPRESSION MANAGEMENT HUMAN AGENCY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PLAY VS GAME STAGE
IDENTITY SALIENCE
ROLES
EMOTION WORK
ROLE HIERARCHY
NESTED SELVES
GENERALIZED OTHER
THOUGHT / INTERACTION
ROLE TAKING/ROLE MAKING
DRAMATURGY/ MASKS
MEANING,
SOCIAL ACTORS
SYMBOLS / LANGUAGE
SELF, SOCIETY & STRUCTURE
SOCIAL CONSTRUCTION
FRONT AND BACK STAGE BEHAVIOR
SURFACE, DEEP & GENUINE ACTING
CODE SWITCHING
IDENTITY
LOOKING GLASS SELF
DEFINITION OF THE SITUATION
ROLE CONFLICT/STRAIN
IMPRESSION MANAGEMENT
HUMAN AGENCY