HUMAN AGENCY ROLE TAKING/ROLE MAKING THOUGHT / INTERACTION GENERALIZED OTHER DEFINITION OF THE SITUATION CODE SWITCHING IMPRESSION MANAGEMENT ROLES NESTED SELVES EMOTION WORK SURFACE, DEEP & GENUINE ACTING SYMBOLS / LANGUAGE SOCIAL ACTORS SELF, SOCIETY & STRUCTURE MEANING, ROLE HIERARCHY PLAY VS GAME STAGE SOCIAL CONSTRUCTION IDENTITY IDENTITY SALIENCE FRONT AND BACK STAGE BEHAVIOR LOOKING GLASS SELF ROLE CONFLICT/STRAIN DRAMATURGY/ MASKS HUMAN AGENCY ROLE TAKING/ROLE MAKING THOUGHT / INTERACTION GENERALIZED OTHER DEFINITION OF THE SITUATION CODE SWITCHING IMPRESSION MANAGEMENT ROLES NESTED SELVES EMOTION WORK SURFACE, DEEP & GENUINE ACTING SYMBOLS / LANGUAGE SOCIAL ACTORS SELF, SOCIETY & STRUCTURE MEANING, ROLE HIERARCHY PLAY VS GAME STAGE SOCIAL CONSTRUCTION IDENTITY IDENTITY SALIENCE FRONT AND BACK STAGE BEHAVIOR LOOKING GLASS SELF ROLE CONFLICT/STRAIN DRAMATURGY/ MASKS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
HUMAN AGENCY
ROLE TAKING/ROLE MAKING
THOUGHT / INTERACTION
GENERALIZED OTHER
DEFINITION OF THE SITUATION
CODE SWITCHING
IMPRESSION MANAGEMENT
ROLES
NESTED SELVES
EMOTION WORK
SURFACE, DEEP & GENUINE ACTING
SYMBOLS / LANGUAGE
SOCIAL ACTORS
SELF, SOCIETY & STRUCTURE
MEANING,
ROLE HIERARCHY
PLAY VS GAME STAGE
SOCIAL CONSTRUCTION
IDENTITY
IDENTITY SALIENCE
FRONT AND BACK STAGE BEHAVIOR
LOOKING GLASS SELF
ROLE CONFLICT/STRAIN
DRAMATURGY/ MASKS