CODE SWITCHING SELF, SOCIETY & STRUCTURE HUMAN AGENCY GENERALIZED OTHER ROLES FRONT AND BACK STAGE BEHAVIOR DEFINITION OF THE SITUATION NESTED SELVES THOUGHT / INTERACTION LOOKING GLASS SELF SYMBOLS / LANGUAGE IDENTITY SALIENCE SURFACE, DEEP & GENUINE ACTING ROLE CONFLICT/STRAIN SOCIAL CONSTRUCTION MEANING, ROLE HIERARCHY SOCIAL ACTORS PLAY VS GAME STAGE EMOTION WORK DRAMATURGY/ MASKS IMPRESSION MANAGEMENT ROLE TAKING/ROLE MAKING IDENTITY CODE SWITCHING SELF, SOCIETY & STRUCTURE HUMAN AGENCY GENERALIZED OTHER ROLES FRONT AND BACK STAGE BEHAVIOR DEFINITION OF THE SITUATION NESTED SELVES THOUGHT / INTERACTION LOOKING GLASS SELF SYMBOLS / LANGUAGE IDENTITY SALIENCE SURFACE, DEEP & GENUINE ACTING ROLE CONFLICT/STRAIN SOCIAL CONSTRUCTION MEANING, ROLE HIERARCHY SOCIAL ACTORS PLAY VS GAME STAGE EMOTION WORK DRAMATURGY/ MASKS IMPRESSION MANAGEMENT ROLE TAKING/ROLE MAKING IDENTITY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CODE SWITCHING
SELF, SOCIETY & STRUCTURE
HUMAN AGENCY
GENERALIZED OTHER
ROLES
FRONT AND BACK STAGE BEHAVIOR
DEFINITION OF THE SITUATION
NESTED SELVES
THOUGHT / INTERACTION
LOOKING GLASS SELF
SYMBOLS / LANGUAGE
IDENTITY SALIENCE
SURFACE, DEEP & GENUINE ACTING
ROLE CONFLICT/STRAIN
SOCIAL CONSTRUCTION
MEANING,
ROLE HIERARCHY
SOCIAL ACTORS
PLAY VS GAME STAGE
EMOTION WORK
DRAMATURGY/ MASKS
IMPRESSION MANAGEMENT
ROLE TAKING/ROLE MAKING
IDENTITY