IDENTITY HUMAN AGENCY SURFACE, DEEP & GENUINE ACTING SELF, SOCIETY & STRUCTURE GENERALIZED OTHER ROLE TAKING/ROLE MAKING IDENTITY SALIENCE SOCIAL ACTORS DRAMATURGY/ MASKS MEANING, SOCIAL CONSTRUCTION NESTED SELVES IMPRESSION MANAGEMENT THOUGHT / INTERACTION CODE SWITCHING ROLE HIERARCHY LOOKING GLASS SELF FRONT AND BACK STAGE BEHAVIOR DEFINITION OF THE SITUATION ROLE CONFLICT/STRAIN SYMBOLS / LANGUAGE ROLES PLAY VS GAME STAGE EMOTION WORK IDENTITY HUMAN AGENCY SURFACE, DEEP & GENUINE ACTING SELF, SOCIETY & STRUCTURE GENERALIZED OTHER ROLE TAKING/ROLE MAKING IDENTITY SALIENCE SOCIAL ACTORS DRAMATURGY/ MASKS MEANING, SOCIAL CONSTRUCTION NESTED SELVES IMPRESSION MANAGEMENT THOUGHT / INTERACTION CODE SWITCHING ROLE HIERARCHY LOOKING GLASS SELF FRONT AND BACK STAGE BEHAVIOR DEFINITION OF THE SITUATION ROLE CONFLICT/STRAIN SYMBOLS / LANGUAGE ROLES PLAY VS GAME STAGE EMOTION WORK
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
IDENTITY
HUMAN AGENCY
SURFACE, DEEP & GENUINE ACTING
SELF, SOCIETY & STRUCTURE
GENERALIZED OTHER
ROLE TAKING/ROLE MAKING
IDENTITY SALIENCE
SOCIAL ACTORS
DRAMATURGY/ MASKS
MEANING,
SOCIAL CONSTRUCTION
NESTED SELVES
IMPRESSION MANAGEMENT
THOUGHT / INTERACTION
CODE SWITCHING
ROLE HIERARCHY
LOOKING GLASS SELF
FRONT AND BACK STAGE BEHAVIOR
DEFINITION OF THE SITUATION
ROLE CONFLICT/STRAIN
SYMBOLS / LANGUAGE
ROLES
PLAY VS GAME STAGE
EMOTION WORK