ROLES IMPRESSION MANAGEMENT IDENTITY SALIENCE HUMAN AGENCY ROLE HIERARCHY LOOKING GLASS SELF ROLE CONFLICT/STRAIN MEANING, FRONT AND BACK STAGE BEHAVIOR SOCIAL CONSTRUCTION SYMBOLS / LANGUAGE PLAY VS GAME STAGE SURFACE, DEEP & GENUINE ACTING SELF, SOCIETY & STRUCTURE THOUGHT / INTERACTION EMOTION WORK ROLE TAKING/ROLE MAKING DRAMATURGY/ MASKS CODE SWITCHING DEFINITION OF THE SITUATION GENERALIZED OTHER SOCIAL ACTORS NESTED SELVES IDENTITY ROLES IMPRESSION MANAGEMENT IDENTITY SALIENCE HUMAN AGENCY ROLE HIERARCHY LOOKING GLASS SELF ROLE CONFLICT/STRAIN MEANING, FRONT AND BACK STAGE BEHAVIOR SOCIAL CONSTRUCTION SYMBOLS / LANGUAGE PLAY VS GAME STAGE SURFACE, DEEP & GENUINE ACTING SELF, SOCIETY & STRUCTURE THOUGHT / INTERACTION EMOTION WORK ROLE TAKING/ROLE MAKING DRAMATURGY/ MASKS CODE SWITCHING DEFINITION OF THE SITUATION GENERALIZED OTHER SOCIAL ACTORS NESTED SELVES IDENTITY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ROLES
IMPRESSION MANAGEMENT
IDENTITY SALIENCE
HUMAN AGENCY
ROLE HIERARCHY
LOOKING GLASS SELF
ROLE CONFLICT/STRAIN
MEANING,
FRONT AND BACK STAGE BEHAVIOR
SOCIAL CONSTRUCTION
SYMBOLS / LANGUAGE
PLAY VS GAME STAGE
SURFACE, DEEP & GENUINE ACTING
SELF, SOCIETY & STRUCTURE
THOUGHT / INTERACTION
EMOTION WORK
ROLE TAKING/ROLE MAKING
DRAMATURGY/ MASKS
CODE SWITCHING
DEFINITION OF THE SITUATION
GENERALIZED OTHER
SOCIAL ACTORS
NESTED SELVES
IDENTITY