SYMBOLS / LANGUAGE SOCIAL CONSTRUCTION MEANING, NESTED SELVES SELF, SOCIETY & STRUCTURE PLAY VS GAME STAGE ROLE TAKING/ROLE MAKING HUMAN AGENCY IDENTITY SALIENCE EMOTION WORK GENERALIZED OTHER ROLES CODE SWITCHING SOCIAL ACTORS SURFACE, DEEP & GENUINE ACTING DEFINITION OF THE SITUATION ROLE HIERARCHY IDENTITY IMPRESSION MANAGEMENT THOUGHT / INTERACTION ROLE CONFLICT/STRAIN FRONT AND BACK STAGE BEHAVIOR DRAMATURGY/ MASKS LOOKING GLASS SELF SYMBOLS / LANGUAGE SOCIAL CONSTRUCTION MEANING, NESTED SELVES SELF, SOCIETY & STRUCTURE PLAY VS GAME STAGE ROLE TAKING/ROLE MAKING HUMAN AGENCY IDENTITY SALIENCE EMOTION WORK GENERALIZED OTHER ROLES CODE SWITCHING SOCIAL ACTORS SURFACE, DEEP & GENUINE ACTING DEFINITION OF THE SITUATION ROLE HIERARCHY IDENTITY IMPRESSION MANAGEMENT THOUGHT / INTERACTION ROLE CONFLICT/STRAIN FRONT AND BACK STAGE BEHAVIOR DRAMATURGY/ MASKS LOOKING GLASS SELF
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SYMBOLS / LANGUAGE
SOCIAL CONSTRUCTION
MEANING,
NESTED SELVES
SELF, SOCIETY & STRUCTURE
PLAY VS GAME STAGE
ROLE TAKING/ROLE MAKING
HUMAN AGENCY
IDENTITY SALIENCE
EMOTION WORK
GENERALIZED OTHER
ROLES
CODE SWITCHING
SOCIAL ACTORS
SURFACE, DEEP & GENUINE ACTING
DEFINITION OF THE SITUATION
ROLE HIERARCHY
IDENTITY
IMPRESSION MANAGEMENT
THOUGHT / INTERACTION
ROLE CONFLICT/STRAIN
FRONT AND BACK STAGE BEHAVIOR
DRAMATURGY/ MASKS
LOOKING GLASS SELF