CODE SWITCHING ROLE TAKING/ROLE MAKING DEFINITION OF THE SITUATION ROLES SOCIAL CONSTRUCTION IMPRESSION MANAGEMENT MEANING, ROLE CONFLICT/STRAIN IDENTITY THOUGHT / INTERACTION NESTED SELVES LOOKING GLASS SELF SURFACE, DEEP & GENUINE ACTING FRONT AND BACK STAGE BEHAVIOR IDENTITY SALIENCE SYMBOLS / LANGUAGE SOCIAL ACTORS HUMAN AGENCY SELF, SOCIETY & STRUCTURE EMOTION WORK PLAY VS GAME STAGE DRAMATURGY/ MASKS GENERALIZED OTHER ROLE HIERARCHY CODE SWITCHING ROLE TAKING/ROLE MAKING DEFINITION OF THE SITUATION ROLES SOCIAL CONSTRUCTION IMPRESSION MANAGEMENT MEANING, ROLE CONFLICT/STRAIN IDENTITY THOUGHT / INTERACTION NESTED SELVES LOOKING GLASS SELF SURFACE, DEEP & GENUINE ACTING FRONT AND BACK STAGE BEHAVIOR IDENTITY SALIENCE SYMBOLS / LANGUAGE SOCIAL ACTORS HUMAN AGENCY SELF, SOCIETY & STRUCTURE EMOTION WORK PLAY VS GAME STAGE DRAMATURGY/ MASKS GENERALIZED OTHER ROLE HIERARCHY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CODE SWITCHING
ROLE TAKING/ROLE MAKING
DEFINITION OF THE SITUATION
ROLES
SOCIAL CONSTRUCTION
IMPRESSION MANAGEMENT
MEANING,
ROLE CONFLICT/STRAIN
IDENTITY
THOUGHT / INTERACTION
NESTED SELVES
LOOKING GLASS SELF
SURFACE, DEEP & GENUINE ACTING
FRONT AND BACK STAGE BEHAVIOR
IDENTITY SALIENCE
SYMBOLS / LANGUAGE
SOCIAL ACTORS
HUMAN AGENCY
SELF, SOCIETY & STRUCTURE
EMOTION WORK
PLAY VS GAME STAGE
DRAMATURGY/ MASKS
GENERALIZED OTHER
ROLE HIERARCHY