IMPRESSION MANAGEMENT HUMAN AGENCY ROLE TAKING/ROLE MAKING ROLE HIERARCHY LOOKING GLASS SELF SURFACE, DEEP & GENUINE ACTING ROLES PLAY VS GAME STAGE IDENTITY ROLE CONFLICT/STRAIN MEANING, SOCIAL CONSTRUCTION DRAMATURGY/ MASKS SELF, SOCIETY & STRUCTURE CODE SWITCHING THOUGHT / INTERACTION GENERALIZED OTHER IDENTITY SALIENCE EMOTION WORK FRONT AND BACK STAGE BEHAVIOR SOCIAL ACTORS NESTED SELVES DEFINITION OF THE SITUATION SYMBOLS / LANGUAGE IMPRESSION MANAGEMENT HUMAN AGENCY ROLE TAKING/ROLE MAKING ROLE HIERARCHY LOOKING GLASS SELF SURFACE, DEEP & GENUINE ACTING ROLES PLAY VS GAME STAGE IDENTITY ROLE CONFLICT/STRAIN MEANING, SOCIAL CONSTRUCTION DRAMATURGY/ MASKS SELF, SOCIETY & STRUCTURE CODE SWITCHING THOUGHT / INTERACTION GENERALIZED OTHER IDENTITY SALIENCE EMOTION WORK FRONT AND BACK STAGE BEHAVIOR SOCIAL ACTORS NESTED SELVES DEFINITION OF THE SITUATION SYMBOLS / LANGUAGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
IMPRESSION MANAGEMENT
HUMAN AGENCY
ROLE TAKING/ROLE MAKING
ROLE HIERARCHY
LOOKING GLASS SELF
SURFACE, DEEP & GENUINE ACTING
ROLES
PLAY VS GAME STAGE
IDENTITY
ROLE CONFLICT/STRAIN
MEANING,
SOCIAL CONSTRUCTION
DRAMATURGY/ MASKS
SELF, SOCIETY & STRUCTURE
CODE SWITCHING
THOUGHT / INTERACTION
GENERALIZED OTHER
IDENTITY SALIENCE
EMOTION WORK
FRONT AND BACK STAGE BEHAVIOR
SOCIAL ACTORS
NESTED SELVES
DEFINITION OF THE SITUATION
SYMBOLS / LANGUAGE