massparabolicpathsimultaneous/yetindependentscalarResultantnetforceinertiarangeFrictionalforcem x g xCos(Theta)frictionforceappliedforceProjectilemotionFree-bodydiagramvertical(y-axis)centerofmasshorizontallylaunchedprojectiletrajectoryNewton's2nd LawaccelerationComponentvelocityanglelaunchedprojectilehorizontalvelocityweightResolutionvectorperpendicularforceverticalprojectileimpulsetensionexternalforceF=maNewton's1st Lawgravitationalforcehorizontal(x-axis)m x g xSin(Theta)Newton's3rd LawgroundlaunchedprojectilesystemLaw ofinertiaapex/peaknormalforce1kg/mfourfundamentalforces9.8m/s^2Dynamicsmassparabolicpathsimultaneous/yetindependentscalarResultantnetforceinertiarangeFrictionalforcem x g xCos(Theta)frictionforceappliedforceProjectilemotionFree-bodydiagramvertical(y-axis)centerofmasshorizontallylaunchedprojectiletrajectoryNewton's2nd LawaccelerationComponentvelocityanglelaunchedprojectilehorizontalvelocityweightResolutionvectorperpendicularforceverticalprojectileimpulsetensionexternalforceF=maNewton's1st Lawgravitationalforcehorizontal(x-axis)m x g xSin(Theta)Newton's3rd LawgroundlaunchedprojectilesystemLaw ofinertiaapex/peaknormalforce1kg/mfourfundamentalforces9.8m/s^2Dynamics

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
  1. mass
  2. parabolic path
  3. simultaneous/ yet independent
  4. scalar
  5. Resultant
  6. net force
  7. inertia
  8. range
  9. Frictional force
  10. m x g x Cos (Theta)
  11. friction force
  12. applied force
  13. Projectile motion
  14. Free-body diagram
  15. vertical (y-axis)
  16. center of mass
  17. horizontally launched projectile
  18. trajectory
  19. Newton's 2nd Law
  20. acceleration
  21. Component
  22. velocity
  23. angle launched projectile
  24. horizontal velocity
  25. weight
  26. Resolution
  27. vector
  28. perpendicular force
  29. vertical projectile
  30. impulse
  31. tension
  32. external force
  33. F=ma
  34. Newton's 1st Law
  35. gravitational force
  36. horizontal (x-axis)
  37. m x g x Sin (Theta)
  38. Newton's 3rd Law
  39. ground launched projectile
  40. system
  41. Law of inertia
  42. apex/peak
  43. normal force
  44. 1 kg/m
  45. four fundamental forces
  46. 9.8 m/s^2
  47. Dynamics