scalarhorizontal(x-axis)Newton's1st LawimpulseNewton's3rd Lawcenterofmassapex/peakhorizontallylaunchedprojectilenormalforceResolutionanglelaunchedprojectileF=ma1kg/mLaw ofinertia9.8m/s^2Free-bodydiagramexternalforceparabolicpathgroundlaunchedprojectileappliedforceweightfrictionforceDynamicsvelocityhorizontalvelocityperpendicularforceProjectilemotiontrajectoryFrictionalforcevertical(y-axis)fourfundamentalforcesm x g xCos(Theta)Newton's2nd Lawinertiasystemvectorverticalprojectilem x g xSin(Theta)Componentsimultaneous/yetindependentResultantaccelerationtensionnetforcerangegravitationalforcemassscalarhorizontal(x-axis)Newton's1st LawimpulseNewton's3rd Lawcenterofmassapex/peakhorizontallylaunchedprojectilenormalforceResolutionanglelaunchedprojectileF=ma1kg/mLaw ofinertia9.8m/s^2Free-bodydiagramexternalforceparabolicpathgroundlaunchedprojectileappliedforceweightfrictionforceDynamicsvelocityhorizontalvelocityperpendicularforceProjectilemotiontrajectoryFrictionalforcevertical(y-axis)fourfundamentalforcesm x g xCos(Theta)Newton's2nd Lawinertiasystemvectorverticalprojectilem x g xSin(Theta)Componentsimultaneous/yetindependentResultantaccelerationtensionnetforcerangegravitationalforcemass

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. scalar
  2. horizontal (x-axis)
  3. Newton's 1st Law
  4. impulse
  5. Newton's 3rd Law
  6. center of mass
  7. apex/peak
  8. horizontally launched projectile
  9. normal force
  10. Resolution
  11. angle launched projectile
  12. F=ma
  13. 1 kg/m
  14. Law of inertia
  15. 9.8 m/s^2
  16. Free-body diagram
  17. external force
  18. parabolic path
  19. ground launched projectile
  20. applied force
  21. weight
  22. friction force
  23. Dynamics
  24. velocity
  25. horizontal velocity
  26. perpendicular force
  27. Projectile motion
  28. trajectory
  29. Frictional force
  30. vertical (y-axis)
  31. four fundamental forces
  32. m x g x Cos (Theta)
  33. Newton's 2nd Law
  34. inertia
  35. system
  36. vector
  37. vertical projectile
  38. m x g x Sin (Theta)
  39. Component
  40. simultaneous/ yet independent
  41. Resultant
  42. acceleration
  43. tension
  44. net force
  45. range
  46. gravitational force
  47. mass