impulseexternalforcehorizontal(x-axis)massComponentnormalforcevelocityscalarFrictionalforcegroundlaunchedprojectilehorizontallylaunchedprojectilem x g xSin(Theta)tensionfrictionforce9.8m/s^2Projectilemotionverticalprojectiletrajectoryanglelaunchedprojectile1kg/mFree-bodydiagramsystemResultantrangem x g xCos(Theta)Dynamicsnetforcevertical(y-axis)fourfundamentalforcesLaw ofinertiacenterofmassapex/peakvectorparabolicpathperpendicularforceaccelerationResolutionNewton's1st LawhorizontalvelocityinertiaNewton's2nd LawappliedforceweightgravitationalforceNewton's3rd Lawsimultaneous/yetindependentF=maimpulseexternalforcehorizontal(x-axis)massComponentnormalforcevelocityscalarFrictionalforcegroundlaunchedprojectilehorizontallylaunchedprojectilem x g xSin(Theta)tensionfrictionforce9.8m/s^2Projectilemotionverticalprojectiletrajectoryanglelaunchedprojectile1kg/mFree-bodydiagramsystemResultantrangem x g xCos(Theta)Dynamicsnetforcevertical(y-axis)fourfundamentalforcesLaw ofinertiacenterofmassapex/peakvectorparabolicpathperpendicularforceaccelerationResolutionNewton's1st LawhorizontalvelocityinertiaNewton's2nd LawappliedforceweightgravitationalforceNewton's3rd Lawsimultaneous/yetindependentF=ma

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. impulse
  2. external force
  3. horizontal (x-axis)
  4. mass
  5. Component
  6. normal force
  7. velocity
  8. scalar
  9. Frictional force
  10. ground launched projectile
  11. horizontally launched projectile
  12. m x g x Sin (Theta)
  13. tension
  14. friction force
  15. 9.8 m/s^2
  16. Projectile motion
  17. vertical projectile
  18. trajectory
  19. angle launched projectile
  20. 1 kg/m
  21. Free-body diagram
  22. system
  23. Resultant
  24. range
  25. m x g x Cos (Theta)
  26. Dynamics
  27. net force
  28. vertical (y-axis)
  29. four fundamental forces
  30. Law of inertia
  31. center of mass
  32. apex/peak
  33. vector
  34. parabolic path
  35. perpendicular force
  36. acceleration
  37. Resolution
  38. Newton's 1st Law
  39. horizontal velocity
  40. inertia
  41. Newton's 2nd Law
  42. applied force
  43. weight
  44. gravitational force
  45. Newton's 3rd Law
  46. simultaneous/ yet independent
  47. F=ma