9.8m/s^2Newton's2nd Lawexternalforceparabolicpathvertical(y-axis)tensionweightDynamicsvelocitynormalforceResultantimpulsehorizontal(x-axis)Newton's3rd LawgroundlaunchedprojectileinertiamassLaw ofinertiaFrictionalforceaccelerationgravitationalforceappliedforcescalarperpendicularforceFree-bodydiagramm x g xCos(Theta)1kg/mF=maapex/peaksystemtrajectoryfourfundamentalforcesComponentNewton's1st Lawm x g xSin(Theta)rangehorizontallylaunchedprojectileanglelaunchedprojectilevectorverticalprojectilesimultaneous/yetindependentfrictionforceResolutionhorizontalvelocitynetforcecenterofmassProjectilemotion9.8m/s^2Newton's2nd Lawexternalforceparabolicpathvertical(y-axis)tensionweightDynamicsvelocitynormalforceResultantimpulsehorizontal(x-axis)Newton's3rd LawgroundlaunchedprojectileinertiamassLaw ofinertiaFrictionalforceaccelerationgravitationalforceappliedforcescalarperpendicularforceFree-bodydiagramm x g xCos(Theta)1kg/mF=maapex/peaksystemtrajectoryfourfundamentalforcesComponentNewton's1st Lawm x g xSin(Theta)rangehorizontallylaunchedprojectileanglelaunchedprojectilevectorverticalprojectilesimultaneous/yetindependentfrictionforceResolutionhorizontalvelocitynetforcecenterofmassProjectilemotion

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 9.8 m/s^2
  2. Newton's 2nd Law
  3. external force
  4. parabolic path
  5. vertical (y-axis)
  6. tension
  7. weight
  8. Dynamics
  9. velocity
  10. normal force
  11. Resultant
  12. impulse
  13. horizontal (x-axis)
  14. Newton's 3rd Law
  15. ground launched projectile
  16. inertia
  17. mass
  18. Law of inertia
  19. Frictional force
  20. acceleration
  21. gravitational force
  22. applied force
  23. scalar
  24. perpendicular force
  25. Free-body diagram
  26. m x g x Cos (Theta)
  27. 1 kg/m
  28. F=ma
  29. apex/peak
  30. system
  31. trajectory
  32. four fundamental forces
  33. Component
  34. Newton's 1st Law
  35. m x g x Sin (Theta)
  36. range
  37. horizontally launched projectile
  38. angle launched projectile
  39. vector
  40. vertical projectile
  41. simultaneous/ yet independent
  42. friction force
  43. Resolution
  44. horizontal velocity
  45. net force
  46. center of mass
  47. Projectile motion