impulseexternalforcecenterofmassvelocityhorizontal(x-axis)frictionforcetensionmassgroundlaunchedprojectileLaw ofinertiaNewton's3rd Lawaccelerationapex/peakDynamicsanglelaunchedprojectilescalarinertiaNewton's1st Lawverticalprojectileparabolicpath9.8m/s^2netforcegravitationalforcefourfundamentalforcesFree-bodydiagram1kg/mnormalforcetrajectoryProjectilemotionComponentvectorsystemsimultaneous/yetindependentNewton's2nd LawF=marangehorizontallylaunchedprojectileResultantperpendicularforcem x g xCos(Theta)vertical(y-axis)appliedforcehorizontalvelocityweightm x g xSin(Theta)FrictionalforceResolutionimpulseexternalforcecenterofmassvelocityhorizontal(x-axis)frictionforcetensionmassgroundlaunchedprojectileLaw ofinertiaNewton's3rd Lawaccelerationapex/peakDynamicsanglelaunchedprojectilescalarinertiaNewton's1st Lawverticalprojectileparabolicpath9.8m/s^2netforcegravitationalforcefourfundamentalforcesFree-bodydiagram1kg/mnormalforcetrajectoryProjectilemotionComponentvectorsystemsimultaneous/yetindependentNewton's2nd LawF=marangehorizontallylaunchedprojectileResultantperpendicularforcem x g xCos(Theta)vertical(y-axis)appliedforcehorizontalvelocityweightm x g xSin(Theta)FrictionalforceResolution

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. impulse
  2. external force
  3. center of mass
  4. velocity
  5. horizontal (x-axis)
  6. friction force
  7. tension
  8. mass
  9. ground launched projectile
  10. Law of inertia
  11. Newton's 3rd Law
  12. acceleration
  13. apex/peak
  14. Dynamics
  15. angle launched projectile
  16. scalar
  17. inertia
  18. Newton's 1st Law
  19. vertical projectile
  20. parabolic path
  21. 9.8 m/s^2
  22. net force
  23. gravitational force
  24. four fundamental forces
  25. Free-body diagram
  26. 1 kg/m
  27. normal force
  28. trajectory
  29. Projectile motion
  30. Component
  31. vector
  32. system
  33. simultaneous/ yet independent
  34. Newton's 2nd Law
  35. F=ma
  36. range
  37. horizontally launched projectile
  38. Resultant
  39. perpendicular force
  40. m x g x Cos (Theta)
  41. vertical (y-axis)
  42. applied force
  43. horizontal velocity
  44. weight
  45. m x g x Sin (Theta)
  46. Frictional force
  47. Resolution