Newton's3rd Lawmass1kg/minertia9.8m/s^2systemFrictionalforceperpendicularforceappliedforcegravitationalforceResolutionvertical(y-axis)anglelaunchedprojectileF=mahorizontal(x-axis)DynamicsimpulseFree-bodydiagramm x g xCos(Theta)parabolicpathnormalforceProjectilemotioncenterofmassfrictionforcetrajectorym x g xSin(Theta)apex/peakvectorLaw ofinertiavelocityResultantnetforcefourfundamentalforcesaccelerationhorizontalvelocityComponentNewton's2nd LawNewton's1st Lawgroundlaunchedprojectileverticalprojectiletensionexternalforcesimultaneous/yetindependentweightscalarhorizontallylaunchedprojectilerangeNewton's3rd Lawmass1kg/minertia9.8m/s^2systemFrictionalforceperpendicularforceappliedforcegravitationalforceResolutionvertical(y-axis)anglelaunchedprojectileF=mahorizontal(x-axis)DynamicsimpulseFree-bodydiagramm x g xCos(Theta)parabolicpathnormalforceProjectilemotioncenterofmassfrictionforcetrajectorym x g xSin(Theta)apex/peakvectorLaw ofinertiavelocityResultantnetforcefourfundamentalforcesaccelerationhorizontalvelocityComponentNewton's2nd LawNewton's1st Lawgroundlaunchedprojectileverticalprojectiletensionexternalforcesimultaneous/yetindependentweightscalarhorizontallylaunchedprojectilerange

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Newton's 3rd Law
  2. mass
  3. 1 kg/m
  4. inertia
  5. 9.8 m/s^2
  6. system
  7. Frictional force
  8. perpendicular force
  9. applied force
  10. gravitational force
  11. Resolution
  12. vertical (y-axis)
  13. angle launched projectile
  14. F=ma
  15. horizontal (x-axis)
  16. Dynamics
  17. impulse
  18. Free-body diagram
  19. m x g x Cos (Theta)
  20. parabolic path
  21. normal force
  22. Projectile motion
  23. center of mass
  24. friction force
  25. trajectory
  26. m x g x Sin (Theta)
  27. apex/peak
  28. vector
  29. Law of inertia
  30. velocity
  31. Resultant
  32. net force
  33. four fundamental forces
  34. acceleration
  35. horizontal velocity
  36. Component
  37. Newton's 2nd Law
  38. Newton's 1st Law
  39. ground launched projectile
  40. vertical projectile
  41. tension
  42. external force
  43. simultaneous/ yet independent
  44. weight
  45. scalar
  46. horizontally launched projectile
  47. range