horizontal(x-axis)ResolutiongravitationalforcevectorappliedforcecenterofmasstrajectoryfourfundamentalforcesFrictionalforcetensioninertiaexternalforceNewton's2nd LawimpulserangesystemComponentnetforcem x g xSin(Theta)velocityFree-bodydiagramverticalprojectileDynamicshorizontallylaunchedprojectileLaw ofinertiavertical(y-axis)Projectilemotionweightapex/peakgroundlaunchedprojectile1kg/mm x g xCos(Theta)F=masimultaneous/yetindependentparabolicpathResultantnormalforcehorizontalvelocityanglelaunchedprojectile9.8m/s^2Newton's1st LawscalarmassNewton's3rd Lawaccelerationperpendicularforcefrictionforcehorizontal(x-axis)ResolutiongravitationalforcevectorappliedforcecenterofmasstrajectoryfourfundamentalforcesFrictionalforcetensioninertiaexternalforceNewton's2nd LawimpulserangesystemComponentnetforcem x g xSin(Theta)velocityFree-bodydiagramverticalprojectileDynamicshorizontallylaunchedprojectileLaw ofinertiavertical(y-axis)Projectilemotionweightapex/peakgroundlaunchedprojectile1kg/mm x g xCos(Theta)F=masimultaneous/yetindependentparabolicpathResultantnormalforcehorizontalvelocityanglelaunchedprojectile9.8m/s^2Newton's1st LawscalarmassNewton's3rd Lawaccelerationperpendicularforcefrictionforce

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. horizontal (x-axis)
  2. Resolution
  3. gravitational force
  4. vector
  5. applied force
  6. center of mass
  7. trajectory
  8. four fundamental forces
  9. Frictional force
  10. tension
  11. inertia
  12. external force
  13. Newton's 2nd Law
  14. impulse
  15. range
  16. system
  17. Component
  18. net force
  19. m x g x Sin (Theta)
  20. velocity
  21. Free-body diagram
  22. vertical projectile
  23. Dynamics
  24. horizontally launched projectile
  25. Law of inertia
  26. vertical (y-axis)
  27. Projectile motion
  28. weight
  29. apex/peak
  30. ground launched projectile
  31. 1 kg/m
  32. m x g x Cos (Theta)
  33. F=ma
  34. simultaneous/ yet independent
  35. parabolic path
  36. Resultant
  37. normal force
  38. horizontal velocity
  39. angle launched projectile
  40. 9.8 m/s^2
  41. Newton's 1st Law
  42. scalar
  43. mass
  44. Newton's 3rd Law
  45. acceleration
  46. perpendicular force
  47. friction force