inertia velocity horizontal (x-axis) F=ma Newton's 1st Law vertical (y-axis) m x g x Sin (Theta) 1 kg/m friction force horizontally launched projectile ground launched projectile scalar angle launched projectile Law of inertia net force weight Free- body diagram range normal force mass horizontal velocity perpendicular force Frictional force vertical projectile Resolution 9.8 m/s^2 Dynamics Component tension Newton's 3rd Law vector Resultant Projectile motion system trajectory acceleration Newton's 2nd Law four fundamental forces gravitational force parabolic path external force m x g x Cos (Theta) simultaneous/ yet independent center of mass applied force apex/peak impulse inertia velocity horizontal (x-axis) F=ma Newton's 1st Law vertical (y-axis) m x g x Sin (Theta) 1 kg/m friction force horizontally launched projectile ground launched projectile scalar angle launched projectile Law of inertia net force weight Free- body diagram range normal force mass horizontal velocity perpendicular force Frictional force vertical projectile Resolution 9.8 m/s^2 Dynamics Component tension Newton's 3rd Law vector Resultant Projectile motion system trajectory acceleration Newton's 2nd Law four fundamental forces gravitational force parabolic path external force m x g x Cos (Theta) simultaneous/ yet independent center of mass applied force apex/peak impulse
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
inertia
velocity
horizontal (x-axis)
F=ma
Newton's 1st Law
vertical (y-axis)
m x g x Sin (Theta)
1 kg/m
friction force
horizontally launched projectile
ground launched projectile
scalar
angle launched projectile
Law of inertia
net force
weight
Free-body diagram
range
normal force
mass
horizontal velocity
perpendicular force
Frictional force
vertical projectile
Resolution
9.8 m/s^2
Dynamics
Component
tension
Newton's 3rd Law
vector
Resultant
Projectile motion
system
trajectory
acceleration
Newton's 2nd Law
four fundamental forces
gravitational force
parabolic path
external force
m x g x Cos (Theta)
simultaneous/ yet independent
center of mass
applied force
apex/peak
impulse