groundlaunchedprojectileweightfrictionforceappliedforcesystemnetforcevectorperpendicularforcetension9.8m/s^2trajectoryFrictionalforceFree-bodydiagramcenterofmassNewton's2nd LawComponentaccelerationapex/peakexternalforceNewton's3rd Lawgravitationalforcehorizontallylaunchedprojectilerangem x g xSin(Theta)Resolutionhorizontal(x-axis)velocityanglelaunchedprojectilevertical(y-axis)impulsenormalforcefourfundamentalforces1kg/mhorizontalvelocityscalarLaw ofinertiaDynamicsResultantm x g xCos(Theta)Newton's1st LawF=maProjectilemotionsimultaneous/yetindependentinertiaverticalprojectileparabolicpathmassgroundlaunchedprojectileweightfrictionforceappliedforcesystemnetforcevectorperpendicularforcetension9.8m/s^2trajectoryFrictionalforceFree-bodydiagramcenterofmassNewton's2nd LawComponentaccelerationapex/peakexternalforceNewton's3rd Lawgravitationalforcehorizontallylaunchedprojectilerangem x g xSin(Theta)Resolutionhorizontal(x-axis)velocityanglelaunchedprojectilevertical(y-axis)impulsenormalforcefourfundamentalforces1kg/mhorizontalvelocityscalarLaw ofinertiaDynamicsResultantm x g xCos(Theta)Newton's1st LawF=maProjectilemotionsimultaneous/yetindependentinertiaverticalprojectileparabolicpathmass

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ground launched projectile
  2. weight
  3. friction force
  4. applied force
  5. system
  6. net force
  7. vector
  8. perpendicular force
  9. tension
  10. 9.8 m/s^2
  11. trajectory
  12. Frictional force
  13. Free-body diagram
  14. center of mass
  15. Newton's 2nd Law
  16. Component
  17. acceleration
  18. apex/peak
  19. external force
  20. Newton's 3rd Law
  21. gravitational force
  22. horizontally launched projectile
  23. range
  24. m x g x Sin (Theta)
  25. Resolution
  26. horizontal (x-axis)
  27. velocity
  28. angle launched projectile
  29. vertical (y-axis)
  30. impulse
  31. normal force
  32. four fundamental forces
  33. 1 kg/m
  34. horizontal velocity
  35. scalar
  36. Law of inertia
  37. Dynamics
  38. Resultant
  39. m x g x Cos (Theta)
  40. Newton's 1st Law
  41. F=ma
  42. Projectile motion
  43. simultaneous/ yet independent
  44. inertia
  45. vertical projectile
  46. parabolic path
  47. mass