ProjectilemotionDynamicsanglelaunchedprojectilehorizontalvelocityResolutionnormalforcegroundlaunchedprojectilevertical(y-axis)impulsem x g xSin(Theta)Frictionalforcesimultaneous/yetindependentF=matensionparabolicpathnetforcerangevelocityLaw ofinertia1kg/mexternalforceNewton's2nd LawtrajectorysystemNewton's1st LawfourfundamentalforceshorizontallylaunchedprojectileNewton's3rd Lawweightscalarinertia9.8m/s^2apex/peakcenterofmassappliedforceperpendicularforcehorizontal(x-axis)m x g xCos(Theta)verticalprojectilefrictionforceComponentmassaccelerationResultantvectorgravitationalforceFree-bodydiagramProjectilemotionDynamicsanglelaunchedprojectilehorizontalvelocityResolutionnormalforcegroundlaunchedprojectilevertical(y-axis)impulsem x g xSin(Theta)Frictionalforcesimultaneous/yetindependentF=matensionparabolicpathnetforcerangevelocityLaw ofinertia1kg/mexternalforceNewton's2nd LawtrajectorysystemNewton's1st LawfourfundamentalforceshorizontallylaunchedprojectileNewton's3rd Lawweightscalarinertia9.8m/s^2apex/peakcenterofmassappliedforceperpendicularforcehorizontal(x-axis)m x g xCos(Theta)verticalprojectilefrictionforceComponentmassaccelerationResultantvectorgravitationalforceFree-bodydiagram

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Projectile motion
  2. Dynamics
  3. angle launched projectile
  4. horizontal velocity
  5. Resolution
  6. normal force
  7. ground launched projectile
  8. vertical (y-axis)
  9. impulse
  10. m x g x Sin (Theta)
  11. Frictional force
  12. simultaneous/ yet independent
  13. F=ma
  14. tension
  15. parabolic path
  16. net force
  17. range
  18. velocity
  19. Law of inertia
  20. 1 kg/m
  21. external force
  22. Newton's 2nd Law
  23. trajectory
  24. system
  25. Newton's 1st Law
  26. four fundamental forces
  27. horizontally launched projectile
  28. Newton's 3rd Law
  29. weight
  30. scalar
  31. inertia
  32. 9.8 m/s^2
  33. apex/peak
  34. center of mass
  35. applied force
  36. perpendicular force
  37. horizontal (x-axis)
  38. m x g x Cos (Theta)
  39. vertical projectile
  40. friction force
  41. Component
  42. mass
  43. acceleration
  44. Resultant
  45. vector
  46. gravitational force
  47. Free-body diagram