scalar horizontal (x-axis) Newton's 1st Law impulse Newton's 3rd Law center of mass apex/peak horizontally launched projectile normal force Resolution angle launched projectile F=ma 1 kg/m Law of inertia 9.8 m/s^2 Free- body diagram external force parabolic path ground launched projectile applied force weight friction force Dynamics velocity horizontal velocity perpendicular force Projectile motion trajectory Frictional force vertical (y-axis) four fundamental forces m x g x Cos (Theta) Newton's 2nd Law inertia system vector vertical projectile m x g x Sin (Theta) Component simultaneous/ yet independent Resultant acceleration tension net force range gravitational force mass scalar horizontal (x-axis) Newton's 1st Law impulse Newton's 3rd Law center of mass apex/peak horizontally launched projectile normal force Resolution angle launched projectile F=ma 1 kg/m Law of inertia 9.8 m/s^2 Free- body diagram external force parabolic path ground launched projectile applied force weight friction force Dynamics velocity horizontal velocity perpendicular force Projectile motion trajectory Frictional force vertical (y-axis) four fundamental forces m x g x Cos (Theta) Newton's 2nd Law inertia system vector vertical projectile m x g x Sin (Theta) Component simultaneous/ yet independent Resultant acceleration tension net force range gravitational force mass
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
scalar
horizontal (x-axis)
Newton's 1st Law
impulse
Newton's 3rd Law
center of mass
apex/peak
horizontally launched projectile
normal force
Resolution
angle launched projectile
F=ma
1 kg/m
Law of inertia
9.8 m/s^2
Free-body diagram
external force
parabolic path
ground launched projectile
applied force
weight
friction force
Dynamics
velocity
horizontal velocity
perpendicular force
Projectile motion
trajectory
Frictional force
vertical (y-axis)
four fundamental forces
m x g x Cos (Theta)
Newton's 2nd Law
inertia
system
vector
vertical projectile
m x g x Sin (Theta)
Component
simultaneous/ yet independent
Resultant
acceleration
tension
net force
range
gravitational force
mass