gravitationalforceComponentaccelerationnormalforcevertical(y-axis)9.8m/s^2horizontalvelocityFrictionalforcemassrangenetforceinertiaappliedforceFree-bodydiagramscalarhorizontallylaunchedprojectile1kg/mimpulseLaw ofinertiahorizontal(x-axis)verticalprojectilegroundlaunchedprojectilesimultaneous/yetindependentm x g xSin(Theta)externalforceapex/peakvectortensionfrictionforcefourfundamentalforcesparabolicpathProjectilemotionNewton's3rd LawF=maResultantNewton's2nd LawResolutionsystemNewton's1st Lawperpendicularforcevelocitym x g xCos(Theta)weighttrajectoryDynamicsanglelaunchedprojectilecenterofmassgravitationalforceComponentaccelerationnormalforcevertical(y-axis)9.8m/s^2horizontalvelocityFrictionalforcemassrangenetforceinertiaappliedforceFree-bodydiagramscalarhorizontallylaunchedprojectile1kg/mimpulseLaw ofinertiahorizontal(x-axis)verticalprojectilegroundlaunchedprojectilesimultaneous/yetindependentm x g xSin(Theta)externalforceapex/peakvectortensionfrictionforcefourfundamentalforcesparabolicpathProjectilemotionNewton's3rd LawF=maResultantNewton's2nd LawResolutionsystemNewton's1st Lawperpendicularforcevelocitym x g xCos(Theta)weighttrajectoryDynamicsanglelaunchedprojectilecenterofmass

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. gravitational force
  2. Component
  3. acceleration
  4. normal force
  5. vertical (y-axis)
  6. 9.8 m/s^2
  7. horizontal velocity
  8. Frictional force
  9. mass
  10. range
  11. net force
  12. inertia
  13. applied force
  14. Free-body diagram
  15. scalar
  16. horizontally launched projectile
  17. 1 kg/m
  18. impulse
  19. Law of inertia
  20. horizontal (x-axis)
  21. vertical projectile
  22. ground launched projectile
  23. simultaneous/ yet independent
  24. m x g x Sin (Theta)
  25. external force
  26. apex/peak
  27. vector
  28. tension
  29. friction force
  30. four fundamental forces
  31. parabolic path
  32. Projectile motion
  33. Newton's 3rd Law
  34. F=ma
  35. Resultant
  36. Newton's 2nd Law
  37. Resolution
  38. system
  39. Newton's 1st Law
  40. perpendicular force
  41. velocity
  42. m x g x Cos (Theta)
  43. weight
  44. trajectory
  45. Dynamics
  46. angle launched projectile
  47. center of mass