inertiavelocityhorizontal(x-axis)F=maNewton's1st Lawvertical(y-axis)m x g xSin(Theta)1kg/mfrictionforcehorizontallylaunchedprojectilegroundlaunchedprojectilescalaranglelaunchedprojectileLaw ofinertianetforceweightFree-bodydiagramrangenormalforcemasshorizontalvelocityperpendicularforceFrictionalforceverticalprojectileResolution9.8m/s^2DynamicsComponenttensionNewton's3rd LawvectorResultantProjectilemotionsystemtrajectoryaccelerationNewton's2nd Lawfourfundamentalforcesgravitationalforceparabolicpathexternalforcem x g xCos(Theta)simultaneous/yetindependentcenterofmassappliedforceapex/peakimpulseinertiavelocityhorizontal(x-axis)F=maNewton's1st Lawvertical(y-axis)m x g xSin(Theta)1kg/mfrictionforcehorizontallylaunchedprojectilegroundlaunchedprojectilescalaranglelaunchedprojectileLaw ofinertianetforceweightFree-bodydiagramrangenormalforcemasshorizontalvelocityperpendicularforceFrictionalforceverticalprojectileResolution9.8m/s^2DynamicsComponenttensionNewton's3rd LawvectorResultantProjectilemotionsystemtrajectoryaccelerationNewton's2nd Lawfourfundamentalforcesgravitationalforceparabolicpathexternalforcem x g xCos(Theta)simultaneous/yetindependentcenterofmassappliedforceapex/peakimpulse

3.3 Projectile Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. inertia
  2. velocity
  3. horizontal (x-axis)
  4. F=ma
  5. Newton's 1st Law
  6. vertical (y-axis)
  7. m x g x Sin (Theta)
  8. 1 kg/m
  9. friction force
  10. horizontally launched projectile
  11. ground launched projectile
  12. scalar
  13. angle launched projectile
  14. Law of inertia
  15. net force
  16. weight
  17. Free-body diagram
  18. range
  19. normal force
  20. mass
  21. horizontal velocity
  22. perpendicular force
  23. Frictional force
  24. vertical projectile
  25. Resolution
  26. 9.8 m/s^2
  27. Dynamics
  28. Component
  29. tension
  30. Newton's 3rd Law
  31. vector
  32. Resultant
  33. Projectile motion
  34. system
  35. trajectory
  36. acceleration
  37. Newton's 2nd Law
  38. four fundamental forces
  39. gravitational force
  40. parabolic path
  41. external force
  42. m x g x Cos (Theta)
  43. simultaneous/ yet independent
  44. center of mass
  45. applied force
  46. apex/peak
  47. impulse