AvailabilityHeuristicLanguageAcquisitionDeviceSemanticRepresentativeHeuristicTelegraphicSpeechRetrospectiveProceduralFunctionalFixednessProspectiveMorphemesRetrogradeAmnesiaBeliefPerserveranceProactiveInterferenceSerialPositionEffectEffortfulProcessingEpisodicSTMMisinformationEffectHeuristicMethodof LociOverregularizationOverextensionDeepProcessingAlgorithmAvailabilityHeuristicLanguageAcquisitionDeviceSemanticRepresentativeHeuristicTelegraphicSpeechRetrospectiveProceduralFunctionalFixednessProspectiveMorphemesRetrogradeAmnesiaBeliefPerserveranceProactiveInterferenceSerialPositionEffectEffortfulProcessingEpisodicSTMMisinformationEffectHeuristicMethodof LociOverregularizationOverextensionDeepProcessingAlgorithm

Ch 7 & 8: Memory, Language, Thought - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Availability Heuristic
  2. Language Acquisition Device
  3. Semantic
  4. Representative Heuristic
  5. Telegraphic Speech
  6. Retrospective
  7. Procedural
  8. Functional Fixedness
  9. Prospective
  10. Morphemes
  11. Retrograde Amnesia
  12. Belief Perserverance
  13. Proactive Interference
  14. Serial Position Effect
  15. Effortful Processing
  16. Episodic
  17. STM
  18. Misinformation Effect
  19. Heuristic
  20. Method of Loci
  21. Overregularization
  22. Overextension
  23. Deep Processing
  24. Algorithm