HyperboleConflictSituationalIronyExternalConflictVerbalIronyPlotManvs.NatureExpositionThemeToneManvs.SocietyClimaxDramaticIronyNarrativeHookSettingFallingActionManvs. SelfForeshadowingRisingActionInternalConflictResolutionMoodSuspenseManvs.ManPersonificationHyperboleConflictSituationalIronyExternalConflictVerbalIronyPlotManvs.NatureExpositionThemeToneManvs.SocietyClimaxDramaticIronyNarrativeHookSettingFallingActionManvs. SelfForeshadowingRisingActionInternalConflictResolutionMoodSuspenseManvs.ManPersonification

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hyperbole
  2. Conflict
  3. Situational Irony
  4. External Conflict
  5. Verbal Irony
  6. Plot
  7. Man vs. Nature
  8. Exposition
  9. Theme
  10. Tone
  11. Man vs. Society
  12. Climax
  13. Dramatic Irony
  14. Narrative Hook
  15. Setting
  16. Falling Action
  17. Man vs. Self
  18. Foreshadowing
  19. Rising Action
  20. Internal Conflict
  21. Resolution
  22. Mood
  23. Suspense
  24. Man vs. Man
  25. Personification