MoodPersonificationToneThemeManvs.ManExpositionPlotResolutionManvs.SocietyInternalConflictExternalConflictManvs. SelfConflictSituationalIronyVerbalIronySuspenseNarrativeHookRisingActionClimaxHyperboleSettingDramaticIronyFallingActionForeshadowingManvs.NatureMoodPersonificationToneThemeManvs.ManExpositionPlotResolutionManvs.SocietyInternalConflictExternalConflictManvs. SelfConflictSituationalIronyVerbalIronySuspenseNarrativeHookRisingActionClimaxHyperboleSettingDramaticIronyFallingActionForeshadowingManvs.Nature

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Personification
  3. Tone
  4. Theme
  5. Man vs. Man
  6. Exposition
  7. Plot
  8. Resolution
  9. Man vs. Society
  10. Internal Conflict
  11. External Conflict
  12. Man vs. Self
  13. Conflict
  14. Situational Irony
  15. Verbal Irony
  16. Suspense
  17. Narrative Hook
  18. Rising Action
  19. Climax
  20. Hyperbole
  21. Setting
  22. Dramatic Irony
  23. Falling Action
  24. Foreshadowing
  25. Man vs. Nature