RisingActionVerbalIronyDramaticIronyFallingActionHyperboleSuspenseThemeForeshadowingSituationalIronyExternalConflictManvs.NatureConflictManvs.SocietySettingInternalConflictExpositionManvs.ManToneManvs. SelfClimaxPersonificationNarrativeHookResolutionPlotMoodRisingActionVerbalIronyDramaticIronyFallingActionHyperboleSuspenseThemeForeshadowingSituationalIronyExternalConflictManvs.NatureConflictManvs.SocietySettingInternalConflictExpositionManvs.ManToneManvs. SelfClimaxPersonificationNarrativeHookResolutionPlotMood

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Verbal Irony
  3. Dramatic Irony
  4. Falling Action
  5. Hyperbole
  6. Suspense
  7. Theme
  8. Foreshadowing
  9. Situational Irony
  10. External Conflict
  11. Man vs. Nature
  12. Conflict
  13. Man vs. Society
  14. Setting
  15. Internal Conflict
  16. Exposition
  17. Man vs. Man
  18. Tone
  19. Man vs. Self
  20. Climax
  21. Personification
  22. Narrative Hook
  23. Resolution
  24. Plot
  25. Mood