InternalConflictPersonificationSuspenseResolutionHyperboleVerbalIronyManvs.NatureThemeFallingActionManvs. SelfConflictExternalConflictManvs.ManNarrativeHookTonePlotExpositionSettingMoodRisingActionManvs.SocietySituationalIronyForeshadowingDramaticIronyClimaxInternalConflictPersonificationSuspenseResolutionHyperboleVerbalIronyManvs.NatureThemeFallingActionManvs. SelfConflictExternalConflictManvs.ManNarrativeHookTonePlotExpositionSettingMoodRisingActionManvs.SocietySituationalIronyForeshadowingDramaticIronyClimax

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Conflict
  2. Personification
  3. Suspense
  4. Resolution
  5. Hyperbole
  6. Verbal Irony
  7. Man vs. Nature
  8. Theme
  9. Falling Action
  10. Man vs. Self
  11. Conflict
  12. External Conflict
  13. Man vs. Man
  14. Narrative Hook
  15. Tone
  16. Plot
  17. Exposition
  18. Setting
  19. Mood
  20. Rising Action
  21. Man vs. Society
  22. Situational Irony
  23. Foreshadowing
  24. Dramatic Irony
  25. Climax