ThemeForeshadowingTonePlotManvs.ManSuspenseHyperbolePersonificationSituationalIronyManvs.SocietyRisingActionSettingVerbalIronyExpositionManvs.NatureFallingActionConflictManvs. SelfDramaticIronyInternalConflictClimaxExternalConflictNarrativeHookResolutionMoodThemeForeshadowingTonePlotManvs.ManSuspenseHyperbolePersonificationSituationalIronyManvs.SocietyRisingActionSettingVerbalIronyExpositionManvs.NatureFallingActionConflictManvs. SelfDramaticIronyInternalConflictClimaxExternalConflictNarrativeHookResolutionMood

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theme
  2. Foreshadowing
  3. Tone
  4. Plot
  5. Man vs. Man
  6. Suspense
  7. Hyperbole
  8. Personification
  9. Situational Irony
  10. Man vs. Society
  11. Rising Action
  12. Setting
  13. Verbal Irony
  14. Exposition
  15. Man vs. Nature
  16. Falling Action
  17. Conflict
  18. Man vs. Self
  19. Dramatic Irony
  20. Internal Conflict
  21. Climax
  22. External Conflict
  23. Narrative Hook
  24. Resolution
  25. Mood