SettingNarrativeHookPersonificationResolutionConflictManvs.ManThemeExpositionSituationalIronyClimaxManvs. SelfHyperboleSuspenseManvs.NatureExternalConflictToneManvs.SocietyMoodRisingActionFallingActionVerbalIronyDramaticIronyForeshadowingPlotInternalConflictSettingNarrativeHookPersonificationResolutionConflictManvs.ManThemeExpositionSituationalIronyClimaxManvs. SelfHyperboleSuspenseManvs.NatureExternalConflictToneManvs.SocietyMoodRisingActionFallingActionVerbalIronyDramaticIronyForeshadowingPlotInternalConflict

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Narrative Hook
  3. Personification
  4. Resolution
  5. Conflict
  6. Man vs. Man
  7. Theme
  8. Exposition
  9. Situational Irony
  10. Climax
  11. Man vs. Self
  12. Hyperbole
  13. Suspense
  14. Man vs. Nature
  15. External Conflict
  16. Tone
  17. Man vs. Society
  18. Mood
  19. Rising Action
  20. Falling Action
  21. Verbal Irony
  22. Dramatic Irony
  23. Foreshadowing
  24. Plot
  25. Internal Conflict