NarrativeHookExternalConflictToneManvs.ManThemeFallingActionRisingActionForeshadowingInternalConflictPlotExpositionVerbalIronyResolutionSettingMoodPersonificationManvs.SocietySuspenseManvs. SelfHyperboleDramaticIronyConflictClimaxManvs.NatureSituationalIronyNarrativeHookExternalConflictToneManvs.ManThemeFallingActionRisingActionForeshadowingInternalConflictPlotExpositionVerbalIronyResolutionSettingMoodPersonificationManvs.SocietySuspenseManvs. SelfHyperboleDramaticIronyConflictClimaxManvs.NatureSituationalIrony

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Narrative Hook
  2. External Conflict
  3. Tone
  4. Man vs. Man
  5. Theme
  6. Falling Action
  7. Rising Action
  8. Foreshadowing
  9. Internal Conflict
  10. Plot
  11. Exposition
  12. Verbal Irony
  13. Resolution
  14. Setting
  15. Mood
  16. Personification
  17. Man vs. Society
  18. Suspense
  19. Man vs. Self
  20. Hyperbole
  21. Dramatic Irony
  22. Conflict
  23. Climax
  24. Man vs. Nature
  25. Situational Irony