ClimaxNarrativeHookManvs.ManInternalConflictThemeExternalConflictSettingPersonificationSuspenseForeshadowingHyperboleManvs.NatureConflictDramaticIronyRisingActionManvs. SelfMoodToneResolutionVerbalIronyManvs.SocietyPlotFallingActionSituationalIronyExpositionClimaxNarrativeHookManvs.ManInternalConflictThemeExternalConflictSettingPersonificationSuspenseForeshadowingHyperboleManvs.NatureConflictDramaticIronyRisingActionManvs. SelfMoodToneResolutionVerbalIronyManvs.SocietyPlotFallingActionSituationalIronyExposition

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Narrative Hook
  3. Man vs. Man
  4. Internal Conflict
  5. Theme
  6. External Conflict
  7. Setting
  8. Personification
  9. Suspense
  10. Foreshadowing
  11. Hyperbole
  12. Man vs. Nature
  13. Conflict
  14. Dramatic Irony
  15. Rising Action
  16. Man vs. Self
  17. Mood
  18. Tone
  19. Resolution
  20. Verbal Irony
  21. Man vs. Society
  22. Plot
  23. Falling Action
  24. Situational Irony
  25. Exposition