MoodManvs.SocietyInternalConflictManvs. SelfHyperboleResolutionForeshadowingNarrativeHookPlotConflictPersonificationToneExternalConflictManvs.ManClimaxExpositionDramaticIronyManvs.NatureVerbalIronySituationalIronyRisingActionThemeSettingFallingActionSuspenseMoodManvs.SocietyInternalConflictManvs. SelfHyperboleResolutionForeshadowingNarrativeHookPlotConflictPersonificationToneExternalConflictManvs.ManClimaxExpositionDramaticIronyManvs.NatureVerbalIronySituationalIronyRisingActionThemeSettingFallingActionSuspense

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Man vs. Society
  3. Internal Conflict
  4. Man vs. Self
  5. Hyperbole
  6. Resolution
  7. Foreshadowing
  8. Narrative Hook
  9. Plot
  10. Conflict
  11. Personification
  12. Tone
  13. External Conflict
  14. Man vs. Man
  15. Climax
  16. Exposition
  17. Dramatic Irony
  18. Man vs. Nature
  19. Verbal Irony
  20. Situational Irony
  21. Rising Action
  22. Theme
  23. Setting
  24. Falling Action
  25. Suspense