AllusionHyperboleSettingFlashbackDirectForeshadowingAntagonistImageryCharacterizationSuspenseIndirectCharacterizationSituationalIronyProtagonistDirectCharacterizationMoodToneMetaphorSimilePointof ViewPersonificationOnomatopoeiaVerbalIronySymbolismForeshadowingDramaticIronyIndirectForeshadowingAllusionHyperboleSettingFlashbackDirectForeshadowingAntagonistImageryCharacterizationSuspenseIndirectCharacterizationSituationalIronyProtagonistDirectCharacterizationMoodToneMetaphorSimilePointof ViewPersonificationOnomatopoeiaVerbalIronySymbolismForeshadowingDramaticIronyIndirectForeshadowing

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Allusion
  2. Hyperbole
  3. Setting
  4. Flashback
  5. Direct Foreshadowing
  6. Antagonist
  7. Imagery
  8. Characterization
  9. Suspense
  10. Indirect Characterization
  11. Situational Irony
  12. Protagonist
  13. Direct Characterization
  14. Mood Tone
  15. Metaphor
  16. Simile
  17. Point of View
  18. Personification
  19. Onomatopoeia
  20. Verbal Irony
  21. Symbolism
  22. Foreshadowing
  23. Dramatic Irony
  24. Indirect Foreshadowing