MetaphorSituationalIronySymbolismHyperboleVerbalIronyAntagonistImageryFlashbackCharacterizationPersonificationDirectForeshadowingPointof ViewIndirectCharacterizationForeshadowingIndirectForeshadowingDramaticIronyProtagonistSettingOnomatopoeiaAllusionMoodToneDirectCharacterizationSuspenseSimileMetaphorSituationalIronySymbolismHyperboleVerbalIronyAntagonistImageryFlashbackCharacterizationPersonificationDirectForeshadowingPointof ViewIndirectCharacterizationForeshadowingIndirectForeshadowingDramaticIronyProtagonistSettingOnomatopoeiaAllusionMoodToneDirectCharacterizationSuspenseSimile

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor
  2. Situational Irony
  3. Symbolism
  4. Hyperbole
  5. Verbal Irony
  6. Antagonist
  7. Imagery
  8. Flashback
  9. Characterization
  10. Personification
  11. Direct Foreshadowing
  12. Point of View
  13. Indirect Characterization
  14. Foreshadowing
  15. Indirect Foreshadowing
  16. Dramatic Irony
  17. Protagonist
  18. Setting
  19. Onomatopoeia
  20. Allusion
  21. Mood Tone
  22. Direct Characterization
  23. Suspense
  24. Simile