VerbalIronyAntagonistMetaphorForeshadowingMoodToneAllusionSituationalIronyFlashbackSuspenseProtagonistIndirectCharacterizationOnomatopoeiaDirectForeshadowingSymbolismDramaticIronyIndirectForeshadowingPointof ViewDirectCharacterizationImagerySimilePersonificationCharacterizationHyperboleSettingVerbalIronyAntagonistMetaphorForeshadowingMoodToneAllusionSituationalIronyFlashbackSuspenseProtagonistIndirectCharacterizationOnomatopoeiaDirectForeshadowingSymbolismDramaticIronyIndirectForeshadowingPointof ViewDirectCharacterizationImagerySimilePersonificationCharacterizationHyperboleSetting

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Verbal Irony
  2. Antagonist
  3. Metaphor
  4. Foreshadowing
  5. Mood Tone
  6. Allusion
  7. Situational Irony
  8. Flashback
  9. Suspense
  10. Protagonist
  11. Indirect Characterization
  12. Onomatopoeia
  13. Direct Foreshadowing
  14. Symbolism
  15. Dramatic Irony
  16. Indirect Foreshadowing
  17. Point of View
  18. Direct Characterization
  19. Imagery
  20. Simile
  21. Personification
  22. Characterization
  23. Hyperbole
  24. Setting