AntagonistSimilePointof ViewSuspenseForeshadowingSettingSituationalIronyIndirectForeshadowingDirectCharacterizationAllusionVerbalIronyCharacterizationProtagonistDramaticIronyHyperboleSymbolismPersonificationMetaphorOnomatopoeiaFlashbackMoodToneIndirectCharacterizationImageryDirectForeshadowingAntagonistSimilePointof ViewSuspenseForeshadowingSettingSituationalIronyIndirectForeshadowingDirectCharacterizationAllusionVerbalIronyCharacterizationProtagonistDramaticIronyHyperboleSymbolismPersonificationMetaphorOnomatopoeiaFlashbackMoodToneIndirectCharacterizationImageryDirectForeshadowing

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Simile
  3. Point of View
  4. Suspense
  5. Foreshadowing
  6. Setting
  7. Situational Irony
  8. Indirect Foreshadowing
  9. Direct Characterization
  10. Allusion
  11. Verbal Irony
  12. Characterization
  13. Protagonist
  14. Dramatic Irony
  15. Hyperbole
  16. Symbolism
  17. Personification
  18. Metaphor
  19. Onomatopoeia
  20. Flashback
  21. Mood Tone
  22. Indirect Characterization
  23. Imagery
  24. Direct Foreshadowing