IndirectForeshadowingHyperboleAllusionSuspenseVerbalIronyIndirectCharacterizationSymbolismSituationalIronyProtagonistImageryDirectCharacterizationAntagonistDirectForeshadowingFlashbackOnomatopoeiaDramaticIronyMetaphorForeshadowingSimilePersonificationPointof ViewCharacterizationSettingMoodToneIndirectForeshadowingHyperboleAllusionSuspenseVerbalIronyIndirectCharacterizationSymbolismSituationalIronyProtagonistImageryDirectCharacterizationAntagonistDirectForeshadowingFlashbackOnomatopoeiaDramaticIronyMetaphorForeshadowingSimilePersonificationPointof ViewCharacterizationSettingMoodTone

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indirect Foreshadowing
  2. Hyperbole
  3. Allusion
  4. Suspense
  5. Verbal Irony
  6. Indirect Characterization
  7. Symbolism
  8. Situational Irony
  9. Protagonist
  10. Imagery
  11. Direct Characterization
  12. Antagonist
  13. Direct Foreshadowing
  14. Flashback
  15. Onomatopoeia
  16. Dramatic Irony
  17. Metaphor
  18. Foreshadowing
  19. Simile
  20. Personification
  21. Point of View
  22. Characterization
  23. Setting
  24. Mood Tone