MetaphorVerbalIronyDirectForeshadowingHyperboleImageryDramaticIronyAntagonistSituationalIronyMoodToneOnomatopoeiaSimileAllusionDirectCharacterizationIndirectForeshadowingIndirectCharacterizationCharacterizationForeshadowingSuspenseFlashbackSettingSymbolismPersonificationPointof ViewProtagonistMetaphorVerbalIronyDirectForeshadowingHyperboleImageryDramaticIronyAntagonistSituationalIronyMoodToneOnomatopoeiaSimileAllusionDirectCharacterizationIndirectForeshadowingIndirectCharacterizationCharacterizationForeshadowingSuspenseFlashbackSettingSymbolismPersonificationPointof ViewProtagonist

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor
  2. Verbal Irony
  3. Direct Foreshadowing
  4. Hyperbole
  5. Imagery
  6. Dramatic Irony
  7. Antagonist
  8. Situational Irony
  9. Mood Tone
  10. Onomatopoeia
  11. Simile
  12. Allusion
  13. Direct Characterization
  14. Indirect Foreshadowing
  15. Indirect Characterization
  16. Characterization
  17. Foreshadowing
  18. Suspense
  19. Flashback
  20. Setting
  21. Symbolism
  22. Personification
  23. Point of View
  24. Protagonist