SituationalIronyProtagonistSymbolismDirectForeshadowingForeshadowingIndirectForeshadowingOnomatopoeiaPointof ViewDramaticIronySuspenseMetaphorSimilePersonificationAllusionCharacterizationImageryMoodToneFlashbackSettingDirectCharacterizationHyperboleAntagonistVerbalIronyIndirectCharacterizationSituationalIronyProtagonistSymbolismDirectForeshadowingForeshadowingIndirectForeshadowingOnomatopoeiaPointof ViewDramaticIronySuspenseMetaphorSimilePersonificationAllusionCharacterizationImageryMoodToneFlashbackSettingDirectCharacterizationHyperboleAntagonistVerbalIronyIndirectCharacterization

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Situational Irony
  2. Protagonist
  3. Symbolism
  4. Direct Foreshadowing
  5. Foreshadowing
  6. Indirect Foreshadowing
  7. Onomatopoeia
  8. Point of View
  9. Dramatic Irony
  10. Suspense
  11. Metaphor
  12. Simile
  13. Personification
  14. Allusion
  15. Characterization
  16. Imagery
  17. Mood Tone
  18. Flashback
  19. Setting
  20. Direct Characterization
  21. Hyperbole
  22. Antagonist
  23. Verbal Irony
  24. Indirect Characterization