ImageryDramaticIronyAntagonistCharacterizationFlashbackSimileAllusionProtagonistDirectForeshadowingHyperboleMetaphorVerbalIronySuspensePersonificationForeshadowingIndirectCharacterizationSituationalIronySettingDirectCharacterizationIndirectForeshadowingSymbolismOnomatopoeiaPointof ViewMoodToneImageryDramaticIronyAntagonistCharacterizationFlashbackSimileAllusionProtagonistDirectForeshadowingHyperboleMetaphorVerbalIronySuspensePersonificationForeshadowingIndirectCharacterizationSituationalIronySettingDirectCharacterizationIndirectForeshadowingSymbolismOnomatopoeiaPointof ViewMoodTone

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Imagery
  2. Dramatic Irony
  3. Antagonist
  4. Characterization
  5. Flashback
  6. Simile
  7. Allusion
  8. Protagonist
  9. Direct Foreshadowing
  10. Hyperbole
  11. Metaphor
  12. Verbal Irony
  13. Suspense
  14. Personification
  15. Foreshadowing
  16. Indirect Characterization
  17. Situational Irony
  18. Setting
  19. Direct Characterization
  20. Indirect Foreshadowing
  21. Symbolism
  22. Onomatopoeia
  23. Point of View
  24. Mood Tone