DirectCharacterizationSituationalIronyCharacterizationVerbalIronyAllusionSettingFlashbackMoodToneDramaticIronyHyperbolePersonificationSuspenseAntagonistIndirectCharacterizationMetaphorProtagonistPointof ViewImageryOnomatopoeiaForeshadowingSymbolismSimileIndirectForeshadowingDirectForeshadowingDirectCharacterizationSituationalIronyCharacterizationVerbalIronyAllusionSettingFlashbackMoodToneDramaticIronyHyperbolePersonificationSuspenseAntagonistIndirectCharacterizationMetaphorProtagonistPointof ViewImageryOnomatopoeiaForeshadowingSymbolismSimileIndirectForeshadowingDirectForeshadowing

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Direct Characterization
  2. Situational Irony
  3. Characterization
  4. Verbal Irony
  5. Allusion
  6. Setting
  7. Flashback
  8. Mood Tone
  9. Dramatic Irony
  10. Hyperbole
  11. Personification
  12. Suspense
  13. Antagonist
  14. Indirect Characterization
  15. Metaphor
  16. Protagonist
  17. Point of View
  18. Imagery
  19. Onomatopoeia
  20. Foreshadowing
  21. Symbolism
  22. Simile
  23. Indirect Foreshadowing
  24. Direct Foreshadowing