ImagerySuspenseSimileFlashbackPointof ViewCharacterizationDramaticIronyPersonificationVerbalIronyAntagonistHyperboleOnomatopoeiaDirectForeshadowingForeshadowingProtagonistSituationalIronyIndirectForeshadowingSettingIndirectCharacterizationSymbolismAllusionMetaphorDirectCharacterizationMoodToneImagerySuspenseSimileFlashbackPointof ViewCharacterizationDramaticIronyPersonificationVerbalIronyAntagonistHyperboleOnomatopoeiaDirectForeshadowingForeshadowingProtagonistSituationalIronyIndirectForeshadowingSettingIndirectCharacterizationSymbolismAllusionMetaphorDirectCharacterizationMoodTone

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Imagery
  2. Suspense
  3. Simile
  4. Flashback
  5. Point of View
  6. Characterization
  7. Dramatic Irony
  8. Personification
  9. Verbal Irony
  10. Antagonist
  11. Hyperbole
  12. Onomatopoeia
  13. Direct Foreshadowing
  14. Foreshadowing
  15. Protagonist
  16. Situational Irony
  17. Indirect Foreshadowing
  18. Setting
  19. Indirect Characterization
  20. Symbolism
  21. Allusion
  22. Metaphor
  23. Direct Characterization
  24. Mood Tone