Simile Allusion Onomatopoeia Indirect Foreshadowing Conflict Verbal Irony Mood Man vs. Man Dramatic Irony Resolution Theme Point of View Direct Foreshadowing Personification Symbolism Metaphor Suspense Exposition Man vs. Nature Indirect Characterization Situational Irony Man vs. Society Narrative Hook Foreshadowing Direct Characterization Characterization Tone Internal Conflict Falling Action Setting Hyperbole External Conflict Flashback Climax Rising Action Man vs. Self Protagonist Plot Antagonist Imagery Simile Allusion Onomatopoeia Indirect Foreshadowing Conflict Verbal Irony Mood Man vs. Man Dramatic Irony Resolution Theme Point of View Direct Foreshadowing Personification Symbolism Metaphor Suspense Exposition Man vs. Nature Indirect Characterization Situational Irony Man vs. Society Narrative Hook Foreshadowing Direct Characterization Characterization Tone Internal Conflict Falling Action Setting Hyperbole External Conflict Flashback Climax Rising Action Man vs. Self Protagonist Plot Antagonist Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Allusion
Onomatopoeia
Indirect Foreshadowing
Conflict
Verbal Irony
Mood
Man vs. Man
Dramatic Irony
Resolution
Theme
Point of View
Direct Foreshadowing
Personification
Symbolism
Metaphor
Suspense
Exposition
Man vs. Nature
Indirect Characterization
Situational Irony
Man vs. Society
Narrative Hook
Foreshadowing
Direct Characterization
Characterization
Tone
Internal Conflict
Falling Action
Setting
Hyperbole
External Conflict
Flashback
Climax
Rising Action
Man vs. Self
Protagonist
Plot
Antagonist
Imagery