CharacterizationManvs.SocietyTonePersonificationDirectCharacterizationPointof ViewSuspenseExpositionConflictSettingClimaxIndirectCharacterizationImageryManvs.NatureAllusionProtagonistAntagonistRisingActionManvs.ManVerbalIronyExternalConflictPlotManvs. SelfDirectForeshadowingSimileSituationalIronyDramaticIronyFallingActionForeshadowingThemeResolutionFlashbackHyperboleMetaphorMoodOnomatopoeiaNarrativeHookIndirectForeshadowingSymbolismInternalConflictCharacterizationManvs.SocietyTonePersonificationDirectCharacterizationPointof ViewSuspenseExpositionConflictSettingClimaxIndirectCharacterizationImageryManvs.NatureAllusionProtagonistAntagonistRisingActionManvs.ManVerbalIronyExternalConflictPlotManvs. SelfDirectForeshadowingSimileSituationalIronyDramaticIronyFallingActionForeshadowingThemeResolutionFlashbackHyperboleMetaphorMoodOnomatopoeiaNarrativeHookIndirectForeshadowingSymbolismInternalConflict

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Characterization
  2. Man vs. Society
  3. Tone
  4. Personification
  5. Direct Characterization
  6. Point of View
  7. Suspense
  8. Exposition
  9. Conflict
  10. Setting
  11. Climax
  12. Indirect Characterization
  13. Imagery
  14. Man vs. Nature
  15. Allusion
  16. Protagonist
  17. Antagonist
  18. Rising Action
  19. Man vs. Man
  20. Verbal Irony
  21. External Conflict
  22. Plot
  23. Man vs. Self
  24. Direct Foreshadowing
  25. Simile
  26. Situational Irony
  27. Dramatic Irony
  28. Falling Action
  29. Foreshadowing
  30. Theme
  31. Resolution
  32. Flashback
  33. Hyperbole
  34. Metaphor
  35. Mood
  36. Onomatopoeia
  37. Narrative Hook
  38. Indirect Foreshadowing
  39. Symbolism
  40. Internal Conflict