Narrative Hook Indirect Foreshadowing Imagery Symbolism Personification Metaphor Suspense Mood Flashback Plot Climax Setting Onomatopoeia Characterization Resolution Theme Exposition Direct Characterization Man vs. Self Situational Irony Indirect Characterization Conflict Man vs. Society Allusion Direct Foreshadowing Foreshadowing Verbal Irony Simile Protagonist Falling Action Point of View Man vs. Man Hyperbole Man vs. Nature External Conflict Dramatic Irony Tone Antagonist Rising Action Internal Conflict Narrative Hook Indirect Foreshadowing Imagery Symbolism Personification Metaphor Suspense Mood Flashback Plot Climax Setting Onomatopoeia Characterization Resolution Theme Exposition Direct Characterization Man vs. Self Situational Irony Indirect Characterization Conflict Man vs. Society Allusion Direct Foreshadowing Foreshadowing Verbal Irony Simile Protagonist Falling Action Point of View Man vs. Man Hyperbole Man vs. Nature External Conflict Dramatic Irony Tone Antagonist Rising Action Internal Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Narrative Hook
Indirect Foreshadowing
Imagery
Symbolism
Personification
Metaphor
Suspense
Mood
Flashback
Plot
Climax
Setting
Onomatopoeia
Characterization
Resolution
Theme
Exposition
Direct Characterization
Man vs. Self
Situational Irony
Indirect Characterization
Conflict
Man vs. Society
Allusion
Direct Foreshadowing
Foreshadowing
Verbal Irony
Simile
Protagonist
Falling Action
Point of View
Man vs. Man
Hyperbole
Man vs. Nature
External Conflict
Dramatic Irony
Tone
Antagonist
Rising Action
Internal Conflict