Tone Characterization Symbolism Dramatic Irony Internal Conflict Narrative Hook Allusion Indirect Foreshadowing Man vs. Society Plot Flashback Direct Characterization External Conflict Mood Direct Foreshadowing Onomatopoeia Situational Irony Man vs. Nature Indirect Characterization Man vs. Man Verbal Irony Metaphor Protagonist Conflict Resolution Foreshadowing Rising Action Antagonist Theme Falling Action Hyperbole Man vs. Self Exposition Suspense Simile Climax Setting Point of View Imagery Personification Tone Characterization Symbolism Dramatic Irony Internal Conflict Narrative Hook Allusion Indirect Foreshadowing Man vs. Society Plot Flashback Direct Characterization External Conflict Mood Direct Foreshadowing Onomatopoeia Situational Irony Man vs. Nature Indirect Characterization Man vs. Man Verbal Irony Metaphor Protagonist Conflict Resolution Foreshadowing Rising Action Antagonist Theme Falling Action Hyperbole Man vs. Self Exposition Suspense Simile Climax Setting Point of View Imagery Personification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Characterization
Symbolism
Dramatic Irony
Internal Conflict
Narrative Hook
Allusion
Indirect Foreshadowing
Man vs. Society
Plot
Flashback
Direct Characterization
External Conflict
Mood
Direct Foreshadowing
Onomatopoeia
Situational Irony
Man vs. Nature
Indirect Characterization
Man vs. Man
Verbal Irony
Metaphor
Protagonist
Conflict
Resolution
Foreshadowing
Rising Action
Antagonist
Theme
Falling Action
Hyperbole
Man vs. Self
Exposition
Suspense
Simile
Climax
Setting
Point of View
Imagery
Personification