NarrativeHookIndirectForeshadowingImagerySymbolismPersonificationMetaphorSuspenseMoodFlashbackPlotClimaxSettingOnomatopoeiaCharacterizationResolutionThemeExpositionDirectCharacterizationManvs. SelfSituationalIronyIndirectCharacterizationConflictManvs.SocietyAllusionDirectForeshadowingForeshadowingVerbalIronySimileProtagonistFallingActionPointof ViewManvs.ManHyperboleManvs.NatureExternalConflictDramaticIronyToneAntagonistRisingActionInternalConflictNarrativeHookIndirectForeshadowingImagerySymbolismPersonificationMetaphorSuspenseMoodFlashbackPlotClimaxSettingOnomatopoeiaCharacterizationResolutionThemeExpositionDirectCharacterizationManvs. SelfSituationalIronyIndirectCharacterizationConflictManvs.SocietyAllusionDirectForeshadowingForeshadowingVerbalIronySimileProtagonistFallingActionPointof ViewManvs.ManHyperboleManvs.NatureExternalConflictDramaticIronyToneAntagonistRisingActionInternalConflict

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Narrative Hook
  2. Indirect Foreshadowing
  3. Imagery
  4. Symbolism
  5. Personification
  6. Metaphor
  7. Suspense
  8. Mood
  9. Flashback
  10. Plot
  11. Climax
  12. Setting
  13. Onomatopoeia
  14. Characterization
  15. Resolution
  16. Theme
  17. Exposition
  18. Direct Characterization
  19. Man vs. Self
  20. Situational Irony
  21. Indirect Characterization
  22. Conflict
  23. Man vs. Society
  24. Allusion
  25. Direct Foreshadowing
  26. Foreshadowing
  27. Verbal Irony
  28. Simile
  29. Protagonist
  30. Falling Action
  31. Point of View
  32. Man vs. Man
  33. Hyperbole
  34. Man vs. Nature
  35. External Conflict
  36. Dramatic Irony
  37. Tone
  38. Antagonist
  39. Rising Action
  40. Internal Conflict