NarrativeHookSimileThemeManvs.ManSuspenseFlashbackDirectCharacterizationMetaphorClimaxSymbolismAntagonistDramaticIronyConflictResolutionHyperboleManvs. SelfExternalConflictAllusionPlotFallingActionMoodSituationalIronyPointof ViewProtagonistOnomatopoeiaSettingIndirectCharacterizationInternalConflictVerbalIronyIndirectForeshadowingManvs.NatureDirectForeshadowingForeshadowingPersonificationToneRisingActionImageryManvs.SocietyExpositionCharacterizationNarrativeHookSimileThemeManvs.ManSuspenseFlashbackDirectCharacterizationMetaphorClimaxSymbolismAntagonistDramaticIronyConflictResolutionHyperboleManvs. SelfExternalConflictAllusionPlotFallingActionMoodSituationalIronyPointof ViewProtagonistOnomatopoeiaSettingIndirectCharacterizationInternalConflictVerbalIronyIndirectForeshadowingManvs.NatureDirectForeshadowingForeshadowingPersonificationToneRisingActionImageryManvs.SocietyExpositionCharacterization

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Narrative Hook
  2. Simile
  3. Theme
  4. Man vs. Man
  5. Suspense
  6. Flashback
  7. Direct Characterization
  8. Metaphor
  9. Climax
  10. Symbolism
  11. Antagonist
  12. Dramatic Irony
  13. Conflict
  14. Resolution
  15. Hyperbole
  16. Man vs. Self
  17. External Conflict
  18. Allusion
  19. Plot
  20. Falling Action
  21. Mood
  22. Situational Irony
  23. Point of View
  24. Protagonist
  25. Onomatopoeia
  26. Setting
  27. Indirect Characterization
  28. Internal Conflict
  29. Verbal Irony
  30. Indirect Foreshadowing
  31. Man vs. Nature
  32. Direct Foreshadowing
  33. Foreshadowing
  34. Personification
  35. Tone
  36. Rising Action
  37. Imagery
  38. Man vs. Society
  39. Exposition
  40. Characterization