IndirectCharacterizationPlotVerbalIronyMetaphorIndirectForeshadowingDramaticIronySuspenseAllusionPersonificationToneDirectCharacterizationMoodAntagonistManvs.SocietyForeshadowingInternalConflictSituationalIronyHyperboleCharacterizationConflictManvs.ManProtagonistExpositionRisingActionDirectForeshadowingThemeSimileManvs.NatureManvs. SelfOnomatopoeiaResolutionNarrativeHookSymbolismPointof ViewSettingExternalConflictFallingActionClimaxFlashbackImageryIndirectCharacterizationPlotVerbalIronyMetaphorIndirectForeshadowingDramaticIronySuspenseAllusionPersonificationToneDirectCharacterizationMoodAntagonistManvs.SocietyForeshadowingInternalConflictSituationalIronyHyperboleCharacterizationConflictManvs.ManProtagonistExpositionRisingActionDirectForeshadowingThemeSimileManvs.NatureManvs. SelfOnomatopoeiaResolutionNarrativeHookSymbolismPointof ViewSettingExternalConflictFallingActionClimaxFlashbackImagery

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indirect Characterization
  2. Plot
  3. Verbal Irony
  4. Metaphor
  5. Indirect Foreshadowing
  6. Dramatic Irony
  7. Suspense
  8. Allusion
  9. Personification
  10. Tone
  11. Direct Characterization
  12. Mood
  13. Antagonist
  14. Man vs. Society
  15. Foreshadowing
  16. Internal Conflict
  17. Situational Irony
  18. Hyperbole
  19. Characterization
  20. Conflict
  21. Man vs. Man
  22. Protagonist
  23. Exposition
  24. Rising Action
  25. Direct Foreshadowing
  26. Theme
  27. Simile
  28. Man vs. Nature
  29. Man vs. Self
  30. Onomatopoeia
  31. Resolution
  32. Narrative Hook
  33. Symbolism
  34. Point of View
  35. Setting
  36. External Conflict
  37. Falling Action
  38. Climax
  39. Flashback
  40. Imagery