Manvs.NatureRisingActionNarrativeHookSuspenseSituationalIronyConflictPlotMetaphorSimileImageryOnomatopoeiaFallingActionThemeSymbolismCharacterizationClimaxVerbalIronyExternalConflictMoodFlashbackSettingManvs.SocietyDramaticIronyPointof ViewIndirectForeshadowingProtagonistAntagonistResolutionHyperboleToneDirectCharacterizationInternalConflictExpositionManvs. SelfDirectForeshadowingAllusionForeshadowingPersonificationIndirectCharacterizationManvs.ManManvs.NatureRisingActionNarrativeHookSuspenseSituationalIronyConflictPlotMetaphorSimileImageryOnomatopoeiaFallingActionThemeSymbolismCharacterizationClimaxVerbalIronyExternalConflictMoodFlashbackSettingManvs.SocietyDramaticIronyPointof ViewIndirectForeshadowingProtagonistAntagonistResolutionHyperboleToneDirectCharacterizationInternalConflictExpositionManvs. SelfDirectForeshadowingAllusionForeshadowingPersonificationIndirectCharacterizationManvs.Man

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Man vs. Nature
  2. Rising Action
  3. Narrative Hook
  4. Suspense
  5. Situational Irony
  6. Conflict
  7. Plot
  8. Metaphor
  9. Simile
  10. Imagery
  11. Onomatopoeia
  12. Falling Action
  13. Theme
  14. Symbolism
  15. Characterization
  16. Climax
  17. Verbal Irony
  18. External Conflict
  19. Mood
  20. Flashback
  21. Setting
  22. Man vs. Society
  23. Dramatic Irony
  24. Point of View
  25. Indirect Foreshadowing
  26. Protagonist
  27. Antagonist
  28. Resolution
  29. Hyperbole
  30. Tone
  31. Direct Characterization
  32. Internal Conflict
  33. Exposition
  34. Man vs. Self
  35. Direct Foreshadowing
  36. Allusion
  37. Foreshadowing
  38. Personification
  39. Indirect Characterization
  40. Man vs. Man