Manvs.NatureClimaxConflictSimileDramaticIronyFallingActionSettingRisingActionPointof ViewInternalConflictMetaphorHyperbolePlotManvs.ManNarrativeHookIndirectCharacterizationDirectCharacterizationSymbolismExternalConflictVerbalIronyDirectForeshadowingIndirectForeshadowingMoodSituationalIronyForeshadowingCharacterizationManvs. SelfPersonificationFlashbackManvs.SocietyResolutionOnomatopoeiaImageryProtagonistAllusionAntagonistToneThemeSuspenseExpositionManvs.NatureClimaxConflictSimileDramaticIronyFallingActionSettingRisingActionPointof ViewInternalConflictMetaphorHyperbolePlotManvs.ManNarrativeHookIndirectCharacterizationDirectCharacterizationSymbolismExternalConflictVerbalIronyDirectForeshadowingIndirectForeshadowingMoodSituationalIronyForeshadowingCharacterizationManvs. SelfPersonificationFlashbackManvs.SocietyResolutionOnomatopoeiaImageryProtagonistAllusionAntagonistToneThemeSuspenseExposition

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Man vs. Nature
  2. Climax
  3. Conflict
  4. Simile
  5. Dramatic Irony
  6. Falling Action
  7. Setting
  8. Rising Action
  9. Point of View
  10. Internal Conflict
  11. Metaphor
  12. Hyperbole
  13. Plot
  14. Man vs. Man
  15. Narrative Hook
  16. Indirect Characterization
  17. Direct Characterization
  18. Symbolism
  19. External Conflict
  20. Verbal Irony
  21. Direct Foreshadowing
  22. Indirect Foreshadowing
  23. Mood
  24. Situational Irony
  25. Foreshadowing
  26. Characterization
  27. Man vs. Self
  28. Personification
  29. Flashback
  30. Man vs. Society
  31. Resolution
  32. Onomatopoeia
  33. Imagery
  34. Protagonist
  35. Allusion
  36. Antagonist
  37. Tone
  38. Theme
  39. Suspense
  40. Exposition