ToneCharacterizationSymbolismDramaticIronyInternalConflictNarrativeHookAllusionIndirectForeshadowingManvs.SocietyPlotFlashbackDirectCharacterizationExternalConflictMoodDirectForeshadowingOnomatopoeiaSituationalIronyManvs.NatureIndirectCharacterizationManvs.ManVerbalIronyMetaphorProtagonistConflictResolutionForeshadowingRisingActionAntagonistThemeFallingActionHyperboleManvs. SelfExpositionSuspenseSimileClimaxSettingPointof ViewImageryPersonificationToneCharacterizationSymbolismDramaticIronyInternalConflictNarrativeHookAllusionIndirectForeshadowingManvs.SocietyPlotFlashbackDirectCharacterizationExternalConflictMoodDirectForeshadowingOnomatopoeiaSituationalIronyManvs.NatureIndirectCharacterizationManvs.ManVerbalIronyMetaphorProtagonistConflictResolutionForeshadowingRisingActionAntagonistThemeFallingActionHyperboleManvs. SelfExpositionSuspenseSimileClimaxSettingPointof ViewImageryPersonification

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Characterization
  3. Symbolism
  4. Dramatic Irony
  5. Internal Conflict
  6. Narrative Hook
  7. Allusion
  8. Indirect Foreshadowing
  9. Man vs. Society
  10. Plot
  11. Flashback
  12. Direct Characterization
  13. External Conflict
  14. Mood
  15. Direct Foreshadowing
  16. Onomatopoeia
  17. Situational Irony
  18. Man vs. Nature
  19. Indirect Characterization
  20. Man vs. Man
  21. Verbal Irony
  22. Metaphor
  23. Protagonist
  24. Conflict
  25. Resolution
  26. Foreshadowing
  27. Rising Action
  28. Antagonist
  29. Theme
  30. Falling Action
  31. Hyperbole
  32. Man vs. Self
  33. Exposition
  34. Suspense
  35. Simile
  36. Climax
  37. Setting
  38. Point of View
  39. Imagery
  40. Personification