Rising Action Metaphor Verbal Irony Man vs. Self Foreshadowing Exposition Falling Action Imagery Man vs. Nature Allusion External Conflict Narrative Hook Direct Foreshadowing Simile Theme Resolution Hyperbole Climax Indirect Foreshadowing Mood Setting Tone Characterization Indirect Characterization Antagonist Internal Conflict Personification Point of View Protagonist Man vs. Society Direct Characterization Dramatic Irony Suspense Plot Symbolism Situational Irony Conflict Onomatopoeia Man vs. Man Flashback Rising Action Metaphor Verbal Irony Man vs. Self Foreshadowing Exposition Falling Action Imagery Man vs. Nature Allusion External Conflict Narrative Hook Direct Foreshadowing Simile Theme Resolution Hyperbole Climax Indirect Foreshadowing Mood Setting Tone Characterization Indirect Characterization Antagonist Internal Conflict Personification Point of View Protagonist Man vs. Society Direct Characterization Dramatic Irony Suspense Plot Symbolism Situational Irony Conflict Onomatopoeia Man vs. Man Flashback
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rising Action
Metaphor
Verbal Irony
Man vs. Self
Foreshadowing
Exposition
Falling Action
Imagery
Man vs. Nature
Allusion
External Conflict
Narrative Hook
Direct Foreshadowing
Simile
Theme
Resolution
Hyperbole
Climax
Indirect Foreshadowing
Mood
Setting
Tone
Characterization
Indirect Characterization
Antagonist
Internal Conflict
Personification
Point of View
Protagonist
Man vs. Society
Direct Characterization
Dramatic Irony
Suspense
Plot
Symbolism
Situational Irony
Conflict
Onomatopoeia
Man vs. Man
Flashback