ImageryHyperboleManvs.SocietyClimaxDirectForeshadowingInternalConflictDramaticIronyCharacterizationIndirectForeshadowingSimileSuspenseMetaphorSettingExpositionPlotFlashbackPointof ViewFallingActionToneIndirectCharacterizationManvs. SelfConflictForeshadowingDirectCharacterizationVerbalIronyAllusionProtagonistExternalConflictThemeSituationalIronyPersonificationNarrativeHookManvs.ManAntagonistMoodRisingActionManvs.NatureOnomatopoeiaResolutionSymbolismImageryHyperboleManvs.SocietyClimaxDirectForeshadowingInternalConflictDramaticIronyCharacterizationIndirectForeshadowingSimileSuspenseMetaphorSettingExpositionPlotFlashbackPointof ViewFallingActionToneIndirectCharacterizationManvs. SelfConflictForeshadowingDirectCharacterizationVerbalIronyAllusionProtagonistExternalConflictThemeSituationalIronyPersonificationNarrativeHookManvs.ManAntagonistMoodRisingActionManvs.NatureOnomatopoeiaResolutionSymbolism

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Imagery
  2. Hyperbole
  3. Man vs. Society
  4. Climax
  5. Direct Foreshadowing
  6. Internal Conflict
  7. Dramatic Irony
  8. Characterization
  9. Indirect Foreshadowing
  10. Simile
  11. Suspense
  12. Metaphor
  13. Setting
  14. Exposition
  15. Plot
  16. Flashback
  17. Point of View
  18. Falling Action
  19. Tone
  20. Indirect Characterization
  21. Man vs. Self
  22. Conflict
  23. Foreshadowing
  24. Direct Characterization
  25. Verbal Irony
  26. Allusion
  27. Protagonist
  28. External Conflict
  29. Theme
  30. Situational Irony
  31. Personification
  32. Narrative Hook
  33. Man vs. Man
  34. Antagonist
  35. Mood
  36. Rising Action
  37. Man vs. Nature
  38. Onomatopoeia
  39. Resolution
  40. Symbolism