Metaphor Setting Simile Rising Action Conflict Direct Foreshadowing Hyperbole Man vs. Self Foreshadowing Personification Allusion Narrative Hook Indirect Characterization Man vs. Nature Tone Resolution Symbolism Verbal Irony Imagery Antagonist Dramatic Irony Onomatopoeia Situational Irony Mood Direct Characterization Man vs. Society Internal Conflict Climax Theme External Conflict Characterization Indirect Foreshadowing Point of View Suspense Flashback Man vs. Man Exposition Protagonist Plot Falling Action Metaphor Setting Simile Rising Action Conflict Direct Foreshadowing Hyperbole Man vs. Self Foreshadowing Personification Allusion Narrative Hook Indirect Characterization Man vs. Nature Tone Resolution Symbolism Verbal Irony Imagery Antagonist Dramatic Irony Onomatopoeia Situational Irony Mood Direct Characterization Man vs. Society Internal Conflict Climax Theme External Conflict Characterization Indirect Foreshadowing Point of View Suspense Flashback Man vs. Man Exposition Protagonist Plot Falling Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Setting
Simile
Rising Action
Conflict
Direct Foreshadowing
Hyperbole
Man vs. Self
Foreshadowing
Personification
Allusion
Narrative Hook
Indirect Characterization
Man vs. Nature
Tone
Resolution
Symbolism
Verbal Irony
Imagery
Antagonist
Dramatic Irony
Onomatopoeia
Situational Irony
Mood
Direct Characterization
Man vs. Society
Internal Conflict
Climax
Theme
External Conflict
Characterization
Indirect Foreshadowing
Point of View
Suspense
Flashback
Man vs. Man
Exposition
Protagonist
Plot
Falling Action