Narrative Hook Simile Theme Man vs. Man Suspense Flashback Direct Characterization Metaphor Climax Symbolism Antagonist Dramatic Irony Conflict Resolution Hyperbole Man vs. Self External Conflict Allusion Plot Falling Action Mood Situational Irony Point of View Protagonist Onomatopoeia Setting Indirect Characterization Internal Conflict Verbal Irony Indirect Foreshadowing Man vs. Nature Direct Foreshadowing Foreshadowing Personification Tone Rising Action Imagery Man vs. Society Exposition Characterization Narrative Hook Simile Theme Man vs. Man Suspense Flashback Direct Characterization Metaphor Climax Symbolism Antagonist Dramatic Irony Conflict Resolution Hyperbole Man vs. Self External Conflict Allusion Plot Falling Action Mood Situational Irony Point of View Protagonist Onomatopoeia Setting Indirect Characterization Internal Conflict Verbal Irony Indirect Foreshadowing Man vs. Nature Direct Foreshadowing Foreshadowing Personification Tone Rising Action Imagery Man vs. Society Exposition Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Narrative Hook
Simile
Theme
Man vs. Man
Suspense
Flashback
Direct Characterization
Metaphor
Climax
Symbolism
Antagonist
Dramatic Irony
Conflict
Resolution
Hyperbole
Man vs. Self
External Conflict
Allusion
Plot
Falling Action
Mood
Situational Irony
Point of View
Protagonist
Onomatopoeia
Setting
Indirect Characterization
Internal Conflict
Verbal Irony
Indirect Foreshadowing
Man vs. Nature
Direct Foreshadowing
Foreshadowing
Personification
Tone
Rising Action
Imagery
Man vs. Society
Exposition
Characterization