MetaphorRisingActionManvs.SocietyDirectForeshadowingAllusionCharacterizationPersonificationSymbolismIndirectForeshadowingSimileForeshadowingAntagonistDramaticIronyNarrativeHookVerbalIronyFlashbackExternalConflictSettingManvs. SelfOnomatopoeiaResolutionDirectCharacterizationManvs.ManPointof ViewImageryToneThemeInternalConflictExpositionPlotSuspenseProtagonistFallingActionClimaxMoodHyperboleIndirectCharacterizationManvs.NatureConflictSituationalIronyMetaphorRisingActionManvs.SocietyDirectForeshadowingAllusionCharacterizationPersonificationSymbolismIndirectForeshadowingSimileForeshadowingAntagonistDramaticIronyNarrativeHookVerbalIronyFlashbackExternalConflictSettingManvs. SelfOnomatopoeiaResolutionDirectCharacterizationManvs.ManPointof ViewImageryToneThemeInternalConflictExpositionPlotSuspenseProtagonistFallingActionClimaxMoodHyperboleIndirectCharacterizationManvs.NatureConflictSituationalIrony

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor
  2. Rising Action
  3. Man vs. Society
  4. Direct Foreshadowing
  5. Allusion
  6. Characterization
  7. Personification
  8. Symbolism
  9. Indirect Foreshadowing
  10. Simile
  11. Foreshadowing
  12. Antagonist
  13. Dramatic Irony
  14. Narrative Hook
  15. Verbal Irony
  16. Flashback
  17. External Conflict
  18. Setting
  19. Man vs. Self
  20. Onomatopoeia
  21. Resolution
  22. Direct Characterization
  23. Man vs. Man
  24. Point of View
  25. Imagery
  26. Tone
  27. Theme
  28. Internal Conflict
  29. Exposition
  30. Plot
  31. Suspense
  32. Protagonist
  33. Falling Action
  34. Climax
  35. Mood
  36. Hyperbole
  37. Indirect Characterization
  38. Man vs. Nature
  39. Conflict
  40. Situational Irony