Mood Allusion Symbolism Direct Characterization Setting Conflict Plot Man vs. Society Direct Foreshadowing Man vs. Man Indirect Foreshadowing Narrative Hook Dramatic Irony Situational Irony Personification Indirect Characterization Hyperbole Protagonist Man vs. Nature Suspense Resolution Verbal Irony External Conflict Antagonist Simile Onomatopoeia Foreshadowing Man vs. Self Characterization Falling Action Internal Conflict Tone Exposition Theme Point of View Metaphor Rising Action Imagery Flashback Climax Mood Allusion Symbolism Direct Characterization Setting Conflict Plot Man vs. Society Direct Foreshadowing Man vs. Man Indirect Foreshadowing Narrative Hook Dramatic Irony Situational Irony Personification Indirect Characterization Hyperbole Protagonist Man vs. Nature Suspense Resolution Verbal Irony External Conflict Antagonist Simile Onomatopoeia Foreshadowing Man vs. Self Characterization Falling Action Internal Conflict Tone Exposition Theme Point of View Metaphor Rising Action Imagery Flashback Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Allusion
Symbolism
Direct Characterization
Setting
Conflict
Plot
Man vs. Society
Direct Foreshadowing
Man vs. Man
Indirect Foreshadowing
Narrative Hook
Dramatic Irony
Situational Irony
Personification
Indirect Characterization
Hyperbole
Protagonist
Man vs. Nature
Suspense
Resolution
Verbal Irony
External Conflict
Antagonist
Simile
Onomatopoeia
Foreshadowing
Man vs. Self
Characterization
Falling Action
Internal Conflict
Tone
Exposition
Theme
Point of View
Metaphor
Rising Action
Imagery
Flashback
Climax