SimileAllusionOnomatopoeiaIndirectForeshadowingConflictVerbalIronyMoodManvs.ManDramaticIronyResolutionThemePointof ViewDirectForeshadowingPersonificationSymbolismMetaphorSuspenseExpositionManvs.NatureIndirectCharacterizationSituationalIronyManvs.SocietyNarrativeHookForeshadowingDirectCharacterizationCharacterizationToneInternalConflictFallingActionSettingHyperboleExternalConflictFlashbackClimaxRisingActionManvs. SelfProtagonistPlotAntagonistImagerySimileAllusionOnomatopoeiaIndirectForeshadowingConflictVerbalIronyMoodManvs.ManDramaticIronyResolutionThemePointof ViewDirectForeshadowingPersonificationSymbolismMetaphorSuspenseExpositionManvs.NatureIndirectCharacterizationSituationalIronyManvs.SocietyNarrativeHookForeshadowingDirectCharacterizationCharacterizationToneInternalConflictFallingActionSettingHyperboleExternalConflictFlashbackClimaxRisingActionManvs. SelfProtagonistPlotAntagonistImagery

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Simile
  2. Allusion
  3. Onomatopoeia
  4. Indirect Foreshadowing
  5. Conflict
  6. Verbal Irony
  7. Mood
  8. Man vs. Man
  9. Dramatic Irony
  10. Resolution
  11. Theme
  12. Point of View
  13. Direct Foreshadowing
  14. Personification
  15. Symbolism
  16. Metaphor
  17. Suspense
  18. Exposition
  19. Man vs. Nature
  20. Indirect Characterization
  21. Situational Irony
  22. Man vs. Society
  23. Narrative Hook
  24. Foreshadowing
  25. Direct Characterization
  26. Characterization
  27. Tone
  28. Internal Conflict
  29. Falling Action
  30. Setting
  31. Hyperbole
  32. External Conflict
  33. Flashback
  34. Climax
  35. Rising Action
  36. Man vs. Self
  37. Protagonist
  38. Plot
  39. Antagonist
  40. Imagery