MetaphorSettingSimileRisingActionConflictDirectForeshadowingHyperboleManvs. SelfForeshadowingPersonificationAllusionNarrativeHookIndirectCharacterizationManvs.NatureToneResolutionSymbolismVerbalIronyImageryAntagonistDramaticIronyOnomatopoeiaSituationalIronyMoodDirectCharacterizationManvs.SocietyInternalConflictClimaxThemeExternalConflictCharacterizationIndirectForeshadowingPointof ViewSuspenseFlashbackManvs.ManExpositionProtagonistPlotFallingActionMetaphorSettingSimileRisingActionConflictDirectForeshadowingHyperboleManvs. SelfForeshadowingPersonificationAllusionNarrativeHookIndirectCharacterizationManvs.NatureToneResolutionSymbolismVerbalIronyImageryAntagonistDramaticIronyOnomatopoeiaSituationalIronyMoodDirectCharacterizationManvs.SocietyInternalConflictClimaxThemeExternalConflictCharacterizationIndirectForeshadowingPointof ViewSuspenseFlashbackManvs.ManExpositionProtagonistPlotFallingAction

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor
  2. Setting
  3. Simile
  4. Rising Action
  5. Conflict
  6. Direct Foreshadowing
  7. Hyperbole
  8. Man vs. Self
  9. Foreshadowing
  10. Personification
  11. Allusion
  12. Narrative Hook
  13. Indirect Characterization
  14. Man vs. Nature
  15. Tone
  16. Resolution
  17. Symbolism
  18. Verbal Irony
  19. Imagery
  20. Antagonist
  21. Dramatic Irony
  22. Onomatopoeia
  23. Situational Irony
  24. Mood
  25. Direct Characterization
  26. Man vs. Society
  27. Internal Conflict
  28. Climax
  29. Theme
  30. External Conflict
  31. Characterization
  32. Indirect Foreshadowing
  33. Point of View
  34. Suspense
  35. Flashback
  36. Man vs. Man
  37. Exposition
  38. Protagonist
  39. Plot
  40. Falling Action