MoodAllusionSymbolismDirectCharacterizationSettingConflictPlotManvs.SocietyDirectForeshadowingManvs.ManIndirectForeshadowingNarrativeHookDramaticIronySituationalIronyPersonificationIndirectCharacterizationHyperboleProtagonistManvs.NatureSuspenseResolutionVerbalIronyExternalConflictAntagonistSimileOnomatopoeiaForeshadowingManvs. SelfCharacterizationFallingActionInternalConflictToneExpositionThemePointof ViewMetaphorRisingActionImageryFlashbackClimaxMoodAllusionSymbolismDirectCharacterizationSettingConflictPlotManvs.SocietyDirectForeshadowingManvs.ManIndirectForeshadowingNarrativeHookDramaticIronySituationalIronyPersonificationIndirectCharacterizationHyperboleProtagonistManvs.NatureSuspenseResolutionVerbalIronyExternalConflictAntagonistSimileOnomatopoeiaForeshadowingManvs. SelfCharacterizationFallingActionInternalConflictToneExpositionThemePointof ViewMetaphorRisingActionImageryFlashbackClimax

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Allusion
  3. Symbolism
  4. Direct Characterization
  5. Setting
  6. Conflict
  7. Plot
  8. Man vs. Society
  9. Direct Foreshadowing
  10. Man vs. Man
  11. Indirect Foreshadowing
  12. Narrative Hook
  13. Dramatic Irony
  14. Situational Irony
  15. Personification
  16. Indirect Characterization
  17. Hyperbole
  18. Protagonist
  19. Man vs. Nature
  20. Suspense
  21. Resolution
  22. Verbal Irony
  23. External Conflict
  24. Antagonist
  25. Simile
  26. Onomatopoeia
  27. Foreshadowing
  28. Man vs. Self
  29. Characterization
  30. Falling Action
  31. Internal Conflict
  32. Tone
  33. Exposition
  34. Theme
  35. Point of View
  36. Metaphor
  37. Rising Action
  38. Imagery
  39. Flashback
  40. Climax