Indirect Foreshadowing Man vs. Society Direct Characterization Imagery Conflict Allusion Antagonist Man vs. Self Narrative Hook Characterization Exposition Rising Action External Conflict Flashback Setting Onomatopoeia Verbal Irony Protagonist Foreshadowing Internal Conflict Tone Situational Irony Man vs. Man Theme Falling Action Simile Hyperbole Indirect Characterization Plot Personification Man vs. Nature Point of View Dramatic Irony Resolution Climax Symbolism Mood Suspense Metaphor Direct Foreshadowing Indirect Foreshadowing Man vs. Society Direct Characterization Imagery Conflict Allusion Antagonist Man vs. Self Narrative Hook Characterization Exposition Rising Action External Conflict Flashback Setting Onomatopoeia Verbal Irony Protagonist Foreshadowing Internal Conflict Tone Situational Irony Man vs. Man Theme Falling Action Simile Hyperbole Indirect Characterization Plot Personification Man vs. Nature Point of View Dramatic Irony Resolution Climax Symbolism Mood Suspense Metaphor Direct Foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Foreshadowing
Man vs. Society
Direct Characterization
Imagery
Conflict
Allusion
Antagonist
Man vs. Self
Narrative Hook
Characterization
Exposition
Rising Action
External Conflict
Flashback
Setting
Onomatopoeia
Verbal Irony
Protagonist
Foreshadowing
Internal Conflict
Tone
Situational Irony
Man vs. Man
Theme
Falling Action
Simile
Hyperbole
Indirect Characterization
Plot
Personification
Man vs. Nature
Point of View
Dramatic Irony
Resolution
Climax
Symbolism
Mood
Suspense
Metaphor
Direct Foreshadowing