SymbolismManvs. SelfPlotForeshadowingIndirectCharacterizationConflictExternalConflictSimileMetaphorAllusionImageryManvs.SocietyNarrativeHookManvs.ManSuspenseDramaticIronyResolutionIndirectForeshadowingPointof ViewVerbalIronySituationalIronyCharacterizationProtagonistOnomatopoeiaDirectCharacterizationFallingActionSettingAntagonistRisingActionClimaxTonePersonificationExpositionInternalConflictThemeDirectForeshadowingManvs.NatureFlashbackMoodHyperboleSymbolismManvs. SelfPlotForeshadowingIndirectCharacterizationConflictExternalConflictSimileMetaphorAllusionImageryManvs.SocietyNarrativeHookManvs.ManSuspenseDramaticIronyResolutionIndirectForeshadowingPointof ViewVerbalIronySituationalIronyCharacterizationProtagonistOnomatopoeiaDirectCharacterizationFallingActionSettingAntagonistRisingActionClimaxTonePersonificationExpositionInternalConflictThemeDirectForeshadowingManvs.NatureFlashbackMoodHyperbole

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Symbolism
  2. Man vs. Self
  3. Plot
  4. Foreshadowing
  5. Indirect Characterization
  6. Conflict
  7. External Conflict
  8. Simile
  9. Metaphor
  10. Allusion
  11. Imagery
  12. Man vs. Society
  13. Narrative Hook
  14. Man vs. Man
  15. Suspense
  16. Dramatic Irony
  17. Resolution
  18. Indirect Foreshadowing
  19. Point of View
  20. Verbal Irony
  21. Situational Irony
  22. Characterization
  23. Protagonist
  24. Onomatopoeia
  25. Direct Characterization
  26. Falling Action
  27. Setting
  28. Antagonist
  29. Rising Action
  30. Climax
  31. Tone
  32. Personification
  33. Exposition
  34. Internal Conflict
  35. Theme
  36. Direct Foreshadowing
  37. Man vs. Nature
  38. Flashback
  39. Mood
  40. Hyperbole