Indirect Characterization Plot Verbal Irony Metaphor Indirect Foreshadowing Dramatic Irony Suspense Allusion Personification Tone Direct Characterization Mood Antagonist Man vs. Society Foreshadowing Internal Conflict Situational Irony Hyperbole Characterization Conflict Man vs. Man Protagonist Exposition Rising Action Direct Foreshadowing Theme Simile Man vs. Nature Man vs. Self Onomatopoeia Resolution Narrative Hook Symbolism Point of View Setting External Conflict Falling Action Climax Flashback Imagery Indirect Characterization Plot Verbal Irony Metaphor Indirect Foreshadowing Dramatic Irony Suspense Allusion Personification Tone Direct Characterization Mood Antagonist Man vs. Society Foreshadowing Internal Conflict Situational Irony Hyperbole Characterization Conflict Man vs. Man Protagonist Exposition Rising Action Direct Foreshadowing Theme Simile Man vs. Nature Man vs. Self Onomatopoeia Resolution Narrative Hook Symbolism Point of View Setting External Conflict Falling Action Climax Flashback Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Plot
Verbal Irony
Metaphor
Indirect Foreshadowing
Dramatic Irony
Suspense
Allusion
Personification
Tone
Direct Characterization
Mood
Antagonist
Man vs. Society
Foreshadowing
Internal Conflict
Situational Irony
Hyperbole
Characterization
Conflict
Man vs. Man
Protagonist
Exposition
Rising Action
Direct Foreshadowing
Theme
Simile
Man vs. Nature
Man vs. Self
Onomatopoeia
Resolution
Narrative Hook
Symbolism
Point of View
Setting
External Conflict
Falling Action
Climax
Flashback
Imagery