Allusion Point of View Personification Verbal Irony Mood Characterization Dramatic Irony Indirect Foreshadowing Conflict Indirect Characterization Antagonist Situational Irony Exposition Rising Action Protagonist Onomatopoeia Suspense Man vs. Nature Climax Man vs. Self Foreshadowing Man vs. Society External Conflict Imagery Theme Flashback Narrative Hook Falling Action Setting Plot Hyperbole Direct Foreshadowing Metaphor Man vs. Man Resolution Direct Characterization Tone Internal Conflict Simile Symbolism Allusion Point of View Personification Verbal Irony Mood Characterization Dramatic Irony Indirect Foreshadowing Conflict Indirect Characterization Antagonist Situational Irony Exposition Rising Action Protagonist Onomatopoeia Suspense Man vs. Nature Climax Man vs. Self Foreshadowing Man vs. Society External Conflict Imagery Theme Flashback Narrative Hook Falling Action Setting Plot Hyperbole Direct Foreshadowing Metaphor Man vs. Man Resolution Direct Characterization Tone Internal Conflict Simile Symbolism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Allusion
Point of View
Personification
Verbal Irony
Mood
Characterization
Dramatic Irony
Indirect Foreshadowing
Conflict
Indirect Characterization
Antagonist
Situational Irony
Exposition
Rising Action
Protagonist
Onomatopoeia
Suspense
Man vs. Nature
Climax
Man vs. Self
Foreshadowing
Man vs. Society
External Conflict
Imagery
Theme
Flashback
Narrative Hook
Falling Action
Setting
Plot
Hyperbole
Direct Foreshadowing
Metaphor
Man vs. Man
Resolution
Direct Characterization
Tone
Internal Conflict
Simile
Symbolism