Symbolism Man vs. Self Plot Foreshadowing Indirect Characterization Conflict External Conflict Simile Metaphor Allusion Imagery Man vs. Society Narrative Hook Man vs. Man Suspense Dramatic Irony Resolution Indirect Foreshadowing Point of View Verbal Irony Situational Irony Characterization Protagonist Onomatopoeia Direct Characterization Falling Action Setting Antagonist Rising Action Climax Tone Personification Exposition Internal Conflict Theme Direct Foreshadowing Man vs. Nature Flashback Mood Hyperbole Symbolism Man vs. Self Plot Foreshadowing Indirect Characterization Conflict External Conflict Simile Metaphor Allusion Imagery Man vs. Society Narrative Hook Man vs. Man Suspense Dramatic Irony Resolution Indirect Foreshadowing Point of View Verbal Irony Situational Irony Characterization Protagonist Onomatopoeia Direct Characterization Falling Action Setting Antagonist Rising Action Climax Tone Personification Exposition Internal Conflict Theme Direct Foreshadowing Man vs. Nature Flashback Mood Hyperbole
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Symbolism
Man vs. Self
Plot
Foreshadowing
Indirect Characterization
Conflict
External Conflict
Simile
Metaphor
Allusion
Imagery
Man vs. Society
Narrative Hook
Man vs. Man
Suspense
Dramatic Irony
Resolution
Indirect Foreshadowing
Point of View
Verbal Irony
Situational Irony
Characterization
Protagonist
Onomatopoeia
Direct Characterization
Falling Action
Setting
Antagonist
Rising Action
Climax
Tone
Personification
Exposition
Internal Conflict
Theme
Direct Foreshadowing
Man vs. Nature
Flashback
Mood
Hyperbole