Direct Foreshadowing Man vs. Man Falling Action Man vs. Society Climax Man vs. Nature Symbolism Setting Resolution Conflict Theme Direct Characterization Situational Irony Suspense Verbal Irony Man vs. Self Point of View Exposition Personification Dramatic Irony External Conflict Allusion Characterization Plot Antagonist Imagery Metaphor Narrative Hook Protagonist Hyperbole Indirect Characterization Flashback Mood Internal Conflict Foreshadowing Indirect Foreshadowing Tone Rising Action Onomatopoeia Simile Direct Foreshadowing Man vs. Man Falling Action Man vs. Society Climax Man vs. Nature Symbolism Setting Resolution Conflict Theme Direct Characterization Situational Irony Suspense Verbal Irony Man vs. Self Point of View Exposition Personification Dramatic Irony External Conflict Allusion Characterization Plot Antagonist Imagery Metaphor Narrative Hook Protagonist Hyperbole Indirect Characterization Flashback Mood Internal Conflict Foreshadowing Indirect Foreshadowing Tone Rising Action Onomatopoeia Simile
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direct Foreshadowing
Man vs. Man
Falling Action
Man vs. Society
Climax
Man vs. Nature
Symbolism
Setting
Resolution
Conflict
Theme
Direct Characterization
Situational Irony
Suspense
Verbal Irony
Man vs. Self
Point of View
Exposition
Personification
Dramatic Irony
External Conflict
Allusion
Characterization
Plot
Antagonist
Imagery
Metaphor
Narrative Hook
Protagonist
Hyperbole
Indirect Characterization
Flashback
Mood
Internal Conflict
Foreshadowing
Indirect Foreshadowing
Tone
Rising Action
Onomatopoeia
Simile