Manvs.NatureSettingFlashbackVerbalIronyClimaxMoodExternalConflictForeshadowingRisingActionManvs. SelfManvs.SocietyFallingActionHyperbolePointof ViewMetaphorInternalConflictThemeAllusionToneSituationalIronyDirectCharacterizationSimilePlotManvs.ManConflictResolutionDirectForeshadowingCharacterizationIndirectCharacterizationImagerySuspenseOnomatopoeiaSymbolismIndirectForeshadowingPersonificationProtagonistExpositionAntagonistDramaticIronyNarrativeHookManvs.NatureSettingFlashbackVerbalIronyClimaxMoodExternalConflictForeshadowingRisingActionManvs. SelfManvs.SocietyFallingActionHyperbolePointof ViewMetaphorInternalConflictThemeAllusionToneSituationalIronyDirectCharacterizationSimilePlotManvs.ManConflictResolutionDirectForeshadowingCharacterizationIndirectCharacterizationImagerySuspenseOnomatopoeiaSymbolismIndirectForeshadowingPersonificationProtagonistExpositionAntagonistDramaticIronyNarrativeHook

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Man vs. Nature
  2. Setting
  3. Flashback
  4. Verbal Irony
  5. Climax
  6. Mood
  7. External Conflict
  8. Foreshadowing
  9. Rising Action
  10. Man vs. Self
  11. Man vs. Society
  12. Falling Action
  13. Hyperbole
  14. Point of View
  15. Metaphor
  16. Internal Conflict
  17. Theme
  18. Allusion
  19. Tone
  20. Situational Irony
  21. Direct Characterization
  22. Simile
  23. Plot
  24. Man vs. Man
  25. Conflict
  26. Resolution
  27. Direct Foreshadowing
  28. Characterization
  29. Indirect Characterization
  30. Imagery
  31. Suspense
  32. Onomatopoeia
  33. Symbolism
  34. Indirect Foreshadowing
  35. Personification
  36. Protagonist
  37. Exposition
  38. Antagonist
  39. Dramatic Irony
  40. Narrative Hook