IndirectForeshadowingManvs.SocietyDirectCharacterizationImageryConflictAllusionAntagonistManvs. SelfNarrativeHookCharacterizationExpositionRisingActionExternalConflictFlashbackSettingOnomatopoeiaVerbalIronyProtagonistForeshadowingInternalConflictToneSituationalIronyManvs.ManThemeFallingActionSimileHyperboleIndirectCharacterizationPlotPersonificationManvs.NaturePointof ViewDramaticIronyResolutionClimaxSymbolismMoodSuspenseMetaphorDirectForeshadowingIndirectForeshadowingManvs.SocietyDirectCharacterizationImageryConflictAllusionAntagonistManvs. SelfNarrativeHookCharacterizationExpositionRisingActionExternalConflictFlashbackSettingOnomatopoeiaVerbalIronyProtagonistForeshadowingInternalConflictToneSituationalIronyManvs.ManThemeFallingActionSimileHyperboleIndirectCharacterizationPlotPersonificationManvs.NaturePointof ViewDramaticIronyResolutionClimaxSymbolismMoodSuspenseMetaphorDirectForeshadowing

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indirect Foreshadowing
  2. Man vs. Society
  3. Direct Characterization
  4. Imagery
  5. Conflict
  6. Allusion
  7. Antagonist
  8. Man vs. Self
  9. Narrative Hook
  10. Characterization
  11. Exposition
  12. Rising Action
  13. External Conflict
  14. Flashback
  15. Setting
  16. Onomatopoeia
  17. Verbal Irony
  18. Protagonist
  19. Foreshadowing
  20. Internal Conflict
  21. Tone
  22. Situational Irony
  23. Man vs. Man
  24. Theme
  25. Falling Action
  26. Simile
  27. Hyperbole
  28. Indirect Characterization
  29. Plot
  30. Personification
  31. Man vs. Nature
  32. Point of View
  33. Dramatic Irony
  34. Resolution
  35. Climax
  36. Symbolism
  37. Mood
  38. Suspense
  39. Metaphor
  40. Direct Foreshadowing