Metaphor Rising Action Man vs. Society Direct Foreshadowing Allusion Characterization Personification Symbolism Indirect Foreshadowing Simile Foreshadowing Antagonist Dramatic Irony Narrative Hook Verbal Irony Flashback External Conflict Setting Man vs. Self Onomatopoeia Resolution Direct Characterization Man vs. Man Point of View Imagery Tone Theme Internal Conflict Exposition Plot Suspense Protagonist Falling Action Climax Mood Hyperbole Indirect Characterization Man vs. Nature Conflict Situational Irony Metaphor Rising Action Man vs. Society Direct Foreshadowing Allusion Characterization Personification Symbolism Indirect Foreshadowing Simile Foreshadowing Antagonist Dramatic Irony Narrative Hook Verbal Irony Flashback External Conflict Setting Man vs. Self Onomatopoeia Resolution Direct Characterization Man vs. Man Point of View Imagery Tone Theme Internal Conflict Exposition Plot Suspense Protagonist Falling Action Climax Mood Hyperbole Indirect Characterization Man vs. Nature Conflict Situational Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Rising Action
Man vs. Society
Direct Foreshadowing
Allusion
Characterization
Personification
Symbolism
Indirect Foreshadowing
Simile
Foreshadowing
Antagonist
Dramatic Irony
Narrative Hook
Verbal Irony
Flashback
External Conflict
Setting
Man vs. Self
Onomatopoeia
Resolution
Direct Characterization
Man vs. Man
Point of View
Imagery
Tone
Theme
Internal Conflict
Exposition
Plot
Suspense
Protagonist
Falling Action
Climax
Mood
Hyperbole
Indirect Characterization
Man vs. Nature
Conflict
Situational Irony