Direct Characterization Simile Hyperbole Man vs. Self Metaphor Climax Narrative Hook Allusion Symbolism Tone Man vs. Society Foreshadowing Personification Theme Resolution Man vs. Man Direct Foreshadowing Point of View Exposition Mood Indirect Characterization Rising Action Antagonist External Conflict Situational Irony Plot Internal Conflict Setting Onomatopoeia Conflict Suspense Characterization Imagery Protagonist Dramatic Irony Indirect Foreshadowing Verbal Irony Falling Action Flashback Man vs. Nature Direct Characterization Simile Hyperbole Man vs. Self Metaphor Climax Narrative Hook Allusion Symbolism Tone Man vs. Society Foreshadowing Personification Theme Resolution Man vs. Man Direct Foreshadowing Point of View Exposition Mood Indirect Characterization Rising Action Antagonist External Conflict Situational Irony Plot Internal Conflict Setting Onomatopoeia Conflict Suspense Characterization Imagery Protagonist Dramatic Irony Indirect Foreshadowing Verbal Irony Falling Action Flashback Man vs. Nature
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direct Characterization
Simile
Hyperbole
Man vs. Self
Metaphor
Climax
Narrative Hook
Allusion
Symbolism
Tone
Man vs. Society
Foreshadowing
Personification
Theme
Resolution
Man vs. Man
Direct Foreshadowing
Point of View
Exposition
Mood
Indirect Characterization
Rising Action
Antagonist
External Conflict
Situational Irony
Plot
Internal Conflict
Setting
Onomatopoeia
Conflict
Suspense
Characterization
Imagery
Protagonist
Dramatic Irony
Indirect Foreshadowing
Verbal Irony
Falling Action
Flashback
Man vs. Nature