Characterization Climax Tone Point of View Hyperbole Man vs. Man Symbolism Conflict Antagonist External Conflict Onomatopoeia Man vs. Society Direct Foreshadowing Narrative Hook Verbal Irony Man vs. Nature Man vs. Self Foreshadowing Falling Action Indirect Characterization Plot Direct Characterization Rising Action Metaphor Protagonist Suspense Mood Indirect Foreshadowing Setting Personification Imagery Allusion Simile Internal Conflict Flashback Theme Situational Irony Exposition Resolution Dramatic Irony Characterization Climax Tone Point of View Hyperbole Man vs. Man Symbolism Conflict Antagonist External Conflict Onomatopoeia Man vs. Society Direct Foreshadowing Narrative Hook Verbal Irony Man vs. Nature Man vs. Self Foreshadowing Falling Action Indirect Characterization Plot Direct Characterization Rising Action Metaphor Protagonist Suspense Mood Indirect Foreshadowing Setting Personification Imagery Allusion Simile Internal Conflict Flashback Theme Situational Irony Exposition Resolution Dramatic Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Characterization
Climax
Tone
Point of View
Hyperbole
Man vs. Man
Symbolism
Conflict
Antagonist
External Conflict
Onomatopoeia
Man vs. Society
Direct Foreshadowing
Narrative Hook
Verbal Irony
Man vs. Nature
Man vs. Self
Foreshadowing
Falling Action
Indirect Characterization
Plot
Direct Characterization
Rising Action
Metaphor
Protagonist
Suspense
Mood
Indirect Foreshadowing
Setting
Personification
Imagery
Allusion
Simile
Internal Conflict
Flashback
Theme
Situational Irony
Exposition
Resolution
Dramatic Irony