Manvs.NatureIndirectForeshadowingSettingForeshadowingSuspenseThemeAntagonistConflictManvs.SocietyExternalConflictMoodSimileIndirectCharacterizationSituationalIronyExpositionManvs.ManInternalConflictToneDirectCharacterizationRisingActionDramaticIronyFallingActionFlashbackSymbolismCharacterizationMetaphorVerbalIronyClimaxDirectForeshadowingHyperboleNarrativeHookPersonificationOnomatopoeiaPointof ViewResolutionAllusionPlotProtagonistImageryManvs. SelfManvs.NatureIndirectForeshadowingSettingForeshadowingSuspenseThemeAntagonistConflictManvs.SocietyExternalConflictMoodSimileIndirectCharacterizationSituationalIronyExpositionManvs.ManInternalConflictToneDirectCharacterizationRisingActionDramaticIronyFallingActionFlashbackSymbolismCharacterizationMetaphorVerbalIronyClimaxDirectForeshadowingHyperboleNarrativeHookPersonificationOnomatopoeiaPointof ViewResolutionAllusionPlotProtagonistImageryManvs. Self

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Man vs. Nature
  2. Indirect Foreshadowing
  3. Setting
  4. Foreshadowing
  5. Suspense
  6. Theme
  7. Antagonist
  8. Conflict
  9. Man vs. Society
  10. External Conflict
  11. Mood
  12. Simile
  13. Indirect Characterization
  14. Situational Irony
  15. Exposition
  16. Man vs. Man
  17. Internal Conflict
  18. Tone
  19. Direct Characterization
  20. Rising Action
  21. Dramatic Irony
  22. Falling Action
  23. Flashback
  24. Symbolism
  25. Characterization
  26. Metaphor
  27. Verbal Irony
  28. Climax
  29. Direct Foreshadowing
  30. Hyperbole
  31. Narrative Hook
  32. Personification
  33. Onomatopoeia
  34. Point of View
  35. Resolution
  36. Allusion
  37. Plot
  38. Protagonist
  39. Imagery
  40. Man vs. Self