Tone Metaphor Suspense Internal Conflict Simile Dramatic Irony Verbal Irony Man vs. Self Indirect Characterization Foreshadowing Hyperbole Direct Characterization Antagonist Setting Characterization Climax Indirect Foreshadowing Falling Action Protagonist Direct Foreshadowing Situational Irony Onomatopoeia Mood Rising Action Man vs. Man Personification Plot Man vs. Nature Resolution Conflict Imagery Allusion Exposition Point of View External Conflict Flashback Narrative Hook Man vs. Society Symbolism Theme Tone Metaphor Suspense Internal Conflict Simile Dramatic Irony Verbal Irony Man vs. Self Indirect Characterization Foreshadowing Hyperbole Direct Characterization Antagonist Setting Characterization Climax Indirect Foreshadowing Falling Action Protagonist Direct Foreshadowing Situational Irony Onomatopoeia Mood Rising Action Man vs. Man Personification Plot Man vs. Nature Resolution Conflict Imagery Allusion Exposition Point of View External Conflict Flashback Narrative Hook Man vs. Society Symbolism Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Metaphor
Suspense
Internal Conflict
Simile
Dramatic Irony
Verbal Irony
Man vs. Self
Indirect Characterization
Foreshadowing
Hyperbole
Direct Characterization
Antagonist
Setting
Characterization
Climax
Indirect Foreshadowing
Falling Action
Protagonist
Direct Foreshadowing
Situational Irony
Onomatopoeia
Mood
Rising Action
Man vs. Man
Personification
Plot
Man vs. Nature
Resolution
Conflict
Imagery
Allusion
Exposition
Point of View
External Conflict
Flashback
Narrative Hook
Man vs. Society
Symbolism
Theme