ExternalConflictRisingActionExpositionManvs.SocietyOnomatopoeiaFallingActionPersonificationManvs. SelfPointof ViewVerbalIronyAntagonistSimileProtagonistThemeDirectForeshadowingSuspenseConflictIndirectCharacterizationClimaxDirectCharacterizationManvs.ManResolutionSymbolismIndirectForeshadowingToneHyperboleManvs.NatureNarrativeHookMoodSituationalIronyDramaticIronyAllusionCharacterizationPlotMetaphorFlashbackForeshadowingImagerySettingInternalConflictExternalConflictRisingActionExpositionManvs.SocietyOnomatopoeiaFallingActionPersonificationManvs. SelfPointof ViewVerbalIronyAntagonistSimileProtagonistThemeDirectForeshadowingSuspenseConflictIndirectCharacterizationClimaxDirectCharacterizationManvs.ManResolutionSymbolismIndirectForeshadowingToneHyperboleManvs.NatureNarrativeHookMoodSituationalIronyDramaticIronyAllusionCharacterizationPlotMetaphorFlashbackForeshadowingImagerySettingInternalConflict

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Conflict
  2. Rising Action
  3. Exposition
  4. Man vs. Society
  5. Onomatopoeia
  6. Falling Action
  7. Personification
  8. Man vs. Self
  9. Point of View
  10. Verbal Irony
  11. Antagonist
  12. Simile
  13. Protagonist
  14. Theme
  15. Direct Foreshadowing
  16. Suspense
  17. Conflict
  18. Indirect Characterization
  19. Climax
  20. Direct Characterization
  21. Man vs. Man
  22. Resolution
  23. Symbolism
  24. Indirect Foreshadowing
  25. Tone
  26. Hyperbole
  27. Man vs. Nature
  28. Narrative Hook
  29. Mood
  30. Situational Irony
  31. Dramatic Irony
  32. Allusion
  33. Characterization
  34. Plot
  35. Metaphor
  36. Flashback
  37. Foreshadowing
  38. Imagery
  39. Setting
  40. Internal Conflict