Protagonist Simile Symbolism Man vs. Nature Rising Action Point of View External Conflict Indirect Characterization Allusion Resolution Metaphor Suspense Flashback Onomatopoeia Tone Narrative Hook Indirect Foreshadowing Imagery Antagonist Direct Foreshadowing Direct Characterization Man vs. Self Plot Verbal Irony Man vs. Man Falling Action Climax Setting Situational Irony Exposition Hyperbole Mood Foreshadowing Internal Conflict Dramatic Irony Personification Characterization Conflict Man vs. Society Theme Protagonist Simile Symbolism Man vs. Nature Rising Action Point of View External Conflict Indirect Characterization Allusion Resolution Metaphor Suspense Flashback Onomatopoeia Tone Narrative Hook Indirect Foreshadowing Imagery Antagonist Direct Foreshadowing Direct Characterization Man vs. Self Plot Verbal Irony Man vs. Man Falling Action Climax Setting Situational Irony Exposition Hyperbole Mood Foreshadowing Internal Conflict Dramatic Irony Personification Characterization Conflict Man vs. Society Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Protagonist
Simile
Symbolism
Man vs. Nature
Rising Action
Point of View
External Conflict
Indirect Characterization
Allusion
Resolution
Metaphor
Suspense
Flashback
Onomatopoeia
Tone
Narrative Hook
Indirect Foreshadowing
Imagery
Antagonist
Direct Foreshadowing
Direct Characterization
Man vs. Self
Plot
Verbal Irony
Man vs. Man
Falling Action
Climax
Setting
Situational Irony
Exposition
Hyperbole
Mood
Foreshadowing
Internal Conflict
Dramatic Irony
Personification
Characterization
Conflict
Man vs. Society
Theme