SuspenseNarrativeHookThemeClimaxToneDirectCharacterizationSymbolismVerbalIronyConflictPlotImageryDramaticIronySettingOnomatopoeiaManvs.ManExternalConflictPointof ViewRisingActionDirectForeshadowingForeshadowingAllusionMoodFallingActionProtagonistManvs. SelfPersonificationResolutionCharacterizationSituationalIronyManvs.NatureInternalConflictIndirectCharacterizationMetaphorManvs.SocietyHyperboleIndirectForeshadowingFlashbackExpositionAntagonistSimileSuspenseNarrativeHookThemeClimaxToneDirectCharacterizationSymbolismVerbalIronyConflictPlotImageryDramaticIronySettingOnomatopoeiaManvs.ManExternalConflictPointof ViewRisingActionDirectForeshadowingForeshadowingAllusionMoodFallingActionProtagonistManvs. SelfPersonificationResolutionCharacterizationSituationalIronyManvs.NatureInternalConflictIndirectCharacterizationMetaphorManvs.SocietyHyperboleIndirectForeshadowingFlashbackExpositionAntagonistSimile

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Suspense
  2. Narrative Hook
  3. Theme
  4. Climax
  5. Tone
  6. Direct Characterization
  7. Symbolism
  8. Verbal Irony
  9. Conflict
  10. Plot
  11. Imagery
  12. Dramatic Irony
  13. Setting
  14. Onomatopoeia
  15. Man vs. Man
  16. External Conflict
  17. Point of View
  18. Rising Action
  19. Direct Foreshadowing
  20. Foreshadowing
  21. Allusion
  22. Mood
  23. Falling Action
  24. Protagonist
  25. Man vs. Self
  26. Personification
  27. Resolution
  28. Characterization
  29. Situational Irony
  30. Man vs. Nature
  31. Internal Conflict
  32. Indirect Characterization
  33. Metaphor
  34. Man vs. Society
  35. Hyperbole
  36. Indirect Foreshadowing
  37. Flashback
  38. Exposition
  39. Antagonist
  40. Simile