Verbal Irony Plot Foreshadowing Onomatopoeia Tone Suspense Indirect Foreshadowing Man vs. Self Imagery Antagonist Direct Characterization Resolution Characterization Allusion Narrative Hook Exposition Dramatic Irony External Conflict Falling Action Personification Rising Action Protagonist Indirect Characterization Direct Foreshadowing Situational Irony Metaphor Setting Man vs. Nature Hyperbole Conflict Flashback Man vs. Man Point of View Man vs. Society Simile Climax Theme Internal Conflict Symbolism Mood Verbal Irony Plot Foreshadowing Onomatopoeia Tone Suspense Indirect Foreshadowing Man vs. Self Imagery Antagonist Direct Characterization Resolution Characterization Allusion Narrative Hook Exposition Dramatic Irony External Conflict Falling Action Personification Rising Action Protagonist Indirect Characterization Direct Foreshadowing Situational Irony Metaphor Setting Man vs. Nature Hyperbole Conflict Flashback Man vs. Man Point of View Man vs. Society Simile Climax Theme Internal Conflict Symbolism Mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Verbal Irony
Plot
Foreshadowing
Onomatopoeia
Tone
Suspense
Indirect Foreshadowing
Man vs. Self
Imagery
Antagonist
Direct Characterization
Resolution
Characterization
Allusion
Narrative Hook
Exposition
Dramatic Irony
External Conflict
Falling Action
Personification
Rising Action
Protagonist
Indirect Characterization
Direct Foreshadowing
Situational Irony
Metaphor
Setting
Man vs. Nature
Hyperbole
Conflict
Flashback
Man vs. Man
Point of View
Man vs. Society
Simile
Climax
Theme
Internal Conflict
Symbolism
Mood