ExpositionImageryPersonificationOnomatopoeiaClimaxMetaphorConflictManvs.SocietyDirectCharacterizationFallingActionPointof ViewToneSimileSuspenseIndirectCharacterizationMoodInternalConflictResolutionManvs.NatureIndirectForeshadowingVerbalIronyExternalConflictManvs.ManThemeRisingActionSituationalIronyHyperboleFlashbackPlotDramaticIronyForeshadowingCharacterizationSettingDirectForeshadowingSymbolismAntagonistNarrativeHookAllusionProtagonistManvs. SelfExpositionImageryPersonificationOnomatopoeiaClimaxMetaphorConflictManvs.SocietyDirectCharacterizationFallingActionPointof ViewToneSimileSuspenseIndirectCharacterizationMoodInternalConflictResolutionManvs.NatureIndirectForeshadowingVerbalIronyExternalConflictManvs.ManThemeRisingActionSituationalIronyHyperboleFlashbackPlotDramaticIronyForeshadowingCharacterizationSettingDirectForeshadowingSymbolismAntagonistNarrativeHookAllusionProtagonistManvs. Self

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exposition
  2. Imagery
  3. Personification
  4. Onomatopoeia
  5. Climax
  6. Metaphor
  7. Conflict
  8. Man vs. Society
  9. Direct Characterization
  10. Falling Action
  11. Point of View
  12. Tone
  13. Simile
  14. Suspense
  15. Indirect Characterization
  16. Mood
  17. Internal Conflict
  18. Resolution
  19. Man vs. Nature
  20. Indirect Foreshadowing
  21. Verbal Irony
  22. External Conflict
  23. Man vs. Man
  24. Theme
  25. Rising Action
  26. Situational Irony
  27. Hyperbole
  28. Flashback
  29. Plot
  30. Dramatic Irony
  31. Foreshadowing
  32. Characterization
  33. Setting
  34. Direct Foreshadowing
  35. Symbolism
  36. Antagonist
  37. Narrative Hook
  38. Allusion
  39. Protagonist
  40. Man vs. Self