Climax Point of View Direct Characterization Theme Antagonist Setting Symbolism Imagery Resolution Simile Indirect Characterization Situational Irony Plot Tone Mood Narrative Hook Metaphor External Conflict Internal Conflict Hyperbole Protagonist Conflict Indirect Foreshadowing Rising Action Dramatic Irony Suspense Flashback Allusion Man vs. Self Falling Action Characterization Verbal Irony Man vs. Man Foreshadowing Man vs. Nature Man vs. Society Onomatopoeia Direct Foreshadowing Exposition Personification Climax Point of View Direct Characterization Theme Antagonist Setting Symbolism Imagery Resolution Simile Indirect Characterization Situational Irony Plot Tone Mood Narrative Hook Metaphor External Conflict Internal Conflict Hyperbole Protagonist Conflict Indirect Foreshadowing Rising Action Dramatic Irony Suspense Flashback Allusion Man vs. Self Falling Action Characterization Verbal Irony Man vs. Man Foreshadowing Man vs. Nature Man vs. Society Onomatopoeia Direct Foreshadowing Exposition Personification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Climax
Point of View
Direct Characterization
Theme
Antagonist
Setting
Symbolism
Imagery
Resolution
Simile
Indirect Characterization
Situational Irony
Plot
Tone
Mood
Narrative Hook
Metaphor
External Conflict
Internal Conflict
Hyperbole
Protagonist
Conflict
Indirect Foreshadowing
Rising Action
Dramatic Irony
Suspense
Flashback
Allusion
Man vs. Self
Falling Action
Characterization
Verbal Irony
Man vs. Man
Foreshadowing
Man vs. Nature
Man vs. Society
Onomatopoeia
Direct Foreshadowing
Exposition
Personification