Climax Direct Foreshadowing External Conflict Protagonist Setting Plot Flashback Personification Internal Conflict Rising Action Theme Verbal Irony Onomatopoeia Direct Characterization Man vs. Society Imagery Falling Action Resolution Exposition Point of View Situational Irony Foreshadowing Suspense Antagonist Indirect Foreshadowing Tone Metaphor Symbolism Dramatic Irony Man vs. Man Indirect Characterization Mood Hyperbole Allusion Narrative Hook Man vs. Self Simile Conflict Characterization Man vs. Nature Climax Direct Foreshadowing External Conflict Protagonist Setting Plot Flashback Personification Internal Conflict Rising Action Theme Verbal Irony Onomatopoeia Direct Characterization Man vs. Society Imagery Falling Action Resolution Exposition Point of View Situational Irony Foreshadowing Suspense Antagonist Indirect Foreshadowing Tone Metaphor Symbolism Dramatic Irony Man vs. Man Indirect Characterization Mood Hyperbole Allusion Narrative Hook Man vs. Self Simile Conflict Characterization Man vs. Nature
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Climax
Direct Foreshadowing
External Conflict
Protagonist
Setting
Plot
Flashback
Personification
Internal Conflict
Rising Action
Theme
Verbal Irony
Onomatopoeia
Direct Characterization
Man vs. Society
Imagery
Falling Action
Resolution
Exposition
Point of View
Situational Irony
Foreshadowing
Suspense
Antagonist
Indirect Foreshadowing
Tone
Metaphor
Symbolism
Dramatic Irony
Man vs. Man
Indirect Characterization
Mood
Hyperbole
Allusion
Narrative Hook
Man vs. Self
Simile
Conflict
Characterization
Man vs. Nature