PlotManvs.NatureOnomatopoeiaMoodConflictSuspensePersonificationSimileClimaxManvs.SocietyDirectCharacterizationMetaphorSymbolismFlashbackHyperboleToneDramaticIronyIndirectForeshadowingCharacterizationNarrativeHookDirectForeshadowingInternalConflictFallingActionVerbalIronyAllusionSettingRisingActionIndirectCharacterizationProtagonistManvs.ManSituationalIronyPointof ViewManvs. SelfExpositionForeshadowingImageryExternalConflictAntagonistThemeResolutionPlotManvs.NatureOnomatopoeiaMoodConflictSuspensePersonificationSimileClimaxManvs.SocietyDirectCharacterizationMetaphorSymbolismFlashbackHyperboleToneDramaticIronyIndirectForeshadowingCharacterizationNarrativeHookDirectForeshadowingInternalConflictFallingActionVerbalIronyAllusionSettingRisingActionIndirectCharacterizationProtagonistManvs.ManSituationalIronyPointof ViewManvs. SelfExpositionForeshadowingImageryExternalConflictAntagonistThemeResolution

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plot
  2. Man vs. Nature
  3. Onomatopoeia
  4. Mood
  5. Conflict
  6. Suspense
  7. Personification
  8. Simile
  9. Climax
  10. Man vs. Society
  11. Direct Characterization
  12. Metaphor
  13. Symbolism
  14. Flashback
  15. Hyperbole
  16. Tone
  17. Dramatic Irony
  18. Indirect Foreshadowing
  19. Characterization
  20. Narrative Hook
  21. Direct Foreshadowing
  22. Internal Conflict
  23. Falling Action
  24. Verbal Irony
  25. Allusion
  26. Setting
  27. Rising Action
  28. Indirect Characterization
  29. Protagonist
  30. Man vs. Man
  31. Situational Irony
  32. Point of View
  33. Man vs. Self
  34. Exposition
  35. Foreshadowing
  36. Imagery
  37. External Conflict
  38. Antagonist
  39. Theme
  40. Resolution