VerbalIronyPlotForeshadowingOnomatopoeiaToneSuspenseIndirectForeshadowingManvs. SelfImageryAntagonistDirectCharacterizationResolutionCharacterizationAllusionNarrativeHookExpositionDramaticIronyExternalConflictFallingActionPersonificationRisingActionProtagonistIndirectCharacterizationDirectForeshadowingSituationalIronyMetaphorSettingManvs.NatureHyperboleConflictFlashbackManvs.ManPointof ViewManvs.SocietySimileClimaxThemeInternalConflictSymbolismMoodVerbalIronyPlotForeshadowingOnomatopoeiaToneSuspenseIndirectForeshadowingManvs. SelfImageryAntagonistDirectCharacterizationResolutionCharacterizationAllusionNarrativeHookExpositionDramaticIronyExternalConflictFallingActionPersonificationRisingActionProtagonistIndirectCharacterizationDirectForeshadowingSituationalIronyMetaphorSettingManvs.NatureHyperboleConflictFlashbackManvs.ManPointof ViewManvs.SocietySimileClimaxThemeInternalConflictSymbolismMood

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Verbal Irony
  2. Plot
  3. Foreshadowing
  4. Onomatopoeia
  5. Tone
  6. Suspense
  7. Indirect Foreshadowing
  8. Man vs. Self
  9. Imagery
  10. Antagonist
  11. Direct Characterization
  12. Resolution
  13. Characterization
  14. Allusion
  15. Narrative Hook
  16. Exposition
  17. Dramatic Irony
  18. External Conflict
  19. Falling Action
  20. Personification
  21. Rising Action
  22. Protagonist
  23. Indirect Characterization
  24. Direct Foreshadowing
  25. Situational Irony
  26. Metaphor
  27. Setting
  28. Man vs. Nature
  29. Hyperbole
  30. Conflict
  31. Flashback
  32. Man vs. Man
  33. Point of View
  34. Man vs. Society
  35. Simile
  36. Climax
  37. Theme
  38. Internal Conflict
  39. Symbolism
  40. Mood