PlotForeshadowingHyperboleInternalConflictConflictPointof ViewResolutionManvs.NatureIndirectForeshadowingDirectForeshadowingPersonificationNarrativeHookManvs. SelfFlashbackMetaphorMoodThemeManvs.ManSituationalIronyCharacterizationToneExpositionVerbalIronySettingSimileAntagonistFallingActionImageryExternalConflictOnomatopoeiaManvs.SocietyDramaticIronySymbolismSuspenseClimaxProtagonistAllusionIndirectCharacterizationRisingActionDirectCharacterizationPlotForeshadowingHyperboleInternalConflictConflictPointof ViewResolutionManvs.NatureIndirectForeshadowingDirectForeshadowingPersonificationNarrativeHookManvs. SelfFlashbackMetaphorMoodThemeManvs.ManSituationalIronyCharacterizationToneExpositionVerbalIronySettingSimileAntagonistFallingActionImageryExternalConflictOnomatopoeiaManvs.SocietyDramaticIronySymbolismSuspenseClimaxProtagonistAllusionIndirectCharacterizationRisingActionDirectCharacterization

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plot
  2. Foreshadowing
  3. Hyperbole
  4. Internal Conflict
  5. Conflict
  6. Point of View
  7. Resolution
  8. Man vs. Nature
  9. Indirect Foreshadowing
  10. Direct Foreshadowing
  11. Personification
  12. Narrative Hook
  13. Man vs. Self
  14. Flashback
  15. Metaphor
  16. Mood
  17. Theme
  18. Man vs. Man
  19. Situational Irony
  20. Characterization
  21. Tone
  22. Exposition
  23. Verbal Irony
  24. Setting
  25. Simile
  26. Antagonist
  27. Falling Action
  28. Imagery
  29. External Conflict
  30. Onomatopoeia
  31. Man vs. Society
  32. Dramatic Irony
  33. Symbolism
  34. Suspense
  35. Climax
  36. Protagonist
  37. Allusion
  38. Indirect Characterization
  39. Rising Action
  40. Direct Characterization