CharacterizationClimaxTonePointof ViewHyperboleManvs.ManSymbolismConflictAntagonistExternalConflictOnomatopoeiaManvs.SocietyDirectForeshadowingNarrativeHookVerbalIronyManvs.NatureManvs. SelfForeshadowingFallingActionIndirectCharacterizationPlotDirectCharacterizationRisingActionMetaphorProtagonistSuspenseMoodIndirectForeshadowingSettingPersonificationImageryAllusionSimileInternalConflictFlashbackThemeSituationalIronyExpositionResolutionDramaticIronyCharacterizationClimaxTonePointof ViewHyperboleManvs.ManSymbolismConflictAntagonistExternalConflictOnomatopoeiaManvs.SocietyDirectForeshadowingNarrativeHookVerbalIronyManvs.NatureManvs. SelfForeshadowingFallingActionIndirectCharacterizationPlotDirectCharacterizationRisingActionMetaphorProtagonistSuspenseMoodIndirectForeshadowingSettingPersonificationImageryAllusionSimileInternalConflictFlashbackThemeSituationalIronyExpositionResolutionDramaticIrony

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Characterization
  2. Climax
  3. Tone
  4. Point of View
  5. Hyperbole
  6. Man vs. Man
  7. Symbolism
  8. Conflict
  9. Antagonist
  10. External Conflict
  11. Onomatopoeia
  12. Man vs. Society
  13. Direct Foreshadowing
  14. Narrative Hook
  15. Verbal Irony
  16. Man vs. Nature
  17. Man vs. Self
  18. Foreshadowing
  19. Falling Action
  20. Indirect Characterization
  21. Plot
  22. Direct Characterization
  23. Rising Action
  24. Metaphor
  25. Protagonist
  26. Suspense
  27. Mood
  28. Indirect Foreshadowing
  29. Setting
  30. Personification
  31. Imagery
  32. Allusion
  33. Simile
  34. Internal Conflict
  35. Flashback
  36. Theme
  37. Situational Irony
  38. Exposition
  39. Resolution
  40. Dramatic Irony