MetaphorSymbolismSuspenseManvs.NatureOnomatopoeiaDirectCharacterizationPersonificationManvs. SelfConflictNarrativeHookDirectForeshadowingClimaxPointof ViewForeshadowingIndirectForeshadowingInternalConflictAllusionThemeFallingActionToneCharacterizationImageryVerbalIronyProtagonistExternalConflictMoodFlashbackManvs.SocietyAntagonistIndirectCharacterizationManvs.ManDramaticIronyRisingActionPlotSettingResolutionHyperboleExpositionSituationalIronySimileMetaphorSymbolismSuspenseManvs.NatureOnomatopoeiaDirectCharacterizationPersonificationManvs. SelfConflictNarrativeHookDirectForeshadowingClimaxPointof ViewForeshadowingIndirectForeshadowingInternalConflictAllusionThemeFallingActionToneCharacterizationImageryVerbalIronyProtagonistExternalConflictMoodFlashbackManvs.SocietyAntagonistIndirectCharacterizationManvs.ManDramaticIronyRisingActionPlotSettingResolutionHyperboleExpositionSituationalIronySimile

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor
  2. Symbolism
  3. Suspense
  4. Man vs. Nature
  5. Onomatopoeia
  6. Direct Characterization
  7. Personification
  8. Man vs. Self
  9. Conflict
  10. Narrative Hook
  11. Direct Foreshadowing
  12. Climax
  13. Point of View
  14. Foreshadowing
  15. Indirect Foreshadowing
  16. Internal Conflict
  17. Allusion
  18. Theme
  19. Falling Action
  20. Tone
  21. Characterization
  22. Imagery
  23. Verbal Irony
  24. Protagonist
  25. External Conflict
  26. Mood
  27. Flashback
  28. Man vs. Society
  29. Antagonist
  30. Indirect Characterization
  31. Man vs. Man
  32. Dramatic Irony
  33. Rising Action
  34. Plot
  35. Setting
  36. Resolution
  37. Hyperbole
  38. Exposition
  39. Situational Irony
  40. Simile