Metaphor Symbolism Suspense Man vs. Nature Onomatopoeia Direct Characterization Personification Man vs. Self Conflict Narrative Hook Direct Foreshadowing Climax Point of View Foreshadowing Indirect Foreshadowing Internal Conflict Allusion Theme Falling Action Tone Characterization Imagery Verbal Irony Protagonist External Conflict Mood Flashback Man vs. Society Antagonist Indirect Characterization Man vs. Man Dramatic Irony Rising Action Plot Setting Resolution Hyperbole Exposition Situational Irony Simile Metaphor Symbolism Suspense Man vs. Nature Onomatopoeia Direct Characterization Personification Man vs. Self Conflict Narrative Hook Direct Foreshadowing Climax Point of View Foreshadowing Indirect Foreshadowing Internal Conflict Allusion Theme Falling Action Tone Characterization Imagery Verbal Irony Protagonist External Conflict Mood Flashback Man vs. Society Antagonist Indirect Characterization Man vs. Man Dramatic Irony Rising Action Plot Setting Resolution Hyperbole Exposition Situational Irony Simile
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Symbolism
Suspense
Man vs. Nature
Onomatopoeia
Direct Characterization
Personification
Man vs. Self
Conflict
Narrative Hook
Direct Foreshadowing
Climax
Point of View
Foreshadowing
Indirect Foreshadowing
Internal Conflict
Allusion
Theme
Falling Action
Tone
Characterization
Imagery
Verbal Irony
Protagonist
External Conflict
Mood
Flashback
Man vs. Society
Antagonist
Indirect Characterization
Man vs. Man
Dramatic Irony
Rising Action
Plot
Setting
Resolution
Hyperbole
Exposition
Situational Irony
Simile