InternalConflictNarrativeHookToneMetaphorAntagonistSimileExternalConflictFlashbackManvs.NatureThemeHyperboleIndirectForeshadowingPlotCharacterizationPersonificationForeshadowingResolutionManvs.ManSituationalIronyConflictProtagonistClimaxDirectForeshadowingDramaticIronyIndirectCharacterizationSymbolismFallingActionManvs.SocietyAllusionManvs. SelfOnomatopoeiaSettingVerbalIronyExpositionDirectCharacterizationPointof ViewSuspenseImageryMoodRisingActionInternalConflictNarrativeHookToneMetaphorAntagonistSimileExternalConflictFlashbackManvs.NatureThemeHyperboleIndirectForeshadowingPlotCharacterizationPersonificationForeshadowingResolutionManvs.ManSituationalIronyConflictProtagonistClimaxDirectForeshadowingDramaticIronyIndirectCharacterizationSymbolismFallingActionManvs.SocietyAllusionManvs. SelfOnomatopoeiaSettingVerbalIronyExpositionDirectCharacterizationPointof ViewSuspenseImageryMoodRisingAction

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Conflict
  2. Narrative Hook
  3. Tone
  4. Metaphor
  5. Antagonist
  6. Simile
  7. External Conflict
  8. Flashback
  9. Man vs. Nature
  10. Theme
  11. Hyperbole
  12. Indirect Foreshadowing
  13. Plot
  14. Characterization
  15. Personification
  16. Foreshadowing
  17. Resolution
  18. Man vs. Man
  19. Situational Irony
  20. Conflict
  21. Protagonist
  22. Climax
  23. Direct Foreshadowing
  24. Dramatic Irony
  25. Indirect Characterization
  26. Symbolism
  27. Falling Action
  28. Man vs. Society
  29. Allusion
  30. Man vs. Self
  31. Onomatopoeia
  32. Setting
  33. Verbal Irony
  34. Exposition
  35. Direct Characterization
  36. Point of View
  37. Suspense
  38. Imagery
  39. Mood
  40. Rising Action