Internal Conflict Narrative Hook Tone Metaphor Antagonist Simile External Conflict Flashback Man vs. Nature Theme Hyperbole Indirect Foreshadowing Plot Characterization Personification Foreshadowing Resolution Man vs. Man Situational Irony Conflict Protagonist Climax Direct Foreshadowing Dramatic Irony Indirect Characterization Symbolism Falling Action Man vs. Society Allusion Man vs. Self Onomatopoeia Setting Verbal Irony Exposition Direct Characterization Point of View Suspense Imagery Mood Rising Action Internal Conflict Narrative Hook Tone Metaphor Antagonist Simile External Conflict Flashback Man vs. Nature Theme Hyperbole Indirect Foreshadowing Plot Characterization Personification Foreshadowing Resolution Man vs. Man Situational Irony Conflict Protagonist Climax Direct Foreshadowing Dramatic Irony Indirect Characterization Symbolism Falling Action Man vs. Society Allusion Man vs. Self Onomatopoeia Setting Verbal Irony Exposition Direct Characterization Point of View Suspense Imagery Mood Rising Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Internal Conflict
Narrative Hook
Tone
Metaphor
Antagonist
Simile
External Conflict
Flashback
Man vs. Nature
Theme
Hyperbole
Indirect Foreshadowing
Plot
Characterization
Personification
Foreshadowing
Resolution
Man vs. Man
Situational Irony
Conflict
Protagonist
Climax
Direct Foreshadowing
Dramatic Irony
Indirect Characterization
Symbolism
Falling Action
Man vs. Society
Allusion
Man vs. Self
Onomatopoeia
Setting
Verbal Irony
Exposition
Direct Characterization
Point of View
Suspense
Imagery
Mood
Rising Action