ToneMetaphorSuspenseInternalConflictSimileDramaticIronyVerbalIronyManvs. SelfIndirectCharacterizationForeshadowingHyperboleDirectCharacterizationAntagonistSettingCharacterizationClimaxIndirectForeshadowingFallingActionProtagonistDirectForeshadowingSituationalIronyOnomatopoeiaMoodRisingActionManvs.ManPersonificationPlotManvs.NatureResolutionConflictImageryAllusionExpositionPointof ViewExternalConflictFlashbackNarrativeHookManvs.SocietySymbolismThemeToneMetaphorSuspenseInternalConflictSimileDramaticIronyVerbalIronyManvs. SelfIndirectCharacterizationForeshadowingHyperboleDirectCharacterizationAntagonistSettingCharacterizationClimaxIndirectForeshadowingFallingActionProtagonistDirectForeshadowingSituationalIronyOnomatopoeiaMoodRisingActionManvs.ManPersonificationPlotManvs.NatureResolutionConflictImageryAllusionExpositionPointof ViewExternalConflictFlashbackNarrativeHookManvs.SocietySymbolismTheme

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Metaphor
  3. Suspense
  4. Internal Conflict
  5. Simile
  6. Dramatic Irony
  7. Verbal Irony
  8. Man vs. Self
  9. Indirect Characterization
  10. Foreshadowing
  11. Hyperbole
  12. Direct Characterization
  13. Antagonist
  14. Setting
  15. Characterization
  16. Climax
  17. Indirect Foreshadowing
  18. Falling Action
  19. Protagonist
  20. Direct Foreshadowing
  21. Situational Irony
  22. Onomatopoeia
  23. Mood
  24. Rising Action
  25. Man vs. Man
  26. Personification
  27. Plot
  28. Man vs. Nature
  29. Resolution
  30. Conflict
  31. Imagery
  32. Allusion
  33. Exposition
  34. Point of View
  35. External Conflict
  36. Flashback
  37. Narrative Hook
  38. Man vs. Society
  39. Symbolism
  40. Theme