Mood Simile Climax Allusion Suspense Direct Characterization Protagonist Indirect Foreshadowing Tone Symbolism Man vs. Self Antagonist External Conflict Situational Irony Internal Conflict Man vs. Man Theme Man vs. Society Personification Foreshadowing Imagery Narrative Hook Man vs. Nature Flashback Rising Action Exposition Point of View Conflict Onomatopoeia Hyperbole Metaphor Verbal Irony Falling Action Direct Foreshadowing Indirect Characterization Setting Dramatic Irony Plot Characterization Resolution Mood Simile Climax Allusion Suspense Direct Characterization Protagonist Indirect Foreshadowing Tone Symbolism Man vs. Self Antagonist External Conflict Situational Irony Internal Conflict Man vs. Man Theme Man vs. Society Personification Foreshadowing Imagery Narrative Hook Man vs. Nature Flashback Rising Action Exposition Point of View Conflict Onomatopoeia Hyperbole Metaphor Verbal Irony Falling Action Direct Foreshadowing Indirect Characterization Setting Dramatic Irony Plot Characterization Resolution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Simile
Climax
Allusion
Suspense
Direct Characterization
Protagonist
Indirect Foreshadowing
Tone
Symbolism
Man vs. Self
Antagonist
External Conflict
Situational Irony
Internal Conflict
Man vs. Man
Theme
Man vs. Society
Personification
Foreshadowing
Imagery
Narrative Hook
Man vs. Nature
Flashback
Rising Action
Exposition
Point of View
Conflict
Onomatopoeia
Hyperbole
Metaphor
Verbal Irony
Falling Action
Direct Foreshadowing
Indirect Characterization
Setting
Dramatic Irony
Plot
Characterization
Resolution