Plot Foreshadowing Hyperbole Internal Conflict Conflict Point of View Resolution Man vs. Nature Indirect Foreshadowing Direct Foreshadowing Personification Narrative Hook Man vs. Self Flashback Metaphor Mood Theme Man vs. Man Situational Irony Characterization Tone Exposition Verbal Irony Setting Simile Antagonist Falling Action Imagery External Conflict Onomatopoeia Man vs. Society Dramatic Irony Symbolism Suspense Climax Protagonist Allusion Indirect Characterization Rising Action Direct Characterization Plot Foreshadowing Hyperbole Internal Conflict Conflict Point of View Resolution Man vs. Nature Indirect Foreshadowing Direct Foreshadowing Personification Narrative Hook Man vs. Self Flashback Metaphor Mood Theme Man vs. Man Situational Irony Characterization Tone Exposition Verbal Irony Setting Simile Antagonist Falling Action Imagery External Conflict Onomatopoeia Man vs. Society Dramatic Irony Symbolism Suspense Climax Protagonist Allusion Indirect Characterization Rising Action Direct Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Plot
Foreshadowing
Hyperbole
Internal Conflict
Conflict
Point of View
Resolution
Man vs. Nature
Indirect Foreshadowing
Direct Foreshadowing
Personification
Narrative Hook
Man vs. Self
Flashback
Metaphor
Mood
Theme
Man vs. Man
Situational Irony
Characterization
Tone
Exposition
Verbal Irony
Setting
Simile
Antagonist
Falling Action
Imagery
External Conflict
Onomatopoeia
Man vs. Society
Dramatic Irony
Symbolism
Suspense
Climax
Protagonist
Allusion
Indirect Characterization
Rising Action
Direct Characterization