Characterization External Conflict Imagery Onomatopoeia Rising Action Plot Conflict Setting Tone Theme Simile Indirect Characterization Resolution Hyperbole Internal Conflict Indirect Foreshadowing Symbolism Allusion Flashback Mood Man vs. Man Man vs. Society Protagonist Metaphor Man vs. Self Narrative Hook Antagonist Dramatic Irony Foreshadowing Climax Verbal Irony Personification Point of View Man vs. Nature Exposition Suspense Direct Foreshadowing Direct Characterization Falling Action Situational Irony Characterization External Conflict Imagery Onomatopoeia Rising Action Plot Conflict Setting Tone Theme Simile Indirect Characterization Resolution Hyperbole Internal Conflict Indirect Foreshadowing Symbolism Allusion Flashback Mood Man vs. Man Man vs. Society Protagonist Metaphor Man vs. Self Narrative Hook Antagonist Dramatic Irony Foreshadowing Climax Verbal Irony Personification Point of View Man vs. Nature Exposition Suspense Direct Foreshadowing Direct Characterization Falling Action Situational Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Characterization
External Conflict
Imagery
Onomatopoeia
Rising Action
Plot
Conflict
Setting
Tone
Theme
Simile
Indirect Characterization
Resolution
Hyperbole
Internal Conflict
Indirect Foreshadowing
Symbolism
Allusion
Flashback
Mood
Man vs. Man
Man vs. Society
Protagonist
Metaphor
Man vs. Self
Narrative Hook
Antagonist
Dramatic Irony
Foreshadowing
Climax
Verbal Irony
Personification
Point of View
Man vs. Nature
Exposition
Suspense
Direct Foreshadowing
Direct Characterization
Falling Action
Situational Irony