IndirectCharacterizationHyperboleDramaticIronySituationalIronyDirectCharacterizationFallingActionAntagonistMoodSimileOnomatopoeiaExternalConflictManvs.NatureIndirectForeshadowingExpositionSettingPointof ViewPersonificationClimaxThemeInternalConflictForeshadowingManvs. SelfPlotDirectForeshadowingConflictManvs.ManImageryProtagonistMetaphorRisingActionToneSuspenseResolutionSymbolismFlashbackManvs.SocietyAllusionNarrativeHookVerbalIronyCharacterizationIndirectCharacterizationHyperboleDramaticIronySituationalIronyDirectCharacterizationFallingActionAntagonistMoodSimileOnomatopoeiaExternalConflictManvs.NatureIndirectForeshadowingExpositionSettingPointof ViewPersonificationClimaxThemeInternalConflictForeshadowingManvs. SelfPlotDirectForeshadowingConflictManvs.ManImageryProtagonistMetaphorRisingActionToneSuspenseResolutionSymbolismFlashbackManvs.SocietyAllusionNarrativeHookVerbalIronyCharacterization

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indirect Characterization
  2. Hyperbole
  3. Dramatic Irony
  4. Situational Irony
  5. Direct Characterization
  6. Falling Action
  7. Antagonist
  8. Mood
  9. Simile
  10. Onomatopoeia
  11. External Conflict
  12. Man vs. Nature
  13. Indirect Foreshadowing
  14. Exposition
  15. Setting
  16. Point of View
  17. Personification
  18. Climax
  19. Theme
  20. Internal Conflict
  21. Foreshadowing
  22. Man vs. Self
  23. Plot
  24. Direct Foreshadowing
  25. Conflict
  26. Man vs. Man
  27. Imagery
  28. Protagonist
  29. Metaphor
  30. Rising Action
  31. Tone
  32. Suspense
  33. Resolution
  34. Symbolism
  35. Flashback
  36. Man vs. Society
  37. Allusion
  38. Narrative Hook
  39. Verbal Irony
  40. Characterization