FlashbackDirectForeshadowingTonePlotFallingActionManvs.ManClimaxConflictProtagonistManvs.NatureSimileSettingNarrativeHookSuspenseVerbalIronyHyperboleInternalConflictIndirectCharacterizationExpositionMetaphorSymbolismAllusionManvs.SocietyCharacterizationResolutionPointof ViewOnomatopoeiaDramaticIronyImageryAntagonistMoodIndirectForeshadowingForeshadowingManvs. SelfThemeDirectCharacterizationRisingActionExternalConflictPersonificationSituationalIronyFlashbackDirectForeshadowingTonePlotFallingActionManvs.ManClimaxConflictProtagonistManvs.NatureSimileSettingNarrativeHookSuspenseVerbalIronyHyperboleInternalConflictIndirectCharacterizationExpositionMetaphorSymbolismAllusionManvs.SocietyCharacterizationResolutionPointof ViewOnomatopoeiaDramaticIronyImageryAntagonistMoodIndirectForeshadowingForeshadowingManvs. SelfThemeDirectCharacterizationRisingActionExternalConflictPersonificationSituationalIrony

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flashback
  2. Direct Foreshadowing
  3. Tone
  4. Plot
  5. Falling Action
  6. Man vs. Man
  7. Climax
  8. Conflict
  9. Protagonist
  10. Man vs. Nature
  11. Simile
  12. Setting
  13. Narrative Hook
  14. Suspense
  15. Verbal Irony
  16. Hyperbole
  17. Internal Conflict
  18. Indirect Characterization
  19. Exposition
  20. Metaphor
  21. Symbolism
  22. Allusion
  23. Man vs. Society
  24. Characterization
  25. Resolution
  26. Point of View
  27. Onomatopoeia
  28. Dramatic Irony
  29. Imagery
  30. Antagonist
  31. Mood
  32. Indirect Foreshadowing
  33. Foreshadowing
  34. Man vs. Self
  35. Theme
  36. Direct Characterization
  37. Rising Action
  38. External Conflict
  39. Personification
  40. Situational Irony