Indirect Characterization Hyperbole Dramatic Irony Situational Irony Direct Characterization Falling Action Antagonist Mood Simile Onomatopoeia External Conflict Man vs. Nature Indirect Foreshadowing Exposition Setting Point of View Personification Climax Theme Internal Conflict Foreshadowing Man vs. Self Plot Direct Foreshadowing Conflict Man vs. Man Imagery Protagonist Metaphor Rising Action Tone Suspense Resolution Symbolism Flashback Man vs. Society Allusion Narrative Hook Verbal Irony Characterization Indirect Characterization Hyperbole Dramatic Irony Situational Irony Direct Characterization Falling Action Antagonist Mood Simile Onomatopoeia External Conflict Man vs. Nature Indirect Foreshadowing Exposition Setting Point of View Personification Climax Theme Internal Conflict Foreshadowing Man vs. Self Plot Direct Foreshadowing Conflict Man vs. Man Imagery Protagonist Metaphor Rising Action Tone Suspense Resolution Symbolism Flashback Man vs. Society Allusion Narrative Hook Verbal Irony Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Hyperbole
Dramatic Irony
Situational Irony
Direct Characterization
Falling Action
Antagonist
Mood
Simile
Onomatopoeia
External Conflict
Man vs. Nature
Indirect Foreshadowing
Exposition
Setting
Point of View
Personification
Climax
Theme
Internal Conflict
Foreshadowing
Man vs. Self
Plot
Direct Foreshadowing
Conflict
Man vs. Man
Imagery
Protagonist
Metaphor
Rising Action
Tone
Suspense
Resolution
Symbolism
Flashback
Man vs. Society
Allusion
Narrative Hook
Verbal Irony
Characterization