Suspense Narrative Hook Theme Climax Tone Direct Characterization Symbolism Verbal Irony Conflict Plot Imagery Dramatic Irony Setting Onomatopoeia Man vs. Man External Conflict Point of View Rising Action Direct Foreshadowing Foreshadowing Allusion Mood Falling Action Protagonist Man vs. Self Personification Resolution Characterization Situational Irony Man vs. Nature Internal Conflict Indirect Characterization Metaphor Man vs. Society Hyperbole Indirect Foreshadowing Flashback Exposition Antagonist Simile Suspense Narrative Hook Theme Climax Tone Direct Characterization Symbolism Verbal Irony Conflict Plot Imagery Dramatic Irony Setting Onomatopoeia Man vs. Man External Conflict Point of View Rising Action Direct Foreshadowing Foreshadowing Allusion Mood Falling Action Protagonist Man vs. Self Personification Resolution Characterization Situational Irony Man vs. Nature Internal Conflict Indirect Characterization Metaphor Man vs. Society Hyperbole Indirect Foreshadowing Flashback Exposition Antagonist Simile
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Suspense
Narrative Hook
Theme
Climax
Tone
Direct Characterization
Symbolism
Verbal Irony
Conflict
Plot
Imagery
Dramatic Irony
Setting
Onomatopoeia
Man vs. Man
External Conflict
Point of View
Rising Action
Direct Foreshadowing
Foreshadowing
Allusion
Mood
Falling Action
Protagonist
Man vs. Self
Personification
Resolution
Characterization
Situational Irony
Man vs. Nature
Internal Conflict
Indirect Characterization
Metaphor
Man vs. Society
Hyperbole
Indirect Foreshadowing
Flashback
Exposition
Antagonist
Simile