ClimaxPointof ViewDirectCharacterizationThemeAntagonistSettingSymbolismImageryResolutionSimileIndirectCharacterizationSituationalIronyPlotToneMoodNarrativeHookMetaphorExternalConflictInternalConflictHyperboleProtagonistConflictIndirectForeshadowingRisingActionDramaticIronySuspenseFlashbackAllusionManvs. SelfFallingActionCharacterizationVerbalIronyManvs.ManForeshadowingManvs.NatureManvs.SocietyOnomatopoeiaDirectForeshadowingExpositionPersonificationClimaxPointof ViewDirectCharacterizationThemeAntagonistSettingSymbolismImageryResolutionSimileIndirectCharacterizationSituationalIronyPlotToneMoodNarrativeHookMetaphorExternalConflictInternalConflictHyperboleProtagonistConflictIndirectForeshadowingRisingActionDramaticIronySuspenseFlashbackAllusionManvs. SelfFallingActionCharacterizationVerbalIronyManvs.ManForeshadowingManvs.NatureManvs.SocietyOnomatopoeiaDirectForeshadowingExpositionPersonification

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Point of View
  3. Direct Characterization
  4. Theme
  5. Antagonist
  6. Setting
  7. Symbolism
  8. Imagery
  9. Resolution
  10. Simile
  11. Indirect Characterization
  12. Situational Irony
  13. Plot
  14. Tone
  15. Mood
  16. Narrative Hook
  17. Metaphor
  18. External Conflict
  19. Internal Conflict
  20. Hyperbole
  21. Protagonist
  22. Conflict
  23. Indirect Foreshadowing
  24. Rising Action
  25. Dramatic Irony
  26. Suspense
  27. Flashback
  28. Allusion
  29. Man vs. Self
  30. Falling Action
  31. Characterization
  32. Verbal Irony
  33. Man vs. Man
  34. Foreshadowing
  35. Man vs. Nature
  36. Man vs. Society
  37. Onomatopoeia
  38. Direct Foreshadowing
  39. Exposition
  40. Personification