CharacterizationExternalConflictImageryOnomatopoeiaRisingActionPlotConflictSettingToneThemeSimileIndirectCharacterizationResolutionHyperboleInternalConflictIndirectForeshadowingSymbolismAllusionFlashbackMoodManvs.ManManvs.SocietyProtagonistMetaphorManvs. SelfNarrativeHookAntagonistDramaticIronyForeshadowingClimaxVerbalIronyPersonificationPointof ViewManvs.NatureExpositionSuspenseDirectForeshadowingDirectCharacterizationFallingActionSituationalIronyCharacterizationExternalConflictImageryOnomatopoeiaRisingActionPlotConflictSettingToneThemeSimileIndirectCharacterizationResolutionHyperboleInternalConflictIndirectForeshadowingSymbolismAllusionFlashbackMoodManvs.ManManvs.SocietyProtagonistMetaphorManvs. SelfNarrativeHookAntagonistDramaticIronyForeshadowingClimaxVerbalIronyPersonificationPointof ViewManvs.NatureExpositionSuspenseDirectForeshadowingDirectCharacterizationFallingActionSituationalIrony

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Characterization
  2. External Conflict
  3. Imagery
  4. Onomatopoeia
  5. Rising Action
  6. Plot
  7. Conflict
  8. Setting
  9. Tone
  10. Theme
  11. Simile
  12. Indirect Characterization
  13. Resolution
  14. Hyperbole
  15. Internal Conflict
  16. Indirect Foreshadowing
  17. Symbolism
  18. Allusion
  19. Flashback
  20. Mood
  21. Man vs. Man
  22. Man vs. Society
  23. Protagonist
  24. Metaphor
  25. Man vs. Self
  26. Narrative Hook
  27. Antagonist
  28. Dramatic Irony
  29. Foreshadowing
  30. Climax
  31. Verbal Irony
  32. Personification
  33. Point of View
  34. Man vs. Nature
  35. Exposition
  36. Suspense
  37. Direct Foreshadowing
  38. Direct Characterization
  39. Falling Action
  40. Situational Irony