ClimaxDirectForeshadowingExternalConflictProtagonistSettingPlotFlashbackPersonificationInternalConflictRisingActionThemeVerbalIronyOnomatopoeiaDirectCharacterizationManvs.SocietyImageryFallingActionResolutionExpositionPointof ViewSituationalIronyForeshadowingSuspenseAntagonistIndirectForeshadowingToneMetaphorSymbolismDramaticIronyManvs.ManIndirectCharacterizationMoodHyperboleAllusionNarrativeHookManvs. SelfSimileConflictCharacterizationManvs.NatureClimaxDirectForeshadowingExternalConflictProtagonistSettingPlotFlashbackPersonificationInternalConflictRisingActionThemeVerbalIronyOnomatopoeiaDirectCharacterizationManvs.SocietyImageryFallingActionResolutionExpositionPointof ViewSituationalIronyForeshadowingSuspenseAntagonistIndirectForeshadowingToneMetaphorSymbolismDramaticIronyManvs.ManIndirectCharacterizationMoodHyperboleAllusionNarrativeHookManvs. SelfSimileConflictCharacterizationManvs.Nature

Narrative Unit Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Direct Foreshadowing
  3. External Conflict
  4. Protagonist
  5. Setting
  6. Plot
  7. Flashback
  8. Personification
  9. Internal Conflict
  10. Rising Action
  11. Theme
  12. Verbal Irony
  13. Onomatopoeia
  14. Direct Characterization
  15. Man vs. Society
  16. Imagery
  17. Falling Action
  18. Resolution
  19. Exposition
  20. Point of View
  21. Situational Irony
  22. Foreshadowing
  23. Suspense
  24. Antagonist
  25. Indirect Foreshadowing
  26. Tone
  27. Metaphor
  28. Symbolism
  29. Dramatic Irony
  30. Man vs. Man
  31. Indirect Characterization
  32. Mood
  33. Hyperbole
  34. Allusion
  35. Narrative Hook
  36. Man vs. Self
  37. Simile
  38. Conflict
  39. Characterization
  40. Man vs. Nature