Exposition Imagery Personification Onomatopoeia Climax Metaphor Conflict Man vs. Society Direct Characterization Falling Action Point of View Tone Simile Suspense Indirect Characterization Mood Internal Conflict Resolution Man vs. Nature Indirect Foreshadowing Verbal Irony External Conflict Man vs. Man Theme Rising Action Situational Irony Hyperbole Flashback Plot Dramatic Irony Foreshadowing Characterization Setting Direct Foreshadowing Symbolism Antagonist Narrative Hook Allusion Protagonist Man vs. Self Exposition Imagery Personification Onomatopoeia Climax Metaphor Conflict Man vs. Society Direct Characterization Falling Action Point of View Tone Simile Suspense Indirect Characterization Mood Internal Conflict Resolution Man vs. Nature Indirect Foreshadowing Verbal Irony External Conflict Man vs. Man Theme Rising Action Situational Irony Hyperbole Flashback Plot Dramatic Irony Foreshadowing Characterization Setting Direct Foreshadowing Symbolism Antagonist Narrative Hook Allusion Protagonist Man vs. Self
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Exposition
Imagery
Personification
Onomatopoeia
Climax
Metaphor
Conflict
Man vs. Society
Direct Characterization
Falling Action
Point of View
Tone
Simile
Suspense
Indirect Characterization
Mood
Internal Conflict
Resolution
Man vs. Nature
Indirect Foreshadowing
Verbal Irony
External Conflict
Man vs. Man
Theme
Rising Action
Situational Irony
Hyperbole
Flashback
Plot
Dramatic Irony
Foreshadowing
Characterization
Setting
Direct Foreshadowing
Symbolism
Antagonist
Narrative Hook
Allusion
Protagonist
Man vs. Self