a =/a/ConsonantSoundsVowelSoundsBlendand ReadWordsSortt = /t/RhymingFirst CheckUnderstandingm =/m/SyllabificationPhoneme/GraphemeMappingIntroductionReadPhrasesandSentencesL =/L/s =/s/Second CheckUnderstandinga =/a/ConsonantSoundsVowelSoundsBlendand ReadWordsSortt = /t/RhymingFirst CheckUnderstandingm =/m/SyllabificationPhoneme/GraphemeMappingIntroductionReadPhrasesandSentencesL =/L/s =/s/Second CheckUnderstanding

Level 1, Unit 1, Lesson 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a = /a/
  2. Consonant Sounds
  3. Vowel Sounds
  4. Blend and Read Words
  5. Sort
  6. t = /t/
  7. Rhyming
  8. First Check Understanding
  9. m = /m/
  10. Syllabification
  11. Phoneme/ Grapheme Mapping
  12. Introduction
  13. Read Phrases and Sentences
  14. L = /L/
  15. s = /s/
  16. Second Check Understanding