IntroductionSortL =/L/Phoneme/GraphemeMappingSyllabificationRhyminga =/a/t = /t/s =/s/Second CheckUnderstandingm =/m/Blendand ReadWordsReadPhrasesandSentencesFirst CheckUnderstandingVowelSoundsConsonantSoundsIntroductionSortL =/L/Phoneme/GraphemeMappingSyllabificationRhyminga =/a/t = /t/s =/s/Second CheckUnderstandingm =/m/Blendand ReadWordsReadPhrasesandSentencesFirst CheckUnderstandingVowelSoundsConsonantSounds

Level 1, Unit 1, Lesson 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Introduction
  2. Sort
  3. L = /L/
  4. Phoneme/ Grapheme Mapping
  5. Syllabification
  6. Rhyming
  7. a = /a/
  8. t = /t/
  9. s = /s/
  10. Second Check Understanding
  11. m = /m/
  12. Blend and Read Words
  13. Read Phrases and Sentences
  14. First Check Understanding
  15. Vowel Sounds
  16. Consonant Sounds