Phoneme/GraphemeMappingConsonantSoundsL =/L/ReadPhrasesandSentencesm =/m/a =/a/t = /t/Blendand ReadWordsRhymingVowelSoundsSecond CheckUnderstandingSyllabificationSortFirst CheckUnderstandingIntroductions =/s/Phoneme/GraphemeMappingConsonantSoundsL =/L/ReadPhrasesandSentencesm =/m/a =/a/t = /t/Blendand ReadWordsRhymingVowelSoundsSecond CheckUnderstandingSyllabificationSortFirst CheckUnderstandingIntroductions =/s/

Level 1, Unit 1, Lesson 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phoneme/ Grapheme Mapping
  2. Consonant Sounds
  3. L = /L/
  4. Read Phrases and Sentences
  5. m = /m/
  6. a = /a/
  7. t = /t/
  8. Blend and Read Words
  9. Rhyming
  10. Vowel Sounds
  11. Second Check Understanding
  12. Syllabification
  13. Sort
  14. First Check Understanding
  15. Introduction
  16. s = /s/