t = /t/L =/L/Phoneme/GraphemeMappinga =/a/SyllabificationCheckUnderstandingRhymingConsonantSoundsIntroducations =/s/VowelSoundsBlendand ReadWordsReadPhrasesandSentencesm =/m/CheckUnderstandingSortt = /t/L =/L/Phoneme/GraphemeMappinga =/a/SyllabificationCheckUnderstandingRhymingConsonantSoundsIntroducations =/s/VowelSoundsBlendand ReadWordsReadPhrasesandSentencesm =/m/CheckUnderstandingSort

Level 1 Unit 1 Lesson 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. t = /t/
  2. L = /L/
  3. Phoneme/ Grapheme Mapping
  4. a = /a/
  5. Syllabification
  6. Check Understanding
  7. Rhyming
  8. Consonant Sounds
  9. Introducation
  10. s = /s/
  11. Vowel Sounds
  12. Blend and Read Words
  13. Read Phrases and Sentences
  14. m = /m/
  15. Check Understanding
  16. Sort