a =/a/L =/L/SortPhoneme/GraphemeMappingt = /t/ReadPhrasesandSentencesCheckUnderstandingCheckUnderstandingSyllabificationConsonantSoundsBlendand ReadWordsRhymingm =/m/s =/s/IntroducationVowelSoundsa =/a/L =/L/SortPhoneme/GraphemeMappingt = /t/ReadPhrasesandSentencesCheckUnderstandingCheckUnderstandingSyllabificationConsonantSoundsBlendand ReadWordsRhymingm =/m/s =/s/IntroducationVowelSounds

Level 1 Unit 1 Lesson 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a = /a/
  2. L = /L/
  3. Sort
  4. Phoneme/ Grapheme Mapping
  5. t = /t/
  6. Read Phrases and Sentences
  7. Check Understanding
  8. Check Understanding
  9. Syllabification
  10. Consonant Sounds
  11. Blend and Read Words
  12. Rhyming
  13. m = /m/
  14. s = /s/
  15. Introducation
  16. Vowel Sounds