EthicsDevelopmentalpsychologyRetellthestory90BadoutcomeIndependentvariableBadmotiveCognitivepsychologyRating ofthecharacterDrawingsSecondStudyValidityYoungerchildrenGoodandbadThreeGroupsSmiling/FrowningfacesYesGoodmotiveGoodoutcomeStory7AimVerbalonlyNegativeCue27MotiveIndividualdifferencesEthicsDevelopmentalpsychologyRetellthestory90BadoutcomeIndependentvariableBadmotiveCognitivepsychologyRating ofthecharacterDrawingsSecondStudyValidityYoungerchildrenGoodandbadThreeGroupsSmiling/FrowningfacesYesGoodmotiveGoodoutcomeStory7AimVerbalonlyNegativeCue27MotiveIndividualdifferences

Nelson Study - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ethics
  2. Developmental psychology
  3. Retell the story
  4. 90
  5. Bad outcome
  6. Independent variable
  7. Bad motive
  8. Cognitive psychology
  9. Rating of the character
  10. Drawings
  11. Second Study
  12. Validity
  13. Younger children
  14. Good and bad
  15. Three Groups
  16. Smiling/ Frowning faces
  17. Yes
  18. Good motive
  19. Good outcome
  20. Story
  21. 7
  22. Aim
  23. Verbal only
  24. Negative Cue
  25. 27
  26. Motive
  27. Individual differences