AbstractionUserAbstractionAutonomousReflectAnthropomorphizeGlowandgrowProblemsolvingprocessEmpathyAutonomousCritiquePrepareDecompositionMoralityGlowandgrowDefineAnthropomorphizeTryArtificialintelligenceTryEmpathyTechethicsTechethicsAestheticallypleasingAlgorithmPatternrecognitionUserAestheticallypleasingComputationalthinkingPatternrecognitionAlgorithmEthicsRobotReflectProblemsolvingprocessUsabilityArtificialintelligenceDecompositionComputationalthinkingUsabilityPrepareDefineCritiqueUsabilityAbstractionUserAbstractionAutonomousReflectAnthropomorphizeGlowandgrowProblemsolvingprocessEmpathyAutonomousCritiquePrepareDecompositionMoralityGlowandgrowDefineAnthropomorphizeTryArtificialintelligenceTryEmpathyTechethicsTechethicsAestheticallypleasingAlgorithmPatternrecognitionUserAestheticallypleasingComputationalthinkingPatternrecognitionAlgorithmEthicsRobotReflectProblemsolvingprocessUsabilityArtificialintelligenceDecompositionComputationalthinkingUsabilityPrepareDefineCritiqueUsability

Computer science Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Abstraction
  2. User
  3. Abstraction
  4. Autonomous
  5. Reflect
  6. Anthropomorphize
  7. Glow and grow
  8. Problem solving process
  9. Empathy
  10. Autonomous
  11. Critique
  12. Prepare
  13. Decomposition
  14. Morality
  15. Glow and grow
  16. Define
  17. Anthropomorphize
  18. Try
  19. Artificial intelligence
  20. Try
  21. Empathy
  22. Tech ethics
  23. Tech ethics
  24. Aesthetically pleasing
  25. Algorithm
  26. Pattern recognition
  27. User
  28. Aesthetically pleasing
  29. Computational thinking
  30. Pattern recognition
  31. Algorithm
  32. Ethics
  33. Robot
  34. Reflect
  35. Problem solving process
  36. Usability
  37. Artificial intelligence
  38. Decomposition
  39. Computational thinking
  40. Usability
  41. Prepare
  42. Define
  43. Critique
  44. Usability