Rising Action Fore- shadowing Direct Character- ization Internal Conflict Setting Dynamic Character Flat Character Antagonist Climax Mood Resolution Tone First- person narrator Omniscient narrator External conflict Protagonist Round character Indirect Character- ization Static Character Third- Person limited narrator Suspense Flashback Exposition Motivation Rising Action Fore- shadowing Direct Character- ization Internal Conflict Setting Dynamic Character Flat Character Antagonist Climax Mood Resolution Tone First- person narrator Omniscient narrator External conflict Protagonist Round character Indirect Character- ization Static Character Third- Person limited narrator Suspense Flashback Exposition Motivation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rising Action
Fore- shadowing
Direct Character-ization
Internal Conflict
Setting
Dynamic
Character
Flat Character
Antagonist
Climax
Mood
Resolution
Tone
First-person narrator
Omniscient narrator
External conflict
Protagonist
Round character
Indirect Character-ization
Static Character
Third-Person limited narrator
Suspense
Flashback
Exposition
Motivation