Protagonist Mood Climax First- person narrator Rising Action Internal Conflict Direct Character- ization Tone Motivation Omniscient narrator Antagonist Flat Character External conflict Round character Static Character Indirect Character- ization Setting Suspense Third- Person limited narrator Dynamic Character Flashback Exposition Resolution Fore- shadowing Protagonist Mood Climax First- person narrator Rising Action Internal Conflict Direct Character- ization Tone Motivation Omniscient narrator Antagonist Flat Character External conflict Round character Static Character Indirect Character- ization Setting Suspense Third- Person limited narrator Dynamic Character Flashback Exposition Resolution Fore- shadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Protagonist
Mood
Climax
First-person narrator
Rising Action
Internal Conflict
Direct Character-ization
Tone
Motivation
Omniscient narrator
Antagonist
Flat Character
External conflict
Round character
Static Character
Indirect Character-ization
Setting
Suspense
Third-Person limited narrator
Dynamic
Character
Flashback
Exposition
Resolution
Fore- shadowing