Omniscient narrator Direct Character- ization Suspense Mood Round character Resolution Flat Character Protagonist External conflict Tone Third- Person limited narrator First- person narrator Exposition Flashback Internal Conflict Antagonist Fore- shadowing Climax Static Character Motivation Rising Action Setting Dynamic Character Indirect Character- ization Omniscient narrator Direct Character- ization Suspense Mood Round character Resolution Flat Character Protagonist External conflict Tone Third- Person limited narrator First- person narrator Exposition Flashback Internal Conflict Antagonist Fore- shadowing Climax Static Character Motivation Rising Action Setting Dynamic Character Indirect Character- ization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Omniscient narrator
Direct Character-ization
Suspense
Mood
Round character
Resolution
Flat Character
Protagonist
External conflict
Tone
Third-Person limited narrator
First-person narrator
Exposition
Flashback
Internal Conflict
Antagonist
Fore- shadowing
Climax
Static Character
Motivation
Rising Action
Setting
Dynamic
Character
Indirect Character-ization