Dynamic Character Antagonist Protagonist Setting Resolution Fore- shadowing Flat Character Motivation Tone Exposition Suspense Direct Character- ization Omniscient narrator Rising Action Third- Person limited narrator First- person narrator Static Character Internal Conflict External conflict Mood Flashback Climax Indirect Character- ization Round character Dynamic Character Antagonist Protagonist Setting Resolution Fore- shadowing Flat Character Motivation Tone Exposition Suspense Direct Character- ization Omniscient narrator Rising Action Third- Person limited narrator First- person narrator Static Character Internal Conflict External conflict Mood Flashback Climax Indirect Character- ization Round character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dynamic
Character
Antagonist
Protagonist
Setting
Resolution
Fore- shadowing
Flat Character
Motivation
Tone
Exposition
Suspense
Direct Character-ization
Omniscient narrator
Rising Action
Third-Person limited narrator
First-person narrator
Static Character
Internal Conflict
External conflict
Mood
Flashback
Climax
Indirect Character-ization
Round character