Suspense Mood Resolution Internal Conflict First- person narrator Dynamic Character Fore- shadowing Indirect Character- ization Flat Character Climax Round character Protagonist Exposition Static Character Motivation Direct Character- ization Setting Omniscient narrator Rising Action External conflict Flashback Antagonist Third- Person limited narrator Tone Suspense Mood Resolution Internal Conflict First- person narrator Dynamic Character Fore- shadowing Indirect Character- ization Flat Character Climax Round character Protagonist Exposition Static Character Motivation Direct Character- ization Setting Omniscient narrator Rising Action External conflict Flashback Antagonist Third- Person limited narrator Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Suspense
Mood
Resolution
Internal Conflict
First-person narrator
Dynamic
Character
Fore- shadowing
Indirect Character-ization
Flat Character
Climax
Round character
Protagonist
Exposition
Static Character
Motivation
Direct Character-ization
Setting
Omniscient narrator
Rising Action
External conflict
Flashback
Antagonist
Third-Person limited narrator
Tone