Motivation Flat Character First- person narrator Rising Action Suspense Antagonist Internal Conflict Resolution Climax External conflict Setting Flashback Round character Third- Person limited narrator Direct Character- ization Indirect Character- ization Mood Exposition Protagonist Fore- shadowing Static Character Omniscient narrator Tone Dynamic Character Motivation Flat Character First- person narrator Rising Action Suspense Antagonist Internal Conflict Resolution Climax External conflict Setting Flashback Round character Third- Person limited narrator Direct Character- ization Indirect Character- ization Mood Exposition Protagonist Fore- shadowing Static Character Omniscient narrator Tone Dynamic Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Motivation
Flat Character
First-person narrator
Rising Action
Suspense
Antagonist
Internal Conflict
Resolution
Climax
External conflict
Setting
Flashback
Round character
Third-Person limited narrator
Direct Character-ization
Indirect Character-ization
Mood
Exposition
Protagonist
Fore- shadowing
Static Character
Omniscient narrator
Tone
Dynamic
Character