Dynamic Character Fore- shadowing Indirect Character- ization Antagonist Suspense Motivation Omniscient narrator Exposition Setting First- person narrator Protagonist Resolution Climax Internal Conflict Direct Character- ization Mood Flashback Static Character External conflict Rising Action Flat Character Third- Person limited narrator Round character Tone Dynamic Character Fore- shadowing Indirect Character- ization Antagonist Suspense Motivation Omniscient narrator Exposition Setting First- person narrator Protagonist Resolution Climax Internal Conflict Direct Character- ization Mood Flashback Static Character External conflict Rising Action Flat Character Third- Person limited narrator Round character Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dynamic
Character
Fore- shadowing
Indirect Character-ization
Antagonist
Suspense
Motivation
Omniscient narrator
Exposition
Setting
First-person narrator
Protagonist
Resolution
Climax
Internal Conflict
Direct Character-ization
Mood
Flashback
Static Character
External conflict
Rising Action
Flat Character
Third-Person limited narrator
Round character
Tone