Tone Flashback Motivation Indirect Character- ization Dynamic Character External conflict Rising Action Resolution Setting Suspense Flat Character Antagonist Fore- shadowing Third- Person limited narrator Omniscient narrator Protagonist Direct Character- ization Exposition Static Character Internal Conflict Round character Climax Mood First- person narrator Tone Flashback Motivation Indirect Character- ization Dynamic Character External conflict Rising Action Resolution Setting Suspense Flat Character Antagonist Fore- shadowing Third- Person limited narrator Omniscient narrator Protagonist Direct Character- ization Exposition Static Character Internal Conflict Round character Climax Mood First- person narrator
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Flashback
Motivation
Indirect Character-ization
Dynamic
Character
External conflict
Rising Action
Resolution
Setting
Suspense
Flat Character
Antagonist
Fore- shadowing
Third-Person limited narrator
Omniscient narrator
Protagonist
Direct Character-ization
Exposition
Static Character
Internal Conflict
Round character
Climax
Mood
First-person narrator