Motivation Dynamic Character Direct Character- ization Flashback Tone External conflict Internal Conflict Protagonist Rising Action Climax Indirect Character- ization Resolution Static Character Setting Antagonist Flat Character Exposition Fore- shadowing Mood Omniscient narrator Suspense Third- Person limited narrator Round character First- person narrator Motivation Dynamic Character Direct Character- ization Flashback Tone External conflict Internal Conflict Protagonist Rising Action Climax Indirect Character- ization Resolution Static Character Setting Antagonist Flat Character Exposition Fore- shadowing Mood Omniscient narrator Suspense Third- Person limited narrator Round character First- person narrator
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Motivation
Dynamic
Character
Direct Character-ization
Flashback
Tone
External conflict
Internal Conflict
Protagonist
Rising Action
Climax
Indirect Character-ization
Resolution
Static Character
Setting
Antagonist
Flat Character
Exposition
Fore- shadowing
Mood
Omniscient narrator
Suspense
Third-Person limited narrator
Round character
First-person narrator