Antagonist Climax Tone Rising Action Motivation Dynamic Character Internal Conflict Flashback Exposition Protagonist Static Character Third- Person limited narrator Omniscient narrator Fore- shadowing External conflict Mood Round character Direct Character- ization Resolution First- person narrator Flat Character Setting Suspense Indirect Character- ization Antagonist Climax Tone Rising Action Motivation Dynamic Character Internal Conflict Flashback Exposition Protagonist Static Character Third- Person limited narrator Omniscient narrator Fore- shadowing External conflict Mood Round character Direct Character- ization Resolution First- person narrator Flat Character Setting Suspense Indirect Character- ization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Antagonist
Climax
Tone
Rising Action
Motivation
Dynamic
Character
Internal Conflict
Flashback
Exposition
Protagonist
Static Character
Third-Person limited narrator
Omniscient narrator
Fore- shadowing
External conflict
Mood
Round character
Direct Character-ization
Resolution
First-person narrator
Flat Character
Setting
Suspense
Indirect Character-ization