Alararuins thedm turnDammicktries tosave thebad guys.Kraul*breathesin*NaiveKraulBlacksmithsDammicktries tosave thebad guysAlararuins thedm's turnKraulBlacksmith's*KraulBreathesin*KraulswitchesweaponsMontytries to Killthe badguysThat onecave mapnext tolavaUlrichshowsupMontytries to killthe badguys.Radiant/NecroticDamageHelp meMurdermanAlararuins thedm turnDammicktries tosave thebad guys.Kraul*breathesin*NaiveKraulBlacksmithsDammicktries tosave thebad guysAlararuins thedm's turnKraulBlacksmith's*KraulBreathesin*KraulswitchesweaponsMontytries to Killthe badguysThat onecave mapnext tolavaUlrichshowsupMontytries to killthe badguys.Radiant/NecroticDamageHelp meMurderman

Greyfell 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alara ruins the dm turn
  2. Dammick tries to save the bad guys.
  3. Kraul* breathes in*
  4. Naive
  5. Kraul Blacksmiths
  6. Dammick tries to save the bad guys
  7. Alara ruins the dm's turn
  8. Kraul Blacksmith's
  9. *Kraul Breathes in*
  10. Kraul switches weapons
  11. Monty tries to Kill the bad guys
  12. That one cave map next to lava
  13. Ulrich shows up
  14. Monty tries to kill the bad guys.
  15. Radiant/Necrotic Damage
  16. Help me Murder man