RisingActionforeshadowingContextcluesFlashbackSTEALImageryAntagonistInternalConflictThemeOnomatopoeiaSettingAlliterationIdiomHyperboleProtagonistSarcasmAllusionOxymoronIronyClaimAnecdoteExternalconflictFallingActionConnotationClimaxMoodConflictSymbolismMetaphorTonePersonificationSimileCharacterizationExpositionResolutionRisingActionforeshadowingContextcluesFlashbackSTEALImageryAntagonistInternalConflictThemeOnomatopoeiaSettingAlliterationIdiomHyperboleProtagonistSarcasmAllusionOxymoronIronyClaimAnecdoteExternalconflictFallingActionConnotationClimaxMoodConflictSymbolismMetaphorTonePersonificationSimileCharacterizationExpositionResolution

Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
B
4
I
5
O
6
G
7
N
8
N
9
I
10
O
11
G
12
B
13
N
14
G
15
I
16
O
17
I
18
B
19
B
20
G
21
O
22
G
23
B
24
N
25
O
26
G
27
I
28
B
29
N
30
N
31
O
32
I
33
B
34
N
35
I
  1. G-Rising Action
  2. O-foreshadowing
  3. B-Context clues
  4. I-Flashback
  5. O-STEAL
  6. G-Imagery
  7. N-Antagonist
  8. N-Internal Conflict
  9. I-Theme
  10. O-Onomatopoeia
  11. G-Setting
  12. B-Alliteration
  13. N-Idiom
  14. G-Hyperbole
  15. I-Protagonist
  16. O-Sarcasm
  17. I-Allusion
  18. B-Oxymoron
  19. B-Irony
  20. G-Claim
  21. O-Anecdote
  22. G-External conflict
  23. B-Falling Action
  24. N-Connotation
  25. O-Climax
  26. G-Mood
  27. I-Conflict
  28. B-Symbolism
  29. N-Metaphor
  30. N-Tone
  31. O-Personification
  32. I-Simile
  33. B-Characterization
  34. N-Exposition
  35. I-Resolution