Imagery Claim Tone Characterization Connotation External conflict Sarcasm Hyperbole Oxymoron Allusion Protagonist STEAL Exposition Antagonist foreshadowing Alliteration Onomatopoeia Flashback Resolution Personification Anecdote Metaphor Mood Context clues Rising Action Setting Theme Falling Action Simile Internal Conflict Irony Conflict Idiom Symbolism Climax Imagery Claim Tone Characterization Connotation External conflict Sarcasm Hyperbole Oxymoron Allusion Protagonist STEAL Exposition Antagonist foreshadowing Alliteration Onomatopoeia Flashback Resolution Personification Anecdote Metaphor Mood Context clues Rising Action Setting Theme Falling Action Simile Internal Conflict Irony Conflict Idiom Symbolism Climax
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Imagery
G-Claim
N-Tone
B-Characterization
N-Connotation
G-External conflict
O-Sarcasm
G-Hyperbole
B-Oxymoron
I-Allusion
I-Protagonist
O-STEAL
N-Exposition
N-Antagonist
O-foreshadowing
B-Alliteration
O-Onomatopoeia
I-Flashback
I-Resolution
O-Personification
O-Anecdote
N-Metaphor
G-Mood
B-Context clues
G-Rising Action
G-Setting
I-Theme
B-Falling Action
I-Simile
N-Internal Conflict
B-Irony
I-Conflict
N-Idiom
B-Symbolism
O-Climax