ResourcesforTechnologyPeopleSocialSystemCriteriaMathematicsThermalEfficiencyCapitalOpen-LoopSystemBiotechnologyComplexSystemTechnologyMachinesStructuralClosed-LoopSystemAestheticsCoreTechnologyMechanicalEnvironmentalSystemEnergyScienceFunctionOutputFluidToolsSystemsThinkingConstraintsProcessQualityControlInterdependenceOptimizationSystemOpticalInputMaterialOpportunityCostElectricalSystemFailureTechnologicalSystemsBinaryCodeBenefitTrade-off/spinoffFeedbackScarcityInformationTimeGeodomesElectronicSubsystemResourcesforTechnologyPeopleSocialSystemCriteriaMathematicsThermalEfficiencyCapitalOpen-LoopSystemBiotechnologyComplexSystemTechnologyMachinesStructuralClosed-LoopSystemAestheticsCoreTechnologyMechanicalEnvironmentalSystemEnergyScienceFunctionOutputFluidToolsSystemsThinkingConstraintsProcessQualityControlInterdependenceOptimizationSystemOpticalInputMaterialOpportunityCostElectricalSystemFailureTechnologicalSystemsBinaryCodeBenefitTrade-off/spinoffFeedbackScarcityInformationTimeGeodomesElectronicSubsystem

Unit 2 & 3 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resources for Technology
  2. People
  3. Social System
  4. Criteria
  5. Mathematics
  6. Thermal
  7. Efficiency
  8. Capital
  9. Open-Loop System
  10. Biotechnology
  11. Complex System
  12. Technology
  13. Machines
  14. Structural
  15. Closed- Loop System
  16. Aesthetics
  17. Core Technology
  18. Mechanical
  19. Environmental System
  20. Energy
  21. Science
  22. Function
  23. Output
  24. Fluid
  25. Tools
  26. Systems Thinking
  27. Constraints
  28. Process
  29. Quality Control
  30. Interdependence
  31. Optimization
  32. System
  33. Optical
  34. Input
  35. Material
  36. Opportunity Cost
  37. Electrical
  38. System Failure
  39. Technological Systems
  40. Binary Code
  41. Benefit
  42. Trade-off/spinoff
  43. Feedback
  44. Scarcity
  45. Information
  46. Time
  47. Geodomes
  48. Electronic
  49. Subsystem