ElectricalTechnologySystemFailureBinaryCodeMaterialStructuralProcessSystemInformationTrade-off/spinoffConstraintsPeopleScienceInterdependenceSystemsThinkingThermalFunctionComplexSystemScarcityBenefitCoreTechnologyEnergyResourcesforTechnologyOpportunityCostToolsEnvironmentalSystemMechanicalFluidBiotechnologyOpen-LoopSystemOutputElectronicQualityControlClosed-LoopSystemCapitalFeedbackOptimizationMathematicsSubsystemTechnologicalSystemsInputSocialSystemGeodomesAestheticsEfficiencyCriteriaMachinesTimeOpticalElectricalTechnologySystemFailureBinaryCodeMaterialStructuralProcessSystemInformationTrade-off/spinoffConstraintsPeopleScienceInterdependenceSystemsThinkingThermalFunctionComplexSystemScarcityBenefitCoreTechnologyEnergyResourcesforTechnologyOpportunityCostToolsEnvironmentalSystemMechanicalFluidBiotechnologyOpen-LoopSystemOutputElectronicQualityControlClosed-LoopSystemCapitalFeedbackOptimizationMathematicsSubsystemTechnologicalSystemsInputSocialSystemGeodomesAestheticsEfficiencyCriteriaMachinesTimeOptical

Unit 2 & 3 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Electrical
  2. Technology
  3. System Failure
  4. Binary Code
  5. Material
  6. Structural
  7. Process
  8. System
  9. Information
  10. Trade-off/spinoff
  11. Constraints
  12. People
  13. Science
  14. Interdependence
  15. Systems Thinking
  16. Thermal
  17. Function
  18. Complex System
  19. Scarcity
  20. Benefit
  21. Core Technology
  22. Energy
  23. Resources for Technology
  24. Opportunity Cost
  25. Tools
  26. Environmental System
  27. Mechanical
  28. Fluid
  29. Biotechnology
  30. Open-Loop System
  31. Output
  32. Electronic
  33. Quality Control
  34. Closed- Loop System
  35. Capital
  36. Feedback
  37. Optimization
  38. Mathematics
  39. Subsystem
  40. Technological Systems
  41. Input
  42. Social System
  43. Geodomes
  44. Aesthetics
  45. Efficiency
  46. Criteria
  47. Machines
  48. Time
  49. Optical