ResourcesforTechnologyCapitalOutputFunctionThermalClosed-LoopSystemFeedbackScienceComplexSystemCoreTechnologyMachinesSubsystemProcessConstraintsBinaryCodeInformationEnvironmentalSystemInputBenefitOpticalQualityControlTechnologicalSystemsOpen-LoopSystemMathematicsOptimizationGeodomesFluidSocialSystemScarcitySystemsThinkingInterdependenceMechanicalStructuralAestheticsTrade-off/spinoffCriteriaToolsTimeBiotechnologySystemFailureTechnologyElectricalEfficiencyPeopleMaterialOpportunityCostSystemElectronicEnergyResourcesforTechnologyCapitalOutputFunctionThermalClosed-LoopSystemFeedbackScienceComplexSystemCoreTechnologyMachinesSubsystemProcessConstraintsBinaryCodeInformationEnvironmentalSystemInputBenefitOpticalQualityControlTechnologicalSystemsOpen-LoopSystemMathematicsOptimizationGeodomesFluidSocialSystemScarcitySystemsThinkingInterdependenceMechanicalStructuralAestheticsTrade-off/spinoffCriteriaToolsTimeBiotechnologySystemFailureTechnologyElectricalEfficiencyPeopleMaterialOpportunityCostSystemElectronicEnergy

Unit 2 & 3 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resources for Technology
  2. Capital
  3. Output
  4. Function
  5. Thermal
  6. Closed- Loop System
  7. Feedback
  8. Science
  9. Complex System
  10. Core Technology
  11. Machines
  12. Subsystem
  13. Process
  14. Constraints
  15. Binary Code
  16. Information
  17. Environmental System
  18. Input
  19. Benefit
  20. Optical
  21. Quality Control
  22. Technological Systems
  23. Open-Loop System
  24. Mathematics
  25. Optimization
  26. Geodomes
  27. Fluid
  28. Social System
  29. Scarcity
  30. Systems Thinking
  31. Interdependence
  32. Mechanical
  33. Structural
  34. Aesthetics
  35. Trade-off/spinoff
  36. Criteria
  37. Tools
  38. Time
  39. Biotechnology
  40. System Failure
  41. Technology
  42. Electrical
  43. Efficiency
  44. People
  45. Material
  46. Opportunity Cost
  47. System
  48. Electronic
  49. Energy