EfficiencyBinaryCodeTechnologyQualityControlProcessThermalToolsPeopleOptimizationSystemFailureAestheticsMechanicalOpen-LoopSystemClosed-LoopSystemTechnologicalSystemsGeodomesMachinesSystemsThinkingCapitalScienceOutputComplexSystemSystemSocialSystemInterdependenceFeedbackScarcityTimeStructuralInformationConstraintsFunctionInputCoreTechnologyEnergyMaterialOpticalFluidMathematicsBiotechnologyCriteriaSubsystemBenefitElectricalElectronicEnvironmentalSystemTrade-off/spinoffOpportunityCostResourcesforTechnologyEfficiencyBinaryCodeTechnologyQualityControlProcessThermalToolsPeopleOptimizationSystemFailureAestheticsMechanicalOpen-LoopSystemClosed-LoopSystemTechnologicalSystemsGeodomesMachinesSystemsThinkingCapitalScienceOutputComplexSystemSystemSocialSystemInterdependenceFeedbackScarcityTimeStructuralInformationConstraintsFunctionInputCoreTechnologyEnergyMaterialOpticalFluidMathematicsBiotechnologyCriteriaSubsystemBenefitElectricalElectronicEnvironmentalSystemTrade-off/spinoffOpportunityCostResourcesforTechnology

Unit 2 & 3 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Efficiency
  2. Binary Code
  3. Technology
  4. Quality Control
  5. Process
  6. Thermal
  7. Tools
  8. People
  9. Optimization
  10. System Failure
  11. Aesthetics
  12. Mechanical
  13. Open-Loop System
  14. Closed- Loop System
  15. Technological Systems
  16. Geodomes
  17. Machines
  18. Systems Thinking
  19. Capital
  20. Science
  21. Output
  22. Complex System
  23. System
  24. Social System
  25. Interdependence
  26. Feedback
  27. Scarcity
  28. Time
  29. Structural
  30. Information
  31. Constraints
  32. Function
  33. Input
  34. Core Technology
  35. Energy
  36. Material
  37. Optical
  38. Fluid
  39. Mathematics
  40. Biotechnology
  41. Criteria
  42. Subsystem
  43. Benefit
  44. Electrical
  45. Electronic
  46. Environmental System
  47. Trade-off/spinoff
  48. Opportunity Cost
  49. Resources for Technology