AnimationMovingimagesSuperMarioBros.When theprogramproducesunexpected orundesiredresultsLogicerrorFinding andfixingproblems inan algorithmor programDebuggingProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineSyntaxThe writtenwords andSymbols of aprogramminglanguage.VariableA placeholderfor a piece ofinformationthat canchangeConditionalsStatementsthat only rununder certainconditionsExpressionAny validunit of codethat resolvesto a valueFrameA singleimagewithin ananimation.Person who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerComputerScienceUsing thepower ofcomputers tosolveproblemsComputerAnimationThe processused forgeneratinganimationAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementAlgorithmA list ofsteps tofinish ataskA gridsquare ishow big50 by50problemsolving is theheart ofcomputerscience!SpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.FroggerBooleanA singlevalue ofeither TRUEor FALSEAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeTetrisExtremeThe writtenwords andSymbols of aprogramminglanguageSyntaxSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructurePlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesProgrammingThe art ofcreating aprogramAllows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementPropertyAttributes thatdescribe anobject'scharacteristics.AnimationMovingimagesSuperMarioBros.When theprogramproducesunexpected orundesiredresultsLogicerrorFinding andfixingproblems inan algorithmor programDebuggingProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineSyntaxThe writtenwords andSymbols of aprogramminglanguage.VariableA placeholderfor a piece ofinformationthat canchangeConditionalsStatementsthat only rununder certainconditionsExpressionAny validunit of codethat resolvesto a valueFrameA singleimagewithin ananimation.Person who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerComputerScienceUsing thepower ofcomputers tosolveproblemsComputerAnimationThe processused forgeneratinganimationAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementAlgorithmA list ofsteps tofinish ataskA gridsquare ishow big50 by50problemsolving is theheart ofcomputerscience!SpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.FroggerBooleanA singlevalue ofeither TRUEor FALSEAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeTetrisExtremeThe writtenwords andSymbols of aprogramminglanguageSyntaxSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructurePlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesProgrammingThe art ofcreating aprogramAllows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementPropertyAttributes thatdescribe anobject'scharacteristics.

UNIT 3 ANIMATION PRACTICE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Moving images
    Animation
  2. Super Mario Bros.
  3. Logic error
    When the program produces unexpected or undesired results
  4. Debugging
    Finding and fixing problems in an algorithm or program
  5. An algorithm that has been coded into something that can be run by a machine
    Program
  6. The written words and Symbols of a programming language.
    Syntax
  7. A placeholder for a piece of information that can change
    Variable
  8. Statements that only run under certain conditions
    Conditionals
  9. Any valid unit of code that resolves to a value
    Expression
  10. A single image within an animation.
    Frame
  11. Programmer
    Person who writes a series of instructions using the proper syntax of a programming language
  12. Using the power of computers to solve problems
    Computer Science
  13. The process used for generating animation
    Computer Animation
  14. Repetition statement
    Also called loops, they are statements that allow a program to repeat a series of instructions while a condition is met
  15. A list of steps to finish a task
    Algorithm
  16. 50 by 50
    A grid square is how big
  17. problem solving is the heart of computer science!
  18. A graphic character on the screen with properties that describe its location, movement, and look.
    Sprite
  19. Frogger
  20. A single value of either TRUE or FALSE
    Boolean
  21. Parameter
    An extra piece of information passed to a function to customize it for a specific need
  22. a pattern or structure made from horizontal and vertical lines crossing each other to form squares. In math, a _____is a coordinate plane
    Grid
  23. Tetris Extreme
  24. Syntax
    The written words and Symbols of a programming language
  25. Sequential Structure
    Sequence of instructions followed in order by the computer, individually, top to bottom
  26. Placing a point on a coordinate plane (or grid) by using X and Y coordinates
    Plotting
  27. The art of creating a program
    Programming
  28. Selection statement
    Allows the computer to follow a particular path of instructions based on a condition that exists
  29. Attributes that describe an object's characteristics.
    Property