TetrisExtremeThe writtenwords andSymbols of aprogramminglanguageSyntaxExpressionAny validunit of codethat resolvesto a valueSyntaxThe writtenwords andSymbols of aprogramminglanguage.FrameA singleimagewithin ananimation.Person who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterComputerScienceUsing thepower ofcomputers tosolveproblemsComputerAnimationThe processused forgeneratinganimationGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureBooleanA singlevalue ofeither TRUEor FALSEWhen theprogramproducesunexpected orundesiredresultsLogicerrorProgrammingThe art ofcreating aprogramConditionalsStatementsthat only rununder certainconditionsFroggerProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementFinding andfixingproblems inan algorithmor programDebuggingAnimationMovingimagesAlgorithmA list ofsteps tofinish ataskA gridsquare ishow big50 by50SpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.PropertyAttributes thatdescribe anobject'scharacteristics.VariableA placeholderfor a piece ofinformationthat canchangeSuperMarioBros.Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementproblemsolving is theheart ofcomputerscience!TetrisExtremeThe writtenwords andSymbols of aprogramminglanguageSyntaxExpressionAny validunit of codethat resolvesto a valueSyntaxThe writtenwords andSymbols of aprogramminglanguage.FrameA singleimagewithin ananimation.Person who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterComputerScienceUsing thepower ofcomputers tosolveproblemsComputerAnimationThe processused forgeneratinganimationGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureBooleanA singlevalue ofeither TRUEor FALSEWhen theprogramproducesunexpected orundesiredresultsLogicerrorProgrammingThe art ofcreating aprogramConditionalsStatementsthat only rununder certainconditionsFroggerProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementFinding andfixingproblems inan algorithmor programDebuggingAnimationMovingimagesAlgorithmA list ofsteps tofinish ataskA gridsquare ishow big50 by50SpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.PropertyAttributes thatdescribe anobject'scharacteristics.VariableA placeholderfor a piece ofinformationthat canchangeSuperMarioBros.Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementproblemsolving is theheart ofcomputerscience!

UNIT 3 ANIMATION PRACTICE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tetris Extreme
  2. Syntax
    The written words and Symbols of a programming language
  3. Any valid unit of code that resolves to a value
    Expression
  4. The written words and Symbols of a programming language.
    Syntax
  5. A single image within an animation.
    Frame
  6. Programmer
    Person who writes a series of instructions using the proper syntax of a programming language
  7. Placing a point on a coordinate plane (or grid) by using X and Y coordinates
    Plotting
  8. Parameter
    An extra piece of information passed to a function to customize it for a specific need
  9. Using the power of computers to solve problems
    Computer Science
  10. The process used for generating animation
    Computer Animation
  11. a pattern or structure made from horizontal and vertical lines crossing each other to form squares. In math, a _____is a coordinate plane
    Grid
  12. Sequential Structure
    Sequence of instructions followed in order by the computer, individually, top to bottom
  13. A single value of either TRUE or FALSE
    Boolean
  14. Logic error
    When the program produces unexpected or undesired results
  15. The art of creating a program
    Programming
  16. Statements that only run under certain conditions
    Conditionals
  17. Frogger
  18. An algorithm that has been coded into something that can be run by a machine
    Program
  19. Repetition statement
    Also called loops, they are statements that allow a program to repeat a series of instructions while a condition is met
  20. Debugging
    Finding and fixing problems in an algorithm or program
  21. Moving images
    Animation
  22. A list of steps to finish a task
    Algorithm
  23. 50 by 50
    A grid square is how big
  24. A graphic character on the screen with properties that describe its location, movement, and look.
    Sprite
  25. Attributes that describe an object's characteristics.
    Property
  26. A placeholder for a piece of information that can change
    Variable
  27. Super Mario Bros.
  28. Selection statement
    Allows the computer to follow a particular path of instructions based on a condition that exists
  29. problem solving is the heart of computer science!