FrameA singleimagewithin ananimation.BooleanA singlevalue ofeither TRUEor FALSEComputerAnimationThe processused forgeneratinganimationWhen theprogramproducesunexpected orundesiredresultsLogicerrorA gridsquare ishow big50 by50AlgorithmA list ofsteps tofinish ataskPropertyAttributes thatdescribe anobject'scharacteristics.SuperMarioBros.AnimationMovingimagesPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesAllows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementFinding andfixingproblems inan algorithmor programDebuggingSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.SyntaxThe writtenwords andSymbols of aprogramminglanguage.ProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeVariableA placeholderfor a piece ofinformationthat canchangeThe writtenwords andSymbols of aprogramminglanguageSyntaxSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterExpressionAny validunit of codethat resolvesto a valueComputerScienceUsing thepower ofcomputers tosolveproblemsAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerTetrisExtremeConditionalsStatementsthat only rununder certainconditionsFroggerProgrammingThe art ofcreating aprogramproblemsolving is theheart ofcomputerscience!FrameA singleimagewithin ananimation.BooleanA singlevalue ofeither TRUEor FALSEComputerAnimationThe processused forgeneratinganimationWhen theprogramproducesunexpected orundesiredresultsLogicerrorA gridsquare ishow big50 by50AlgorithmA list ofsteps tofinish ataskPropertyAttributes thatdescribe anobject'scharacteristics.SuperMarioBros.AnimationMovingimagesPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesAllows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementFinding andfixingproblems inan algorithmor programDebuggingSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.SyntaxThe writtenwords andSymbols of aprogramminglanguage.ProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeVariableA placeholderfor a piece ofinformationthat canchangeThe writtenwords andSymbols of aprogramminglanguageSyntaxSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterExpressionAny validunit of codethat resolvesto a valueComputerScienceUsing thepower ofcomputers tosolveproblemsAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerTetrisExtremeConditionalsStatementsthat only rununder certainconditionsFroggerProgrammingThe art ofcreating aprogramproblemsolving is theheart ofcomputerscience!

UNIT 3 ANIMATION PRACTICE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A single image within an animation.
    Frame
  2. A single value of either TRUE or FALSE
    Boolean
  3. The process used for generating animation
    Computer Animation
  4. Logic error
    When the program produces unexpected or undesired results
  5. 50 by 50
    A grid square is how big
  6. A list of steps to finish a task
    Algorithm
  7. Attributes that describe an object's characteristics.
    Property
  8. Super Mario Bros.
  9. Moving images
    Animation
  10. Placing a point on a coordinate plane (or grid) by using X and Y coordinates
    Plotting
  11. Selection statement
    Allows the computer to follow a particular path of instructions based on a condition that exists
  12. Debugging
    Finding and fixing problems in an algorithm or program
  13. A graphic character on the screen with properties that describe its location, movement, and look.
    Sprite
  14. The written words and Symbols of a programming language.
    Syntax
  15. An algorithm that has been coded into something that can be run by a machine
    Program
  16. a pattern or structure made from horizontal and vertical lines crossing each other to form squares. In math, a _____is a coordinate plane
    Grid
  17. A placeholder for a piece of information that can change
    Variable
  18. Syntax
    The written words and Symbols of a programming language
  19. Sequential Structure
    Sequence of instructions followed in order by the computer, individually, top to bottom
  20. Parameter
    An extra piece of information passed to a function to customize it for a specific need
  21. Any valid unit of code that resolves to a value
    Expression
  22. Using the power of computers to solve problems
    Computer Science
  23. Repetition statement
    Also called loops, they are statements that allow a program to repeat a series of instructions while a condition is met
  24. Programmer
    Person who writes a series of instructions using the proper syntax of a programming language
  25. Tetris Extreme
  26. Statements that only run under certain conditions
    Conditionals
  27. Frogger
  28. The art of creating a program
    Programming
  29. problem solving is the heart of computer science!