VariableA placeholderfor a piece ofinformationthat canchangeSyntaxThe writtenwords andSymbols of aprogramminglanguage.AnimationMovingimagesProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineproblemsolving is theheart ofcomputerscience!ConditionalsStatementsthat only rununder certainconditionsGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planePerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerA gridsquare ishow big50 by50An extra pieceof informationpassed to afunction tocustomize it fora specific needParameterBooleanA singlevalue ofeither TRUEor FALSEAlgorithmA list ofsteps tofinish ataskSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.Also called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureTetrisExtremeWhen theprogramproducesunexpected orundesiredresultsLogicerrorComputerAnimationThe processused forgeneratinganimationFrameA singleimagewithin ananimation.ProgrammingThe art ofcreating aprogramSuperMarioBros.The writtenwords andSymbols of aprogramminglanguageSyntaxComputerScienceUsing thepower ofcomputers tosolveproblemsExpressionAny validunit of codethat resolvesto a valueFinding andfixingproblems inan algorithmor programDebuggingPropertyAttributes thatdescribe anobject'scharacteristics.Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementFroggerPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesVariableA placeholderfor a piece ofinformationthat canchangeSyntaxThe writtenwords andSymbols of aprogramminglanguage.AnimationMovingimagesProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineproblemsolving is theheart ofcomputerscience!ConditionalsStatementsthat only rununder certainconditionsGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planePerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerA gridsquare ishow big50 by50An extra pieceof informationpassed to afunction tocustomize it fora specific needParameterBooleanA singlevalue ofeither TRUEor FALSEAlgorithmA list ofsteps tofinish ataskSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.Also called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureTetrisExtremeWhen theprogramproducesunexpected orundesiredresultsLogicerrorComputerAnimationThe processused forgeneratinganimationFrameA singleimagewithin ananimation.ProgrammingThe art ofcreating aprogramSuperMarioBros.The writtenwords andSymbols of aprogramminglanguageSyntaxComputerScienceUsing thepower ofcomputers tosolveproblemsExpressionAny validunit of codethat resolvesto a valueFinding andfixingproblems inan algorithmor programDebuggingPropertyAttributes thatdescribe anobject'scharacteristics.Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementFroggerPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinates

UNIT 3 ANIMATION PRACTICE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A placeholder for a piece of information that can change
    Variable
  2. The written words and Symbols of a programming language.
    Syntax
  3. Moving images
    Animation
  4. An algorithm that has been coded into something that can be run by a machine
    Program
  5. problem solving is the heart of computer science!
  6. Statements that only run under certain conditions
    Conditionals
  7. a pattern or structure made from horizontal and vertical lines crossing each other to form squares. In math, a _____is a coordinate plane
    Grid
  8. Programmer
    Person who writes a series of instructions using the proper syntax of a programming language
  9. 50 by 50
    A grid square is how big
  10. Parameter
    An extra piece of information passed to a function to customize it for a specific need
  11. A single value of either TRUE or FALSE
    Boolean
  12. A list of steps to finish a task
    Algorithm
  13. A graphic character on the screen with properties that describe its location, movement, and look.
    Sprite
  14. Repetition statement
    Also called loops, they are statements that allow a program to repeat a series of instructions while a condition is met
  15. Sequential Structure
    Sequence of instructions followed in order by the computer, individually, top to bottom
  16. Tetris Extreme
  17. Logic error
    When the program produces unexpected or undesired results
  18. The process used for generating animation
    Computer Animation
  19. A single image within an animation.
    Frame
  20. The art of creating a program
    Programming
  21. Super Mario Bros.
  22. Syntax
    The written words and Symbols of a programming language
  23. Using the power of computers to solve problems
    Computer Science
  24. Any valid unit of code that resolves to a value
    Expression
  25. Debugging
    Finding and fixing problems in an algorithm or program
  26. Attributes that describe an object's characteristics.
    Property
  27. Selection statement
    Allows the computer to follow a particular path of instructions based on a condition that exists
  28. Frogger
  29. Placing a point on a coordinate plane (or grid) by using X and Y coordinates
    Plotting