Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementComputerScienceUsing thepower ofcomputers tosolveproblemsBooleanA singlevalue ofeither TRUEor FALSEPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeExpressionAny validunit of codethat resolvesto a valueSuperMarioBros.ProgrammingThe art ofcreating aprogramAnimationMovingimagesSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.FroggerAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementFrameA singleimagewithin ananimation.problemsolving is theheart ofcomputerscience!Sequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureTetrisExtremeFinding andfixingproblems inan algorithmor programDebuggingPropertyAttributes thatdescribe anobject'scharacteristics.When theprogramproducesunexpected orundesiredresultsLogicerrorSyntaxThe writtenwords andSymbols of aprogramminglanguage.ComputerAnimationThe processused forgeneratinganimationPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesThe writtenwords andSymbols of aprogramminglanguageSyntaxVariableA placeholderfor a piece ofinformationthat canchangeAlgorithmA list ofsteps tofinish ataskA gridsquare ishow big50 by50ConditionalsStatementsthat only rununder certainconditionsAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterAllows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementComputerScienceUsing thepower ofcomputers tosolveproblemsBooleanA singlevalue ofeither TRUEor FALSEPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeExpressionAny validunit of codethat resolvesto a valueSuperMarioBros.ProgrammingThe art ofcreating aprogramAnimationMovingimagesSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.FroggerAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementFrameA singleimagewithin ananimation.problemsolving is theheart ofcomputerscience!Sequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureTetrisExtremeFinding andfixingproblems inan algorithmor programDebuggingPropertyAttributes thatdescribe anobject'scharacteristics.When theprogramproducesunexpected orundesiredresultsLogicerrorSyntaxThe writtenwords andSymbols of aprogramminglanguage.ComputerAnimationThe processused forgeneratinganimationPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesThe writtenwords andSymbols of aprogramminglanguageSyntaxVariableA placeholderfor a piece ofinformationthat canchangeAlgorithmA list ofsteps tofinish ataskA gridsquare ishow big50 by50ConditionalsStatementsthat only rununder certainconditionsAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameter

UNIT 3 ANIMATION PRACTICE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Selection statement
    Allows the computer to follow a particular path of instructions based on a condition that exists
  2. Using the power of computers to solve problems
    Computer Science
  3. A single value of either TRUE or FALSE
    Boolean
  4. Programmer
    Person who writes a series of instructions using the proper syntax of a programming language
  5. An algorithm that has been coded into something that can be run by a machine
    Program
  6. a pattern or structure made from horizontal and vertical lines crossing each other to form squares. In math, a _____is a coordinate plane
    Grid
  7. Any valid unit of code that resolves to a value
    Expression
  8. Super Mario Bros.
  9. The art of creating a program
    Programming
  10. Moving images
    Animation
  11. A graphic character on the screen with properties that describe its location, movement, and look.
    Sprite
  12. Frogger
  13. Repetition statement
    Also called loops, they are statements that allow a program to repeat a series of instructions while a condition is met
  14. A single image within an animation.
    Frame
  15. problem solving is the heart of computer science!
  16. Sequential Structure
    Sequence of instructions followed in order by the computer, individually, top to bottom
  17. Tetris Extreme
  18. Debugging
    Finding and fixing problems in an algorithm or program
  19. Attributes that describe an object's characteristics.
    Property
  20. Logic error
    When the program produces unexpected or undesired results
  21. The written words and Symbols of a programming language.
    Syntax
  22. The process used for generating animation
    Computer Animation
  23. Placing a point on a coordinate plane (or grid) by using X and Y coordinates
    Plotting
  24. Syntax
    The written words and Symbols of a programming language
  25. A placeholder for a piece of information that can change
    Variable
  26. A list of steps to finish a task
    Algorithm
  27. 50 by 50
    A grid square is how big
  28. Statements that only run under certain conditions
    Conditionals
  29. Parameter
    An extra piece of information passed to a function to customize it for a specific need