problemsolving is theheart ofcomputerscience!Person who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerSyntaxThe writtenwords andSymbols of aprogramminglanguage.Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementComputerScienceUsing thepower ofcomputers tosolveproblemsSuperMarioBros.Finding andfixingproblems inan algorithmor programDebuggingGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeWhen theprogramproducesunexpected orundesiredresultsLogicerrorFroggerProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineThe writtenwords andSymbols of aprogramminglanguageSyntaxA gridsquare ishow big50 by50ExpressionAny validunit of codethat resolvesto a valueSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.TetrisExtremeVariableA placeholderfor a piece ofinformationthat canchangeComputerAnimationThe processused forgeneratinganimationPropertyAttributes thatdescribe anobject'scharacteristics.FrameA singleimagewithin ananimation.ProgrammingThe art ofcreating aprogramAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesConditionalsStatementsthat only rununder certainconditionsAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureBooleanA singlevalue ofeither TRUEor FALSEAnimationMovingimagesAlgorithmA list ofsteps tofinish ataskproblemsolving is theheart ofcomputerscience!Person who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerSyntaxThe writtenwords andSymbols of aprogramminglanguage.Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementComputerScienceUsing thepower ofcomputers tosolveproblemsSuperMarioBros.Finding andfixingproblems inan algorithmor programDebuggingGrida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeWhen theprogramproducesunexpected orundesiredresultsLogicerrorFroggerProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineThe writtenwords andSymbols of aprogramminglanguageSyntaxA gridsquare ishow big50 by50ExpressionAny validunit of codethat resolvesto a valueSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.TetrisExtremeVariableA placeholderfor a piece ofinformationthat canchangeComputerAnimationThe processused forgeneratinganimationPropertyAttributes thatdescribe anobject'scharacteristics.FrameA singleimagewithin ananimation.ProgrammingThe art ofcreating aprogramAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesConditionalsStatementsthat only rununder certainconditionsAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureBooleanA singlevalue ofeither TRUEor FALSEAnimationMovingimagesAlgorithmA list ofsteps tofinish atask

UNIT 3 ANIMATION PRACTICE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. problem solving is the heart of computer science!
  2. Programmer
    Person who writes a series of instructions using the proper syntax of a programming language
  3. The written words and Symbols of a programming language.
    Syntax
  4. Selection statement
    Allows the computer to follow a particular path of instructions based on a condition that exists
  5. Using the power of computers to solve problems
    Computer Science
  6. Super Mario Bros.
  7. Debugging
    Finding and fixing problems in an algorithm or program
  8. a pattern or structure made from horizontal and vertical lines crossing each other to form squares. In math, a _____is a coordinate plane
    Grid
  9. Logic error
    When the program produces unexpected or undesired results
  10. Frogger
  11. An algorithm that has been coded into something that can be run by a machine
    Program
  12. Syntax
    The written words and Symbols of a programming language
  13. 50 by 50
    A grid square is how big
  14. Any valid unit of code that resolves to a value
    Expression
  15. A graphic character on the screen with properties that describe its location, movement, and look.
    Sprite
  16. Tetris Extreme
  17. A placeholder for a piece of information that can change
    Variable
  18. The process used for generating animation
    Computer Animation
  19. Attributes that describe an object's characteristics.
    Property
  20. A single image within an animation.
    Frame
  21. The art of creating a program
    Programming
  22. Repetition statement
    Also called loops, they are statements that allow a program to repeat a series of instructions while a condition is met
  23. Placing a point on a coordinate plane (or grid) by using X and Y coordinates
    Plotting
  24. Statements that only run under certain conditions
    Conditionals
  25. Parameter
    An extra piece of information passed to a function to customize it for a specific need
  26. Sequential Structure
    Sequence of instructions followed in order by the computer, individually, top to bottom
  27. A single value of either TRUE or FALSE
    Boolean
  28. Moving images
    Animation
  29. A list of steps to finish a task
    Algorithm