Sequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureBooleanA singlevalue ofeither TRUEor FALSEPropertyAttributes thatdescribe anobject'scharacteristics.A gridsquare ishow big50 by50Grida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeThe writtenwords andSymbols of aprogramminglanguageSyntaxComputerScienceUsing thepower ofcomputers tosolveproblemsSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.Froggerproblemsolving is theheart ofcomputerscience!VariableA placeholderfor a piece ofinformationthat canchangeConditionalsStatementsthat only rununder certainconditionsFrameA singleimagewithin ananimation.ComputerAnimationThe processused forgeneratinganimationAlgorithmA list ofsteps tofinish ataskFinding andfixingproblems inan algorithmor programDebuggingPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesWhen theprogramproducesunexpected orundesiredresultsLogicerrorAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementSyntaxThe writtenwords andSymbols of aprogramminglanguage.Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementProgrammingThe art ofcreating aprogramProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineSuperMarioBros.ExpressionAny validunit of codethat resolvesto a valueAnimationMovingimagesAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterTetrisExtremeSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureBooleanA singlevalue ofeither TRUEor FALSEPropertyAttributes thatdescribe anobject'scharacteristics.A gridsquare ishow big50 by50Grida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeThe writtenwords andSymbols of aprogramminglanguageSyntaxComputerScienceUsing thepower ofcomputers tosolveproblemsSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.Froggerproblemsolving is theheart ofcomputerscience!VariableA placeholderfor a piece ofinformationthat canchangeConditionalsStatementsthat only rununder certainconditionsFrameA singleimagewithin ananimation.ComputerAnimationThe processused forgeneratinganimationAlgorithmA list ofsteps tofinish ataskFinding andfixingproblems inan algorithmor programDebuggingPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesWhen theprogramproducesunexpected orundesiredresultsLogicerrorAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementSyntaxThe writtenwords andSymbols of aprogramminglanguage.Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementProgrammingThe art ofcreating aprogramProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineSuperMarioBros.ExpressionAny validunit of codethat resolvesto a valueAnimationMovingimagesAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterTetrisExtreme

UNIT 3 ANIMATION PRACTICE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Sequential Structure
    Sequence of instructions followed in order by the computer, individually, top to bottom
  2. A single value of either TRUE or FALSE
    Boolean
  3. Attributes that describe an object's characteristics.
    Property
  4. 50 by 50
    A grid square is how big
  5. a pattern or structure made from horizontal and vertical lines crossing each other to form squares. In math, a _____is a coordinate plane
    Grid
  6. Syntax
    The written words and Symbols of a programming language
  7. Using the power of computers to solve problems
    Computer Science
  8. A graphic character on the screen with properties that describe its location, movement, and look.
    Sprite
  9. Frogger
  10. problem solving is the heart of computer science!
  11. A placeholder for a piece of information that can change
    Variable
  12. Statements that only run under certain conditions
    Conditionals
  13. A single image within an animation.
    Frame
  14. The process used for generating animation
    Computer Animation
  15. A list of steps to finish a task
    Algorithm
  16. Debugging
    Finding and fixing problems in an algorithm or program
  17. Programmer
    Person who writes a series of instructions using the proper syntax of a programming language
  18. Placing a point on a coordinate plane (or grid) by using X and Y coordinates
    Plotting
  19. Logic error
    When the program produces unexpected or undesired results
  20. Repetition statement
    Also called loops, they are statements that allow a program to repeat a series of instructions while a condition is met
  21. The written words and Symbols of a programming language.
    Syntax
  22. Selection statement
    Allows the computer to follow a particular path of instructions based on a condition that exists
  23. The art of creating a program
    Programming
  24. An algorithm that has been coded into something that can be run by a machine
    Program
  25. Super Mario Bros.
  26. Any valid unit of code that resolves to a value
    Expression
  27. Moving images
    Animation
  28. Parameter
    An extra piece of information passed to a function to customize it for a specific need
  29. Tetris Extreme