The writtenwords andSymbols of aprogramminglanguageSyntaxProgrammingThe art ofcreating aprogramPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureConditionalsStatementsthat only rununder certainconditionsComputerAnimationThe processused forgeneratinganimationWhen theprogramproducesunexpected orundesiredresultsLogicerrorPropertyAttributes thatdescribe anobject'scharacteristics.VariableA placeholderfor a piece ofinformationthat canchangeFrameA singleimagewithin ananimation.An extra pieceof informationpassed to afunction tocustomize it fora specific needParameterAllows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementTetrisExtremeFroggerPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesproblemsolving is theheart ofcomputerscience!SyntaxThe writtenwords andSymbols of aprogramminglanguage.ProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineSuperMarioBros.Finding andfixingproblems inan algorithmor programDebuggingSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.Grida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeComputerScienceUsing thepower ofcomputers tosolveproblemsA gridsquare ishow big50 by50AlgorithmA list ofsteps tofinish ataskExpressionAny validunit of codethat resolvesto a valueBooleanA singlevalue ofeither TRUEor FALSEAnimationMovingimagesThe writtenwords andSymbols of aprogramminglanguageSyntaxProgrammingThe art ofcreating aprogramPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureConditionalsStatementsthat only rununder certainconditionsComputerAnimationThe processused forgeneratinganimationWhen theprogramproducesunexpected orundesiredresultsLogicerrorPropertyAttributes thatdescribe anobject'scharacteristics.VariableA placeholderfor a piece ofinformationthat canchangeFrameA singleimagewithin ananimation.An extra pieceof informationpassed to afunction tocustomize it fora specific needParameterAllows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementTetrisExtremeFroggerPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesproblemsolving is theheart ofcomputerscience!SyntaxThe writtenwords andSymbols of aprogramminglanguage.ProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineSuperMarioBros.Finding andfixingproblems inan algorithmor programDebuggingSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.Grida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeComputerScienceUsing thepower ofcomputers tosolveproblemsA gridsquare ishow big50 by50AlgorithmA list ofsteps tofinish ataskExpressionAny validunit of codethat resolvesto a valueBooleanA singlevalue ofeither TRUEor FALSEAnimationMovingimages

UNIT 3 ANIMATION PRACTICE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Syntax
    The written words and Symbols of a programming language
  2. The art of creating a program
    Programming
  3. Programmer
    Person who writes a series of instructions using the proper syntax of a programming language
  4. Sequential Structure
    Sequence of instructions followed in order by the computer, individually, top to bottom
  5. Statements that only run under certain conditions
    Conditionals
  6. The process used for generating animation
    Computer Animation
  7. Logic error
    When the program produces unexpected or undesired results
  8. Attributes that describe an object's characteristics.
    Property
  9. A placeholder for a piece of information that can change
    Variable
  10. A single image within an animation.
    Frame
  11. Parameter
    An extra piece of information passed to a function to customize it for a specific need
  12. Selection statement
    Allows the computer to follow a particular path of instructions based on a condition that exists
  13. Repetition statement
    Also called loops, they are statements that allow a program to repeat a series of instructions while a condition is met
  14. Tetris Extreme
  15. Frogger
  16. Placing a point on a coordinate plane (or grid) by using X and Y coordinates
    Plotting
  17. problem solving is the heart of computer science!
  18. The written words and Symbols of a programming language.
    Syntax
  19. An algorithm that has been coded into something that can be run by a machine
    Program
  20. Super Mario Bros.
  21. Debugging
    Finding and fixing problems in an algorithm or program
  22. A graphic character on the screen with properties that describe its location, movement, and look.
    Sprite
  23. a pattern or structure made from horizontal and vertical lines crossing each other to form squares. In math, a _____is a coordinate plane
    Grid
  24. Using the power of computers to solve problems
    Computer Science
  25. 50 by 50
    A grid square is how big
  26. A list of steps to finish a task
    Algorithm
  27. Any valid unit of code that resolves to a value
    Expression
  28. A single value of either TRUE or FALSE
    Boolean
  29. Moving images
    Animation