When theprogramproducesunexpected orundesiredresultsLogicerrorSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.Grida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeAlgorithmA list ofsteps tofinish ataskAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterComputerAnimationThe processused forgeneratinganimationConditionalsStatementsthat only rununder certainconditionsPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerproblemsolving is theheart ofcomputerscience!Finding andfixingproblems inan algorithmor programDebuggingProgramAn algorithmthat has beencoded intosomething thatcan be run by amachinePlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesFroggerExpressionAny validunit of codethat resolvesto a valueThe writtenwords andSymbols of aprogramminglanguageSyntaxBooleanA singlevalue ofeither TRUEor FALSEFrameA singleimagewithin ananimation.AnimationMovingimagesSuperMarioBros.Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementVariableA placeholderfor a piece ofinformationthat canchangeTetrisExtremeComputerScienceUsing thepower ofcomputers tosolveproblemsA gridsquare ishow big50 by50Also called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementProgrammingThe art ofcreating aprogramSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureSyntaxThe writtenwords andSymbols of aprogramminglanguage.PropertyAttributes thatdescribe anobject'scharacteristics.When theprogramproducesunexpected orundesiredresultsLogicerrorSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.Grida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeAlgorithmA list ofsteps tofinish ataskAn extra pieceof informationpassed to afunction tocustomize it fora specific needParameterComputerAnimationThe processused forgeneratinganimationConditionalsStatementsthat only rununder certainconditionsPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerproblemsolving is theheart ofcomputerscience!Finding andfixingproblems inan algorithmor programDebuggingProgramAn algorithmthat has beencoded intosomething thatcan be run by amachinePlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesFroggerExpressionAny validunit of codethat resolvesto a valueThe writtenwords andSymbols of aprogramminglanguageSyntaxBooleanA singlevalue ofeither TRUEor FALSEFrameA singleimagewithin ananimation.AnimationMovingimagesSuperMarioBros.Allows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementVariableA placeholderfor a piece ofinformationthat canchangeTetrisExtremeComputerScienceUsing thepower ofcomputers tosolveproblemsA gridsquare ishow big50 by50Also called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementProgrammingThe art ofcreating aprogramSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureSyntaxThe writtenwords andSymbols of aprogramminglanguage.PropertyAttributes thatdescribe anobject'scharacteristics.

UNIT 3 ANIMATION PRACTICE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Logic error
    When the program produces unexpected or undesired results
  2. A graphic character on the screen with properties that describe its location, movement, and look.
    Sprite
  3. a pattern or structure made from horizontal and vertical lines crossing each other to form squares. In math, a _____is a coordinate plane
    Grid
  4. A list of steps to finish a task
    Algorithm
  5. Parameter
    An extra piece of information passed to a function to customize it for a specific need
  6. The process used for generating animation
    Computer Animation
  7. Statements that only run under certain conditions
    Conditionals
  8. Programmer
    Person who writes a series of instructions using the proper syntax of a programming language
  9. problem solving is the heart of computer science!
  10. Debugging
    Finding and fixing problems in an algorithm or program
  11. An algorithm that has been coded into something that can be run by a machine
    Program
  12. Placing a point on a coordinate plane (or grid) by using X and Y coordinates
    Plotting
  13. Frogger
  14. Any valid unit of code that resolves to a value
    Expression
  15. Syntax
    The written words and Symbols of a programming language
  16. A single value of either TRUE or FALSE
    Boolean
  17. A single image within an animation.
    Frame
  18. Moving images
    Animation
  19. Super Mario Bros.
  20. Selection statement
    Allows the computer to follow a particular path of instructions based on a condition that exists
  21. A placeholder for a piece of information that can change
    Variable
  22. Tetris Extreme
  23. Using the power of computers to solve problems
    Computer Science
  24. 50 by 50
    A grid square is how big
  25. Repetition statement
    Also called loops, they are statements that allow a program to repeat a series of instructions while a condition is met
  26. The art of creating a program
    Programming
  27. Sequential Structure
    Sequence of instructions followed in order by the computer, individually, top to bottom
  28. The written words and Symbols of a programming language.
    Syntax
  29. Attributes that describe an object's characteristics.
    Property