SyntaxThe writtenwords andSymbols of aprogramminglanguage.ConditionalsStatementsthat only rununder certainconditionsExpressionAny validunit of codethat resolvesto a valueAllows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementProgrammingThe art ofcreating aprogramSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureThe writtenwords andSymbols of aprogramminglanguageSyntaxAlgorithmA list ofsteps tofinish ataskFrameA singleimagewithin ananimation.ComputerAnimationThe processused forgeneratinganimationA gridsquare ishow big50 by50ProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineComputerScienceUsing thepower ofcomputers tosolveproblemsTetrisExtremeFinding andfixingproblems inan algorithmor programDebuggingSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.Grida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeFroggerproblemsolving is theheart ofcomputerscience!VariableA placeholderfor a piece ofinformationthat canchangeBooleanA singlevalue ofeither TRUEor FALSEAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementWhen theprogramproducesunexpected orundesiredresultsLogicerrorPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerSuperMarioBros.AnimationMovingimagesPropertyAttributes thatdescribe anobject'scharacteristics.An extra pieceof informationpassed to afunction tocustomize it fora specific needParameterSyntaxThe writtenwords andSymbols of aprogramminglanguage.ConditionalsStatementsthat only rununder certainconditionsExpressionAny validunit of codethat resolvesto a valueAllows the computerto follow a particularpath of instructionsbased on a conditionthat existsSelectionstatementProgrammingThe art ofcreating aprogramSequence ofinstructionsfollowed in orderby the computer,individually, top tobottomSequentialStructureThe writtenwords andSymbols of aprogramminglanguageSyntaxAlgorithmA list ofsteps tofinish ataskFrameA singleimagewithin ananimation.ComputerAnimationThe processused forgeneratinganimationA gridsquare ishow big50 by50ProgramAn algorithmthat has beencoded intosomething thatcan be run by amachineComputerScienceUsing thepower ofcomputers tosolveproblemsTetrisExtremeFinding andfixingproblems inan algorithmor programDebuggingSpriteA graphic characteron the screen withproperties thatdescribe its location,movement, and look.Grida pattern or structuremade from horizontaland vertical linescrossing each otherto form squares. Inmath, a _____is acoordinate planeFroggerproblemsolving is theheart ofcomputerscience!VariableA placeholderfor a piece ofinformationthat canchangeBooleanA singlevalue ofeither TRUEor FALSEAlso called loops,they are statementsthat allow a programto repeat a series ofinstructions while acondition is metRepetitionstatementWhen theprogramproducesunexpected orundesiredresultsLogicerrorPlottingPlacing a pointon a coordinateplane (or grid)by using X andY coordinatesPerson who writesa series ofinstructions usingthe proper syntaxof a programminglanguageProgrammerSuperMarioBros.AnimationMovingimagesPropertyAttributes thatdescribe anobject'scharacteristics.An extra pieceof informationpassed to afunction tocustomize it fora specific needParameter

UNIT 3 ANIMATION PRACTICE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The written words and Symbols of a programming language.
    Syntax
  2. Statements that only run under certain conditions
    Conditionals
  3. Any valid unit of code that resolves to a value
    Expression
  4. Selection statement
    Allows the computer to follow a particular path of instructions based on a condition that exists
  5. The art of creating a program
    Programming
  6. Sequential Structure
    Sequence of instructions followed in order by the computer, individually, top to bottom
  7. Syntax
    The written words and Symbols of a programming language
  8. A list of steps to finish a task
    Algorithm
  9. A single image within an animation.
    Frame
  10. The process used for generating animation
    Computer Animation
  11. 50 by 50
    A grid square is how big
  12. An algorithm that has been coded into something that can be run by a machine
    Program
  13. Using the power of computers to solve problems
    Computer Science
  14. Tetris Extreme
  15. Debugging
    Finding and fixing problems in an algorithm or program
  16. A graphic character on the screen with properties that describe its location, movement, and look.
    Sprite
  17. a pattern or structure made from horizontal and vertical lines crossing each other to form squares. In math, a _____is a coordinate plane
    Grid
  18. Frogger
  19. problem solving is the heart of computer science!
  20. A placeholder for a piece of information that can change
    Variable
  21. A single value of either TRUE or FALSE
    Boolean
  22. Repetition statement
    Also called loops, they are statements that allow a program to repeat a series of instructions while a condition is met
  23. Logic error
    When the program produces unexpected or undesired results
  24. Placing a point on a coordinate plane (or grid) by using X and Y coordinates
    Plotting
  25. Programmer
    Person who writes a series of instructions using the proper syntax of a programming language
  26. Super Mario Bros.
  27. Moving images
    Animation
  28. Attributes that describe an object's characteristics.
    Property
  29. Parameter
    An extra piece of information passed to a function to customize it for a specific need