Actions have consequences Standard Lore is referenced in homebrew situation Only Elias RP´s A player dies in combat Lore Bomb Old Man pulls a card Void Servant Steely Dies in combat Snake Eyes Clash is Used Joonas deal over 100 dmg in a turn Social Combat to avoid fight Real World Science Rules lawyering Someone is tired A 100 from d100 Players derail Matias has no clue whats happening Nat 1 A trap downs a player Nat 20 Bosses Mechanics are ignored Someone mentions Void out of context A 1 from d100 Actions have consequences Standard Lore is referenced in homebrew situation Only Elias RP´s A player dies in combat Lore Bomb Old Man pulls a card Void Servant Steely Dies in combat Snake Eyes Clash is Used Joonas deal over 100 dmg in a turn Social Combat to avoid fight Real World Science Rules lawyering Someone is tired A 100 from d100 Players derail Matias has no clue whats happening Nat 1 A trap downs a player Nat 20 Bosses Mechanics are ignored Someone mentions Void out of context A 1 from d100
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Actions have consequences
I-Standard Lore is referenced in homebrew situation
O-Only Elias RP´s
O-A player dies in combat
B-Lore Bomb
N-Old Man pulls a card
I-Void Servant
G-Steely Dies in combat
B-Snake Eyes
B-Clash is Used
B-Joonas deal over 100 dmg in a turn
N-Social Combat to avoid fight
O-Real World Science
G-Rules lawyering
I-Someone is tired
I-A 100 from d100
G-Players derail
I-Matias has no clue whats happening
N-Nat 1
N-A trap downs a player
O-Nat 20
G-Bosses Mechanics are ignored
G-Someone mentions Void out of context
O-A 1 from d100