(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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A person, place, color, or thing that has meaning but also represents or stands for something else as well
Symbols
is one that does not undergo important change in the course of the story, remaining essentially the same at the end
Static Character
Extreme exaggeration to express strong emotion, make a point, or evoke humor
Hyperbole
Anything and everything that represents change
Shapeshifters
a character who undergoes some important change in the course of the story
Dynamic Character
a figure of speech in which apparently contradictory terms appear in conjunction
oxymoron
The hero returns home in their new now changed world, the hero takes the reward and completes their task
reward/return
Mischief makers, either physical or psychological
Trickster
Characters who help the Hero through change
Allies
Person who brings the call of adventure
Herald
universal idea, lesson, or message explored throughout a work of literature
Theme
The hero does not accept the task given to them
Refusal of the Call
a method of indicating what a character is like by revealing their personality through descriptions of their actions, speech, appearance, and interactions with other characters.
Indirect Characterization
a compound expression in Old English and Old Norse poetry with metaphorical meaning, e.g. oar-steed = ship.
Kenning
Repetition of consonant sounds
alliteration
Central Figure who overcomes obstacles
Hero
A comparison of two unlike things using like or as
Smile
a widely used saying or expression that contains a figurative meaning that is different from the phrase's literal meaning
idiom
A figure of speech in which an object or animal is given human feelings, thoughts, or attitudes
Personification
Villains and Enemies, Either physical or Psychological
Shadow
The main protagonist is given a task or finds a problem they must solve.
The Call
A contrast between what is stated and what is really meant (verbal), or what is expected to happen and what actually does happen (situational)
irony
Hero's guide or guiding principles
Mentor
The final struggle
Ordeal Death/Rebirth
Forces that stand in the way at important turning points.
Threshold Guardian
A comparison of two unlike things without using the word like or as.
Metaphor
a method of indicating what a character is like by directly stating their personality traits.
Direct Characterization
The summary of events that happen as the Hero and Company return home
Road Back
The hero receives a precious treasure such as a weapon, a kiss or acclaim
Treasure
A word that imitates the sound it represents.
onomatopoeia
An allusion is a reference, typically brief, to a person, place, thing, event, or other literary work with which the reader is presumably familiar.
allusion
A narrative device that hints at coming events; often builds suspense or anxiety in the reader
Foreshadowing
The hero, mentor, and possibly others, cross the line between the normal realm and the one where their tasks await
Crossing the Threshold
Description that appeals to the senses (sight, sound, smell, touch, taste) in other words, word pictures
Imagery