Get abonusgameCollecta goalspherePress all4switchesCollect all5 dragoncoins in alevelKill aYoshiPut akey in akeyholeClip throughthe ground(with orwithoutYoshi)GameoverHit aspeakerboxDie aftertouchingthe goaltapeFireball aboss todeath (donot jump onthe boss)Beat aghosthousePerform apipe-/door-flyCompleteSpecialWorldGrow ababyYoshiCollectYoshiwingsBeatBowserReachSpecialWorldCompletea level assmallMarioReachStarWorldCollecta 3-upmoonBeat acastleCompleteStar World(includingnormal exits)Beat afortressGet abonusgameCollecta goalspherePress all4switchesCollect all5 dragoncoins in alevelKill aYoshiPut akey in akeyholeClip throughthe ground(with orwithoutYoshi)GameoverHit aspeakerboxDie aftertouchingthe goaltapeFireball aboss todeath (donot jump onthe boss)Beat aghosthousePerform apipe-/door-flyCompleteSpecialWorldGrow ababyYoshiCollectYoshiwingsBeatBowserReachSpecialWorldCompletea level assmallMarioReachStarWorldCollecta 3-upmoonBeat acastleCompleteStar World(includingnormal exits)Beat afortress

Super Mario World Randomizer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Get a bonus game
  2. Collect a goal sphere
  3. Press all 4 switches
  4. Collect all 5 dragon coins in a level
  5. Kill a Yoshi
  6. Put a key in a keyhole
  7. Clip through the ground (with or without Yoshi)
  8. Game over
  9. Hit a speaker box
  10. Die after touching the goal tape
  11. Fireball a boss to death (do not jump on the boss)
  12. Beat a ghost house
  13. Perform a pipe-/door-fly
  14. Complete Special World
  15. Grow a baby Yoshi
  16. Collect Yoshi wings
  17. Beat Bowser
  18. Reach Special World
  19. Complete a level as small Mario
  20. Reach Star World
  21. Collect a 3-up moon
  22. Beat a castle
  23. Complete Star World (including normal exits)
  24. Beat a fortress