ReachStarWorldGrow ababyYoshiBeat afortressCollect all5 dragoncoins in alevelCollecta goalsphereBeat acastleCollectYoshiwingsCompleteSpecialWorldGet abonusgameFireball aboss todeath (donot jump onthe boss)Kill aYoshiGameoverBeat aghosthouseBeatBowserReachSpecialWorldCompleteStar World(includingnormal exits)Collecta 3-upmoonCompletea level assmallMarioClip throughthe ground(with orwithoutYoshi)Die aftertouchingthe goaltapePress all4switchesHit aspeakerboxPut akey in akeyholePerform apipe-/door-flyReachStarWorldGrow ababyYoshiBeat afortressCollect all5 dragoncoins in alevelCollecta goalsphereBeat acastleCollectYoshiwingsCompleteSpecialWorldGet abonusgameFireball aboss todeath (donot jump onthe boss)Kill aYoshiGameoverBeat aghosthouseBeatBowserReachSpecialWorldCompleteStar World(includingnormal exits)Collecta 3-upmoonCompletea level assmallMarioClip throughthe ground(with orwithoutYoshi)Die aftertouchingthe goaltapePress all4switchesHit aspeakerboxPut akey in akeyholePerform apipe-/door-fly

Super Mario World Randomizer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reach Star World
  2. Grow a baby Yoshi
  3. Beat a fortress
  4. Collect all 5 dragon coins in a level
  5. Collect a goal sphere
  6. Beat a castle
  7. Collect Yoshi wings
  8. Complete Special World
  9. Get a bonus game
  10. Fireball a boss to death (do not jump on the boss)
  11. Kill a Yoshi
  12. Game over
  13. Beat a ghost house
  14. Beat Bowser
  15. Reach Special World
  16. Complete Star World (including normal exits)
  17. Collect a 3-up moon
  18. Complete a level as small Mario
  19. Clip through the ground (with or without Yoshi)
  20. Die after touching the goal tape
  21. Press all 4 switches
  22. Hit a speaker box
  23. Put a key in a keyhole
  24. Perform a pipe-/door-fly