Tone:hopefulThemeSyntax:SentenceFragmentsFlashbacktochildhoodRhetoricalquestionSimileContrastingcharactersDialogueFOILTone:jealousRepetitionof imagesAlliterationPathos:appeal toemotionsDialectPersonificationLoss ofInnocenceAnaphoraSyntax:Run onsentencesRepetitionof wordsPOV-NarratorbiasImageryForeshadowingMetaphorTone:bitterTone:hopefulThemeSyntax:SentenceFragmentsFlashbacktochildhoodRhetoricalquestionSimileContrastingcharactersDialogueFOILTone:jealousRepetitionof imagesAlliterationPathos:appeal toemotionsDialectPersonificationLoss ofInnocenceAnaphoraSyntax:Run onsentencesRepetitionof wordsPOV-NarratorbiasImageryForeshadowingMetaphorTone:bitter

Literary/Rhetorical Devices in The Kite Runner - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Tone: hopeful
  2. Theme
  3. Syntax: Sentence Fragments
  4. Flashback to childhood
  5. Rhetorical question
  6. Simile
  7. Contrasting characters
  8. Dialogue
  9. FOIL
  10. Tone: jealous
  11. Repetition of images
  12. Alliteration
  13. Pathos: appeal to emotions
  14. Dialect
  15. Personification
  16. Loss of Innocence
  17. Anaphora
  18. Syntax: Run on sentences
  19. Repetition of words
  20. POV- Narrator bias
  21. Imagery
  22. Foreshadowing
  23. Metaphor
  24. Tone: bitter