PersonificationTone:bitterPathos:appeal toemotionsImagerySyntax:SentenceFragmentsAnaphoraPOV-NarratorbiasAlliterationDialectThemeLoss ofInnocenceContrastingcharactersRepetitionof wordsSimileSyntax:Run onsentencesRhetoricalquestionFOILRepetitionof imagesMetaphorTone:jealousForeshadowingDialogueTone:hopefulFlashbacktochildhoodPersonificationTone:bitterPathos:appeal toemotionsImagerySyntax:SentenceFragmentsAnaphoraPOV-NarratorbiasAlliterationDialectThemeLoss ofInnocenceContrastingcharactersRepetitionof wordsSimileSyntax:Run onsentencesRhetoricalquestionFOILRepetitionof imagesMetaphorTone:jealousForeshadowingDialogueTone:hopefulFlashbacktochildhood

Literary/Rhetorical Devices in The Kite Runner - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Personification
  2. Tone: bitter
  3. Pathos: appeal to emotions
  4. Imagery
  5. Syntax: Sentence Fragments
  6. Anaphora
  7. POV- Narrator bias
  8. Alliteration
  9. Dialect
  10. Theme
  11. Loss of Innocence
  12. Contrasting characters
  13. Repetition of words
  14. Simile
  15. Syntax: Run on sentences
  16. Rhetorical question
  17. FOIL
  18. Repetition of images
  19. Metaphor
  20. Tone: jealous
  21. Foreshadowing
  22. Dialogue
  23. Tone: hopeful
  24. Flashback to childhood