ForeshadowingRhetoricalquestionTone:bitterThemeContrastingcharactersDialectMetaphorLoss ofInnocenceRepetitionof wordsDialogueTone:hopefulSyntax:Run onsentencesImageryRepetitionof imagesPersonificationAlliterationPOV-NarratorbiasAnaphoraFOILTone:jealousPathos:appeal toemotionsSyntax:SentenceFragmentsSimileFlashbacktochildhoodForeshadowingRhetoricalquestionTone:bitterThemeContrastingcharactersDialectMetaphorLoss ofInnocenceRepetitionof wordsDialogueTone:hopefulSyntax:Run onsentencesImageryRepetitionof imagesPersonificationAlliterationPOV-NarratorbiasAnaphoraFOILTone:jealousPathos:appeal toemotionsSyntax:SentenceFragmentsSimileFlashbacktochildhood

Literary/Rhetorical Devices in The Kite Runner - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Rhetorical question
  3. Tone: bitter
  4. Theme
  5. Contrasting characters
  6. Dialect
  7. Metaphor
  8. Loss of Innocence
  9. Repetition of words
  10. Dialogue
  11. Tone: hopeful
  12. Syntax: Run on sentences
  13. Imagery
  14. Repetition of images
  15. Personification
  16. Alliteration
  17. POV- Narrator bias
  18. Anaphora
  19. FOIL
  20. Tone: jealous
  21. Pathos: appeal to emotions
  22. Syntax: Sentence Fragments
  23. Simile
  24. Flashback to childhood