ForeshadowingThemeFOILRepetitionof imagesMetaphorSyntax:SentenceFragmentsSyntax:Run onsentencesRepetitionof wordsDialectSimilePOV-NarratorbiasTone:bitterDialoguePersonificationLoss ofInnocenceAnaphoraFlashbacktochildhoodRhetoricalquestionTone:jealousImageryAlliterationTone:hopefulContrastingcharactersPathos:appeal toemotionsForeshadowingThemeFOILRepetitionof imagesMetaphorSyntax:SentenceFragmentsSyntax:Run onsentencesRepetitionof wordsDialectSimilePOV-NarratorbiasTone:bitterDialoguePersonificationLoss ofInnocenceAnaphoraFlashbacktochildhoodRhetoricalquestionTone:jealousImageryAlliterationTone:hopefulContrastingcharactersPathos:appeal toemotions

Literary/Rhetorical Devices in The Kite Runner - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Theme
  3. FOIL
  4. Repetition of images
  5. Metaphor
  6. Syntax: Sentence Fragments
  7. Syntax: Run on sentences
  8. Repetition of words
  9. Dialect
  10. Simile
  11. POV- Narrator bias
  12. Tone: bitter
  13. Dialogue
  14. Personification
  15. Loss of Innocence
  16. Anaphora
  17. Flashback to childhood
  18. Rhetorical question
  19. Tone: jealous
  20. Imagery
  21. Alliteration
  22. Tone: hopeful
  23. Contrasting characters
  24. Pathos: appeal to emotions