RhetoricalquestionPersonificationPathos:appeal toemotionsDialectImageryContrastingcharactersSyntax:SentenceFragmentsSimileTone:hopefulTone:bitterLoss ofInnocenceAlliterationPOV-NarratorbiasMetaphorFOILSyntax:Run onsentencesTone:jealousForeshadowingThemeDialogueFlashbacktochildhoodRepetitionof wordsRepetitionof imagesAnaphoraRhetoricalquestionPersonificationPathos:appeal toemotionsDialectImageryContrastingcharactersSyntax:SentenceFragmentsSimileTone:hopefulTone:bitterLoss ofInnocenceAlliterationPOV-NarratorbiasMetaphorFOILSyntax:Run onsentencesTone:jealousForeshadowingThemeDialogueFlashbacktochildhoodRepetitionof wordsRepetitionof imagesAnaphora

Literary/Rhetorical Devices in The Kite Runner - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhetorical question
  2. Personification
  3. Pathos: appeal to emotions
  4. Dialect
  5. Imagery
  6. Contrasting characters
  7. Syntax: Sentence Fragments
  8. Simile
  9. Tone: hopeful
  10. Tone: bitter
  11. Loss of Innocence
  12. Alliteration
  13. POV- Narrator bias
  14. Metaphor
  15. FOIL
  16. Syntax: Run on sentences
  17. Tone: jealous
  18. Foreshadowing
  19. Theme
  20. Dialogue
  21. Flashback to childhood
  22. Repetition of words
  23. Repetition of images
  24. Anaphora