DialectContrastingcharactersDialogueSimileRhetoricalquestionLoss ofInnocenceForeshadowingFlashbacktochildhoodMetaphorAlliterationTone:bitterSyntax:SentenceFragmentsPOV-NarratorbiasThemeSyntax:Run onsentencesImageryAnaphoraRepetitionof imagesFOILTone:hopefulTone:jealousPersonificationRepetitionof wordsPathos:appeal toemotionsDialectContrastingcharactersDialogueSimileRhetoricalquestionLoss ofInnocenceForeshadowingFlashbacktochildhoodMetaphorAlliterationTone:bitterSyntax:SentenceFragmentsPOV-NarratorbiasThemeSyntax:Run onsentencesImageryAnaphoraRepetitionof imagesFOILTone:hopefulTone:jealousPersonificationRepetitionof wordsPathos:appeal toemotions

Literary/Rhetorical Devices in The Kite Runner - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dialect
  2. Contrasting characters
  3. Dialogue
  4. Simile
  5. Rhetorical question
  6. Loss of Innocence
  7. Foreshadowing
  8. Flashback to childhood
  9. Metaphor
  10. Alliteration
  11. Tone: bitter
  12. Syntax: Sentence Fragments
  13. POV- Narrator bias
  14. Theme
  15. Syntax: Run on sentences
  16. Imagery
  17. Anaphora
  18. Repetition of images
  19. FOIL
  20. Tone: hopeful
  21. Tone: jealous
  22. Personification
  23. Repetition of words
  24. Pathos: appeal to emotions