Syntax:SentenceFragmentsForeshadowingDialogueAlliterationRhetoricalquestionFOILRepetitionof wordsImageryRepetitionof imagesTone:hopefulSimilePersonificationContrastingcharactersMetaphorAnaphoraLoss ofInnocenceDialectThemeTone:bitterTone:jealousPOV-NarratorbiasFlashbacktochildhoodPathos:appeal toemotionsSyntax:Run onsentencesSyntax:SentenceFragmentsForeshadowingDialogueAlliterationRhetoricalquestionFOILRepetitionof wordsImageryRepetitionof imagesTone:hopefulSimilePersonificationContrastingcharactersMetaphorAnaphoraLoss ofInnocenceDialectThemeTone:bitterTone:jealousPOV-NarratorbiasFlashbacktochildhoodPathos:appeal toemotionsSyntax:Run onsentences

Literary/Rhetorical Devices in The Kite Runner - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Syntax: Sentence Fragments
  2. Foreshadowing
  3. Dialogue
  4. Alliteration
  5. Rhetorical question
  6. FOIL
  7. Repetition of words
  8. Imagery
  9. Repetition of images
  10. Tone: hopeful
  11. Simile
  12. Personification
  13. Contrasting characters
  14. Metaphor
  15. Anaphora
  16. Loss of Innocence
  17. Dialect
  18. Theme
  19. Tone: bitter
  20. Tone: jealous
  21. POV- Narrator bias
  22. Flashback to childhood
  23. Pathos: appeal to emotions
  24. Syntax: Run on sentences