REWARD,OR SEIZINGTHESWORDAPPROACHTO THEINNERMOSTCAVETHEROADBACKMEETING WITH THEGODDESS/TEMPTRESSHEROSPACE!THE CALL TOADVENTURETHESUPREMEORDEALRETURNWITHTHEELIXIRTHEORDINARYWORLDCROSSINGTHETHRESHOLDTESTS,ALLIES,ANDENEMIESTHEREFUSALOF THECALLRESURRECTIONFREEDOMTO LIVEARGUMENTWITH THEFATHERMEETINGWITHTHEMENTORREWARD,OR SEIZINGTHESWORDAPPROACHTO THEINNERMOSTCAVETHEROADBACKMEETING WITH THEGODDESS/TEMPTRESSHEROSPACE!THE CALL TOADVENTURETHESUPREMEORDEALRETURNWITHTHEELIXIRTHEORDINARYWORLDCROSSINGTHETHRESHOLDTESTS,ALLIES,ANDENEMIESTHEREFUSALOF THECALLRESURRECTIONFREEDOMTO LIVEARGUMENTWITH THEFATHERMEETINGWITHTHEMENTOR

THE HERO'S JOURNEY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. REWARD, OR SEIZING THE SWORD
  2. APPROACH TO THE INNERMOST CAVE
  3. THE ROAD BACK
  4. MEETING WITH THE GODDESS/TEMPTRESS
  5. HERO SPACE!
  6. THE CALL TO ADVENTURE
  7. THE SUPREME ORDEAL
  8. RETURN WITH THE ELIXIR
  9. THE ORDINARY WORLD
  10. CROSSING THE THRESHOLD
  11. TESTS, ALLIES, AND ENEMIES
  12. THE REFUSAL OF THE CALL
  13. RESURRECTION
  14. FREEDOM TO LIVE
  15. ARGUMENT WITH THE FATHER
  16. MEETING WITH THE MENTOR