THEROADBACKTESTS,ALLIES,ANDENEMIESARGUMENTWITH THEFATHERMEETINGWITHTHEMENTORCROSSINGTHETHRESHOLDTHE CALL TOADVENTUREAPPROACHTO THEINNERMOSTCAVERESURRECTIONTHESUPREMEORDEALTHEREFUSALOF THECALLTHEORDINARYWORLDFREEDOMTO LIVEMEETING WITH THEGODDESS/TEMPTRESSHEROSPACE!RETURNWITHTHEELIXIRREWARD,OR SEIZINGTHESWORDTHEROADBACKTESTS,ALLIES,ANDENEMIESARGUMENTWITH THEFATHERMEETINGWITHTHEMENTORCROSSINGTHETHRESHOLDTHE CALL TOADVENTUREAPPROACHTO THEINNERMOSTCAVERESURRECTIONTHESUPREMEORDEALTHEREFUSALOF THECALLTHEORDINARYWORLDFREEDOMTO LIVEMEETING WITH THEGODDESS/TEMPTRESSHEROSPACE!RETURNWITHTHEELIXIRREWARD,OR SEIZINGTHESWORD

THE HERO'S JOURNEY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THE ROAD BACK
  2. TESTS, ALLIES, AND ENEMIES
  3. ARGUMENT WITH THE FATHER
  4. MEETING WITH THE MENTOR
  5. CROSSING THE THRESHOLD
  6. THE CALL TO ADVENTURE
  7. APPROACH TO THE INNERMOST CAVE
  8. RESURRECTION
  9. THE SUPREME ORDEAL
  10. THE REFUSAL OF THE CALL
  11. THE ORDINARY WORLD
  12. FREEDOM TO LIVE
  13. MEETING WITH THE GODDESS/TEMPTRESS
  14. HERO SPACE!
  15. RETURN WITH THE ELIXIR
  16. REWARD, OR SEIZING THE SWORD