ARGUMENTWITH THEFATHERMEETING WITH THEGODDESS/TEMPTRESSRETURNWITHTHEELIXIRTHESUPREMEORDEALTHE CALL TOADVENTUREAPPROACHTO THEINNERMOSTCAVEREWARD,OR SEIZINGTHESWORDFREEDOMTO LIVETHEORDINARYWORLDRESURRECTIONHEROSPACE!THEROADBACKTESTS,ALLIES,ANDENEMIESCROSSINGTHETHRESHOLDTHEREFUSALOF THECALLMEETINGWITHTHEMENTORARGUMENTWITH THEFATHERMEETING WITH THEGODDESS/TEMPTRESSRETURNWITHTHEELIXIRTHESUPREMEORDEALTHE CALL TOADVENTUREAPPROACHTO THEINNERMOSTCAVEREWARD,OR SEIZINGTHESWORDFREEDOMTO LIVETHEORDINARYWORLDRESURRECTIONHEROSPACE!THEROADBACKTESTS,ALLIES,ANDENEMIESCROSSINGTHETHRESHOLDTHEREFUSALOF THECALLMEETINGWITHTHEMENTOR

THE HERO'S JOURNEY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ARGUMENT WITH THE FATHER
  2. MEETING WITH THE GODDESS/TEMPTRESS
  3. RETURN WITH THE ELIXIR
  4. THE SUPREME ORDEAL
  5. THE CALL TO ADVENTURE
  6. APPROACH TO THE INNERMOST CAVE
  7. REWARD, OR SEIZING THE SWORD
  8. FREEDOM TO LIVE
  9. THE ORDINARY WORLD
  10. RESURRECTION
  11. HERO SPACE!
  12. THE ROAD BACK
  13. TESTS, ALLIES, AND ENEMIES
  14. CROSSING THE THRESHOLD
  15. THE REFUSAL OF THE CALL
  16. MEETING WITH THE MENTOR