REWARD,OR SEIZINGTHESWORDMEETING WITH THEGODDESS/TEMPTRESSMEETINGWITHTHEMENTORTHEREFUSALOF THECALLARGUMENTWITH THEFATHERRETURNWITHTHEELIXIRTHEORDINARYWORLDAPPROACHTO THEINNERMOSTCAVETESTS,ALLIES,ANDENEMIESTHE CALL TOADVENTURERESURRECTIONCROSSINGTHETHRESHOLDHEROSPACE!THEROADBACKFREEDOMTO LIVETHESUPREMEORDEALREWARD,OR SEIZINGTHESWORDMEETING WITH THEGODDESS/TEMPTRESSMEETINGWITHTHEMENTORTHEREFUSALOF THECALLARGUMENTWITH THEFATHERRETURNWITHTHEELIXIRTHEORDINARYWORLDAPPROACHTO THEINNERMOSTCAVETESTS,ALLIES,ANDENEMIESTHE CALL TOADVENTURERESURRECTIONCROSSINGTHETHRESHOLDHEROSPACE!THEROADBACKFREEDOMTO LIVETHESUPREMEORDEAL

THE HERO'S JOURNEY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. REWARD, OR SEIZING THE SWORD
  2. MEETING WITH THE GODDESS/TEMPTRESS
  3. MEETING WITH THE MENTOR
  4. THE REFUSAL OF THE CALL
  5. ARGUMENT WITH THE FATHER
  6. RETURN WITH THE ELIXIR
  7. THE ORDINARY WORLD
  8. APPROACH TO THE INNERMOST CAVE
  9. TESTS, ALLIES, AND ENEMIES
  10. THE CALL TO ADVENTURE
  11. RESURRECTION
  12. CROSSING THE THRESHOLD
  13. HERO SPACE!
  14. THE ROAD BACK
  15. FREEDOM TO LIVE
  16. THE SUPREME ORDEAL