THE CALL TOADVENTURERETURNWITHTHEELIXIRCROSSINGTHETHRESHOLDMEETINGWITHTHEMENTORTHEROADBACKAPPROACHTO THEINNERMOSTCAVERESURRECTIONTHEORDINARYWORLDFREEDOMTO LIVETHEREFUSALOF THECALLHEROSPACE!ARGUMENTWITH THEFATHERMEETING WITH THEGODDESS/TEMPTRESSTHESUPREMEORDEALREWARD,OR SEIZINGTHESWORDTESTS,ALLIES,ANDENEMIESTHE CALL TOADVENTURERETURNWITHTHEELIXIRCROSSINGTHETHRESHOLDMEETINGWITHTHEMENTORTHEROADBACKAPPROACHTO THEINNERMOSTCAVERESURRECTIONTHEORDINARYWORLDFREEDOMTO LIVETHEREFUSALOF THECALLHEROSPACE!ARGUMENTWITH THEFATHERMEETING WITH THEGODDESS/TEMPTRESSTHESUPREMEORDEALREWARD,OR SEIZINGTHESWORDTESTS,ALLIES,ANDENEMIES

THE HERO'S JOURNEY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THE CALL TO ADVENTURE
  2. RETURN WITH THE ELIXIR
  3. CROSSING THE THRESHOLD
  4. MEETING WITH THE MENTOR
  5. THE ROAD BACK
  6. APPROACH TO THE INNERMOST CAVE
  7. RESURRECTION
  8. THE ORDINARY WORLD
  9. FREEDOM TO LIVE
  10. THE REFUSAL OF THE CALL
  11. HERO SPACE!
  12. ARGUMENT WITH THE FATHER
  13. MEETING WITH THE GODDESS/TEMPTRESS
  14. THE SUPREME ORDEAL
  15. REWARD, OR SEIZING THE SWORD
  16. TESTS, ALLIES, AND ENEMIES