TIE aHalf-HitchFIND theRiggingCageFIND theCometMillASK aQuestionaboutApprenticeshipBUILD aHydraulicsSystemFIND theRadialDrillWIREanOutletTRY a"No-Dog"LevelSEE aPneumaticTrainerSEE theClimaxKeywayMillSEE theNEWLatheFIND theMotorTrainerTEST a200-in-1ProjectLabLAYOUTaMachiningProjectUSE aMicrometerBENDConduitUSE aTorqueWrenchSEE aGroundRodTesterMAKE aCAT 5CableTRYzSpaceMEETBerthaTEST aCAT 5CableMEASUREaWaveboardTRY aMotorClampmeterTIE aHalf-HitchFIND theRiggingCageFIND theCometMillASK aQuestionaboutApprenticeshipBUILD aHydraulicsSystemFIND theRadialDrillWIREanOutletTRY a"No-Dog"LevelSEE aPneumaticTrainerSEE theClimaxKeywayMillSEE theNEWLatheFIND theMotorTrainerTEST a200-in-1ProjectLabLAYOUTaMachiningProjectUSE aMicrometerBENDConduitUSE aTorqueWrenchSEE aGroundRodTesterMAKE aCAT 5CableTRYzSpaceMEETBerthaTEST aCAT 5CableMEASUREaWaveboardTRY aMotorClampmeter

Apprenticeship - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TIE a Half-Hitch
  2. FIND the Rigging Cage
  3. FIND the Comet Mill
  4. ASK a Question about Apprenticeship
  5. BUILD a Hydraulics System
  6. FIND the Radial Drill
  7. WIRE an Outlet
  8. TRY a "No-Dog" Level
  9. SEE a Pneumatic Trainer
  10. SEE the Climax Keyway Mill
  11. SEE the NEW Lathe
  12. FIND the Motor Trainer
  13. TEST a 200-in-1 Project Lab
  14. LAYOUT a Machining Project
  15. USE a Micrometer
  16. BEND Conduit
  17. USE a Torque Wrench
  18. SEE a Ground Rod Tester
  19. MAKE a CAT 5 Cable
  20. TRY zSpace
  21. MEET Bertha
  22. TEST a CAT 5 Cable
  23. MEASURE a Waveboard
  24. TRY a Motor Clampmeter