(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Activate the 4 Academy trait.
Build a spatula of a trait not on your board or bench.
Have no synergies on your board for at least one round on or after Stage 4.
End the game in 1st, 3rd, 5th, or 7th.
Build a Redemption.
3 star any unit.
Activate the 2 Socialite trait.
Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
During carousel, do not pick an item and let it randomize for you.
Leave a complete item on your bench for one consecutive stage.
Activate the 4 Scrap trait.
Build a Gunblade.
Sell your carry (must be at least a 2 star and 4 cost or higher)
Have four 2 starred Yordles.
Have 3 Enforcers on your board.
Cash out from any Mercenary trait.
Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
End the game in 2nd, 4th, 6th, or 8th.
Have 70 gold in your bank without the Rich get Richer augment.
Run a lap around the classroom during planning phase.
Activate the 5 Innovator trait.
Have Socialite on your board but don't use the Socialite hex for 2 rounds.
Activate the 5 Syndicate trait.
Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
Have 2 Collossi in your team for at least one round.
Sell your entire board and bench after Stage 1 neutrals.
Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
Activate the 3 Imperial trait.
Lose to neutrals (lmao) or try your very best to. Don't cheese
Activate the 3 Enchanter trait.
Activate the 5 Mercenary trait.
Activate the 5 Chemtech trait.
Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
Put your ranged carry in the first row for two rounds on or after Stage 4.