Have 3Enforcerson yourboard.Build aGunblade.3 staranyunit.Activatethe 5Syndicatetrait.Activatethe 3Imperialtrait.Run a laparound theclassroomduring planningphase.End thegame in2nd, 4th,6th, or 8th.Have 2Collossi inyour teamfor at leastone round.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseSell yourentire boardand benchafter Stage 1neutrals.Activatethe 4Academytrait.Activatethe 5Chemtechtrait.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Activatethe 4Scraptrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Build aRedemption.Have nosynergies onyour board forat least oneround on orafter Stage 4.Activatethe 5Innovatortrait.Have four2 starredYordles.End thegame in1st, 3rd,5th, or 7th.Build aspatula of atrait not onyour boardor bench.Activatethe 5Mercenarytrait.Duringcarousel, donot pick an itemand let itrandomize foryou.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Cash outfrom anyMercenarytrait.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Activatethe 3Enchantertrait.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Leave acomplete itemon your benchfor oneconsecutivestage.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Activatethe 2Socialitetrait.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Have 70 gold inyour bankwithout theRich get Richeraugment.Have 3Enforcerson yourboard.Build aGunblade.3 staranyunit.Activatethe 5Syndicatetrait.Activatethe 3Imperialtrait.Run a laparound theclassroomduring planningphase.End thegame in2nd, 4th,6th, or 8th.Have 2Collossi inyour teamfor at leastone round.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseSell yourentire boardand benchafter Stage 1neutrals.Activatethe 4Academytrait.Activatethe 5Chemtechtrait.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Activatethe 4Scraptrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Build aRedemption.Have nosynergies onyour board forat least oneround on orafter Stage 4.Activatethe 5Innovatortrait.Have four2 starredYordles.End thegame in1st, 3rd,5th, or 7th.Build aspatula of atrait not onyour boardor bench.Activatethe 5Mercenarytrait.Duringcarousel, donot pick an itemand let itrandomize foryou.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Cash outfrom anyMercenarytrait.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Activatethe 3Enchantertrait.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Leave acomplete itemon your benchfor oneconsecutivestage.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Activatethe 2Socialitetrait.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Have 70 gold inyour bankwithout theRich get Richeraugment.

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have 3 Enforcers on your board.
  2. Build a Gunblade.
  3. 3 star any unit.
  4. Activate the 5 Syndicate trait.
  5. Activate the 3 Imperial trait.
  6. Run a lap around the classroom during planning phase.
  7. End the game in 2nd, 4th, 6th, or 8th.
  8. Have 2 Collossi in your team for at least one round.
  9. Lose to neutrals (lmao) or try your very best to. Don't cheese
  10. Sell your entire board and bench after Stage 1 neutrals.
  11. Activate the 4 Academy trait.
  12. Activate the 5 Chemtech trait.
  13. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  14. Activate the 4 Scrap trait.
  15. Put your ranged carry in the first row for two rounds on or after Stage 4.
  16. Build a Redemption.
  17. Have no synergies on your board for at least one round on or after Stage 4.
  18. Activate the 5 Innovator trait.
  19. Have four 2 starred Yordles.
  20. End the game in 1st, 3rd, 5th, or 7th.
  21. Build a spatula of a trait not on your board or bench.
  22. Activate the 5 Mercenary trait.
  23. During carousel, do not pick an item and let it randomize for you.
  24. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  25. Cash out from any Mercenary trait.
  26. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  27. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  28. Activate the 3 Enchanter trait.
  29. Sell your carry (must be at least a 2 star and 4 cost or higher)
  30. Leave a complete item on your bench for one consecutive stage.
  31. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
  32. Activate the 2 Socialite trait.
  33. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  34. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  35. Have 70 gold in your bank without the Rich get Richer augment.