Activatethe 3Imperialtrait.Have nosynergies onyour board forat least oneround on orafter Stage 4.Build aRedemption.Have 3Enforcerson yourboard.Activatethe 5Innovatortrait.Activatethe 4Scraptrait.3 staranyunit.Sell yourentire boardand benchafter Stage 1neutrals.Leave acomplete itemon your benchfor oneconsecutivestage.Have 2Collossi inyour teamfor at leastone round.Duringcarousel, donot pick an itemand let itrandomize foryou.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Build aspatula of atrait not onyour boardor bench.Activatethe 2Socialitetrait.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseDraw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Build aGunblade.Activatethe 5Syndicatetrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Sell your carry(must be atleast a 2 starand 4 cost orhigher)Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Have four2 starredYordles.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)End thegame in1st, 3rd,5th, or 7th.Have 70 gold inyour bankwithout theRich get Richeraugment.Run a laparound theclassroomduring planningphase.Activatethe 3Enchantertrait.Activatethe 5Chemtechtrait.Activatethe 5Mercenarytrait.Activatethe 4Academytrait.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.End thegame in2nd, 4th,6th, or 8th.Cash outfrom anyMercenarytrait.Activatethe 3Imperialtrait.Have nosynergies onyour board forat least oneround on orafter Stage 4.Build aRedemption.Have 3Enforcerson yourboard.Activatethe 5Innovatortrait.Activatethe 4Scraptrait.3 staranyunit.Sell yourentire boardand benchafter Stage 1neutrals.Leave acomplete itemon your benchfor oneconsecutivestage.Have 2Collossi inyour teamfor at leastone round.Duringcarousel, donot pick an itemand let itrandomize foryou.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Build aspatula of atrait not onyour boardor bench.Activatethe 2Socialitetrait.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseDraw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Build aGunblade.Activatethe 5Syndicatetrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Sell your carry(must be atleast a 2 starand 4 cost orhigher)Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Have four2 starredYordles.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)End thegame in1st, 3rd,5th, or 7th.Have 70 gold inyour bankwithout theRich get Richeraugment.Run a laparound theclassroomduring planningphase.Activatethe 3Enchantertrait.Activatethe 5Chemtechtrait.Activatethe 5Mercenarytrait.Activatethe 4Academytrait.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.End thegame in2nd, 4th,6th, or 8th.Cash outfrom anyMercenarytrait.

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Activate the 3 Imperial trait.
  2. Have no synergies on your board for at least one round on or after Stage 4.
  3. Build a Redemption.
  4. Have 3 Enforcers on your board.
  5. Activate the 5 Innovator trait.
  6. Activate the 4 Scrap trait.
  7. 3 star any unit.
  8. Sell your entire board and bench after Stage 1 neutrals.
  9. Leave a complete item on your bench for one consecutive stage.
  10. Have 2 Collossi in your team for at least one round.
  11. During carousel, do not pick an item and let it randomize for you.
  12. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  13. Build a spatula of a trait not on your board or bench.
  14. Activate the 2 Socialite trait.
  15. Lose to neutrals (lmao) or try your very best to. Don't cheese
  16. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  17. Build a Gunblade.
  18. Activate the 5 Syndicate trait.
  19. Put your ranged carry in the first row for two rounds on or after Stage 4.
  20. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  21. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  22. Sell your carry (must be at least a 2 star and 4 cost or higher)
  23. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  24. Have four 2 starred Yordles.
  25. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
  26. End the game in 1st, 3rd, 5th, or 7th.
  27. Have 70 gold in your bank without the Rich get Richer augment.
  28. Run a lap around the classroom during planning phase.
  29. Activate the 3 Enchanter trait.
  30. Activate the 5 Chemtech trait.
  31. Activate the 5 Mercenary trait.
  32. Activate the 4 Academy trait.
  33. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  34. End the game in 2nd, 4th, 6th, or 8th.
  35. Cash out from any Mercenary trait.