(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Leave a complete item on your bench for one consecutive stage.
Have 3 Enforcers on your board.
Build a spatula of a trait not on your board or bench.
3 star any unit.
Put your ranged carry in the first row for two rounds on or after Stage 4.
Lose to neutrals (lmao) or try your very best to. Don't cheese
Activate the 3 Imperial trait.
Activate the 3 Enchanter trait.
Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
Have 2 Collossi in your team for at least one round.
Activate the 2 Socialite trait.
Have Socialite on your board but don't use the Socialite hex for 2 rounds.
During carousel, do not pick an item and let it randomize for you.
Cash out from any Mercenary trait.
Activate the 5 Chemtech trait.
Have 70 gold in your bank without the Rich get Richer augment.
Sell your entire board and bench after Stage 1 neutrals.
End the game in 2nd, 4th, 6th, or 8th.
Run a lap around the classroom during planning phase.
Build a Redemption.
End the game in 1st, 3rd, 5th, or 7th.
Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
Activate the 4 Scrap trait.
Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
Activate the 5 Innovator trait.
Activate the 5 Mercenary trait.
Have four 2 starred Yordles.
Build a Gunblade.
Sell your carry (must be at least a 2 star and 4 cost or higher)
Have no synergies on your board for at least one round on or after Stage 4.