(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
Lose to neutrals (lmao) or try your very best to. Don't cheese
Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
Build a Gunblade.
Build a Redemption.
Activate the 3 Imperial trait.
Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
Activate the 2 Socialite trait.
Put your ranged carry in the first row for two rounds on or after Stage 4.
Have 70 gold in your bank without the Rich get Richer augment.
End the game in 2nd, 4th, 6th, or 8th.
Activate the 5 Syndicate trait.
End the game in 1st, 3rd, 5th, or 7th.
Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
Have four 2 starred Yordles.
Have 3 Enforcers on your board.
Activate the 4 Scrap trait.
Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
During carousel, do not pick an item and let it randomize for you.
Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
Have no synergies on your board for at least one round on or after Stage 4.
Have Socialite on your board but don't use the Socialite hex for 2 rounds.
Build a spatula of a trait not on your board or bench.
Run a lap around the classroom during planning phase.
Activate the 5 Mercenary trait.
Activate the 5 Innovator trait.
Sell your entire board and bench after Stage 1 neutrals.
3 star any unit.
Have 2 Collossi in your team for at least one round.
Cash out from any Mercenary trait.
Sell your carry (must be at least a 2 star and 4 cost or higher)
Activate the 3 Enchanter trait.
Activate the 4 Academy trait.
Activate the 5 Chemtech trait.
Leave a complete item on your bench for one consecutive stage.