Activatethe 4Academytrait.Duringcarousel, donot pick an itemand let itrandomize foryou.Activatethe 5Mercenarytrait.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Lose toneutrals (lmao)or try your verybest to. Don'tcheeseActivatethe 5Syndicatetrait.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Have 70 gold inyour bankwithout theRich get Richeraugment.Activatethe 2Socialitetrait.End thegame in1st, 3rd,5th, or 7th.Activatethe 3Imperialtrait.3 staranyunit.Activatethe 5Chemtechtrait.Cash outfrom anyMercenarytrait.Run a laparound theclassroomduring planningphase.Sell yourentire boardand benchafter Stage 1neutrals.Activatethe 3Enchantertrait.Have 3Enforcerson yourboard.Build aspatula of atrait not onyour boardor bench.End thegame in2nd, 4th,6th, or 8th.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Have 2Collossi inyour teamfor at leastone round.Activatethe 5Innovatortrait.Have four2 starredYordles.Build aRedemption.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Sell your carry(must be atleast a 2 starand 4 cost orhigher)Build aGunblade.Activatethe 4Scraptrait.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Leave acomplete itemon your benchfor oneconsecutivestage.Have nosynergies onyour board forat least oneround on orafter Stage 4.Activatethe 4Academytrait.Duringcarousel, donot pick an itemand let itrandomize foryou.Activatethe 5Mercenarytrait.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Lose toneutrals (lmao)or try your verybest to. Don'tcheeseActivatethe 5Syndicatetrait.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Have 70 gold inyour bankwithout theRich get Richeraugment.Activatethe 2Socialitetrait.End thegame in1st, 3rd,5th, or 7th.Activatethe 3Imperialtrait.3 staranyunit.Activatethe 5Chemtechtrait.Cash outfrom anyMercenarytrait.Run a laparound theclassroomduring planningphase.Sell yourentire boardand benchafter Stage 1neutrals.Activatethe 3Enchantertrait.Have 3Enforcerson yourboard.Build aspatula of atrait not onyour boardor bench.End thegame in2nd, 4th,6th, or 8th.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Have 2Collossi inyour teamfor at leastone round.Activatethe 5Innovatortrait.Have four2 starredYordles.Build aRedemption.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Sell your carry(must be atleast a 2 starand 4 cost orhigher)Build aGunblade.Activatethe 4Scraptrait.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Leave acomplete itemon your benchfor oneconsecutivestage.Have nosynergies onyour board forat least oneround on orafter Stage 4.

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Activate the 4 Academy trait.
  2. During carousel, do not pick an item and let it randomize for you.
  3. Activate the 5 Mercenary trait.
  4. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
  5. Lose to neutrals (lmao) or try your very best to. Don't cheese
  6. Activate the 5 Syndicate trait.
  7. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  8. Put your ranged carry in the first row for two rounds on or after Stage 4.
  9. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  10. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  11. Have 70 gold in your bank without the Rich get Richer augment.
  12. Activate the 2 Socialite trait.
  13. End the game in 1st, 3rd, 5th, or 7th.
  14. Activate the 3 Imperial trait.
  15. 3 star any unit.
  16. Activate the 5 Chemtech trait.
  17. Cash out from any Mercenary trait.
  18. Run a lap around the classroom during planning phase.
  19. Sell your entire board and bench after Stage 1 neutrals.
  20. Activate the 3 Enchanter trait.
  21. Have 3 Enforcers on your board.
  22. Build a spatula of a trait not on your board or bench.
  23. End the game in 2nd, 4th, 6th, or 8th.
  24. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  25. Have 2 Collossi in your team for at least one round.
  26. Activate the 5 Innovator trait.
  27. Have four 2 starred Yordles.
  28. Build a Redemption.
  29. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  30. Sell your carry (must be at least a 2 star and 4 cost or higher)
  31. Build a Gunblade.
  32. Activate the 4 Scrap trait.
  33. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  34. Leave a complete item on your bench for one consecutive stage.
  35. Have no synergies on your board for at least one round on or after Stage 4.