Have 2Collossi inyour teamfor at leastone round.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Leave acomplete itemon your benchfor oneconsecutivestage.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Activatethe 3Enchantertrait.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Activatethe 4Scraptrait.Build aGunblade.End thegame in2nd, 4th,6th, or 8th.Activatethe 5Syndicatetrait.Have 3Enforcerson yourboard.Activatethe 4Academytrait.Build aRedemption.Activatethe 5Mercenarytrait.Duringcarousel, donot pick an itemand let itrandomize foryou.3 staranyunit.Run a laparound theclassroomduring planningphase.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Have 70 gold inyour bankwithout theRich get Richeraugment.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Cash outfrom anyMercenarytrait.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Have four2 starredYordles.Sell yourentire boardand benchafter Stage 1neutrals.Activatethe 3Imperialtrait.Have nosynergies onyour board forat least oneround on orafter Stage 4.Build aspatula of atrait not onyour boardor bench.Activatethe 2Socialitetrait.Activatethe 5Innovatortrait.End thegame in1st, 3rd,5th, or 7th.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseActivatethe 5Chemtechtrait.Have 2Collossi inyour teamfor at leastone round.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Leave acomplete itemon your benchfor oneconsecutivestage.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Activatethe 3Enchantertrait.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Activatethe 4Scraptrait.Build aGunblade.End thegame in2nd, 4th,6th, or 8th.Activatethe 5Syndicatetrait.Have 3Enforcerson yourboard.Activatethe 4Academytrait.Build aRedemption.Activatethe 5Mercenarytrait.Duringcarousel, donot pick an itemand let itrandomize foryou.3 staranyunit.Run a laparound theclassroomduring planningphase.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Have 70 gold inyour bankwithout theRich get Richeraugment.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Cash outfrom anyMercenarytrait.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Have four2 starredYordles.Sell yourentire boardand benchafter Stage 1neutrals.Activatethe 3Imperialtrait.Have nosynergies onyour board forat least oneround on orafter Stage 4.Build aspatula of atrait not onyour boardor bench.Activatethe 2Socialitetrait.Activatethe 5Innovatortrait.End thegame in1st, 3rd,5th, or 7th.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseActivatethe 5Chemtechtrait.

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have 2 Collossi in your team for at least one round.
  2. Put your ranged carry in the first row for two rounds on or after Stage 4.
  3. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  4. Leave a complete item on your bench for one consecutive stage.
  5. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  6. Activate the 3 Enchanter trait.
  7. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  8. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  9. Activate the 4 Scrap trait.
  10. Build a Gunblade.
  11. End the game in 2nd, 4th, 6th, or 8th.
  12. Activate the 5 Syndicate trait.
  13. Have 3 Enforcers on your board.
  14. Activate the 4 Academy trait.
  15. Build a Redemption.
  16. Activate the 5 Mercenary trait.
  17. During carousel, do not pick an item and let it randomize for you.
  18. 3 star any unit.
  19. Run a lap around the classroom during planning phase.
  20. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  21. Have 70 gold in your bank without the Rich get Richer augment.
  22. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  23. Sell your carry (must be at least a 2 star and 4 cost or higher)
  24. Cash out from any Mercenary trait.
  25. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
  26. Have four 2 starred Yordles.
  27. Sell your entire board and bench after Stage 1 neutrals.
  28. Activate the 3 Imperial trait.
  29. Have no synergies on your board for at least one round on or after Stage 4.
  30. Build a spatula of a trait not on your board or bench.
  31. Activate the 2 Socialite trait.
  32. Activate the 5 Innovator trait.
  33. End the game in 1st, 3rd, 5th, or 7th.
  34. Lose to neutrals (lmao) or try your very best to. Don't cheese
  35. Activate the 5 Chemtech trait.