Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Cash outfrom anyMercenarytrait.End thegame in2nd, 4th,6th, or 8th.End thegame in1st, 3rd,5th, or 7th.Have nosynergies onyour board forat least oneround on orafter Stage 4.Build aGunblade.Have 70 gold inyour bankwithout theRich get Richeraugment.Activatethe 5Syndicatetrait.Activatethe 3Imperialtrait.Build aRedemption.Activatethe 2Socialitetrait.Build aspatula of atrait not onyour boardor bench.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Activatethe 3Enchantertrait.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Activatethe 5Mercenarytrait.Activatethe 5Innovatortrait.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Sell yourentire boardand benchafter Stage 1neutrals.Lose toneutrals (lmao)or try your verybest to. Don'tcheesePut yourranged carry inthe first row fortwo rounds onor after Stage4.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Activatethe 5Chemtechtrait.Activatethe 4Scraptrait.Run a laparound theclassroomduring planningphase.Leave acomplete itemon your benchfor oneconsecutivestage.Have 2Collossi inyour teamfor at leastone round.Have four2 starredYordles.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Activatethe 4Academytrait.3 staranyunit.Duringcarousel, donot pick an itemand let itrandomize foryou.Have 3Enforcerson yourboard.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Cash outfrom anyMercenarytrait.End thegame in2nd, 4th,6th, or 8th.End thegame in1st, 3rd,5th, or 7th.Have nosynergies onyour board forat least oneround on orafter Stage 4.Build aGunblade.Have 70 gold inyour bankwithout theRich get Richeraugment.Activatethe 5Syndicatetrait.Activatethe 3Imperialtrait.Build aRedemption.Activatethe 2Socialitetrait.Build aspatula of atrait not onyour boardor bench.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Activatethe 3Enchantertrait.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Activatethe 5Mercenarytrait.Activatethe 5Innovatortrait.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Sell yourentire boardand benchafter Stage 1neutrals.Lose toneutrals (lmao)or try your verybest to. Don'tcheesePut yourranged carry inthe first row fortwo rounds onor after Stage4.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Activatethe 5Chemtechtrait.Activatethe 4Scraptrait.Run a laparound theclassroomduring planningphase.Leave acomplete itemon your benchfor oneconsecutivestage.Have 2Collossi inyour teamfor at leastone round.Have four2 starredYordles.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Activatethe 4Academytrait.3 staranyunit.Duringcarousel, donot pick an itemand let itrandomize foryou.Have 3Enforcerson yourboard.

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  2. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  3. Cash out from any Mercenary trait.
  4. End the game in 2nd, 4th, 6th, or 8th.
  5. End the game in 1st, 3rd, 5th, or 7th.
  6. Have no synergies on your board for at least one round on or after Stage 4.
  7. Build a Gunblade.
  8. Have 70 gold in your bank without the Rich get Richer augment.
  9. Activate the 5 Syndicate trait.
  10. Activate the 3 Imperial trait.
  11. Build a Redemption.
  12. Activate the 2 Socialite trait.
  13. Build a spatula of a trait not on your board or bench.
  14. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  15. Activate the 3 Enchanter trait.
  16. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
  17. Activate the 5 Mercenary trait.
  18. Activate the 5 Innovator trait.
  19. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  20. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  21. Sell your entire board and bench after Stage 1 neutrals.
  22. Lose to neutrals (lmao) or try your very best to. Don't cheese
  23. Put your ranged carry in the first row for two rounds on or after Stage 4.
  24. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  25. Activate the 5 Chemtech trait.
  26. Activate the 4 Scrap trait.
  27. Run a lap around the classroom during planning phase.
  28. Leave a complete item on your bench for one consecutive stage.
  29. Have 2 Collossi in your team for at least one round.
  30. Have four 2 starred Yordles.
  31. Sell your carry (must be at least a 2 star and 4 cost or higher)
  32. Activate the 4 Academy trait.
  33. 3 star any unit.
  34. During carousel, do not pick an item and let it randomize for you.
  35. Have 3 Enforcers on your board.