Leave acomplete itemon your benchfor oneconsecutivestage.Have 2Collossi inyour teamfor at leastone round.Have nosynergies onyour board forat least oneround on orafter Stage 4.End thegame in1st, 3rd,5th, or 7th.Have 70 gold inyour bankwithout theRich get Richeraugment.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseSell yourentire boardand benchafter Stage 1neutrals.Have four2 starredYordles.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Build aspatula of atrait not onyour boardor bench.Cash outfrom anyMercenarytrait.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Activatethe 5Innovatortrait.Build aRedemption.Run a laparound theclassroomduring planningphase.Build aGunblade.End thegame in2nd, 4th,6th, or 8th.Activatethe 5Mercenarytrait.Activatethe 3Enchantertrait.Activatethe 2Socialitetrait.Activatethe 4Scraptrait.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Activatethe 3Imperialtrait.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Activatethe 5Syndicatetrait.Activatethe 4Academytrait.3 staranyunit.Have 3Enforcerson yourboard.Activatethe 5Chemtechtrait.Duringcarousel, donot pick an itemand let itrandomize foryou.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Leave acomplete itemon your benchfor oneconsecutivestage.Have 2Collossi inyour teamfor at leastone round.Have nosynergies onyour board forat least oneround on orafter Stage 4.End thegame in1st, 3rd,5th, or 7th.Have 70 gold inyour bankwithout theRich get Richeraugment.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseSell yourentire boardand benchafter Stage 1neutrals.Have four2 starredYordles.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Build aspatula of atrait not onyour boardor bench.Cash outfrom anyMercenarytrait.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Activatethe 5Innovatortrait.Build aRedemption.Run a laparound theclassroomduring planningphase.Build aGunblade.End thegame in2nd, 4th,6th, or 8th.Activatethe 5Mercenarytrait.Activatethe 3Enchantertrait.Activatethe 2Socialitetrait.Activatethe 4Scraptrait.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Activatethe 3Imperialtrait.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Activatethe 5Syndicatetrait.Activatethe 4Academytrait.3 staranyunit.Have 3Enforcerson yourboard.Activatethe 5Chemtechtrait.Duringcarousel, donot pick an itemand let itrandomize foryou.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Leave a complete item on your bench for one consecutive stage.
  2. Have 2 Collossi in your team for at least one round.
  3. Have no synergies on your board for at least one round on or after Stage 4.
  4. End the game in 1st, 3rd, 5th, or 7th.
  5. Have 70 gold in your bank without the Rich get Richer augment.
  6. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  7. Lose to neutrals (lmao) or try your very best to. Don't cheese
  8. Sell your entire board and bench after Stage 1 neutrals.
  9. Have four 2 starred Yordles.
  10. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  11. Put your ranged carry in the first row for two rounds on or after Stage 4.
  12. Build a spatula of a trait not on your board or bench.
  13. Cash out from any Mercenary trait.
  14. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  15. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  16. Activate the 5 Innovator trait.
  17. Build a Redemption.
  18. Run a lap around the classroom during planning phase.
  19. Build a Gunblade.
  20. End the game in 2nd, 4th, 6th, or 8th.
  21. Activate the 5 Mercenary trait.
  22. Activate the 3 Enchanter trait.
  23. Activate the 2 Socialite trait.
  24. Activate the 4 Scrap trait.
  25. Sell your carry (must be at least a 2 star and 4 cost or higher)
  26. Activate the 3 Imperial trait.
  27. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  28. Activate the 5 Syndicate trait.
  29. Activate the 4 Academy trait.
  30. 3 star any unit.
  31. Have 3 Enforcers on your board.
  32. Activate the 5 Chemtech trait.
  33. During carousel, do not pick an item and let it randomize for you.
  34. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  35. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)