Build aspatula of atrait not onyour boardor bench.Leave acomplete itemon your benchfor oneconsecutivestage.Activatethe 4Scraptrait.Have four2 starredYordles.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Activatethe 2Socialitetrait.End thegame in2nd, 4th,6th, or 8th.Have 3Enforcerson yourboard.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Sell yourentire boardand benchafter Stage 1neutrals.Have nosynergies onyour board forat least oneround on orafter Stage 4.Have 70 gold inyour bankwithout theRich get Richeraugment.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Activatethe 5Innovatortrait.Build aGunblade.Activatethe 4Academytrait.Have 2Collossi inyour teamfor at leastone round.Activatethe 3Enchantertrait.Cash outfrom anyMercenarytrait.3 staranyunit.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Lose toneutrals (lmao)or try your verybest to. Don'tcheeseDuringcarousel, donot pick an itemand let itrandomize foryou.Activatethe 5Syndicatetrait.Activatethe 3Imperialtrait.Build aRedemption.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Activatethe 5Mercenarytrait.Run a laparound theclassroomduring planningphase.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Activatethe 5Chemtechtrait.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Put yourranged carry inthe first row fortwo rounds onor after Stage4.End thegame in1st, 3rd,5th, or 7th.Build aspatula of atrait not onyour boardor bench.Leave acomplete itemon your benchfor oneconsecutivestage.Activatethe 4Scraptrait.Have four2 starredYordles.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Activatethe 2Socialitetrait.End thegame in2nd, 4th,6th, or 8th.Have 3Enforcerson yourboard.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Sell yourentire boardand benchafter Stage 1neutrals.Have nosynergies onyour board forat least oneround on orafter Stage 4.Have 70 gold inyour bankwithout theRich get Richeraugment.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Activatethe 5Innovatortrait.Build aGunblade.Activatethe 4Academytrait.Have 2Collossi inyour teamfor at leastone round.Activatethe 3Enchantertrait.Cash outfrom anyMercenarytrait.3 staranyunit.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Lose toneutrals (lmao)or try your verybest to. Don'tcheeseDuringcarousel, donot pick an itemand let itrandomize foryou.Activatethe 5Syndicatetrait.Activatethe 3Imperialtrait.Build aRedemption.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Activatethe 5Mercenarytrait.Run a laparound theclassroomduring planningphase.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Activatethe 5Chemtechtrait.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Put yourranged carry inthe first row fortwo rounds onor after Stage4.End thegame in1st, 3rd,5th, or 7th.

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Build a spatula of a trait not on your board or bench.
  2. Leave a complete item on your bench for one consecutive stage.
  3. Activate the 4 Scrap trait.
  4. Have four 2 starred Yordles.
  5. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  6. Activate the 2 Socialite trait.
  7. End the game in 2nd, 4th, 6th, or 8th.
  8. Have 3 Enforcers on your board.
  9. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
  10. Sell your entire board and bench after Stage 1 neutrals.
  11. Have no synergies on your board for at least one round on or after Stage 4.
  12. Have 70 gold in your bank without the Rich get Richer augment.
  13. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  14. Activate the 5 Innovator trait.
  15. Build a Gunblade.
  16. Activate the 4 Academy trait.
  17. Have 2 Collossi in your team for at least one round.
  18. Activate the 3 Enchanter trait.
  19. Cash out from any Mercenary trait.
  20. 3 star any unit.
  21. Sell your carry (must be at least a 2 star and 4 cost or higher)
  22. Lose to neutrals (lmao) or try your very best to. Don't cheese
  23. During carousel, do not pick an item and let it randomize for you.
  24. Activate the 5 Syndicate trait.
  25. Activate the 3 Imperial trait.
  26. Build a Redemption.
  27. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  28. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  29. Activate the 5 Mercenary trait.
  30. Run a lap around the classroom during planning phase.
  31. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  32. Activate the 5 Chemtech trait.
  33. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  34. Put your ranged carry in the first row for two rounds on or after Stage 4.
  35. End the game in 1st, 3rd, 5th, or 7th.