Build aRedemption.Leave acomplete itemon your benchfor oneconsecutivestage.Have 3Enforcerson yourboard.End thegame in1st, 3rd,5th, or 7th.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Activatethe 4Scraptrait.Activatethe 5Syndicatetrait.Run a laparound theclassroomduring planningphase.Activatethe 2Socialitetrait.Have nosynergies onyour board forat least oneround on orafter Stage 4.Build aspatula of atrait not onyour boardor bench.Activatethe 3Enchantertrait.End thegame in2nd, 4th,6th, or 8th.Activatethe 5Chemtechtrait.Activatethe 4Academytrait.Activatethe 5Mercenarytrait.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Lose toneutrals (lmao)or try your verybest to. Don'tcheeseActivatethe 5Innovatortrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Have four2 starredYordles.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Build aGunblade.Activatethe 3Imperialtrait.Sell yourentire boardand benchafter Stage 1neutrals.Cash outfrom anyMercenarytrait.Have 70 gold inyour bankwithout theRich get Richeraugment.Have 2Collossi inyour teamfor at leastone round.Duringcarousel, donot pick an itemand let itrandomize foryou.3 staranyunit.Build aRedemption.Leave acomplete itemon your benchfor oneconsecutivestage.Have 3Enforcerson yourboard.End thegame in1st, 3rd,5th, or 7th.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Activatethe 4Scraptrait.Activatethe 5Syndicatetrait.Run a laparound theclassroomduring planningphase.Activatethe 2Socialitetrait.Have nosynergies onyour board forat least oneround on orafter Stage 4.Build aspatula of atrait not onyour boardor bench.Activatethe 3Enchantertrait.End thegame in2nd, 4th,6th, or 8th.Activatethe 5Chemtechtrait.Activatethe 4Academytrait.Activatethe 5Mercenarytrait.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Lose toneutrals (lmao)or try your verybest to. Don'tcheeseActivatethe 5Innovatortrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Have four2 starredYordles.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Build aGunblade.Activatethe 3Imperialtrait.Sell yourentire boardand benchafter Stage 1neutrals.Cash outfrom anyMercenarytrait.Have 70 gold inyour bankwithout theRich get Richeraugment.Have 2Collossi inyour teamfor at leastone round.Duringcarousel, donot pick an itemand let itrandomize foryou.3 staranyunit.

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Build a Redemption.
  2. Leave a complete item on your bench for one consecutive stage.
  3. Have 3 Enforcers on your board.
  4. End the game in 1st, 3rd, 5th, or 7th.
  5. Sell your carry (must be at least a 2 star and 4 cost or higher)
  6. Activate the 4 Scrap trait.
  7. Activate the 5 Syndicate trait.
  8. Run a lap around the classroom during planning phase.
  9. Activate the 2 Socialite trait.
  10. Have no synergies on your board for at least one round on or after Stage 4.
  11. Build a spatula of a trait not on your board or bench.
  12. Activate the 3 Enchanter trait.
  13. End the game in 2nd, 4th, 6th, or 8th.
  14. Activate the 5 Chemtech trait.
  15. Activate the 4 Academy trait.
  16. Activate the 5 Mercenary trait.
  17. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  18. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  19. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  20. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
  21. Lose to neutrals (lmao) or try your very best to. Don't cheese
  22. Activate the 5 Innovator trait.
  23. Put your ranged carry in the first row for two rounds on or after Stage 4.
  24. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  25. Have four 2 starred Yordles.
  26. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  27. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  28. Build a Gunblade.
  29. Activate the 3 Imperial trait.
  30. Sell your entire board and bench after Stage 1 neutrals.
  31. Cash out from any Mercenary trait.
  32. Have 70 gold in your bank without the Rich get Richer augment.
  33. Have 2 Collossi in your team for at least one round.
  34. During carousel, do not pick an item and let it randomize for you.
  35. 3 star any unit.