End thegame in2nd, 4th,6th, or 8th.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Have 70 gold inyour bankwithout theRich get Richeraugment.Build aGunblade.End thegame in1st, 3rd,5th, or 7th.Activatethe 3Imperialtrait.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Activatethe 4Academytrait.Have nosynergies onyour board forat least oneround on orafter Stage 4.Cash outfrom anyMercenarytrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.3 staranyunit.Have four2 starredYordles.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Activatethe 5Syndicatetrait.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Have 2Collossi inyour teamfor at leastone round.Sell yourentire boardand benchafter Stage 1neutrals.Activatethe 2Socialitetrait.Build aRedemption.Duringcarousel, donot pick an itemand let itrandomize foryou.Activatethe 5Innovatortrait.Activatethe 3Enchantertrait.Activatethe 5Mercenarytrait.Run a laparound theclassroomduring planningphase.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Have 3Enforcerson yourboard.Build aspatula of atrait not onyour boardor bench.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Lose toneutrals (lmao)or try your verybest to. Don'tcheeseLeave acomplete itemon your benchfor oneconsecutivestage.Activatethe 4Scraptrait.Activatethe 5Chemtechtrait.End thegame in2nd, 4th,6th, or 8th.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Have 70 gold inyour bankwithout theRich get Richeraugment.Build aGunblade.End thegame in1st, 3rd,5th, or 7th.Activatethe 3Imperialtrait.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Activatethe 4Academytrait.Have nosynergies onyour board forat least oneround on orafter Stage 4.Cash outfrom anyMercenarytrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.3 staranyunit.Have four2 starredYordles.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Activatethe 5Syndicatetrait.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Have 2Collossi inyour teamfor at leastone round.Sell yourentire boardand benchafter Stage 1neutrals.Activatethe 2Socialitetrait.Build aRedemption.Duringcarousel, donot pick an itemand let itrandomize foryou.Activatethe 5Innovatortrait.Activatethe 3Enchantertrait.Activatethe 5Mercenarytrait.Run a laparound theclassroomduring planningphase.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Have 3Enforcerson yourboard.Build aspatula of atrait not onyour boardor bench.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Lose toneutrals (lmao)or try your verybest to. Don'tcheeseLeave acomplete itemon your benchfor oneconsecutivestage.Activatethe 4Scraptrait.Activatethe 5Chemtechtrait.

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. End the game in 2nd, 4th, 6th, or 8th.
  2. Sell your carry (must be at least a 2 star and 4 cost or higher)
  3. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  4. Have 70 gold in your bank without the Rich get Richer augment.
  5. Build a Gunblade.
  6. End the game in 1st, 3rd, 5th, or 7th.
  7. Activate the 3 Imperial trait.
  8. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  9. Activate the 4 Academy trait.
  10. Have no synergies on your board for at least one round on or after Stage 4.
  11. Cash out from any Mercenary trait.
  12. Put your ranged carry in the first row for two rounds on or after Stage 4.
  13. 3 star any unit.
  14. Have four 2 starred Yordles.
  15. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  16. Activate the 5 Syndicate trait.
  17. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  18. Have 2 Collossi in your team for at least one round.
  19. Sell your entire board and bench after Stage 1 neutrals.
  20. Activate the 2 Socialite trait.
  21. Build a Redemption.
  22. During carousel, do not pick an item and let it randomize for you.
  23. Activate the 5 Innovator trait.
  24. Activate the 3 Enchanter trait.
  25. Activate the 5 Mercenary trait.
  26. Run a lap around the classroom during planning phase.
  27. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
  28. Have 3 Enforcers on your board.
  29. Build a spatula of a trait not on your board or bench.
  30. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  31. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  32. Lose to neutrals (lmao) or try your very best to. Don't cheese
  33. Leave a complete item on your bench for one consecutive stage.
  34. Activate the 4 Scrap trait.
  35. Activate the 5 Chemtech trait.