Lose toneutrals (lmao)or try your verybest to. Don'tcheeseHave 70 gold inyour bankwithout theRich get Richeraugment.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Activatethe 5Chemtechtrait.3 staranyunit.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.End thegame in1st, 3rd,5th, or 7th.Activatethe 4Academytrait.Build aRedemption.Have 3Enforcerson yourboard.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Activatethe 4Scraptrait.Activatethe 5Mercenarytrait.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Activatethe 5Syndicatetrait.Activatethe 3Enchantertrait.Have 2Collossi inyour teamfor at leastone round.Leave acomplete itemon your benchfor oneconsecutivestage.Build aspatula of atrait not onyour boardor bench.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Duringcarousel, donot pick an itemand let itrandomize foryou.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Run a laparound theclassroomduring planningphase.Have nosynergies onyour board forat least oneround on orafter Stage 4.Activatethe 3Imperialtrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Activatethe 2Socialitetrait.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Build aGunblade.End thegame in2nd, 4th,6th, or 8th.Have four2 starredYordles.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Cash outfrom anyMercenarytrait.Activatethe 5Innovatortrait.Sell yourentire boardand benchafter Stage 1neutrals.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseHave 70 gold inyour bankwithout theRich get Richeraugment.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Activatethe 5Chemtechtrait.3 staranyunit.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.End thegame in1st, 3rd,5th, or 7th.Activatethe 4Academytrait.Build aRedemption.Have 3Enforcerson yourboard.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Activatethe 4Scraptrait.Activatethe 5Mercenarytrait.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)Activatethe 5Syndicatetrait.Activatethe 3Enchantertrait.Have 2Collossi inyour teamfor at leastone round.Leave acomplete itemon your benchfor oneconsecutivestage.Build aspatula of atrait not onyour boardor bench.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Duringcarousel, donot pick an itemand let itrandomize foryou.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Run a laparound theclassroomduring planningphase.Have nosynergies onyour board forat least oneround on orafter Stage 4.Activatethe 3Imperialtrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Activatethe 2Socialitetrait.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Build aGunblade.End thegame in2nd, 4th,6th, or 8th.Have four2 starredYordles.Sell your carry(must be atleast a 2 starand 4 cost orhigher)Cash outfrom anyMercenarytrait.Activatethe 5Innovatortrait.Sell yourentire boardand benchafter Stage 1neutrals.

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lose to neutrals (lmao) or try your very best to. Don't cheese
  2. Have 70 gold in your bank without the Rich get Richer augment.
  3. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  4. Activate the 5 Chemtech trait.
  5. 3 star any unit.
  6. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  7. End the game in 1st, 3rd, 5th, or 7th.
  8. Activate the 4 Academy trait.
  9. Build a Redemption.
  10. Have 3 Enforcers on your board.
  11. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  12. Activate the 4 Scrap trait.
  13. Activate the 5 Mercenary trait.
  14. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  15. Activate the 5 Syndicate trait.
  16. Activate the 3 Enchanter trait.
  17. Have 2 Collossi in your team for at least one round.
  18. Leave a complete item on your bench for one consecutive stage.
  19. Build a spatula of a trait not on your board or bench.
  20. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  21. During carousel, do not pick an item and let it randomize for you.
  22. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
  23. Run a lap around the classroom during planning phase.
  24. Have no synergies on your board for at least one round on or after Stage 4.
  25. Activate the 3 Imperial trait.
  26. Put your ranged carry in the first row for two rounds on or after Stage 4.
  27. Activate the 2 Socialite trait.
  28. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  29. Build a Gunblade.
  30. End the game in 2nd, 4th, 6th, or 8th.
  31. Have four 2 starred Yordles.
  32. Sell your carry (must be at least a 2 star and 4 cost or higher)
  33. Cash out from any Mercenary trait.
  34. Activate the 5 Innovator trait.
  35. Sell your entire board and bench after Stage 1 neutrals.