Activatethe 4Scraptrait.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseActivatethe 5Syndicatetrait.Cash outfrom anyMercenarytrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Have 70 gold inyour bankwithout theRich get Richeraugment.Sell your carry(must be atleast a 2 starand 4 cost orhigher)End thegame in1st, 3rd,5th, or 7th.Build aspatula of atrait not onyour boardor bench.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Sell yourentire boardand benchafter Stage 1neutrals.Have nosynergies onyour board forat least oneround on orafter Stage 4.Activatethe 3Enchantertrait.Leave acomplete itemon your benchfor oneconsecutivestage.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Build aGunblade.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)3 staranyunit.Have 2Collossi inyour teamfor at leastone round.Activatethe 5Chemtechtrait.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Activatethe 4Academytrait.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Duringcarousel, donot pick an itemand let itrandomize foryou.End thegame in2nd, 4th,6th, or 8th.Have four2 starredYordles.Have 3Enforcerson yourboard.Run a laparound theclassroomduring planningphase.Activatethe 5Mercenarytrait.Activatethe 2Socialitetrait.Activatethe 3Imperialtrait.Build aRedemption.Activatethe 5Innovatortrait.Activatethe 4Scraptrait.Lose toneutrals (lmao)or try your verybest to. Don'tcheeseActivatethe 5Syndicatetrait.Cash outfrom anyMercenarytrait.Put yourranged carry inthe first row fortwo rounds onor after Stage4.Choose a traitaugment (i.e.Syndicate spat) andproceed to not use itfor at least 1consecutive stage.Have Socialiteon your boardbut don't use theSocialite hex for2 rounds.Have 70 gold inyour bankwithout theRich get Richeraugment.Sell your carry(must be atleast a 2 starand 4 cost orhigher)End thegame in1st, 3rd,5th, or 7th.Build aspatula of atrait not onyour boardor bench.Declare verbally andspend entire planningphase out of yourown board (may notreposition, may notpurchase units)Sell yourentire boardand benchafter Stage 1neutrals.Have nosynergies onyour board forat least oneround on orafter Stage 4.Activatethe 3Enchantertrait.Leave acomplete itemon your benchfor oneconsecutivestage.Yell "dude, this gamesucks" loudly in thefront of the classroomusing your bestSoju/Kiyoon/whoeverimpression.Build aGunblade.Give an AD item toan AP carry or viceversa, or put atank item on acarry. (don'tcheese)3 staranyunit.Have 2Collossi inyour teamfor at leastone round.Activatethe 5Chemtechtrait.Feed TahmKench at least10 gold's worthof units. (canbe 2 starred)Activatethe 4Academytrait.Draw one of theseemotes on the boardto the best of yourability duringplanning phase(OkaygeBusiness,HandsUp, Wokege)Duringcarousel, donot pick an itemand let itrandomize foryou.End thegame in2nd, 4th,6th, or 8th.Have four2 starredYordles.Have 3Enforcerson yourboard.Run a laparound theclassroomduring planningphase.Activatethe 5Mercenarytrait.Activatethe 2Socialitetrait.Activatethe 3Imperialtrait.Build aRedemption.Activatethe 5Innovatortrait.

Set 6 Celebration - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Activate the 4 Scrap trait.
  2. Lose to neutrals (lmao) or try your very best to. Don't cheese
  3. Activate the 5 Syndicate trait.
  4. Cash out from any Mercenary trait.
  5. Put your ranged carry in the first row for two rounds on or after Stage 4.
  6. Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
  7. Have Socialite on your board but don't use the Socialite hex for 2 rounds.
  8. Have 70 gold in your bank without the Rich get Richer augment.
  9. Sell your carry (must be at least a 2 star and 4 cost or higher)
  10. End the game in 1st, 3rd, 5th, or 7th.
  11. Build a spatula of a trait not on your board or bench.
  12. Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
  13. Sell your entire board and bench after Stage 1 neutrals.
  14. Have no synergies on your board for at least one round on or after Stage 4.
  15. Activate the 3 Enchanter trait.
  16. Leave a complete item on your bench for one consecutive stage.
  17. Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
  18. Build a Gunblade.
  19. Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
  20. 3 star any unit.
  21. Have 2 Collossi in your team for at least one round.
  22. Activate the 5 Chemtech trait.
  23. Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
  24. Activate the 4 Academy trait.
  25. Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
  26. During carousel, do not pick an item and let it randomize for you.
  27. End the game in 2nd, 4th, 6th, or 8th.
  28. Have four 2 starred Yordles.
  29. Have 3 Enforcers on your board.
  30. Run a lap around the classroom during planning phase.
  31. Activate the 5 Mercenary trait.
  32. Activate the 2 Socialite trait.
  33. Activate the 3 Imperial trait.
  34. Build a Redemption.
  35. Activate the 5 Innovator trait.