(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Have no synergies on your board for at least one round on or after Stage 4.
Sell your entire board and bench after Stage 1 neutrals.
Activate the 5 Syndicate trait.
Give an AD item to an AP carry or vice versa, or put a tank item on a carry. (don't cheese)
Declare verbally and spend entire planning phase out of your own board (may not reposition, may not purchase units)
Feed Tahm Kench at least 10 gold's worth of units. (can be 2 starred)
Activate the 4 Scrap trait.
Have four 2 starred Yordles.
Choose a trait augment (i.e. Syndicate spat) and proceed to not use it for at least 1 consecutive stage.
Activate the 4 Academy trait.
Draw one of these emotes on the board to the best of your ability during planning phase (OkaygeBusiness, HandsUp, Wokege)
Sell your carry (must be at least a 2 star and 4 cost or higher)
Lose to neutrals (lmao) or try your very best to. Don't cheese
Activate the 2 Socialite trait.
Activate the 5 Mercenary trait.
Run a lap around the classroom during planning phase.
Build a Gunblade.
Have Socialite on your board but don't use the Socialite hex for 2 rounds.
Cash out from any Mercenary trait.
Activate the 5 Chemtech trait.
Build a spatula of a trait not on your board or bench.
Have 70 gold in your bank without the Rich get Richer augment.
Activate the 5 Innovator trait.
Have 3 Enforcers on your board.
Have 2 Collossi in your team for at least one round.
Yell "dude, this game sucks" loudly in the front of the classroom using your best Soju/Kiyoon/whoever impression.
End the game in 2nd, 4th, 6th, or 8th.
During carousel, do not pick an item and let it randomize for you.
Build a Redemption.
Activate the 3 Imperial trait.
3 star any unit.
Put your ranged carry in the first row for two rounds on or after Stage 4.
Leave a complete item on your bench for one consecutive stage.