Figurative Language Tone Antagonist Protagonist Onomatopoeia Dramatic Irony Situational Irony External Conflict Foreshadow Connotation Understatement Symbol Stanza Protagonist Alliteration Internal Conflict Couplet Imagery Simile Stream of Consciousness Metaphor 3rd Person Omniscient Assonance Mood Allusion Unreliable Narrator Personification Repetition Hyperbole Denotation Reliable Narrator Rhythm Internal Rhyme Slant Rhyme Rhyme Irony Consonance Point of View Climax Resolution Diction Quatrain Figurative Language Tone Antagonist Protagonist Onomatopoeia Dramatic Irony Situational Irony External Conflict Foreshadow Connotation Understatement Symbol Stanza Protagonist Alliteration Internal Conflict Couplet Imagery Simile Stream of Consciousness Metaphor 3rd Person Omniscient Assonance Mood Allusion Unreliable Narrator Personification Repetition Hyperbole Denotation Reliable Narrator Rhythm Internal Rhyme Slant Rhyme Rhyme Irony Consonance Point of View Climax Resolution Diction Quatrain
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Figurative Language
Tone
Antagonist
Protagonist
Onomatopoeia
Dramatic Irony
Situational Irony
External Conflict
Foreshadow
Connotation
Understatement
Symbol
Stanza
Protagonist
Alliteration
Internal Conflict
Couplet
Imagery
Simile
Stream of Consciousness
Metaphor
3rd Person Omniscient
Assonance
Mood
Allusion
Unreliable Narrator
Personification
Repetition
Hyperbole
Denotation
Reliable Narrator
Rhythm
Internal Rhyme
Slant Rhyme
Rhyme
Irony
Consonance
Point of View
Climax
Resolution
Diction
Quatrain