Jumping toConclusionsPE ofCatastrophizingor MinimizationPE of All-or-NothingThinkingDisqualifyingthe PositivePE ofOvergeneralizationPE ofShouldStatementsPE ofDisqualifyingthe PositiveCatastrophizingor MinimizationPE ofLabelingMindReadingEmotionalReasoningAll-or-NothingThinkingPE ofMentalFilterShouldStatementsOvergeneralizationPE ofEmotionalReasoningPE ofJumping toConclusionsPE ofPersonalizationPE ofMindReadingFree!PersonalizationLabelingMentalFilterJumping toConclusionsPE ofCatastrophizingor MinimizationPE of All-or-NothingThinkingDisqualifyingthe PositivePE ofOvergeneralizationPE ofShouldStatementsPE ofDisqualifyingthe PositiveCatastrophizingor MinimizationPE ofLabelingMindReadingEmotionalReasoningAll-or-NothingThinkingPE ofMentalFilterShouldStatementsOvergeneralizationPE ofEmotionalReasoningPE ofJumping toConclusionsPE ofPersonalizationPE ofMindReadingFree!PersonalizationLabelingMentalFilter

Cognitive Distortion Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jumping to Conclusions
  2. PE of Catastrophizing or Minimization
  3. PE of All-or-Nothing Thinking
  4. Disqualifying the Positive
  5. PE of Overgeneralization
  6. PE of Should Statements
  7. PE of Disqualifying the Positive
  8. Catastrophizing or Minimization
  9. PE of Labeling
  10. Mind Reading
  11. Emotional Reasoning
  12. All-or-Nothing Thinking
  13. PE of Mental Filter
  14. Should Statements
  15. Overgeneralization
  16. PE of Emotional Reasoning
  17. PE of Jumping to Conclusions
  18. PE of Personalization
  19. PE of Mind Reading
  20. Free!
  21. Personalization
  22. Labeling
  23. Mental Filter