DQDisqualificationUMCunsportsmanlikemisconductWS0,1,1,2P2penaltyafter 2infractionsmajordecisionwin by8-14ptsdisqualificationearn 6 team ptsdue toopponent takenout of match byofficialP1first twopenalty's techfallwin by15 ormore ptsBTbloodtimeDECdecisionbottomdefensiveDEFdefaultt2takedownabbreviation14how manyweightclasses dowe have6minfull lengthof aregularmatchunlimitedbreakshow manybreaks doyou get forblood time2minlength ofinjurytime30seclength ofthe secondand thirdovertimeMDmajordecisionto gaincontroland pinwhat is theobjective offolk stylewrestlingfourhow manyteam pointsdo you getfor a majordecisionDefaultearn 6 teampts due toopponentinjuryCcaution2minlengthof aperiodnearfalldefensivewrestlersshoulders are45* or lessfrom the mattopoffensive/incontrolFSfalsestartdecisionwin by1-7ptsFall/Pinearn 6 team ptsdue to theopponentsshoulders wereflat to the matITinjurytime1minlength ofsudden deathaka the firstperiod ofovertimeforfeitearn 6team ptsdue to noopponentnf2/3abbreviationfor near fallTVtechviolationOTovertimefivehow manyteam pointsdo you getfor a tech fallneutralbothwrestlers areon their feetfacingeachothere1escapeabbreviationr2reversalabbreviationsstalling5minlength ofbloodtimeFfallfolkstylewhat type ofwrestling dowe practiceWSwarningstallingthreehow manyteam pointsdo you getfor adecision3breakshow manybreaks doyou get forinjury timeDQDisqualificationUMCunsportsmanlikemisconductWS0,1,1,2P2penaltyafter 2infractionsmajordecisionwin by8-14ptsdisqualificationearn 6 team ptsdue toopponent takenout of match byofficialP1first twopenalty's techfallwin by15 ormore ptsBTbloodtimeDECdecisionbottomdefensiveDEFdefaultt2takedownabbreviation14how manyweightclasses dowe have6minfull lengthof aregularmatchunlimitedbreakshow manybreaks doyou get forblood time2minlength ofinjurytime30seclength ofthe secondand thirdovertimeMDmajordecisionto gaincontroland pinwhat is theobjective offolk stylewrestlingfourhow manyteam pointsdo you getfor a majordecisionDefaultearn 6 teampts due toopponentinjuryCcaution2minlengthof aperiodnearfalldefensivewrestlersshoulders are45* or lessfrom the mattopoffensive/incontrolFSfalsestartdecisionwin by1-7ptsFall/Pinearn 6 team ptsdue to theopponentsshoulders wereflat to the matITinjurytime1minlength ofsudden deathaka the firstperiod ofovertimeforfeitearn 6team ptsdue to noopponentnf2/3abbreviationfor near fallTVtechviolationOTovertimefivehow manyteam pointsdo you getfor a tech fallneutralbothwrestlers areon their feetfacingeachothere1escapeabbreviationr2reversalabbreviationsstalling5minlength ofbloodtimeFfallfolkstylewhat type ofwrestling dowe practiceWSwarningstallingthreehow manyteam pointsdo you getfor adecision3breakshow manybreaks doyou get forinjury time

Grapplerette BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Disqualification
    DQ
  2. unsportsmanlike misconduct
    UMC
  3. 0,1,1,2
    WS
  4. penalty after 2 infractions
    P2
  5. win by 8-14 pts
    major decision
  6. earn 6 team pts due to opponent taken out of match by official
    disqualification
  7. first two penalty's
    P1
  8. win by 15 or more pts
    tech fall
  9. blood time
    BT
  10. decision
    DEC
  11. defensive
    bottom
  12. default
    DEF
  13. takedown abbreviation
    t2
  14. how many weight classes do we have
    14
  15. full length of a regular match
    6 min
  16. how many breaks do you get for blood time
    unlimited breaks
  17. length of injury time
    2 min
  18. length of the second and third overtime
    30 sec
  19. major decision
    MD
  20. what is the objective of folk style wrestling
    to gain control and pin
  21. how many team points do you get for a major decision
    four
  22. earn 6 team pts due to opponent injury
    Default
  23. caution
    C
  24. length of a period
    2 min
  25. defensive wrestlers shoulders are 45* or less from the mat
    nearfall
  26. offensive/in control
    top
  27. false start
    FS
  28. win by 1-7pts
    decision
  29. earn 6 team pts due to the opponents shoulders were flat to the mat
    Fall/Pin
  30. injury time
    IT
  31. length of sudden death aka the first period of overtime
    1 min
  32. earn 6 team pts due to no opponent
    forfeit
  33. abbreviation for near fall
    nf2/3
  34. tech violation
    TV
  35. over time
    OT
  36. how many team points do you get for a tech fall
    five
  37. both wrestlers are on their feet facing eachother
    neutral
  38. escape abbreviation
    e1
  39. reversal abbreviation
    r2
  40. stalling
    s
  41. length of blood time
    5 min
  42. fall
    F
  43. what type of wrestling do we practice
    folkstyle
  44. warning stalling
    WS
  45. how many team points do you get for a decision
    three
  46. how many breaks do you get for injury time
    3 breaks