UMCunsportsmanlikemisconductP1first twopenalty's Ccautionfolkstylewhat type ofwrestling dowe practice3breakshow manybreaks doyou get forinjury timeMDmajordecision1minlength ofsudden deathaka the firstperiod ofovertime14how manyweightclasses dowe haver2reversalabbreviatione1escapeabbreviation2minlength ofinjurytimedecisionwin by1-7ptsDQDisqualificationWSwarningstallingt2takedownabbreviationBTbloodtimeforfeitearn 6team ptsdue to noopponentTVtechviolationbottomdefensiveneutralbothwrestlers areon their feetfacingeachotherunlimitedbreakshow manybreaks doyou get forblood timeDEFdefaultWS0,1,1,2Fall/Pinearn 6 team ptsdue to theopponentsshoulders wereflat to the mattopoffensive/incontrolITinjurytimeFSfalsestartOTovertimeto gaincontroland pinwhat is theobjective offolk stylewrestlingfivehow manyteam pointsdo you getfor a tech fallDECdecisiondisqualificationearn 6 team ptsdue toopponent takenout of match byofficialmajordecisionwin by8-14pts30seclength ofthe secondand thirdovertimeFfallthreehow manyteam pointsdo you getfor adecisiontechfallwin by15 ormore pts2minlengthof aperiod5minlength ofbloodtimeDefaultearn 6 teampts due toopponentinjurynearfalldefensivewrestlersshoulders are45* or lessfrom the matnf2/3abbreviationfor near fall6minfull lengthof aregularmatchsstallingfourhow manyteam pointsdo you getfor a majordecisionP2penaltyafter 2infractionsUMCunsportsmanlikemisconductP1first twopenalty's Ccautionfolkstylewhat type ofwrestling dowe practice3breakshow manybreaks doyou get forinjury timeMDmajordecision1minlength ofsudden deathaka the firstperiod ofovertime14how manyweightclasses dowe haver2reversalabbreviatione1escapeabbreviation2minlength ofinjurytimedecisionwin by1-7ptsDQDisqualificationWSwarningstallingt2takedownabbreviationBTbloodtimeforfeitearn 6team ptsdue to noopponentTVtechviolationbottomdefensiveneutralbothwrestlers areon their feetfacingeachotherunlimitedbreakshow manybreaks doyou get forblood timeDEFdefaultWS0,1,1,2Fall/Pinearn 6 team ptsdue to theopponentsshoulders wereflat to the mattopoffensive/incontrolITinjurytimeFSfalsestartOTovertimeto gaincontroland pinwhat is theobjective offolk stylewrestlingfivehow manyteam pointsdo you getfor a tech fallDECdecisiondisqualificationearn 6 team ptsdue toopponent takenout of match byofficialmajordecisionwin by8-14pts30seclength ofthe secondand thirdovertimeFfallthreehow manyteam pointsdo you getfor adecisiontechfallwin by15 ormore pts2minlengthof aperiod5minlength ofbloodtimeDefaultearn 6 teampts due toopponentinjurynearfalldefensivewrestlersshoulders are45* or lessfrom the matnf2/3abbreviationfor near fall6minfull lengthof aregularmatchsstallingfourhow manyteam pointsdo you getfor a majordecisionP2penaltyafter 2infractions

Grapplerette BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
  1. unsportsmanlike misconduct
    UMC
  2. first two penalty's
    P1
  3. caution
    C
  4. what type of wrestling do we practice
    folkstyle
  5. how many breaks do you get for injury time
    3 breaks
  6. major decision
    MD
  7. length of sudden death aka the first period of overtime
    1 min
  8. how many weight classes do we have
    14
  9. reversal abbreviation
    r2
  10. escape abbreviation
    e1
  11. length of injury time
    2 min
  12. win by 1-7pts
    decision
  13. Disqualification
    DQ
  14. warning stalling
    WS
  15. takedown abbreviation
    t2
  16. blood time
    BT
  17. earn 6 team pts due to no opponent
    forfeit
  18. tech violation
    TV
  19. defensive
    bottom
  20. both wrestlers are on their feet facing eachother
    neutral
  21. how many breaks do you get for blood time
    unlimited breaks
  22. default
    DEF
  23. 0,1,1,2
    WS
  24. earn 6 team pts due to the opponents shoulders were flat to the mat
    Fall/Pin
  25. offensive/in control
    top
  26. injury time
    IT
  27. false start
    FS
  28. over time
    OT
  29. what is the objective of folk style wrestling
    to gain control and pin
  30. how many team points do you get for a tech fall
    five
  31. decision
    DEC
  32. earn 6 team pts due to opponent taken out of match by official
    disqualification
  33. win by 8-14 pts
    major decision
  34. length of the second and third overtime
    30 sec
  35. fall
    F
  36. how many team points do you get for a decision
    three
  37. win by 15 or more pts
    tech fall
  38. length of a period
    2 min
  39. length of blood time
    5 min
  40. earn 6 team pts due to opponent injury
    Default
  41. defensive wrestlers shoulders are 45* or less from the mat
    nearfall
  42. abbreviation for near fall
    nf2/3
  43. full length of a regular match
    6 min
  44. stalling
    s
  45. how many team points do you get for a major decision
    four
  46. penalty after 2 infractions
    P2