UMCunsportsmanlikemisconductforfeitearn 6team ptsdue to noopponentbottomdefensive14how manyweightclasses dowe haveDEFdefaultOTovertimethreehow manyteam pointsdo you getfor adecisionWS0,1,1,2Ffalldisqualificationearn 6 team ptsdue toopponent takenout of match byofficialDQDisqualificationTVtechviolationto gaincontroland pinwhat is theobjective offolk stylewrestlingtopoffensive/incontrolMDmajordecisionBTbloodtimeFSfalsestartnearfalldefensivewrestlersshoulders are45* or lessfrom the matDefaultearn 6 teampts due toopponentinjurydecisionwin by1-7ptsneutralbothwrestlers areon their feetfacingeachother30seclength ofthe secondand thirdovertimeFall/Pinearn 6 team ptsdue to theopponentsshoulders wereflat to the mate1escapeabbreviationnf2/3abbreviationfor near fallfourhow manyteam pointsdo you getfor a majordecisionITinjurytimeCcaution3breakshow manybreaks doyou get forinjury timeP2penaltyafter 2infractions6minfull lengthof aregularmatchmajordecisionwin by8-14ptsunlimitedbreakshow manybreaks doyou get forblood time2minlength ofinjurytimesstallingt2takedownabbreviationr2reversalabbreviation5minlength ofbloodtimefivehow manyteam pointsdo you getfor a tech fallP1first twopenalty's techfallwin by15 ormore pts1minlength ofsudden deathaka the firstperiod ofovertime2minlengthof aperiodWSwarningstallingDECdecisionfolkstylewhat type ofwrestling dowe practiceUMCunsportsmanlikemisconductforfeitearn 6team ptsdue to noopponentbottomdefensive14how manyweightclasses dowe haveDEFdefaultOTovertimethreehow manyteam pointsdo you getfor adecisionWS0,1,1,2Ffalldisqualificationearn 6 team ptsdue toopponent takenout of match byofficialDQDisqualificationTVtechviolationto gaincontroland pinwhat is theobjective offolk stylewrestlingtopoffensive/incontrolMDmajordecisionBTbloodtimeFSfalsestartnearfalldefensivewrestlersshoulders are45* or lessfrom the matDefaultearn 6 teampts due toopponentinjurydecisionwin by1-7ptsneutralbothwrestlers areon their feetfacingeachother30seclength ofthe secondand thirdovertimeFall/Pinearn 6 team ptsdue to theopponentsshoulders wereflat to the mate1escapeabbreviationnf2/3abbreviationfor near fallfourhow manyteam pointsdo you getfor a majordecisionITinjurytimeCcaution3breakshow manybreaks doyou get forinjury timeP2penaltyafter 2infractions6minfull lengthof aregularmatchmajordecisionwin by8-14ptsunlimitedbreakshow manybreaks doyou get forblood time2minlength ofinjurytimesstallingt2takedownabbreviationr2reversalabbreviation5minlength ofbloodtimefivehow manyteam pointsdo you getfor a tech fallP1first twopenalty's techfallwin by15 ormore pts1minlength ofsudden deathaka the firstperiod ofovertime2minlengthof aperiodWSwarningstallingDECdecisionfolkstylewhat type ofwrestling dowe practice

Grapplerette BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. unsportsmanlike misconduct
    UMC
  2. earn 6 team pts due to no opponent
    forfeit
  3. defensive
    bottom
  4. how many weight classes do we have
    14
  5. default
    DEF
  6. over time
    OT
  7. how many team points do you get for a decision
    three
  8. 0,1,1,2
    WS
  9. fall
    F
  10. earn 6 team pts due to opponent taken out of match by official
    disqualification
  11. Disqualification
    DQ
  12. tech violation
    TV
  13. what is the objective of folk style wrestling
    to gain control and pin
  14. offensive/in control
    top
  15. major decision
    MD
  16. blood time
    BT
  17. false start
    FS
  18. defensive wrestlers shoulders are 45* or less from the mat
    nearfall
  19. earn 6 team pts due to opponent injury
    Default
  20. win by 1-7pts
    decision
  21. both wrestlers are on their feet facing eachother
    neutral
  22. length of the second and third overtime
    30 sec
  23. earn 6 team pts due to the opponents shoulders were flat to the mat
    Fall/Pin
  24. escape abbreviation
    e1
  25. abbreviation for near fall
    nf2/3
  26. how many team points do you get for a major decision
    four
  27. injury time
    IT
  28. caution
    C
  29. how many breaks do you get for injury time
    3 breaks
  30. penalty after 2 infractions
    P2
  31. full length of a regular match
    6 min
  32. win by 8-14 pts
    major decision
  33. how many breaks do you get for blood time
    unlimited breaks
  34. length of injury time
    2 min
  35. stalling
    s
  36. takedown abbreviation
    t2
  37. reversal abbreviation
    r2
  38. length of blood time
    5 min
  39. how many team points do you get for a tech fall
    five
  40. first two penalty's
    P1
  41. win by 15 or more pts
    tech fall
  42. length of sudden death aka the first period of overtime
    1 min
  43. length of a period
    2 min
  44. warning stalling
    WS
  45. decision
    DEC
  46. what type of wrestling do we practice
    folkstyle