techfallwin by15 ormore ptsITinjurytimeOTovertimenf2/3abbreviationfor near fallFall/Pinearn 6 team ptsdue to theopponentsshoulders wereflat to the matDefaultearn 6 teampts due toopponentinjury2minlengthof aperioddisqualificationearn 6 team ptsdue toopponent takenout of match byofficial1minlength ofsudden deathaka the firstperiod ofovertime2minlength ofinjurytimeFSfalsestartr2reversalabbreviationforfeitearn 6team ptsdue to noopponentt2takedownabbreviationfourhow manyteam pointsdo you getfor a majordecisionmajordecisionwin by8-14ptsDQDisqualificationneutralbothwrestlers areon their feetfacingeachotherP1first twopenalty's threehow manyteam pointsdo you getfor adecisione1escapeabbreviationWSwarningstalling30seclength ofthe secondand thirdovertimeCcautionnearfalldefensivewrestlersshoulders are45* or lessfrom the mat6minfull lengthof aregularmatchBTbloodtime3breakshow manybreaks doyou get forinjury timeunlimitedbreakshow manybreaks doyou get forblood timeWS0,1,1,2P2penaltyafter 2infractionsMDmajordecisionUMCunsportsmanlikemisconductTVtechviolationbottomdefensive14how manyweightclasses dowe havefivehow manyteam pointsdo you getfor a tech fallfolkstylewhat type ofwrestling dowe practicesstallingdecisionwin by1-7ptsto gaincontroland pinwhat is theobjective offolk stylewrestlingtopoffensive/incontrolDECdecisionDEFdefault5minlength ofbloodtimeFfalltechfallwin by15 ormore ptsITinjurytimeOTovertimenf2/3abbreviationfor near fallFall/Pinearn 6 team ptsdue to theopponentsshoulders wereflat to the matDefaultearn 6 teampts due toopponentinjury2minlengthof aperioddisqualificationearn 6 team ptsdue toopponent takenout of match byofficial1minlength ofsudden deathaka the firstperiod ofovertime2minlength ofinjurytimeFSfalsestartr2reversalabbreviationforfeitearn 6team ptsdue to noopponentt2takedownabbreviationfourhow manyteam pointsdo you getfor a majordecisionmajordecisionwin by8-14ptsDQDisqualificationneutralbothwrestlers areon their feetfacingeachotherP1first twopenalty's threehow manyteam pointsdo you getfor adecisione1escapeabbreviationWSwarningstalling30seclength ofthe secondand thirdovertimeCcautionnearfalldefensivewrestlersshoulders are45* or lessfrom the mat6minfull lengthof aregularmatchBTbloodtime3breakshow manybreaks doyou get forinjury timeunlimitedbreakshow manybreaks doyou get forblood timeWS0,1,1,2P2penaltyafter 2infractionsMDmajordecisionUMCunsportsmanlikemisconductTVtechviolationbottomdefensive14how manyweightclasses dowe havefivehow manyteam pointsdo you getfor a tech fallfolkstylewhat type ofwrestling dowe practicesstallingdecisionwin by1-7ptsto gaincontroland pinwhat is theobjective offolk stylewrestlingtopoffensive/incontrolDECdecisionDEFdefault5minlength ofbloodtimeFfall

Grapplerette BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. win by 15 or more pts
    tech fall
  2. injury time
    IT
  3. over time
    OT
  4. abbreviation for near fall
    nf2/3
  5. earn 6 team pts due to the opponents shoulders were flat to the mat
    Fall/Pin
  6. earn 6 team pts due to opponent injury
    Default
  7. length of a period
    2 min
  8. earn 6 team pts due to opponent taken out of match by official
    disqualification
  9. length of sudden death aka the first period of overtime
    1 min
  10. length of injury time
    2 min
  11. false start
    FS
  12. reversal abbreviation
    r2
  13. earn 6 team pts due to no opponent
    forfeit
  14. takedown abbreviation
    t2
  15. how many team points do you get for a major decision
    four
  16. win by 8-14 pts
    major decision
  17. Disqualification
    DQ
  18. both wrestlers are on their feet facing eachother
    neutral
  19. first two penalty's
    P1
  20. how many team points do you get for a decision
    three
  21. escape abbreviation
    e1
  22. warning stalling
    WS
  23. length of the second and third overtime
    30 sec
  24. caution
    C
  25. defensive wrestlers shoulders are 45* or less from the mat
    nearfall
  26. full length of a regular match
    6 min
  27. blood time
    BT
  28. how many breaks do you get for injury time
    3 breaks
  29. how many breaks do you get for blood time
    unlimited breaks
  30. 0,1,1,2
    WS
  31. penalty after 2 infractions
    P2
  32. major decision
    MD
  33. unsportsmanlike misconduct
    UMC
  34. tech violation
    TV
  35. defensive
    bottom
  36. how many weight classes do we have
    14
  37. how many team points do you get for a tech fall
    five
  38. what type of wrestling do we practice
    folkstyle
  39. stalling
    s
  40. win by 1-7pts
    decision
  41. what is the objective of folk style wrestling
    to gain control and pin
  42. offensive/in control
    top
  43. decision
    DEC
  44. default
    DEF
  45. length of blood time
    5 min
  46. fall
    F